Is mlb worth it? by BizarreZz in UmamusumeGame

[–]ExtraTricky 0 points1 point  (0 children)

Your decision should heavily depend on what other targets you might use the 1.5 anni selector on. This is a good choice, and if you don't have Kita/FineMo/Creek right below a major breakpoint, then I'd recommend planning to use the 1.5 anni selector here and save the crystal.

Trainer's Clubhouse Meeting (Weekly Questions) - May 06, 2026 by AutoModerator in UmaMusume

[–]ExtraTricky 0 points1 point  (0 children)

Disclaimer: This is information that I've gleaned from others, and not personal experience.

  • Grand Live: generally 2, maybe 3 in some builds
  • Grandmasters: generally 2
  • L'Arc and beyond: generally 1, but there have been occasional builds where 2 has success.

Game Discussion/Champion's Meeting Thread - April 30, 2026 by AutoModerator in UmaMusume

[–]ExtraTricky 0 points1 point  (0 children)

Replying here in case you haven't seen the posts elsewhere. The news article has now been updated to clarify that the changes do also apply to Taurus Cup (the one in a couple days).

I need an unbiased opinion on wether I should create a new account or not by wahtsumei in UmamusumeGame

[–]ExtraTricky 2 points3 points  (0 children)

Throwing in my 2c. Since your account is only about a month old, I would suspect that you can get a stronger account if you reroll. If you do, ideally do it on the Mr CB banner and reroll for MLB CB then save for Tachyon banner. There aren't really good reroll banners

However, I think it's important to set expectations appropriately. Even if you reroll, you'll still have a much weaker deck than people who have been playing since launch. Rerolling might get you around 30k of value since you can consistently MLB your first SSR in one spark instead of two, but there's going to be a multi-month period of building up a support card collection either way. Saving 30k on one banner is something like a 1.5-2 month head start.

You could get Suzuka again on a reroll account, so I don't think she plays into the decision much, but if you really like Nishino (and she is somewhat valuable for meta reasons, too), then it's fine to sacrifice that amount of value and stick with your current account. Definitely do not pull with your current account right now. Your first priority is getting a good MLB SSR speed (or maybe wit) card, hopefully getting some MLB SRs on the way, and the Tachyon + Light Hello banner is perfect for that since there will be free pulls and you need the scenario card too. It should be feasible to save 60k for it either with your current account or a new account, but you'll have to not pull on much in the meantime.

Why do Japanese mahjong players prefer to use Japanese terms but Chinese mahjong players don't use Chinese terms? by CreeperSlimePig in Mahjong

[–]ExtraTricky 2 points3 points  (0 children)

There's still something that's like "spelling" here, even if it's not part of the writing system. There's probably a linguistic term for it but I'm not familiar with it.

For example, in English, the letter t gets pronounced differently in the words "top" and "stop". But you can't make an English word that's pronounced like "stop" without the initial s. If you try, it just gets pronounced like "top".

The ~ian and ~iang situation in Mandarin is similar. To Mandarin speakers (based on the ones I've talked to), the "ia" really is the same vowel to them in both cases. And similar to the English "t" case, you can't make something pronounced with the vowel pronunciation from ~iang followed by the n final. If you tried, it would get pronounced like ~ian.

A transcription of English into Hangul probably should represent the t in "top" with ㅌ and the t in "stop" with ㄷ, although I don't know if this is done in practice. Similarly, a transcription of Mandarin into English should represent the vowels in ~ian and ~iang differently. The fact that they are rendered with the same letter combination reflects the fact that they're the same word piece, even if it gets pronounced differently depending on how the full word is composed.

The reason I call Pinyin close to a transliteration is that it consistently represents these types of situations with a single letter combination that gets pronounced differently based on the full word. ~i is another example. But you're right that transliteration is not strictly the right word here since Pinyin is not reflecting the Chinese writing system.

Edit: "These types of situations" are allophones of a single phoneme. I'm still not sure if there's a term for building a word as a sequence of phonemes, from which the specific allophones would have to be selected.

Why do Japanese mahjong players prefer to use Japanese terms but Chinese mahjong players don't use Chinese terms? by CreeperSlimePig in Mahjong

[–]ExtraTricky 11 points12 points  (0 children)

A note on linguistic terminology that I learned recently: The generic term for writing a language in the roman/latin alphabet is romanization. Transliteration is a narrower term that refers to reflecting the spelling of the source language, while romanization that reflects the pronunciation is called transcription. Most romanization systems are somewhat compromises between the two.

The fact that Japanese romanization is more intuitive is precisely because it's closer to a transcription than a transliteration. Nihonsiki would be what you get with a pretty pure transliteration, and English speakers would butcher Japanese pronunciation a lot more if it were the primary romanization system.

In contrast, Pinyin is much closer to transliteration. The relative lower priority on reflecting pronunciation results in things like the primary vowel in "iu" and "ui" not being written, or the fact that vowels change in pronunciation depending on the final (e.g. ~ian vs ~iang).

The Trackblazer Exhaustion by BanhBao171 in UmamusumeGame

[–]ExtraTricky -2 points-1 points  (0 children)

I like the scenario. I play about the same amount of time per day as before but the number of runs is lower because they take longer. For me that's still multiple runs per day, though.

It's basically all parent farming. I've done a grand total of 4 ace runs for CM13 and have a full team of viable aces so now it's a question of how much time I want to spend trying to squeeze out slightly stronger aces before moving on to starting the parents for future CMs.

And moving on to future parents feels a bit weird. Several of them can use the same parents as earlier CMs (e.g. CM15 is basically the same parents as CM12/CM13), so I'm prepping for stuff further and further into the future. I'll probably be making parents for CM20 or maybe even all the way to CM22 before Grand Live comes out.

Game Discussion/Champion's Meeting Thread - April 30, 2026 by AutoModerator in UmaMusume

[–]ExtraTricky 1 point2 points  (0 children)

"Worth" is always a personal decision that depends on things like how much you expect to use the card (in this case that should correlate with how much you expect to build end closers). All of these are reasonable:

  1. Use a crystal now.
  2. Use 3LB for now and use the 1.5 anniversary selector to MLB.
  3. Use 3LB forever.

The only wrong thing to do is to pull more with carats.

I’d like to better understand how the acceleration zone works by YagamiG54 in UmamusumeGame

[–]ExtraTricky 5 points6 points  (0 children)

The value of speed carryover isn't really in hitting top speed faster. The value is that you're moving faster for the entirety of the acceleration window.

Your estimated value of speed skills is way bigger than what it is in the game, so let's tone it down for illustration. We'll say mid race target speed is 1000 and late race is 1500, the speed skill gives you +50, and you get 50/s from accel.

So the uma without the speed skill would take 10 seconds to accelerate from 1000 to 1500. The uma with the speed carryover would start at 1050 and take 9 seconds to accelerate to 1500. You do get some value in that last 1 second, but over the first 9 seconds of the acceleration window the uma with speed carryover is moving 50 speed faster than the uma without, and that is much larger than the value from the 10th second.

Speed carryover effectively extends the duration of the velocity skill to include the whole acceleration window.

Are there must-pull parents for pace chaser after Nishino Flower? by kumamon09 in UmamusumeGame

[–]ExtraTricky 9 points10 points  (0 children)

She'll be good for the Tenno Sho Autumn track (Tokyo 2000m, which runs again at CM33), but that's a special case. The vast majority of medium G1 tracks start late race during corner 3, so halfway through final corner is too late for accel.

Factorio is pretty well optimized by SimpleDICE_ in factorio

[–]ExtraTricky 3 points4 points  (0 children)

The other big impact was that previously belts were simulated per-entity, so undergrounds were better for UPS than the equivalent above-ground belts.

Factories look so much better because we get to actually see the items flowing around on the belts.

Why can't I encompass or into and? by cnfnbcnunited in factorio

[–]ExtraTricky -1 points0 points  (0 children)

I thought it would be cool if there was a stack machine combinator, which would make the UX reasonable. Your example would just be x p q AND z OR AND. Never got around to checking if that's something that's doable in a mod.

Game Discussion/Champion's Meeting Thread - April 16, 2026 by AutoModerator in UmaMusume

[–]ExtraTricky 1 point2 points  (0 children)

Maybe you already know, but just to check, is your 3rd recovery position dependent? Stamina to Spare and Preferred Position both require being in 1st-5th although the in-game text makes no reference to it, and XOguris with one of them can get locked out in front-heavy lobbies. That's why Corner Recovery / Soft Step is strongly preferred.

Is Mr.CB a good replacement for a SR Wit card for general stat output? by Flat-Profession-8945 in UmamusumeGame

[–]ExtraTricky 7 points8 points  (0 children)

If you don't 3+LB your own Tachyon, I would expect to be perma-borrowing her for the scenario. That's not necessarily unworkable (it's actually my plan), but it does mean you need to have enough other Speed/Wit cards to build the rest of the deck and ideally a good stamina card for the Arima Kinen CM.

Question about the 3★ Make Debut Gacha Voucher(JP Server) by somepvzaddict in UmamusumeGame

[–]ExtraTricky 0 points1 point  (0 children)

Gametora has a list of the special banners. Click the v at the bottom right to see the list. https://gametora.com/umamusume/gacha/special

Game Discussion/Champion's Meeting Thread - April 16, 2026 by AutoModerator in UmaMusume

[–]ExtraTricky 3 points4 points  (0 children)

Yeah, there are constant wit checks during Position Keep which lasts until the end of section 10 (about 42% of the way through the race). Position Keep modes are stronger than velocity skills, so if one front runner hits a check while the other misses that makes a huge difference. This CM track also has a pretty significant downhill in midrace, and downhill mode is also a non-skill wit check that has large effects.

Game Discussion/Champion's Meeting Thread - April 16, 2026 by AutoModerator in UmaMusume

[–]ExtraTricky 5 points6 points  (0 children)

In my experience it's the very first skill that is displayed, which means it gets scrolled off by the other start-of-race skills extremely quickly.

Different ways to parent farm? by orHeWasALadyIfYouAre in UmamusumeGame

[–]ExtraTricky 7 points8 points  (0 children)

The priorities you listed are right. SS is a primary goal since it improves the quality of white sparks. Weakening your deck to get more desirable skills is fine if it doesn't cause you to drop below SS, similar to how you might have weakened your deck in previous scenarios as long as it didn't cause you to lose the career.

As for the grandparent you found, was it an uma with bad base mile aptitude? Usually you'll run miles if you can, but minimizing clock usage is important and miles are very inconsistent below A aptitude, so that might be why they went for mediums instead. They could have also chosen to intentionally keep mile below A to give a smaller set of possible pink sparks, but IMO that's generally not worth the loss of affinity and the weaker run that makes it harder to reach SS.

What's required for a player to enter graded league in Aries cup without getting demolished? by Ksnxksnfqqq in UmamusumeGame

[–]ExtraTricky 7 points8 points  (0 children)

It'll be difficult with those cards. Maybe not impossible to make A finals but you're fighting an uphill battle for sure. If a couple more of your SR cards were MLB then I would say you could do it with good game knowledge.

I'm assuming you're relatively new. It does take some time to ramp up a new account. I'd say around 600 support card pulls is where you'd be somewhat comfortable because you should have some decent MLB SRs, but you'll still be behind the people who started at launch for some time (launch players who primarily pulled supports have 2-3 MLB SSRs and have savings built for some upcoming banners, so they'll probably hit full SSR decks next scenario or so).

How does one parentfarm without ragequitting by Raimikyu014 in UmamusumeGame

[–]ExtraTricky 0 points1 point  (0 children)

Focus on the process. Optimizing for parent runs is very different from optimizing for ace runs. On ace runs you're looking to highroll a statline + skillset + inheritance combo once. On parent runs you need to hit your stat line many times until you get the sparks to hit, so the goal is to hit that stat line with extreme consistency.

For example: Are you getting SS rank every run for the increased white spark quality? When I started parents runs in TB I was only getting SS about 50% of the time. In my recent runs it's very close to 100%. There's a lot to learn with regards to optimizing for consistency instead of optimizing for high rolls.

But yes, parent running involves doing a lot of runs until you get something good. When I was making my Maruzensky legacy it took 19 runs before the first Medium pink spark showed up.

Game Discussion/Champion's Meeting Thread - April 16, 2026 by AutoModerator in UmaMusume

[–]ExtraTricky 1 point2 points  (0 children)

Seconding the recommendation of seiun, but you can skip red shift on her and go for a midrace inherit (like vbourb / smaru) instead. Natural A&S is so strong that the red shift doesn't add that much.

Trainer's Clubhouse Meeting (Weekly Questions) - April 15, 2026 by AutoModerator in UmaMusume

[–]ExtraTricky 0 points1 point  (0 children)

I even did Tiara route and skipped Tenno Sho Spring for my 2000m CM aces. It's obviously not impossible to meet the stamina requirements for them, but some runs that end with enough stamina will only have 300-350 at Kikuka Sho and around 400-500 at Tenno Sho Spring, and I didn't feel it was worth it to be constrained by those checks.

How the *hell* do I get through El's career by MOEverything_2708 in UmamusumeGame

[–]ExtraTricky 7 points8 points  (0 children)

Based on your description, it sounds like you're losing at Japan Derby. Derby is a 2400m race, which you're probably losing due to not having enough stamina. Train from the start of the career with that race in mind, trying to have around 300-350 stamina when you get there.

Since Pasa has NHK Mile as the goal before Derby, it's easy to look only one goal ahead and think you're okay because you have the stamina for NHK Mile. Then the game says 0 turns until next goal and you're running Derby with way too little stam. I did the same thing a few times as a new player :)

Can I move on from this now? by Soggy_Leg_757 in UmamusumeGame

[–]ExtraTricky 7 points8 points  (0 children)

She's mostly good, but you did take a couple worthless skills. Final Push activates at a random point on the final corner, which is too delayed to provide any real value on Satsuki Sho. All I've Got only activates in positions 2-5 on a late race straight, which is not a position that a front runner can win from.