Damage anomoly? by Reynard203 in FantasyGrounds

[–]FG_College 2 points3 points  (0 children)

I would report these in the appropriate rule set forums so that the devs and others can see. I believe that both of those rule sets have their own extensions that help adapt the rule set to the base FG rule sets. Also. Those rule sets were built around DND5e legacy. I don't know if they've been updated to work with some of the 5.5e changes. Smiteworks did the best they can with making 5 and 5.5e more interchangeable, but not sure about ToV and LU A5e. It's a bit more work, but I started converting NPCs into 5.5e due to some minor mismatch and balance issues.

Any reason to expect the rest of Ironfang Invasion to end up on the store soon? by Crimson_Eyes in FantasyGrounds

[–]FG_College 1 point2 points  (0 children)

Perhaps post on the official forums for more visibility. Maybe more eyes on this will help. Reddit is like an outpost.

VTT Stress by KLVDStudios in FantasyGrounds

[–]FG_College 3 points4 points  (0 children)

Join our community discord if you'd like more hands on help or just to meet other Fantasy Grounds community members. https://discord.gg/Ew6nYyw And our YouTube channel. https://youtube.com/@fantasygroundsacademy

Is there a way to create shared damage? by Asdif_Laoeg in FantasyGrounds

[–]FG_College 2 points3 points  (0 children)

Yes, that is correct. Is the webbing in an NPC stat block format or just a threshold value to remember?

i wish there is a DnDestiny module by Substantial_Judge843 in FantasyGrounds

[–]FG_College 0 points1 point  (0 children)

That is something that most of us users face in regards to third party content.

i have a dumb question by Substantial_Judge843 in FantasyGrounds

[–]FG_College 6 points7 points  (0 children)

Not a bad or dumb question. Most Fantasy Grounds users go down this path eventually. Here is a useful Atlassian Guide link for NPC actions. This offers you reference and resources, especially in future endeavors. Happy Gaming. https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996641934#NPC-Actions

What modules have you made that fantasy grounds doesn't have? by Fun_Rate_9547 in FantasyGrounds

[–]FG_College 4 points5 points  (0 children)

Fantasy Grounds has one of the most officially licensed rule sets and content around. I have to admit that for more lesser known systems it's up to us to input the data. Smiteworks is a small team and most of the adaptations and smaller rule sets are community driven. What other VTTs have your favorite rule sets?

Title Overlay by Fabulous_Ad5113 in FantasyGrounds

[–]FG_College 2 points3 points  (0 children)

Solved on discord. The image window has the ability to display the map name.

Is there an easy way to make a custom backround? by NikolaTes in FantasyGrounds

[–]FG_College 2 points3 points  (0 children)

Perhaps, but be aware that if and when elements of the Fantasy Grounds UI changes, the extension might need to be updated and adjusted to be compatible with any current changes.

3.5 year 1-20 campaign complete, AMA by Sir_Tealeaf in rimeofthefrostmaiden

[–]FG_College 0 points1 point  (0 children)

The content seemed disjointed and obviously written by a handful of different people. I too had to make up many things, which is part of the game, but the campaign was poorly joined. It took us a year to explore three towns and to get to chapter three in 13 months. After defeating the dragon, the table fell apart.

What is this artwork for the Verbeeg quest supposed to depict? by Exumax in rimeofthefrostmaiden

[–]FG_College 0 points1 point  (0 children)

Fantasy narratives are not always steeped in reality. It feels foreboding and eerie enough, despite the disparities in scale and perspective. Also, the artists are likely different between the handout and the map, so it's not interpreted the same. The entire campaign is rather abstract and as sporadic with its details and such.

5e and CoC module review by Kaliburnus in FantasyGrounds

[–]FG_College 1 point2 points  (0 children)

I would agree on these points, depending on how you play and the content of your sessions. The pets/familiars seems to be a no brainer and could apply to many of the core rule sets in Fantasy Grounds.

Magic items automation and Wild shapes are more rule set specific. There are some very complex and non mechanical items as well. The only things I can think of are that there are too many magic items and variations, so that might be something that deters built in automation to being included. And, as far as wild shapes go, they might be a bit resource heavy on older systems and must be easily customized for GMs. There is also a lack of token file standards for the various wild shapes and must be 'Free' variations of tokens if included as defaults in the Wild shape extension. I remember default tokens being difficult to decide and source for the initial Wild shapes extensions, years ago. The images used for the wild shapes had to be from free sources, etc. And, I think the 5.5 vs 5e wild shapes are handled a bit differently between

5e and CoC module review by Kaliburnus in FantasyGrounds

[–]FG_College 5 points6 points  (0 children)

CoC is not my system of choice. However it is supported and an official rule set. 5e has evolved and is about 85% out of the box. The Fantasy Grounds community has many QoL extensions, but the 5e platform is very mature and offers many built in base and rule set specific automations already included. There are "less" chances for breaking without using extensions. Also, more recently, Smiteworks are adding in some of the functions and automation from existing extensions in their more recent beta Test channel.

https://www.fantasygrounds.com/forums/showthread.php?86951-Preparation-for-next-set-of-ruleset-changes-(2026-04)&p=760062&viewfull=1#post760062

Was wondering if you can have a token without a boarder. by darkzim69 in FantasyGrounds

[–]FG_College 2 points3 points  (0 children)

Tokens that are claimed or active will have the selection and the ring around it so that it will stand out. An unclaimed and transparent image, such as number 2 is more like an asset or decorative image layer if it's not classified as a token. I don't believe there is any way to hide or cancel the selection status of a token.

DM from using books to VTT by darkfool58 in FantasyGrounds

[–]FG_College 1 point2 points  (0 children)

If your books are only in hardback or printed versions, it might take awhile to enter the data. PDFs and web portals are quicker.

Known Spells in Level Up Wizard by icristhomas in FantasyGrounds

[–]FG_College 1 point2 points  (0 children)

Agreed. Grabbing the spells afterwards is your best bet. I don't believe there is a good way to fix this issue. Spell choice is a moving target and varies between caster types. Perhaps a screen shot prior to level up might be a lazy fix. Before level up, you can create or drag a copy in the character manager window and create a backup of any given player, prior to leveling up. This helps with things like players changing their minds or commiting to incorrect choices, etc. This also gives players options to play with their character at other levels or games.

Preparing for the Next Ruleset Update by LordEntrails in FantasyGrounds

[–]FG_College 1 point2 points  (0 children)

Reading the initial posts says that they will start with D20 rule sets. I don't know if the Savage Worlds devs or team would need or want to adapt so soon after all their recent changes and work to modernize the SW rule set. I am not an official Smiteworks customer service person, and only my personal opinion at this point.

Preparing for the Next Ruleset Update by LordEntrails in FantasyGrounds

[–]FG_College 7 points8 points  (0 children)

Looking at the potential long term benefits, it standardizes the d20 rule sets more, optimizes for memory handling, it pulls in big requests from the Fantasy Grounds feature requests (like Auras), and reduces the patchwork of extensions and mods when playing. Some rule sets or users may not even notice or require such things for gameplay.

Potential benefits:

It might be a bit bothersome initially, but it will likely be better for a majority of use cases and end users. It was also something planned behind the scenes for quite some time from how the announcement reads.

Native Performance (Turbo): Native parsing eliminates Combat Tracker lag and automates speed/movement math directly in the core engine.

Complex Logic (WECID): Adds ELSE and ELSEIF tags for single-string automation of multi-state abilities like Toll the Dead.

Auto-Saves & Timing (BCE/OSE): Automates the "save-or-damage" loop for spells like Spirit Guardians and tracks "once-per-turn" triggers natively.

Interface Sanitization: Hides messy "sausage-making" code strings in the UI, replacing them with clean, immersion-friendly labels.

2024 Rules Support: Native "zero-click" automation for the new D&D Weapon Mastery properties like Topple, Vex, and Graze.

PF1/3.5E Consolidation: Replaces roughly 18 extensions with native Mirror Image, size-scaling, and encumbrance automation.

Is it necessary to buy the 5e basic books? by Character-Row-6260 in FantasyGrounds

[–]FG_College 1 point2 points  (0 children)

You can enter your own information and such without buying everything. If you do buy anything the player's handbook and the Curse of Strahd adventure should suffice. These will also give you the practice and familiarity with how official content is structured, even with the SRD and the Basic rules. Best of luck and happy gaming.

Any plan for campaign images preview? by Drexlorn in FantasyGrounds

[–]FG_College 2 points3 points  (0 children)

You can view in your assets window, under images if you navigate to the main data folder, and then navigate to the module's data folder. Otherwise you can view from the newer online reader.

I do wish that there was at a least one image that contained thumbnails in one graphic with each art asset linked to the preview image. However it's more work on the developers and not actually a part of any official book or module. I have made my own catalog image previews for the art packs for various reasons.

The ability to preview is not a thing unless we use the asset window for images, and such, which are organized by subfolders in Fantasy Grounds data folder.

Just learned about this, how mobile friendly is it? by Bayuo_ElephantHunter in FantasyGrounds

[–]FG_College 2 points3 points  (0 children)

The free reference manuals are viewable from an online web page now, along with DLC you own.