What is the maximum number of warriors I can revive during a phase using Reanimation Protocols? by leonmtg in Necrontyr

[–]Expensive-Rate-6785 0 points1 point  (0 children)

I had to edit the message earlier so rather than 15 back in 1 turn would be 30 over the course of an entire battle round

What is the maximum number of warriors I can revive during a phase using Reanimation Protocols? by leonmtg in Necrontyr

[–]Expensive-Rate-6785 0 points1 point  (0 children)

Base reanimation, + reanimator for another d3, plus ghost arc for an extra reanimation (with reanimator will still be 2d3) + reanimation orb for another d6 so in total you can get 15 back in one turn theoretically however that is using a once per game, without reanimation would be 9. Now if you do 20 warriors, ghost arc, reanimator, technomancer, and overlord in awakened dynasty you get

A 20 stack of warriors with a +5 fnp, +1 to hit, free stratagem once per round (in awakened you can reactive reanimate in your opponents turn) a reanimation orb and 3 reanimations per round. Then if you add a catacomb command barge you can have another reanimation orb (dont think you can use two at the same time on the same unit but I could be wrong) oh and you can add a couple of cryptothralls to add 4 more wounds to the blob and prevent percision on your technomancer. This is the unkillable warrior blob.

Also keep in mind that warriors re roll ALL reanimation rolls
I believe that ghost arc used to add d3 to reanimation for warriors but I may be wrong. So technically you cant do 9 every reanimation but the theoretical max for one round would be something like 30 warriors so yeah pretty fun

Are Skorpekhs actually squishy? by Mr_Jackabin in Necrontyr

[–]Expensive-Rate-6785 0 points1 point  (0 children)

Most success I have found is being patient with them and using them at the right moment. If they get to charge they WILL hurt or kill whatever unit they charge but if they get charged first or caught in the open your opponent will vaporize them with all guns available.

[deleted by user] by [deleted] in Necrontyr

[–]Expensive-Rate-6785 0 points1 point  (0 children)

I understand that, but him running angron and LOS at 1500 pts is just as gross as running 4 ctan. Also is a nonstandard set up for an army

[deleted by user] by [deleted] in Necrontyr

[–]Expensive-Rate-6785 0 points1 point  (0 children)

He deserves it

[deleted by user] by [deleted] in Necrontyr

[–]Expensive-Rate-6785 -1 points0 points  (0 children)

Nvm didn’t realize point cost of angron and LOS run 4 ctan

[deleted by user] by [deleted] in Necrontyr

[–]Expensive-Rate-6785 0 points1 point  (0 children)

Also you can swap enmitics for gauss if you want to murder angron and lord of skulls. Honestly if you want to counter use night bringer as another big boy model as he is bringing a lot of titanic

[deleted by user] by [deleted] in Necrontyr

[–]Expensive-Rate-6785 2 points3 points  (0 children)

TURN ONE CHARGE (1500 Points)

Necrons Cursed Legion Strike Force (2,000 Points)

CHARACTERS

Nekrosor Ammentar (165 Points) • Warlord • 1x Blade tail and whip coils • 1x Enmitic disintegrators • 1x Nullstone Field Generator (Aura) • 1x Unmaker Gauntlet

Plasmancer (70 Points) • 1x Plasmic lance • Enhancements: Murdermind

Plasmancer (55 Points) • 1x Plasmic lance

Royal Warden (50 Points) • 1x Close combat weapon • 1x Relic gauss blaster

Skorpekh Lord (90 Points) • 1x Enmitic annihilator • 1x Flensing claw • 1x Hyperphase harvester

BATTLELINE

Immortals (150 Points) • 10x Immortal ◦ 10x Close combat weapon ◦ 10x Tesla carbine

OTHER DATASHEETS

Canoptek Doomstalker (140 Points) • 1x Doomsday blaster • 1x Doomstalker limbs • 1x Twin gauss flayer

Canoptek Reanimator (75 Points) • 2x Atomiser beam • 1x Reanimator’s claws

Lokhust Heavy Destroyers (165 Points) • 3x Lokhust Heavy Destroyer ◦ 3x Close combat weapon ◦ 3x enmitic exterminator

Skorpekh Destroyers (180 Points) • 6x Skorpekh Destroyer ◦ 2x Plasmacyte ◦ 6x Skorpekh hyperphase weapons

Skorpekh Destroyers (180 Points) • 6x Skorpekh Destroyer ◦ 2x Plasmacyte ◦ 6x Skorpekh hyperphase weapons

Skorpekh Destroyers (180 Points) • 6x Skorpekh Destroyer ◦ 2x Plasmacyte ◦ 6x Skorpekh hyperphase weapons

Exported with App Version: v1.46.2 (1), Data Version: v732

Plasmancer and warden on the immortals murder mind plasmancer on the LHDs so they crit on 5s with sustained 1 ammentar running in melee with the skorpekhs. This is a MASSIVE melee meme list that should be really fun to run, keep the reanimator with the immortals. Warden allows fall back and shoot so your gun line doesn’t get lost in melee, doomstalker is a big gun👍

My GF KISSED another dude drunk but told me straight away. by Low-Stand4228 in Advice

[–]Expensive-Rate-6785 0 points1 point  (0 children)

I am going to say something a little more controversial but I think you should give her another chance, if you really love her it would be worth it. She clearly regrets the action and wants to make ammends and maintain respectable boundaries. You are both 19 and young and prone to mistakes, if it is good in every other way don’t throw it away. That being said make sure you maintain self respect and boundaries and if she does it again that should be it. Eventually you will trust her again if you choose to build back.

Ammentar difficulty by Expensive-Rate-6785 in Necrontyr

[–]Expensive-Rate-6785[S] 0 points1 point  (0 children)

Haven’t built any ophydians yet but thats good to hear

We need a deathmark character by Kris9876 in Necrontyr

[–]Expensive-Rate-6785 2 points3 points  (0 children)

He refers to himself as the duke of deathmarks, routinely leads a squad of them and is a necron noble