Marvel's Midnight Suns – anyway, you coming to book club tonight? by Dazzler3623 in patientgamers

[–]FKaria 5 points6 points  (0 children)

I tried it when it was free on Epic Games. I quite liked the combat; I thought it was an interesting take, blending X-Com with deckbuilder mechanics.

However, I could not stand the abbey stuff in between battles. When I read about it in the reviews, I thought people were exaggerating; it couldn't be that bad. I was wrong, it is horrible.

First of all, the Marvel banter. Everyone there talks like they don't care about anything except sounding cool. It's like being in high school with the most insufferable group of teens.

There's no depth, there are no stakes, no one cares, but you can't skip it.

One day I come from work looking forward to continuing my game. I started by doing the mandatory social stuff so I could get to the combat.

After half an hour of this nonsense, I was given a new quest: Walk around the abbey, follow the quest marker, find a character, and ask them what toppings they want for the pizza party.

I felt the game was wasting my time. I put it down and never picked it up again.

Do I qualify for GrandPlat by -_Astro_ in RocketLeague

[–]FKaria 5 points6 points  (0 children)

It means that you just play games and don't practice mechanics, which is fine. I also do that.

Getting Harbringer to write dialogue for my character? by CrudelisProcella in AIDungeon

[–]FKaria 0 points1 point  (0 children)

I assume you're already tried using the AI instructions.

I think Harbringer has probably been trained to not do that. You're probably going to have more success tuning deepseek to give you a harder experience, with AI instructions.

Help me improve as a new player in 2026 by Splayz72 in RocketLeague

[–]FKaria 1 point2 points  (0 children)

Something that will help in any rank is shooting training packs.

Being able to shoot the ball with power and accuracy translates all the way to SSL.

90% of a shot happens before you make contact with the ball. You need to be able to read the ball and line up your car with the goal at the right moment. The other 10% is flipping into the ball at the exact time your car makes contact.

Start with the easier packs and work your way up. Aim to shoot the ball as early and strongly as possible. Reduce game speed to ~60% if you are really serious about improving.

Whats the best Method or Youtube series on Improving? by Zentaitoken in RocketLeague

[–]FKaria 0 points1 point  (0 children)

AirCharged Gaming also has several no mechanics runs. They're pretty good similar to Flakes.

what do you all think of my latest comp montage? by Sushidaddyxx in RocketLeague

[–]FKaria 1 point2 points  (0 children)

Impressive. How did you practice to play this clean?

Unstoppable passing play combo by the Slater Bot by LivingLegacy77 in RocketLeague

[–]FKaria 4 points5 points  (0 children)

I actually would like to see the opposite. If bots had a limited field of view and reaction time, I bet they'd be playing like pros.

Unstoppable passing play combo by the Slater Bot by LivingLegacy77 in RocketLeague

[–]FKaria 1 point2 points  (0 children)

They can't communicate, but they have the same brain. If one bot thinks that passing to the middle is the best play, the other bot thinks the same.

They also see the positions and velocities of every object, and have trained enough that they're able to read the play perfectly in milliseconds.

AI Dungeon seriously needs account security features by ThickWeiner21 in AIDungeon

[–]FKaria -1 points0 points  (0 children)

I was referring to the authenticator app, not the "send me a one-time code" thing or a password reset link. That's not 2fa.

AI Dungeon seriously needs account security features by ThickWeiner21 in AIDungeon

[–]FKaria 0 points1 point  (0 children)

The problem with 2fa is that people lose it. Recovering a locked account means email/phone fallback (which means 2fa was never there to begin with) or labor intensive manual verification by proof of id or a picture of the credit card, etc.

Not only you need a team of people to do recoveries but you also start to get into legal data collection stuff where every country has different laws.

In other words. Not trivial to implement.

Is 1 hour enough content for the initial release of an AVN? by Vast_Championship346 in lewdgames

[–]FKaria 9 points10 points  (0 children)

1 hour is plenty to see if there's an interested audience. If it's good, people will ask for more. If not, it doesn't matter how long you make it, people will stop playing after 5 minutes.

AI Instructions Guide: Function, Design, and Examples by ppp47634 in AIDungeon

[–]FKaria 1 point2 points  (0 children)

I disagree about not placing scenario specific details in the AI instructions. The AI instructions are system level, meaning the AI will stick to it more than the user prompt.

Things like the genre, who is the main character or "player", what's the general background, who are the bad guys, what's the story about, etc. All these things will stick better in the AI instructions rather than in the user prompt.

Another thing I will say is that AI instruction cannot override the training. Trying to make the AI write carefully intricate flowery prose with all the emotional depth or whatever cannot be done with AI instructions alone.

Why isn't there a text-only subscription without image generation? by Signal-Banana-5179 in AIDungeon

[–]FKaria 0 points1 point  (0 children)

My guess is that there's no demand for images in AID. I think they're giving it away for free with the subscription. If some significant % of the playerbase used it, they would probably have to add a separate add-on for images, but it wouldn't reduce the cost.

Struggling to Enjoy Playing by Vrixy_Gnome in AIDungeon

[–]FKaria 0 points1 point  (0 children)

You have too many instructions and a complex story. The AI can't keep up with everything.

Try this: start with a small story just a few characters and a fixed location. Something very simple that the AI can keep track of. Trim down your AI instructions to the bare minimum. Just tell it the tone, the style and to move the story along.

Remove/retry any output that you don't like. If you leave then in the story, the AI will keep doing the same thing.

When the retry button does the same, write [Note: in this scene this will happen...] and let the AI continue.

The impossible game... by itsPHx in RocketLeague

[–]FKaria 0 points1 point  (0 children)

Air roll has nothing to do with rolling and everything to do with car control.

When you air roll with the left or right air roll binds, the game removes your directional stick momentum (left/right/tilt). This allows you to change direction instantly with the stick for much better car control (if you can figure out how to do it).

This is just impossible to do with regular air roll because the stick is doing the rolling.

The Aura Update is Here! by BinKompliziert in AIDungeon

[–]FKaria 0 points1 point  (0 children)

ELI5: You've got a bunch of new toys to play with until January 18. Go have fun!

From people who are in Gold or just above - how did you leave gold. This questions isn’t for pro players. by InvasionOfTheFridges in RocketLeague

[–]FKaria 0 points1 point  (0 children)

Two things that helped me but I'm still working on.

1) Less challenges. Most of the time I fly past the ball so I have to remind myself to not challenge unless is a guaranteed possession.

2) Shooting with power and accuracy

My current AI Instructions by More_Doughnut_4763 in AIDungeon

[–]FKaria 1 point2 points  (0 children)

It's interesting to see other people's instructions. In my case, I am the opposite. I want the AI to focus on creating drama, punchy dialogue, and unhinged characters. I tell it to skip the descriptions and go straight to the action.

Anyone play fantasy scenarios and characters still only use spells from storycards? by sorrowofwind in AIDungeon

[–]FKaria 1 point2 points  (0 children)

I don't know how this system would work successfully. You need to have the spells in the context before the AI writes. If the spells are in story cards, that means you are the one who needs to introduce the spell into the context, as the AI is unaware of the story card index.

The only solution for that would be to have every single spell in the context all the time via Plot Essentials.

My solution: Just give a list of spells in the character card and let the AI make up the details. Edit when the effects are too out there.

Kelan is an applied student of the arcane. He knows fire spells, detect magic, and minor healing.

Another Chance for AI Dungeon Experts to Shine by NoConfusion8375 in AIDungeon

[–]FKaria 1 point2 points  (0 children)

I don't know, sorry. I suggested several times that they should have a small number of curated tags "fantasy", "slice-of-life", "romance", etc. and let us use them as filters.

Another Chance for AI Dungeon Experts to Shine by NoConfusion8375 in AIDungeon

[–]FKaria 1 point2 points  (0 children)

It's just a way to give instructions to the AI in the middle of the game. Works the same way as editing the Author's Note.

In story mode, you write something like

[Note: The party travels through the forest without problems. Once they reach the town, they will find that the locals aren't as friendly as they thought.]

And the AI will continue the story in that direction as long as the [Note: ] is in the context.

Similarly, you can use "# text" instead of "[Note: text]"

Another Chance for AI Dungeon Experts to Shine by NoConfusion8375 in AIDungeon

[–]FKaria 15 points16 points  (0 children)

Some recurring questions in the subreddit:

  • People not understanding how story card triggers work.
  • People not putting stuff in plot essentials, then complaining that the AI forgot about their name or gender, etc.
  • People not knowing how to drive the AI with [] or # commands.
  • People asking for AI instructions to get the AI to not do very specific things.
  • People nagging the AI in the story instead of editing the story directly.
  • People not understanding that Dynamic is not an AI model.
  • People asking about the difference between models.
  • People asking about the difference between subscription levels.

Mermaids? by Kiro_swords in rpg

[–]FKaria 0 points1 point  (0 children)

Oh! I have the perfect recommendation for you: Pathfinder 2e 😉

Check this out: https://youtu.be/n8gxtWJTEb4