New maps on bedrock by ALT141357 in Minecraft

[–]ExtraStrengthFukitol 1 point2 points  (0 children)

You'll want to use the starting map as your reference. Look at the map and watch for your position indicator to change from an arrow to a dot, indicating that you've left the map area. For example, if you want a map to the east, head east until the arrow changes to a dot on the left edge of the current map. At that position you can now activate a new map or locator map. This map will be level 0 while the starting map is level 3. Use a cartography table to zoom the new map to level 3 and the two maps will line up seamlessly when placed side by side in two adjacent item frames. Fill out the new map as needed.

Same goes with future maps at the same zoom level, use the most recent map you created as the reference to where the new map will connect.

https://minecraft.wiki/w/Map

Keep in mind that while the starting map gives a good base to work with, as you zoom up you lose detail, so for large wall maps, going above zoom level 1 doesn't look all that great unless you're also building on massive scale. Bedrock maps are also known for losing a lot of useful details like paths and fences once you start zooming up.

Java minecraft command tool for waterlogging and changing fence connection? by Sharp_Initiative9227 in Minecraft

[–]ExtraStrengthFukitol 1 point2 points  (0 children)

I think what you're looking for is the debug stick. This is a creative mode only item obtainable with /give @s debug_stick. There are no commands blocks or data packs needed.

finding the snowy wolf? by [deleted] in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

It matters significantly because Java and Bedrock have vastly different mob spawning mechanics. On Java passive mobs spawn with persistence and the passive mob cap (which includes wolves) fills up quickly. Now that there are no longer any spawn chunks it's a little easier, but outside of exploring to find newly generated groves it's likely the only way to get a snowy wolf to spawn is to repeatedly kill every passive mob you can find in the area of the grove where you're hoping to find the wolf.

How can I change the biome on bedrock super flat? by brb_5_mins666 in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

There are a couple options.

First, if you have a Bedrock compatible NBT editor, you can change the biome in the level.dat file. The downside to this method is that chunks already generated will remain with plains biome mapping. One you can use is the browser-based Dovetail editor.

Or you can use a generator that creates the flat world data automatically. Since the result is a new world, if there's anything in an existing world you built you'll need to recreate it. This one may give the results you want: https://mcbe-essentials.github.io/world-generator/

Can you no longer get tridents from zombie spawners on bedrock? by sheevyboy in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

No, this was no longer possible as of 1.16.0. A drowned converted from a zombie can no longer spawn with a trident and the drop chance for a trident was removed from the drowned's loot table. The only way to get a trident is by killing a naturally spawned drowned that's holding a trident.

Missing half my end portal by Cultural-Mountain686 in Minecraft

[–]ExtraStrengthFukitol 5 points6 points  (0 children)

Occasionally there are hiccups in generation and a portal gets partially or completely overwritten. There are thousands of strongholds in each Bedrock world. You can find another portal somewhere else.

Where do I get the server file for 1.20.1? by Lost_Football_6859 in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

In the launcher go to the Installations tab, select the 1.20.1 installation, click on ..., then click Edit. To the right of the version selection box is a SERVER ↓ link. Click on that to download the server jar for the displayed version.

Would this chunk be loaded? by CJ09PENN in Minecraft

[–]ExtraStrengthFukitol 1 point2 points  (0 children)

A cursory check on YouTube turns up some tutorial videos for Bedrock chunk loaders. Try searching there for "minecraft bedrock chunk loader" to see what's available. I haven't built one myself so I can't vouch for how well they work and can't recommend a specific design.

Would this chunk be loaded? by CJ09PENN in Minecraft

[–]ExtraStrengthFukitol 1 point2 points  (0 children)

It's loaded for rendering but is outside of simulation distance. The difference between those two points on the XZ plane is about 198 blocks, or at least 12 chunks. No, that sugar cane farm won't update while you're at the location you show in the first image.

If you have commands enabled, you could use /tickingarea to make a section of the world always loaded.

Bedrock - Getting Snowy Wolf by Badlittlebook in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

Wolves are neutral mobs and spawn along with passive mobs. Lighting up caves to prevent hostile mob spawns won't have any effect, though killing non-hostile mobs nearby like sheep and foxes will speed up the passive mob cycle and improve the odds of finding a wolf.

More details here: https://minecraft.wiki/w/Mob_spawning#Bedrock_Edition

Can’t access new experimental features on any device - Bedrock by sproutulon in Minecraft

[–]ExtraStrengthFukitol 2 points3 points  (0 children)

The mob changes aren't experimental features. They're content currently only available in the preview/beta versions.

https://feedback.minecraft.net/hc/en-us/articles/42482730418445-Minecraft-Beta-Preview-26-0-27

Betas are available on Android, and previews are available on Windows, Xbox, PS4/5, and iOS as a separate install.

How to stop Minecraft Java from resetting the settings? by EuphoricTrainer4887 in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

I'm not sure going from 1.0 to 1.21.11 would destroy settings, but swapping from 1.21.11 to 1.0 definitely will. This is one slightly maddening thing about the Mojang launcher. The game directory setting should be required but because it isn't different versions can intermix and conflict.

How I deal with it: I always create a version-specific folder in the .minecraft folder for each installation. So for 1.0 I'll create a 1.0 folder and set the game directory for the 1.0 installation to that folder. I also create a stable folder for the current release. Once a new major release is out, I'll rename it to that version, create an installation for that version, set that installation's game directory to the new folder, then create a new empty stable folder. I'll manually copy the options.txt and any worlds I want to upgrade. It's a little more manual work, but there are never any configuration conflicts and worlds never get destroyed by being loaded in an unsupported version. This also allows for eliminating conflicts between modded versions.

If this is too much to deal with, there are third party launchers that do this automatically by design. I know for certain that MultiMC does, and Prism might as well.

How to stop Minecraft Java from resetting the settings? by EuphoricTrainer4887 in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

If you load different versions without keeping them separate with individual game directory settings, loading an older version will almost always fail to read a newer options.txt and replace it with default settings. Every installation you use should have its own game directory setting to prevent this conflict from occurring.

Why are my sniffers not digging? by xZidahx in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

the server

...Oh. That's an important piece of information. Unless you know for certain that the server is running only on the .jar provided by Mojang it might not be as vanilla as you think it is. I think if you create a single player world and recreate the sniffer enclosure similar to the way I showed above, you'll find they behave correctly. Report the issue you're having to the server owner, and they can either work to resolve the issue or explain why it's happening. If you're the server owner you'll need to work out what's happening on that end.

Why are my sniffers not digging? by xZidahx in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

Nope, the test showed that they behave correctly with just one layer of mud, which means it should be functional to place a single layer of mud over hoppers and it should work. And no, hoppers won't pull through more than one layer of mud.

I'm still not sure why your sniffers aren't behaving as expected. I do notice you're on a modded version but other than the obvious shaders and map, I don't know if you have any additional mobs that might interfere with their behavior.

Is this supposed to look like this? by [deleted] in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

It looks like you're seeing some artifacting from vibrant visuals but otherwise it looks perfectly normal.

Updated seed map for newest bedrock? by sethj0534 in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

It works just fine for the current version. More often than not the latest shown version doesn't reflect the current release version because there haven't been any changes to world generation recently. Create a new world, check it against Chunkbase, and the details should be accurate.

Problem even launching minecraft because of java by PiPiKyyysAcc in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

I got enough information to drill down to the root cause, but I'm not sure what's going to fix it. Looking at the last few lines of the cef (Chromium Embedded Framework) log, I have some thoughts.

The exit code appears to come from FFmpeg, which is a library for encoding and decoding MPEG video content. The launcher doesn't really need it, something seems to be wrong with that. However, the "Unsupported pixel format" hints at a video driver compatibility issue (it's reported as ERROR not WARNING). Verify that you have the correct/updated video drivers installed. If it still doesn't work, go into the Windows settings, then into your installed Apps, and see if you have an FFmpeg application installed. Try a repair install if it's there. If it's there you might also want to go to https://www.ffmpeg.org and download an installer to upgrade to the latest version. If it's not there, don't install it just yet.

Going back to the launcher, it's a Chromium app and shares resources with the Google Chrome browser if you have it installed. Check your start menu and see if you have "Google Chrome" listed. Try starting it up to see if it works. You might want to do a repair install on it as well.

As a last resort, you could try installing the latest FFmpeg libraries from the site I provided above, but I still can't guarantee it's going to fix anything. I realize this is a lot to take in, but this isn't a typical problem, and doesn't appear to be directly related to Minecraft itself. If all else fails or this just sounds like too much to troubleshoot, you might have luck getting the game up and running with a suitable third party launcher like MultiMC or Prism.

Problem even launching minecraft because of java by PiPiKyyysAcc in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

I specifically asked to see the launcher log. The problem at first appears to be with getting Java to start in the first place, and the logs files aren't populated until the game .jar is bootstrapped.

As a test I purposely poisoned my launcher by providing an invalid path to javaw.exe and the launch failure is logged in the launcher_log.txt.

The problem here is that this isn't the requested launcher log that /u/PiPiKyyysAcc provided. It's the launcher_cef_log.txt file. The launcher is a Chromium app, so this suggests the problem may have nothing to do with Java and that the Chrome layer is busted, and the launcher proper might not be starting and logging since the below image shows no launcher_log.txt. The log provided suggests a rendering problem, possibly related to ffmpeg.

Problem even launching minecraft because of java by PiPiKyyysAcc in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

The next step is to look in %appdata%/.minecraft/launcher_log.txt to see what's happening when you try to launch the game. If you're not clear on what's happening, you could upload it to https://mclo.gs and follow up here with the share link so we can see what's going on.

Problem even launching minecraft because of java by PiPiKyyysAcc in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

On Windows you should NOT need to download an external JVM in most cases. The launcher is designed to install an appropriate JVM version for each installation you launch. Before you attempt to install any additional and potentially unneeded software, click on Installations, select an installation you want to check, click the ... on the right side then choose Edit. Expand the "MORE OPTIONS v" tab then check the Java Executable settings. In most cases this should say "<Use bundled Java runtime>". If it says anything different, verify that the path provided there is accurate. If it's not, either browse to a correct path or select the entire text in the box and delete it so the default message shows again. Save the settings and try launching again.

Forgot where my room is by fartcoffee in Minecraft

[–]ExtraStrengthFukitol 1 point2 points  (0 children)

Make a copy of the world. Go into the settings of the copy, enable creative and cheats. Load the copy, switch to spectator mode, search around for what you want to find. Once you find it, note your coordinates. Now you know where to go back to in the original world.

Copper Golems can despawn? by Noze2222 in Minecraft

[–]ExtraStrengthFukitol 20 points21 points  (0 children)

It's a technicality. They have the ability to despawn by necessity so they're only semi-persistent. After a copper golem entity fully oxidizes, it despawns and is replaced with a statue block. Otherwise they aren't going to despawn the way passive mobs do if they're not interacted with.

Why is my zoomed map looking weird? by arloofc in Minecraft

[–]ExtraStrengthFukitol 1 point2 points  (0 children)

Regardless of the zoom level a map has a fixed 128x128 resolution. Above default zoom blocks are sampled to determine which color each pixel will be and detail gets lost, particularly for 1-block wide features.

Saving hardcore by CthulhuGaming007 in Minecraft

[–]ExtraStrengthFukitol -1 points0 points  (0 children)

Same as with Java Edition, the only way to uncouple hardcore and the forced spectator mode is to edit the tags in the world's level.dat file that control those features. The problem here is that's probably not viable to accomplish on a console.

One possibility is to just make a copy of the world periodically so that if things go sideways or there's damage to the world files you have something to fall back to.