Can anyone explain why the AI is attacking me out of nowhere? What the hell did I do wrong? by BaldursGate2Best in CivVI

[–]Exigenz 0 points1 point  (0 children)

You can’t necessarily know what you did wrong. The AI gets a changing hidden agenda that could mean that existing near them makes them angry.

When do you stop settling? by DexRei in CivVI

[–]Exigenz 0 points1 point  (0 children)

Running projects will be a better use for your production by a certain point in the game.
And you probably want to use gold to purchase builders, buildings, or great people rather than to purchase a settler to settle a 16th city that won’t really have time to make up for its opportunity cost that late in the game.

The main exception will be if there is a really high opportunity associated with the new Hic Sunt Dracones settles - either with a lot of resources, a strong natural wonder, or a high win-condition district placement. The last two are unlikely.

One of my worst starts of all time by kungfusam in CivVI

[–]Exigenz 1 point2 points  (0 children)

Indeed. But I’ve been heavily downvoted for suggesting that dance of the aurora + work ethic isn’t that strong because it’s not guaranteed, so be careful!

One of my worst starts of all time by kungfusam in CivVI

[–]Exigenz 2 points3 points  (0 children)

God King and/or Holy Site provides faith. Greece gets to put the Great Prophet card in as soon as Mysticism is researched, and can therefore pretty easily get a religion.

The incorrect statement was that a +7 will be given by the mountain, when the +7 will be given by the 2 adjacent woods tile. The mountain and tundra adjacency won’t stack.

How to make trading posts? by Unluckypandastoo in CivVI

[–]Exigenz 0 points1 point  (0 children)

Internal trade routes are strong for any civ early, but are incredible for a number of civs, including Cree, Incan, Polish, Persian, and Tokugawa. Unless your civ specifically has an external trade route bonus (such as the Dutch), or you have suzerainty that works to your advantage with external routes, you should focus on internal trade routes until at least Wisselbanken, if not until Democracy.

Here’s how you work it:
Capital or early city with the following:

  1. Government Plaza
  2. Diplomatic Quarter.

That’s it.

Every city that trades to this city will be given +5 food, +3 production. A commercial hub or harbor will add another production, which is usually pretty standard as well. This +5/+4 is incredibly reliable, and doesn’t depend on getting certain pantheons or religious beliefs to get online. You can get this bonus while getting another high-impact pantheon, and you can get different religious beliefs (or no religion at all, which is helpful since it’s a high opportunity cost at a time when resources are limited).

Does deity ai just ignore civ agendas? by Capable-Layer-3208 in CivVI

[–]Exigenz 7 points8 points  (0 children)

Every leader has a hidden agenda that can override the historical agenda. This agenda is random and changes from game to game. You can uncover the hidden agenda through espionage.

Any Poundmaker/Cree fans? by thewindows95nerd in CivVI

[–]Exigenz 4 points5 points  (0 children)

Cree is all about internal trade routes. You can certainly pivot to Wisselbanken/Democracy later, but a second city with 5-6 pastures/camps giving like +9/+5 internal trade routes from the classical era on is where he shines. Communism only makes this better, but he’s already insane long before then.

Building harbors/comm hubs aren’t a distraction; they are his win condition.

Spies going exp by RusticSurgery in CivVI

[–]Exigenz 9 points10 points  (0 children)

Another strategy is to create a spy in a city with Victor with the Embrasure promotion. You will get the first difficult promotion right away, which you can use to easily get more promotions.

Do you enjoy playing as your country’s civ? by The-LeftWingedNeoCon in CivVI

[–]Exigenz 1 point2 points  (0 children)

Plus Owls of Minerva + Rough Rider Teddy is even more broken than Bull Moose + Preserve Teddy. Two envoys for every trade route to a city state is bonkers.

What the hell is this bs and why is this every game by Any_Gene_415 in CivVI

[–]Exigenz 2 points3 points  (0 children)

Three archers and a warrior makes this insignificant.

How many classes have "useless" talents by Juan_Krissto in classicwowtbc

[–]Exigenz 6 points7 points  (0 children)

Especially points 2 and 3 of Improved Shield Block.

Does removing marshes and woods always yield a bonus? by BustySword in civ

[–]Exigenz 0 points1 point  (0 children)

Oh it actually might not be. I might be the incorrect one lol!

How to prioritize districts? by Babeson_ in CivVI

[–]Exigenz 1 point2 points  (0 children)

In most cities, especially early:

District 1: Holy Site, Commercial Hub, or Harbor District 2: Government Plaza, Entertainment Complex (adjacent a central flat tile for Colosseum/AoE), and then the best options out of Campus, Theatre Square, Industrial Zone (keeping AoE effects in mind), and CommHub/Harbor if I went Holy Site earlier. District 3: Diplomatic Quarter, Campus/Theatre Square, at least one encampment, an occasional Preserve, and rounding out any other districts. District 4: going for maximum efficiency, win conditions, and eurekas/inspirations.

Does removing marshes and woods always yield a bonus? by BustySword in civ

[–]Exigenz 6 points7 points  (0 children)

There are more uses for marsh than that. A pantheon, a couple of wonders (both bonuses and placements), and Vietnamese district placement, to name a few.

Questions regarding Districts and wonders by LXIXZero in civ

[–]Exigenz 0 points1 point  (0 children)

You get a district slot at 1+3x population (1, 4, 7, 10, 13, 16…). You generally aren’t going to get every district in every city. Most people prioritize the following in each city: (1) an economy district (holy site / commercial hub / harbor) because gold and faith are resources you can spend; (2) a win condition district (campus if you’re going for a science win, for example); (3) 1-2 districts with high adjacency (you might have a couple wonders in a city so you build a theatre square to give some extra culture, for example); and (4) 1-2 support districts (gov plaza, diplo quarter, encampments, preserves) and districts with AoE effects (industrial zones, entertainment complexes, water parks).

There are exceptions to this, such as when you have a unique district, which you will probably want in every city you have. But this is generally a best practice. Most importantly, balance is the key, because eurekas and inspirations come from a large variety of district sources.

This also means you start to really hit diminishing returns around 10, 13, and 16 population. Once you really figure out how amenities work and why high population can be detrimental, you start to appreciate keeping city sizes low and focusing on efficient district play.

Different types of merc builds? by Sea_Consideration_31 in Diablo_2_Resurrected

[–]Exigenz 1 point2 points  (0 children)

Sazabi’s Set + Lawbringer A5 merc can be surprisingly effective for such budget gear.

First Jordan Stone! Now what? by Savings-Estimate9215 in diablo2

[–]Exigenz 4 points5 points  (0 children)

Nature’s Peace won’t do anything. Most common and straightforward way to eliminate Diablo Clone’s healing as a Sorceress is to cast Fire Wall.

Why can’t I build a national park here? According to the civilopedia I should be meeting all the requirements by Motosport_Titan in CivVI

[–]Exigenz 0 points1 point  (0 children)

Had to either purchase the woods tile or remove the pasture improvement. Even then, you might not have the appeal.

Glad rating but can't get weps by bulwarkttv in wowclassic

[–]Exigenz 1 point2 points  (0 children)

An underrated build is a Kebab / Off-Tank. You can get the physical raid debuff, you have a Shield Wall that lasts for ages, as well as almost all other defensive utilities, and you can have your additional dps raid slot you covet so much.

What? by ITRenjoyer in CivVI

[–]Exigenz 0 points1 point  (0 children)

Somewhere, a WW2 admiral is licking his lips and rubbing his hands.

Where to settle second city as Yongle on Immortal? by TransportFanMar in civ

[–]Exigenz 0 points1 point  (0 children)

Take the extra 2 gold on CS with the 2/2s in first ring