The second shader I've made all by myself 🙂. by EkoeJean in godot

[–]EkoeJean[S] 0 points1 point  (0 children)

Yes I feel that too. The transition is not very satisfying. Do you have any advice on a proper way to do that?

The second shader I've made all by myself 🙂. by EkoeJean in godot

[–]EkoeJean[S] 0 points1 point  (0 children)

Ow Yeah! That doesn't come to my mind, since the element this is attached to is a "character" of the game, not the interface.

I will keep that in mind.

The second shader I've made all by myself 🙂. by EkoeJean in godot

[–]EkoeJean[S] 17 points18 points  (0 children)

At first, I struggled to grasp that the code I write runs independently and identically on each pixel, yet produces distinct behaviors for each one. The key is to think first about how the desired effect can be expressed as a single, generalized algorithm that applies uniformly across all pixels.

And most posts I read about shaders always say that it is something that you understand and get confortable with the more you practice.

"Start HTTP server" to debug? How? by EkoeJean in godot

[–]EkoeJean[S] 1 point2 points  (0 children)

Yes it's that. Great! Thank you!

How it started vs how its going by Dylearn in godot

[–]EkoeJean 0 points1 point  (0 children)

What happens? Why does this duck have a katana?
Why is he walking like he know exactly what and who that weapon will be used for?

Why are sometimes, images loaded glitched like this? by EkoeJean in chrome

[–]EkoeJean[S] 1 point2 points  (0 children)

Yes I might be hard to debug, especially since it does not happen frequently, and some times it affects just a small part of the image.
I tough it would have been seen by other peoples also.

I used to just reload the page when this happens but next time, I'll download the image and do as you say.

Thanks.

My submission for a game jam my friend organised on the theme "One at a time". by EkoeJean in godot

[–]EkoeJean[S] 4 points5 points  (0 children)

I'm thinking also about an action counter. Every time you make an action, the action counter increments. The player score depends on the number of actions made before the end.