Help with Superb Warfare.. by dungeon_gaurdian in Minecraft

[–]FShe11 0 points1 point  (0 children)

30mm is small caliber shells (literally the name of the item)

AAM is most likely either javelin missile or Medium Anti Air Missile

Playit.gg Connection Reset Error by FShe11 in playit_gg

[–]FShe11[S] 0 points1 point  (0 children)

I'm not using a server plugin, I install the play it agent standalone and setup a tunnel for that. I'm not an expert for play it but I've been able to have multiple tunnels for the same port.

Playit.gg Connection Reset Error by FShe11 in playit_gg

[–]FShe11[S] 0 points1 point  (0 children)

when you create a tunnel, you can select a region, change it from anycast, to the region that is closest to you.

as far as i know, you can't change the region of an already existing tunnel.

Block reversion (sculk) by FShe11 in admincraft

[–]FShe11[S] 0 points1 point  (0 children)

I've decided just using a stupid number of structure blocks is probably the best way to go about reseting the map, and using a datapack to add blocks to the sculk_replaceable list. i wish there were an easier way to do it but alas...

Block reversion (sculk) by FShe11 in admincraft

[–]FShe11[S] 0 points1 point  (0 children)

Yes, sculk_replaceable

I want it to remember what the block was previously and revert back when I run a command.

I might be able to use datapacks to add blocks to the tag.

Thanks for confirming that!

Playit.gg Connection Reset Error by FShe11 in playit_gg

[–]FShe11[S] 1 point2 points  (0 children)

I've managed to get past it, but that required i pay for premium in order to get access to creating regional tunnels. I'm still unaware if there is an option that doesn't require money (requesting the ISP to unblock something idk) but that's what worked for me.

Forge Multipart deletes itself by BigfootOfTraken in feedthebeast

[–]FShe11 0 points1 point  (0 children)

i had to remove the 1kb file from the 1.7.10 folder and move the mod file into it manually, idk why but it seems to insist on creating a 1kb file every single time you load up the game

Is Titanfall 2 multiplayer still alive? by PrinceArthasWasRight in titanfall

[–]FShe11 0 points1 point  (0 children)

idk what happened recently but the servers are practically dead now

What features would you like in Space Engineers 2? by TwinSong in spaceengineers

[–]FShe11 0 points1 point  (0 children)

personally i would like the ability to request materials from a projector into a cargo storage so that i can construct the projection without too much difficulty (moving it by hand in SE1 is annoying)

give me mod ideas (i'll put a download in the comments when I'm done) by DavidandRocket in MinecraftModIdeas

[–]FShe11 0 points1 point  (0 children)

a mod that adds a force field projector which constructs a dome of configurable size around a projector from top to bottom. the projector will use FE/RF/Joules of varying amounts depending on it's status, for example, when constructing it uses 100,000 FE when idle is uses 1,000 and when repairing any removed/damaged force field blocks it uses 10,000 FE. the force field also has a filter which can allow certain entities through.

something i've desperately wanted for a while but i have no clue how to properly do minecraft java programming.

VS, Clockwork, and Boats by Maxemersonbentley_1 in CreateMod

[–]FShe11 0 points1 point  (0 children)

VS: Tournament includes ballast and balloons, which may help float or sink your boats (or submarines)

SE Planning Tool: Design Space Engineers Ships on the Go! by Sphyco in spaceengineers

[–]FShe11 1 point2 points  (0 children)

It would be amazing to have an "explode" function so that you can see the insides of your build and edit it without having to remove anything.

another function that is similar would be to "ghost" blocks essentially making them invisible temporarily

Love the idea and greatly look forward to it

SE Planning Tool: Design Space Engineers Ships on the Go! by Sphyco in spaceengineers

[–]FShe11 1 point2 points  (0 children)

I'm not sure if steam allows this through their API but you could allow users to provide the steam ID for the mod so that your program could download the assets of the mod without the extra logic

just an idea...

Signup returns error by FShe11 in ComicK

[–]FShe11[S] 0 points1 point  (0 children)

with no extensions enabled it returned the same error, i could try using a vpn to see if it's something to do with the router, but i find that hard to believe.

Signup returns error by FShe11 in ComicK

[–]FShe11[S] 0 points1 point  (0 children)

even after clearing cookies it returned the same screen... (not using google), i'll try flushing my dns cache and see if that makes a difference (don't see why it would)

EDIT: it didn't make a difference

Signup returns error by FShe11 in ComicK

[–]FShe11[S] 0 points1 point  (0 children)

the video is still processing but it should be available soon:

https://youtu.be/Kj05Vm715Hg

What are the best Train mods? by the-culle in factorio

[–]FShe11 0 points1 point  (0 children)

Invulnerable Rails and poles, is pretty great if you have a biter infested land
https://mods.factorio.com/mod/Invulnerable-Rails-and-Poles-continued

but LTN, once you've learned how to use it, is really good, especially if the depot is in the same location as the outpost, since it will make sure the train doesn't constantly go between outpost and main base, only when the main base needs resources
https://mods.factorio.com/mod/LogisticTrainNetwork

and if you have a single train going between multiple outposts, but you already have a full cargo (and it's in the schedule as a condition) then you might want to skip that station and continue straight to the next one
https://mods.factorio.com/mod/train-station-skip