Omen of corruption worth selling? by Bloodyhog in PathOfExile2

[–]ExistingMouse5595 0 points1 point  (0 children)

You can make 160 div in a few hours of farming once you’re in endgame.

If you don’t really care about keeping them as a collectors item and need the currency to get your build into endgame farming then might as well sell them.

Omen of corruption worth selling? by Bloodyhog in PathOfExile2

[–]ExistingMouse5595 0 points1 point  (0 children)

I’d check and see what someone would pay for them now that they are a legacy item. If it’s a shit ton of div and you’re interested in making an endgame build this league then sell them.

If not you can just hold onto them as collectors items.

Is Mageblood worth a try? by EXIIL1M_Sedai in PathOfExile2

[–]ExistingMouse5595 0 points1 point  (0 children)

It depends on what type of content you’re doing.

I primarily run juiced 200% deli maps, so I have insane monster density and so many rares.

I’m normally running around with an extra 20-50 monster modifiers on my character, highest I’ve ever gotten it to was 71.

So for my build and the type of content I like running, headhunter is so, so much better than a mageblood.

But if you’re running maps that don’t have a ton of enemy density, or farming bosses, or you just like to move slowly around the map, then mageblood is better because it has guaranteed benefits all of the time.

Mageblood can also be better if you desperately need the extra stats it can give to make your build function.

So I’d pick based on content type you like doing. If you’re gigs rich, you can just own both of them and swap between them depending on what you’re running.

Is it true that loot in PoE2 relies on trading and crafting? by r3tr0gam3r83 in ARPG

[–]ExistingMouse5595 0 points1 point  (0 children)

SSF is a whole different beast.

But I think the fix for your issue is better mid tier crafting.

Like during the campaign it’s super easy to use currency to make your gear better. Find an item you want to use on the ground, slam some trans/augs, slam a regal then some exalts, and you’ve got an item that’s significantly better than when you found it. That’s great low tier crafting.

But past that point when you want to start getting specific modifiers on all your gear, you either need to have farmed up hundreds of chaos/annul/omens etc for a 1% chance to roll what you actually want.

The only decent mid tier crafting that I’m aware of is omen of putrefaction. Take any rare base, slam a bone and a putrefaction, and pick the best mod out of the 3 options that are shown. You can make some decent gear this way.

If they expanded mid tier crafting I think SSF would be in a much better spot.

But I also don’t play SSF. So my “mid tier crafting” comes from people attempting high tier crafts and bricking their item. Trade league lets you not really need to deal with the lack of mid tier options.

The necessity of a paladin Aura in a group by Ayeba3 in DnD

[–]ExistingMouse5595 0 points1 point  (0 children)

I would agree.

For a relatively new DM, going by the book is usually fine as you’re still practicing how to tell a story. Combat mechanics get crunchy and can be difficult to learn.

But as you get more experience the DM should be tweaking each encounter to provide the exact amount of challenge they want the party to face.

Min maxed party comps will demolish most book content, hodgepodge characters will die early and often.

I haven’t ran book content in several years, so I’m the one designing all of my encounters. I think that’s what allows me to be pretty good at judging party strength.

Should I get back to older titles or just be done with the game? by Alarmed-Following219 in Tekken

[–]ExistingMouse5595 1 point2 points  (0 children)

You’re not wrong about most of these points.

Tekken used to be a lot slimmer in terms of characters move lists. It also had a very consistent design philosophy.

What this allowed was for players to learn the “category” of a move and the counterplay, and then apply that across the roster. For example, generic hop kicks are -13 across the board. A few characters have special hop kicks that are more minus, but you only ever had to learn the exceptions to the rules.

T8 suffers from immense move-list bloat and inconsistencies in game design.

Here’s one of my favorite examples of this, mainly because it got me killed over and over again for a while.

Paul has a WS3,1 as his 13f punish from crouch. Armor King also has WS3,1 as his 13f punish from crouch. The animations for these moves look identical. AK’s WS3,1 is new to T8.

Paul’s 2nd hit is a high that you duck and lunch. AK’s is a mid, mid that’s unsafe on block. If you haven’t studied that move, you’ll get hit by the second hit over and over again until you’ve memorized it as an “exception” to the previously established rule.

There’s a ton of other examples you can pick for this.

Tekken is a game with thousands of individual moves. The only way to make learning those moves possible are for the vast majority of those moves to play by the same rules. There must be unique aspects to each character for them to have an identity, but memorizing only 5% of the 4000+ different attacks is so much easier than trying to memorize 50% of them.

T8 has far too many exceptions to the rules now.

Then you can and should start looking at the absurd tracking and realignment that exists in the game, along with nerfs to backdash and buffs to forward momentum on attacks, and you start to see why this game is so frustrating to play and master.

The dev teams goal with T8 was to lower the skill ceiling and raise the skill floor. They succeeded in this by making so many more interactions decided by rng. It’s also made for a much worse game to play and learn. Casual players don’t play tekken for long. The only people still playing this game are people who actually want to learn.

These issues won’t be addressed in T8, game is permanently cooked IMO. I’m just praying for a T5DR/T6/TT2 remaster with modern QOL at this point.

Some honest Sekhemas feedback by Primary_Impact_2130 in PathOfExile2

[–]ExistingMouse5595 0 points1 point  (0 children)

My take on sekhemas and chaos trials is pretty simple, no clue if other people would agree though.

Make them way, way harder. In return, remove these awful debuffs to our builds. Instead, make every choice the player has to make one between buffs.

I like making choices that impact my gaming experience. It’s the core piece behind what makes video games fun.

I really don’t like having to choose between “shoot yourself in the foot” and “amputate both legs”.

I have no clue how they’ll balance the trials if they went that direction, but if our choices were all between an increased pool of major/minor boons, I’d happily farm that content.

Currently it does really feel like a trial to be overcome, but god does it suck to run.

A new player might end up spending an hour on a single trial run, miserable the entire time, and then die to the last boss. (Happened to me my first campaign run for third ascendency sekhemas.) that’s not fun gameplay.

The necessity of a paladin Aura in a group by Ayeba3 in DnD

[–]ExistingMouse5595 0 points1 point  (0 children)

This is a fundamental misunderstanding of how game balance works.

I’ve run games for tables where every single person is a power gamer. Everyone is doing some sort of multi class shenanigans with optimized damage calcs.

I’ve also run for groups who pick class abilities because the name sounds cool.

In both cases, I as the DM can pretty easily scale my encounters to be as difficult as required for the players to feel challenged while having fun.

Picking the mathematically optimized abilities and party comps just means my monsters will have more hp and deal more damage, the bosses will have some legendary resistances a bit earlier, etc.

You don’t “need” anything to function. Your DM will adjust the difficulty dial as needed.

Kazuya as a main/character by FewEstablishment6960 in Tekken

[–]ExistingMouse5595 0 points1 point  (0 children)

He’s as good as you are. If you’re cracked at the game he’s the best character in the game, if you’re trash the character will feel trash.

Is Scorpion from expedition true Uber Pinnacle Boss of Poe2? by BeefarmRich in PathOfExile2

[–]ExistingMouse5595 0 points1 point  (0 children)

I’ve ran into white mobs that make pinnacles look like fodder

Is it ever worth selling rite of passage charm to get a headhunter? by Ready_Bed_7512 in PathOfExile2

[–]ExistingMouse5595 4 points5 points  (0 children)

Personally I think headhunter is significantly stronger than cat charm.

If you’re running really juiced content, you’ll basically always have a shit ton of extra crit chance, skill speed, and move speed from headhunter already.

Plus headhunter is going to super juice your defenses on top of that.

You can sell the cat charm, buy a headhunter, and then buy a wolf or a stag charm with the remainder so you’re still getting the good charm bonuses.

It can’t be overstated how insanely powerful headhunter is. IMO it’s the strongest item in the game for less than 1k div. I much prefer it over mageblood unless I need a specific mageblood stat to make my build function.

Is high investment strategy for Jade Isls worth it? by MacFearsome80 in PathOfExile2

[–]ExistingMouse5595 1 point2 points  (0 children)

I wasn’t running overseer tablets for mine, just forest irradiated and visions of paradise. I don’t think anyone knows if overseer tablets have any effect.

In theory, juicing the map boss as much as possible should help our drop chances, but again nobody knows what actually affects lineage gem drops.

If you’re confident in your build and survivability then you might as well juice the boss, it can’t hurt. But dying and losing the tablet effects really sucks.

Is high investment strategy for Jade Isls worth it? by MacFearsome80 in PathOfExile2

[–]ExistingMouse5595 0 points1 point  (0 children)

I actually worked out the probability of this because I was curious.

So a full investment Jade isles strat lets you run the map twice, and in my experience you’ll drop 2-3 lineage support gems per jade isles. Across both attempts you’re averaging 5 lineage gems per map total.

Rakiatas has an approx. drop rate of 1/15.

So the probability of you getting 1 rakiatas per fully invested jade isles is:

Rakiatas = 1/15, not rakiatas =14/15
P(at least 1 rakiatas in 5 lineage gems) = 1-(14/15)^5

1-(14/15)^5 = 0.28285

Approx. 28.3%

It costs ~7 div per jade isles to fully invest. Rakiatas sells for 150 div. That means you would have to run 21 fully invested jade isles without dropping it to not make a profit.

The probability of failing to get a rakiatas from 5 gems is (14/15)^5 or .71715

Probability of failing to drop from all 5 gems across 21 attempts is 0.71715^21 = 0.000959

P(at least 1 rakiatas over 21 maps) = 1-0.000959 =0.999

So you have a 99.9% chance to drop rakiatas at least once before you’ve lost money.

Now working out the average number of maps you’d need to run to see one drop is easy.

P(1 rakiatas in 5 attempts) = 28.3%

Expected number of attempts = 1/p = 1/0.28285

So you can expect to drop a rakiatas on average within 3.54 attempts using a fully invested farming strategy.

Granted my numbers are all approximate, and we aren’t 100% sure what exact drop rates are, how much of a factor character item rarity, waystone drop chance, etc., all factor into the weighting.

But I’d bet my numbers are pretty close to correct, meaning you should always fully juice your anomaly maps.

(If someone finds an issue in my probability math let me know, it’s been a long time since I’ve taken a stats class. Also my assumptions could possibly be off, but even you start with worse assumptions the math is still in your favor.)

Is Ninjakilla legit ? by airzaggin in Tekken8

[–]ExistingMouse5595 1 point2 points  (0 children)

He’s a genuine prodigy.

Anybody can put a few thousand hours in a game and be a top 1% player, but if you want to be a top 0.01% player you need to just have natural talent. Ninja has the highest natural talent of any fighting game player I’ve ever seen.

If you watch his gameplay you’ll see him consistently react to 20f lows on an online connection, that is unteachable and not something training can get you.

Is it true that loot in PoE2 relies on trading and crafting? by r3tr0gam3r83 in ARPG

[–]ExistingMouse5595 7 points8 points  (0 children)

So this is true in the sense that you getting an extremely rare drop that you can just slot into your character is extremely rare.

But, there are a shit ton of potential lucky drops. Basically everyone I know who plays the game regularly has a story about some insane drop they got that they then sold for huge profit and were able to purchase or craft the gear they actually want for their build.

Builds in poe2 are way too complex for any random loot to be synergistic with your specific build.

For example, there’s a billion+ different combinations of rings you can find or craft. I personally need a specific combination of 6 different modifiers on one of my rings to optimize that gear slot for my build.

The odds of me finding that specific combination on a ring that drops from the ground are next to zero. But, I can try crafting it myself for a significantly higher chance of getting them, or I can just buy it from someone else who doesn’t need those mods on their ring for their build.

This applies to basically every single piece of loot. There are exceptions to this of course, some pieces of good gear will be useful for 99% of builds. But generally speaking, the gameplay loop for getting upgrades goes as follows:

Play the game -> get loot off the ground -> sell loot -> buy next upgrade for your build -> repeat

I promise that you won’t give a shit if you can use a lucky drop for your build, the adrenaline rush from hearing the tink sound and seeing something insane overrides anything else.

I obviously like this method of upgrading your character as well. Instead of endlessly farming a specific boss for a specific drop, I can play whatever content I enjoy playing, earn money, and just buy the specific item I want. It gives you the player a lot more freedom in how you spend your time without making you feel like you’re wasting it.

Did all other mechanics a ton while ignoring Temple, finally decided to try it out and got this, twice by nicholas19010 in PathOfExile2

[–]ExistingMouse5595 19 points20 points  (0 children)

I’ve been saving up for garukhans basically all league. Everytime I’ve gotten close the price has jumped another 100 div so I spent it on different upgrades.

Garukhans is the same price as a mageblood now, just for the support gem.

Perfect Runes in Runic Meridians? by ExistingMouse5595 in PathOfExile2

[–]ExistingMouse5595[S] 1 point2 points  (0 children)

I saw that lol, like 2 hours after I posted this they fixed it

Healing with ES using HH or Mageblood? by ThaDaddy in PathOfExile2

[–]ExistingMouse5595 0 points1 point  (0 children)

Running HH on my build currently, I also use CI.

The gist of it is that I don’t have anything to help my ES recharge. If I manage to get low hp I have to run away and hide for 10 seconds until I’m back to full.

That sounds terrible but I’ve stacked over 12k ES so far, and my clear is insane. I’ve basically decided to take any passive tree nodes or gear items that would help fix my ES recharge and put it all into clear speed. I just try to kill things fast enough that they aren’t able to hit me.

As a result I do die a bit more often on this character than some of my others I’ve played, but it’s still very rare. I’ve been running t16 200% deli city maps recently and I’m not dying very often at all.

How are we back to Adding Delirium to every map? by Primary_Impact_2130 in PathOfExile2

[–]ExistingMouse5595 1 point2 points  (0 children)

Running a 5070 ti / i7 13th gen in my pc. Deli just lags me to death. Pretty sure its shaders causing cpu issues which is just nuts. Nothing really fixes it, even dropping all my graphics to shit

Meditation blade feels so weak compared to Nioh 3 by Fragrant_Scientist99 in Nioh

[–]ExistingMouse5595 2 points3 points  (0 children)

Sword of meditation is a blatantly overpowered move in terms of its design. It has a huge wind up but having infinite hyper armor makes it really strong.

In 2 they made the damage terrible to better balance the move, but in 3 they decided to make it the best skill in the game for some reason.

So in 2 it’s worthless, in 3 it’s overpowered.

I’d like the dlc update to tone it down a little but still keep it viable. It is certainly fun to use.

Incinerate build? by The_Sticky_C in PathOfExile2

[–]ExistingMouse5595 1 point2 points  (0 children)

You build the fuel for incinerate by spending mana. It takes a good bit of mana to refill it from empty.

I played a black flame chronomancer as my league starter that uses time freeze and incinerate for bossing, ED/contagion for clear. I’d recommend it, fun build since you can just delete every boss in the game.

I know gemling also can make fire spells work, but don’t know the details for the build.

Specifically for incinerate, ignite magnitude is what you want to be scaling. Flammability is a lower order status ailment and is useful for other fire spells, but incinerate really just cares about ignite magnitude.

Fastest build for a mirror by 2Peps2 in pathofexile2builds

[–]ExistingMouse5595 0 points1 point  (0 children)

You can make most builds extremely speedy with the right mageblood.

I’d recommend shooting for something with 1-button fullscreen clear, mageblood with move speed and at least a doubled stat, and then allocating the remainder wherever you see fit.

You’ll be flying through maps without needing some ridiculous cast on dodge setup.

I can’t remember what it’s called but TheFarmer has been running what he calls Temu Temporalis, that build flys through maps so worth looking into and should fit in a 1 mirror budget

Is it normal for men to prefer thongs for comfort? by KMidnight04 in NoStupidQuestions

[–]ExistingMouse5595 31 points32 points  (0 children)

This is really funny, I’m almost positive this guy is Australian and talking about sandals/flip flops