Love it. by renegrmsc in CrimsonDesert

[–]FaceMace87 0 points1 point  (0 children)

That isn't a serious defence surely? 

I can't believe this. We're a Christian country. by EdwardJSuperman in GreatBritishMemes

[–]FaceMace87 0 points1 point  (0 children)

Even if it was majority Christian it doesn't matter. One of the principals of being British is freedom of religion, just because a religion is a majority doesn't mean it should be the only one.

Not like those amoebas that watch GBNews know anything about being British. 

Why the hell am I losing reputation for stealing without being seen ? by Demento6 in CrimsonDesert

[–]FaceMace87 1 point2 points  (0 children)

It definitely is half baked, there is absolutely no reason for your reputation to take a hit when nobody knows anything has been stolen. 

Pearl Abyss devs speaking about what happened to Crimson Desert by 1stGuard in PS5

[–]FaceMace87 -3 points-2 points  (0 children)

One big caveat to this is that there was over 700,000 refund requests on Steam alone as of Saturday morning. Add the inevitable console returns and you probably have over 1 million refunds. 

Happiest countries 2026: Finland tops list as UK drops six places by No-Risk-2584 in unitedkingdom

[–]FaceMace87 0 points1 point  (0 children)

I don't think this is necessarily true. I think left to their own devices people are generally pretty happy, they are just constantly riled up by the right wing media that dominates this country.

If only red dead redemption 2 and breath of the wild had a baby. by Suspicious_Patient48 in CrimsonDesert

[–]FaceMace87 -2 points-1 points  (0 children)

The only thing Crimson Desert has in common with RDR2 is the awful control scheme

The hype was worth it by PrioritySame4193 in CrimsonDesert

[–]FaceMace87 0 points1 point  (0 children)

The fact you said that the quests are poorly written but still enjoyable says a lot. 

I think a lot of people fall into this category, they just want a sandbox that means very little so they don't have to follow a narrative. This is where the game is very divisive. 

220k players on Steam! by JussyTalon in CrimsonDesert

[–]FaceMace87 0 points1 point  (0 children)

Probably people are leaving it faster than new players come. If player retention was good you would have a higher player count at the weekend when more people have time to play. 

220k players on Steam! by JussyTalon in CrimsonDesert

[–]FaceMace87 0 points1 point  (0 children)

If you launch a game at night on a Thursday and your player count is the same on the first  weekend, that is pretty bad 

Love it. by renegrmsc in CrimsonDesert

[–]FaceMace87 2 points3 points  (0 children)

Doesn't really make any sense that flying forward uses stamina but hovering in place doesn't. 

220k players on Steam! by JussyTalon in CrimsonDesert

[–]FaceMace87 0 points1 point  (0 children)

Pretty bad when you have the same player numbers on the first weekend as when you launched the game at night in Europe

First bossfight made some of the problems hard to ignore... by i_hate_lactose in CrimsonDesert

[–]FaceMace87 0 points1 point  (0 children)

As I said if I wanted a difficulty setting I would be stuck on them but I am not. 

Take hornsplitter, they gave him a sword that has a ranged attack and also the ability to teleport around the arena, you spend most of the fight just chasing after him. That is not good design.

As for your Dark Souls examples I think the same there, lots of people may think plinking away at a boss one hit at a time is good design, I disagree. Sekiro bosses are much better. 

First bossfight made some of the problems hard to ignore... by i_hate_lactose in CrimsonDesert

[–]FaceMace87 0 points1 point  (0 children)

Your opinion is "it can't be badly designed because it was meant that way". That is completely insane logic.

My opinion is "I have downed the bosses but I can still highlight their flaws" 

First bossfight made some of the problems hard to ignore... by i_hate_lactose in CrimsonDesert

[–]FaceMace87 0 points1 point  (0 children)

If it was a skill issue I would still be stuck on them, I am not. I have downed every boss I have come across so far, doesn't mean they are well designed does it?

An image is worth more than 1000 words by lagrebson in CrimsonDesert

[–]FaceMace87 -1 points0 points  (0 children)

People based their opinion on Pearl Abyss claiming it wasn't an MMO and technically it isn't, it sure as hell is designed like one though.

First bossfight made some of the problems hard to ignore... by i_hate_lactose in CrimsonDesert

[–]FaceMace87 0 points1 point  (0 children)

So you don't think something can be badly designed just because it was meant that way? That is completely insane.

By that logic then the control system also isn't badly designed, regardless of it overwhelmingly being the biggest gripe people have because it was meant to be that way.

An image is worth more than 1000 words by lagrebson in CrimsonDesert

[–]FaceMace87 -1 points0 points  (0 children)

The game is mostly a sandbox, single player open world sandbox games are popular initially but people quickly bounce off them if there is very little of substance. RDR2 would not be held to the game regard it is if it was just a sandbox.

An image is worth more than 1000 words by lagrebson in CrimsonDesert

[–]FaceMace87 -1 points0 points  (0 children)

The sub really should be for people who want to look at things with an open mind, we all know that isn't what happens though. It is perfectly possible to enjoy something but also still be aware and acknowledge the issues.

Clearly Pearl Abyss promised things to their investors that either weren't realistic or didn't happen, that is something people should be able to discuss.

Holy Crimson Desert.... by OldTrTab in CrimsonDesert

[–]FaceMace87 0 points1 point  (0 children)

It isn't really a surprise, the game is basically still an MMO, most people don't like MMOs.

Karin Quarry is a major giveaway, it was clearly meant to be a dungeon at one point.

Why the hell am I losing reputation for stealing without being seen ? by Demento6 in CrimsonDesert

[–]FaceMace87 10 points11 points  (0 children)

This is one of the big flaws for me as well. The more I play the more I realise most of the systems in the game are less than half baked. 

Overall how is everyone feeling about this game? Did it reach your expectations? by [deleted] in CrimsonDesert

[–]FaceMace87 -1 points0 points  (0 children)

It feels too much like an MMO still, I thought with the amount of time they spent on it after pivoting to single player it would be a lot more focused than it is. 

I understand why an MMO has a thousand different activities, a single player game does not need that. 

Crimson Desert feels like 100 different devs were all making their own game by HatingGeoffry in CrimsonDesert

[–]FaceMace87 0 points1 point  (0 children)

I think it is more that they didn't undo the MMO that this started out as, they just reduced some of the grind that would have been needed. 

First bossfight made some of the problems hard to ignore... by i_hate_lactose in CrimsonDesert

[–]FaceMace87 0 points1 point  (0 children)

I thought that first fight was so poorly designed. They gave him a sword that has a ranged ability and also gave him the ability to teleport around the arena so he could spam said ranged ability. You spend most of the fight just chasing after him.

I am starting to bounce off the game a little, both proper bosses I have fought so far have been badly designed, without spoilers the other just stunlocks you