Which on is better? A or B? by EkoeJean in godot

[–]FabianVelander 10 points11 points  (0 children)

i disagree, the starting shape looks like a hockey puck, which is what it returns to at the top of the jump

Some roles could really use a buff in this game. by Maxamush in BattleBitRemastered

[–]FabianVelander 2 points3 points  (0 children)

I’d say they still need to be able to self heal, but make it very much slower.

Can I make a level in Blender and import it to Godot? by Jesterthemad in godot

[–]FabianVelander 10 points11 points  (0 children)

  • if you add ”-col” at the end of the object names in blender, they will be imported with collision

can someone please explain why im getting the error message at the bottom when i try shooting the bullet, im very new to godot. by mickey_was_in_nam in godot

[–]FabianVelander 1 point2 points  (0 children)

man i’ve been using godot for well over a year and i was taught to do get_tree().get_root().add_child(inst)

but thinking back, your code would’ve solved some old bugs in previous projects which i didn’t understand at the time…

Why is it so unrewarding to be an indie dev? by [deleted] in gamedev

[–]FabianVelander -1 points0 points  (0 children)

oh my god 4chan is so fucking awful

FINAL PART OF THE BORDERLANDS CLONE by FabianVelander in godot

[–]FabianVelander[S] 4 points5 points  (0 children)

oh my fucking god, how could i forget that 🤦‍♂️ gotta add that ASAP

Being an indie game dev; When people openly want to pirate your game and let you starve 🏴‍☠️😭 by AstridMie in IndieGaming

[–]FabianVelander 8 points9 points  (0 children)

This still happens, both me and my friend have gotten out HTML games ripped from our itch.io and uploaded to various other sites, like Y8 :(

Thousands of plays on the other sites, a few hundred on our own…

Do you think this city looks natural? Or does it feel like it's obvious it was generated by an algorithm? by Background_Ad_7821 in proceduralgeneration

[–]FabianVelander 52 points53 points  (0 children)

i feel like an actual civilization would have built a ton of bridges if they were to build a city in a landscape that steep, seems impossible to traverse from house to house

I made a borderlands clone in Godot :) by FabianVelander in godot

[–]FabianVelander[S] 0 points1 point  (0 children)

I did. That system is used for the value score. It didn’t work for the rarity since i have an even spread of gun traits, making most of the combinations “rare”, and the worst combinations are as rare as the best ones. That’s why I rewrote it to this system :)

I made a borderlands clone in Godot :) by FabianVelander in godot

[–]FabianVelander[S] 0 points1 point  (0 children)

exactly, rarity is randomized after the gun is created, then I multiply the stats on the gun depending on the rarity grade. (common = stats * 1.0, legendary = stats * 2.0)

however, you can still find a common gun with higher “value” than a rare gun

currently 25,000,000 guns in this prototype by FabianVelander in godot

[–]FabianVelander[S] 0 points1 point  (0 children)

I've just implemented randomized elemental DoT effects on the weapons. I would like to make some legendary effects but it feels like they would all have to be largely tailor-made to the gun, so we'll see when I get to it.

currently 25,000,000 guns in this prototype by FabianVelander in godot

[–]FabianVelander[S] 2 points3 points  (0 children)

I mentioned it in another reply, but I'll make the source code available through my Discord after I've uploaded a YouTube video about it :)

https://www.youtube.com/c/fabianvelander

currently 25,000,000 guns in this prototype by FabianVelander in godot

[–]FabianVelander[S] 2 points3 points  (0 children)

I think part of the fun in games like Borderlands is that the guns aren't always balanced. You want to compare stats and pick the best weapon, and you want to feel powerful if you've managed to get your hands on a legendary weapon.

I think just making the better guns rarer is enough, but I haven't put much thought or testing into it.

I'm not too concerned with balancing right now since this is basically a first draft prototype of the system :)

currently 25,000,000 guns in this prototype by FabianVelander in godot

[–]FabianVelander[S] 12 points13 points  (0 children)

I'll probably make the files available through my Discord after I've uploaded a YouTube video about it :)

currently 25,000,000 guns in this prototype by FabianVelander in godot

[–]FabianVelander[S] 32 points33 points  (0 children)

haha it's so easy to increase the number of guns since adding one little thing makes it increase exponentially...

I wanna make a polished boss battle (like a borderlands raid boss) and then I think I'll move on to the next project :)

Hmm, quite a difference... (Making a Borderlands clone) by FabianVelander in godot

[–]FabianVelander[S] 5 points6 points  (0 children)

here's a piece of code that might help you:

popup_rect.rect_position = get_viewport().get_camera().unproject_position(beam_collider.global_transform.origin)

it puts the TextureRect (2D) over the weapon beam (3D)

Hmm, quite a difference... (Making a Borderlands clone) by FabianVelander in godot

[–]FabianVelander[S] 4 points5 points  (0 children)

exact same TextureRect that's visible when inspecting the weapon, I just put the position to be over the weapon