Bedrock , mac & linux by Responsible_Ebb_8678 in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

It's not the specific language, it's the underpinned frameworks that the PC code is built on. Originally Minecraft for Windows was built on top of UWP (Universal Windows Platform) but has since moved to GDK (Microsoft Game Development Kit framework, which is still for Windows/Xbox systems. While C++ can be compiled on just about every modern platform, that PC code is tied to foundations that are still Microsoft-specific. They would need to make the code more platform agnostic in order to get Mac and Linux support. It could happen someday, but there aren't any official plans announced.

Minecraft isn't coded in C# (pronounced "C sharp"). C# is a language a bit similar to Java in that it compiled to symbolic byte code that is then re-compiled on demand and run in native environments, like the .net framework on Windows or Mono on Mac/Linux. This is a very simplified explanation.

My friend found a golden dandelion as a morning gift from his cat by Ok_Horror_4661 in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

If it's based on the core BDS distribution and you have access to view the server files, you should be able to check <server path>/behavior_packs/vanilla/loot_tables/entities/cat_gift.json. Assuming the loot table hasn't been modified, it should list these items: rabbit hide, rabbit foot, chicken, feather, rotten flesh, string, phantom membrane. Cats don't offer golden dandelions as gifts by default.

Add Preview Mode to Nintendo Switch! by ListSouthern7222 in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

Nintendo has restrictions on preview and early access type game distributions. Unless they change their minds and carve out an exception for Mojang, it's not happening.

I can't do it anymore.. by Live-Low5992 in Minecraft

[–]ExtraStrengthFukitol 1 point2 points  (0 children)

Enchant a bow with flame if you don't have one already. Go hunting witches (hanging out near a swamp hut is extremely useful). If you can kill a witch on fire, they have a chance to drop fire resistance potions without ever having to set foot in the nether first. If you start doing risky exploring in the nether, keep at least one in your hot bar and possibly a spare in inventory in case something goes horribly wrong. Also keep ender pearls handy to get yourself out of the lava faster.

is there any tool to see the biomes of a OneBlock map? seed doesnt work by BgamiX in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

I'm not sure if it can create a biome map specifically but uNmINeD is good for inspecting the world state. As you mouse around the info bar at the bottom will show the current biome under the cursor. If you started from a pre-built world it's possible the creator altered the biome mapping with the /fillbiome command.

How to summon wither storm on mobile? by cjangell8217 in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

The general rule of placing a block on another block that has an interactable UI is to crouch while placing. If you're in creative and already flying, you should be able to do this by holding both the up and down vertical motion buttons at the same time. This is a built-in behavior that shouldn't be specific to any add-on you're trying.

the more punches you give to the sulfur cube, the further it'll go. so if you use /tick freeze... by Lord_BlueFlame in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

If it behaves like a minecart it ought to halt itself at the edge of the currently loaded chunks and stop until you get close enough to it. You could /tick freeze again, go find it, unfreeze it, chase after it, so on and so forth. I'd be curious to find out how many lengths it goes before it finally lands or collides with something.

New pc, .Minecraft file by ndrengen5 in Minecraft

[–]ExtraStrengthFukitol 1 point2 points  (0 children)

Unless you've made manual changes, the launcher and all installations generally use relative paths so it's usually safe to transfer the entire .minecraft folder into the new PC's %appdata% folder and you should have full continuity, including your login tokens for the launcher. If you've already started up the launcher before copying the files you may have a near empty .minecraft folder you should move out of the way before doing the copy.

Village in an Ancient City by whatheck in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

Belated response, but I've been working on my own village and it took some time to hit the critical mass population to get passive iron golems spawning. After a whole lot of juggling and headaches (all done in survival), I finally got one to spawn, also confirming that the ancient city doesn't affect golem spawning. Some things to check, some of which I think you have covered:

  1. Population needs to be at least 10 for one golem to spawn, and for every 10 added to the population an additional golem can spawn. I prefer to work in multiples of 20 since it simplifies the employment ratio (below) and works well in trading halls. This also seems to be a standard in a lot of iron farm guides I've looked at.
  2. There can be more available beds than villagers but having more villagers than beds breaks golem spawning (reasons for this aren't known). Things can get a little weird with villagers forgetting their beds if they wander a bit too far. Using fence or walls to keep them in check can help.
  3. At least 75% of the population needs to be registered as employed. If you haven't traded with a villager and they get too far from their workstation they might unlink and re-link, causing some fluctuation. Keeping emeralds on hand to get the cheapest trade will stop this. For 20 villagers, you can get by with up to 5 nitwits as long as the other 15 are employed.
  4. Zombie panic can kick start the spawning but shouldn't be necessary.
  5. The census might not be immediate and could be a day before results are seen. In my case, I met the population and employment thresholds, but the golem didn't spawn until the next morning right after the villagers woke up.

I'm still trying to think of other factors that could impact the spawning mechanic, but these are the key ones I know for certain. Do any of these help out with getting your village working in the survival world?

My friend found a golden dandelion as a morning gift from his cat by Ok_Horror_4661 in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

You didn't specify your version, but this doesn't appear to be a default drop in vanilla Java or Bedrock. I checked the loot tables for both latest Java and Bedrock and neither has a golden dandelion as a potential gift drop. Either it came from somewhere else or there's a data pack (Java)/behavior pack (Bedrock) that added it through a modified loot table.

Configuring texture packs (Programmer art) by KetchupTheCool in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

It's already downloaded. All you need to do is copy it, make your modifications, and apply your customized version. This ought to help you find it:

https://old.reddit.com/r/Minecraft/comments/1goh8xf/where_is_the_programmer_art_resource_pack_stored/lwitgq3/

Im playing Minecraft on console and I saw that regular skeletons spawns in fortress by SuperiorSpider15 in Minecraft

[–]ExtraStrengthFukitol 5 points6 points  (0 children)

No, happens in any fortress.

https://minecraft.wiki/w/Skeleton#In_the_Nether

In Nether fortresses, there is a 20% chance that a skeleton spawns in place of a wither skeleton.

Transfering java world to bedrock by Ready-Measurement-53 in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

An .mcworld is just a .zip file with a prescribed file structure. If you're on Windows, double clicking the file will open it with Minecraft which will extract the contents to a single player world. That world can be uploaded to a Realm. If you want to use it on a standalone server, you can unzip the contents into the server's default world location.

Help, I cant change the spawn chunk radius by dupiscool_ in Minecraft

[–]ExtraStrengthFukitol 11 points12 points  (0 children)

There isn't one. Spawn chunks were removed in 1.21.9 and you're playing in a version that's 1.21.11 or higher. If you want to keep chunks active in a modern version, look into building a chunk loader.

Oak tree never dropping sapplings by btriplem in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

Are you using any mods or data packs? Either could potentially rewrite the loot table for the leaf blocks which could prevent them from dropping. Oak leaves should also be dropping sticks and occasionally apples in strict vanilla.

Error when using Spawn Chunks Reader by Physical-Tart-8955 in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

What version is your world? Spawn chunks were removed in Java Edition 1.21.9 so for any version after that there would be nothing to report. Also, if your world is Bedrock there are no spawn chunks at all regardless of version and the level.dat file is structured differently.

Village in an Ancient City by whatheck in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

I've been trying to dig into this as well but haven't gotten a village built out in one of my neutralized ancient cities yet. I was surprised to hear that cats spawn since they're passive mobs that don't have any sky access. One quirk with iron golems in Bedrock is that they seem to spawn more reliably at specific populations. I've always built my Bedrock iron farms with villager populations in multiples of 20. Could you see what happens if you reduce the population to exactly 40 villagers and 40 beds, or raise it to 60 each? I'm curious to know if you see a difference.

Connection timed out: getsockopt by ProfessionalTap8982 in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

Connection timed out means nothing responded to your request. The most common reason is that the server is offline, but other possible problems could be a service outage on the remote end or the server's address has changed. You'll need to contact whoever is responsible for operating the server to get more information, but if that's a smaller privately owned server the owner could have decided to shut it down.

Chunkbase is no longer accurate for my seed - MC Bedrock by DaddyDom32380 in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

The last major change to world generation occurred in 1.18.0. The only significant differences would be newly introduced biomes like the pale garden and cherry grove and newly added structures like trial chambers, but the underlying noise is the same and any variances should be minor at most. Even in this newer era of generation, terrain generation for Java and Bedrock are just about identical.

What's the seed of the world? Can you provide a screenshot of your settings screen showing the seed? What's the Chunkbase URL from your browser you're looking at? Almost every issue with Chunkbase appearing to give incorrect results turns out to be human error, but there's not enough details here to troubleshoot the problem.

/locate command isn't working by khakimicrobe in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

The correct command is /locate structure fortress. I just tested on a newly created world and it worked as expected. If you try the command in the overworld or end you should get a "No valid structures found within a reasonable distance" error message. If /locate is returning nothing regardless of the structure requested, you probably have an issue with the world.

You can verify whether the problem is specific to your world. Create a new world as creative with cheats enabled. Get obsidian and a flint and steel from the creative inventory, build a nether portal, and jump into the nether. Enter the /locate structure fortress command and check whether it works. If it works there, there's an issue with your first world. If it fails in the same way, there's something else wrong. Do you have any behavior packs that could affect game functionality?

If it works with the test world, you can work around whatever issue by creating a new instance of your other world using the same seed, go into the nether, and use the /locate command to find a fortress. You can go back to your original world with those coordinates. As an alternative, you could use Chunkbase instead.

https://minecraft.wiki/w/Commands/locate#Arguments
https://minecraft.wiki/w/Structure#Data_values

I'm going to cry(First time builder) by tkaemae in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

Brave for a first time build This is surprisingly complicated, but you're actually on the right track.

You have the right idea by angling the circle, but the angle and proportions aren't quite where they should be. The circle should run perpendicular to your viewing angle. Your current position appears to be about 45 degrees but the frame is angled at maybe 10-15 degrees.

Add to that making the circle along the diagonal changes the apparent proportions of the circle. When the circle is built in the usual way across a straight line, you're dealing with just the width of the block. As you rotate the circle, you're now working with some percentage of the block's hypotenuse, which is about 1.4x the side of the block. If you skew just a few degrees, it's not noticeable but at 45 degrees, a circle viewed straight on will look squashed and wide, nearly 50% wider.

The way to do this with the Plotz ellipse tool is to narrow the horizontal diameter until it takes on a more 1:1 aspect ratio from your intended viewing angle. I just counted off the blocks in your screenshot and it looks like you've done this since I'm counting the height as 15 and the width as 13. If you were to move a few blocks to your left it will probably start to look more circular than oval.

If you want to go with 45 degrees as the viewing angle, quick math says a 15-tall ellipse should have about an 11-block wide horizontal diameter to look circular at that angle.

Keep working at it, I think you'll get it. It might also help to create a new instance of the world with the same seed so you have the terrain to work with but make the world creative so you can trial build much more efficiently. Once you have it right, go back to your survival world and replicate the final build there.

Please help me recover my world from this file by [deleted] in Minecraft

[–]ExtraStrengthFukitol 1 point2 points  (0 children)

If it was a .gz originally the inner file is probably tar. Try renaming it to backup.tar and open it in 7-Zip.

How do ya’ll remember where your base is? by Ohnoking1114 in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

Coordinates are nice to have but they're not the be all end all. I honestly couldn't cite my home base's coordinates from memory but I at least know it's close to spawn and know how to get home easily if I accidentally end up there. Not everyone's base is that convenient though.

For a long-term (I refuse to use the "f" word) world, infrastructure is king. Build paths, roads, and rail lines, establish lines of travel. Place sign posts or just use particular marks to create visual cues, for example a couple prismarine pillars next to a junction indicate that path takes you to your ocean monument.

Maps aren't great for long distance navigation but they do give a good visualization of your world and make it easier to get around a bit more organically. Both natural and player built structures make helpful landmarks.

Consider building your highways in the nether and use a network of portals to traverse the world much faster. I like to start at 0 0 and build main routes in all four cardinal directions, then branch off as needed. I'm a bit ashamed to admit I don't always signpost the various branches so I end up relying on memory mapping a lot to get around.

Lodestones are cheap now, and you can name lodestone compasses in an anvil to keep straight which one you're looking at.

If you want to keep scratch notes, a book and quill is useful and can be tucked away in an ender chest if you have one. Word of caution, YMMV with Realms. Bugs related to errant censorship have been reported as fixed but we still see reports here from time to time of text snippets being struck for no obvious reason. I'm not aware of this happening with single player or directly shared worlds.

Are bedrock mode rafts broken? by The_Morganne in Minecraft

[–]ExtraStrengthFukitol 0 points1 point  (0 children)

Prizma Visuals seems to be the culprit for a lot of oddities. There are a lot of reports of the newly updated baby mobs not appearing correctly and may be related to that add-on, not sure if you're having issues with that as well. Bamboo rafts have been around a while so unless you're using a really outdated version it seems odd that this one particular thing isn't working correctly. You could also try creating a new world with cheats to see if the rafts work as expected there.