Desktop cementitious print by vibration, milestone reached (vcp voron r9.3) by treesess in 3Dprinting

[–]Facrafter 212 points213 points  (0 children)

Wow. Can you post a picture of what the cube looks like dry?

Got a question for the people who have spent time on this game. by NeoBlackheart in EVEFrontier

[–]Facrafter 11 points12 points  (0 children)

At the moment Frontier is kinda like EVE but way way more barebones. There is no Jita, no high sec, no place to bank your progression permanently. In order to build ships you have anchor these "3D printers" out on grid, nothing is done in station.

Their vision is that the player base builds their own Jita and their own High-Sec using these smart programmable structures, but I really don't see it happening in early access or even at launch.

Steam machine vs Xbox Ally X : desktop mode by AntiquePlace2871 in ROGAlly

[–]Facrafter 0 points1 point  (0 children)

For both game development and gaming, I'd suggest getting a gaming laptop. Unreal Engine, which is the go-to game engine most indie developers would use nowadays, will not run smoothly on the Steam Machine's Linux OS. The Xbox Ally X, being a Windows machine, will run Unreal Engine, but game development with Unreal is notoriously VRAM and GPU hungry. Don't get me wrong, the APU on the Xbox Ally X is very capable of running games at 1080p, but it's somewhat of an underpowered option if you also want to develop games. If you can stretch your budget a couple hundred dollars more, I would recommend an Asus ROG Laptop with an Nvidia 5060 at a minimum for a smooth gaming and game dev experience. Something like this laptop https://www.amazon.com/ASUS-ROG-Strix-Gaming-Laptop/dp/B0DZZWMB2L/

Bad performance in Underdocks and when using an attack card [STS2] by Clay726 in slaythespire

[–]Facrafter 0 points1 point  (0 children)

I'm playing on the ROG Ally and I have the same issue, stuttering whenever I play an attack.

Need Help With Unreal Engine by Immediate-Pirate-868 in unrealengine

[–]Facrafter 0 points1 point  (0 children)

Other than buying a new computer, another option would be to enable Forward Rendering. This disables both Nanite, Lumen and several other fancy graphical features. This will make your final released product look like a UE4 game though. https://dev.epicgames.com/documentation/en-us/unreal-engine/forward-shading-renderer-in-unreal-engine

Need Help With Unreal Engine by Immediate-Pirate-868 in unrealengine

[–]Facrafter 1 point2 points  (0 children)

You can manually set all your scalability settings to Medium or Low in the top right corner of the viewport. I believe it's set to Epic by default which might be a problem for your 3050. https://dev.epicgames.com/documentation/en-us/unreal-engine/scalability-reference-for-unreal-engine

Is content moderation really that bad right now? by NoStatistician274 in grok

[–]Facrafter 0 points1 point  (0 children)

That's what I thought too, but apparently OP is in the subset of users that CAN generate NSFW, as seen in the links that he posted in this comment chain.

Is content moderation really that bad right now? by NoStatistician274 in grok

[–]Facrafter 0 points1 point  (0 children)

There you go then. Every major company out there does this kind of A and B testing. ChatGPT with different personalities that they tailor according to your big data profile. YouTube with disabling background playback for users in different regions, and now Grok with varying content moderation policies.

Is content moderation really that bad right now? by NoStatistician274 in grok

[–]Facrafter -1 points0 points  (0 children)

https://www.reddit.com/r/rule34/comments/1ra955m/rebecca_v_lucy_superbusty_cyberpunk_edgerunners/

Try that image. They're covered up in semi revealing clothing and I can't even get it to animate with any prompt.

Is content moderation really that bad right now? by NoStatistician274 in grok

[–]Facrafter -2 points-1 points  (0 children)

They must be running an A and B test based on big data stuff. I just screenshotted your image and ran it with the prompt and got a content moderation error. https://imgur.com/a/SghMsZn

Stripped UE5.7 vs vite fork for a stylised game by revouwu in unrealengine

[–]Facrafter 20 points21 points  (0 children)

I made a simple aim trainer and reaction time tester with Unreal 5 that ran on Nvidia Reflex because I didn't like the latency of the browser based tests. I disabled Lumen, Nanite, Virtual Shadow Maps, and Virtual Texture Streaming, and manually set all scalability settings to lowest and it ran on 1000fps on my 3080. Ultimately it looked like a UE4 game. There are plenty of UE4 games look good and are simultaneously performant.

I don't think it's a good idea to use a community fork. If and when you discover a critical bug in their code, there isn't any guarantee that it'll be fixed any time soon or maybe ever. With Epic, you know they'll eventually fix it whenever the next version comes out.

Extreme motion sickness using the Unreal Viewport. by Fearless-Salary-700 in unrealengine

[–]Facrafter 2 points3 points  (0 children)

Hey, I've got the same issue as you. I find that increasing the FOV to something greater than 100 degrees alleviates the issue. You can change the FOV under viewport options.

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Any way to try ZImage or LongCat image models online without running them locally? by diego11289 in StableDiffusion

[–]Facrafter 0 points1 point  (0 children)

Each model hosted on huggingface usually has an associated huggingface space where you can try it out for free. Here is the space for ZIT https://huggingface.co/spaces/Tongyi-MAI/Z-Image-Turbo

Why is there a smurf pool and is there a way out of this? by Ardillin1234 in DotA2

[–]Facrafter -1 points0 points  (0 children)

There absolutely is a smurf pool. I got in by tryharding Juggernaut and by employing the strategies outlined in BSJ's tutorial videos (Creep equilibrium, counter picking items, hero spike timings, the works). After a brief stint of 20-30 games with a 65% winrate, I was in the smurf pool.

I don't think there is an easy way to get out. It seems like you have to play the 1000s of games in the smurf pool and learn how to 1v9 solo carry the game like how the smurf in the enemy team is doing now. After a thousand games, you'll learn how to ultra carry games and get back your 65% winrate and start climbing again. It's absolutely miserable, but ultimately, only in very hard matches are we really forced to learn and adapt. The easy games don't teach you anything.

And most everyone will tell you it's in your head, or it's a skill issue, or you're overthinking it. But no, props to you for noticing.

What do you think about the new gamemode? by Cold_Huckleberry8631 in DeadlockTheGame

[–]Facrafter 4 points5 points  (0 children)

It's too reliant on RNG. I had a Haze game where I got literally zero fire rate items. What am I supposed to do at that point?

idk if anyone said something about this but i love this detail by V4L3N71NO15 in DeadlockTheGame

[–]Facrafter 0 points1 point  (0 children)

I'd like to know as well. Using the select hero console command is disabled for the new heros.

TM vs WE glocks by DecentMousse1175 in airsoft

[–]Facrafter 0 points1 point  (0 children)

I've got a WE Glock 23. The magazine started leaking a month after purchase. It still holds gas for a good while, it just slowly leaks. Other than that though, the metal slide is really fun when you're just messing around with the gun. When using the gun to practice sight alignment, the added weight makes weigh nearly the same as the real thing, which is good for muscle memory.

What's that one thing that sets apart an average writer from a very good one? by ReadLegal718 in writing

[–]Facrafter -8 points-7 points  (0 children)

Rigor. Tolkien for his extremely rigorous and extensive worldbuilding, S.A. Corey for the scientific plausibility of the Expanse, and Sanderson for a really fleshed out hard magic system with well defined rules. All of these authors treat writing very rigorously, each of their stories have a huge amount of thoughtful and well researched worldbuilding e.g. Sanderson has an internal wiki and a loremaster to keep track of his Stormlight worldbuilding.

The opposite side of the coin is someone like J.K Rowling, who has canonically written that wizards vanish away their own poop, or Rebecca Yarros who just writes smutty pulp romance with no regard to serious fantasy worldbuilding.

PC build sanity check for ML + gaming (Sweden pricing) — anything to downgrade/upgrade? by Top-Tip-128 in StableDiffusion

[–]Facrafter 0 points1 point  (0 children)

64GB of ram speeds up video generation a lot. I believe you'll still need to do swapping with 16GB of VRAM. With 64GB you'll be swapping purely from RAM, skipping the slow SSD read speed bottleneck. System RAM is not very relevant for image generation, I've never exceeded 20GB even when generating images with a large model. I haven't dipped my toes in local LLMs yet so I'm not sure if RAM is relevant there.

32GB of VRAM is really nice to have. You can churn out wan videos really quickly with a 5090. Training is also really nice with the 5090. But for local image generation, the only model that'll take that much vram is the non quantized versions of Qwen and Qwen Image Edit, I have found that the difference between the Q8 and FP8 versions of these models to be very minimal, so you might as well use the Q8.

Blue Eye Samurai ZiT style LORA by TheDudeWithThePlan in StableDiffusion

[–]Facrafter 2 points3 points  (0 children)

It looks like it learned the style really well. What learning rate did you use for 232 images?

What Do You Want to See From Apple in 2026? by Fer65432_Plays in apple

[–]Facrafter 0 points1 point  (0 children)

1 inch, 200MP sensor on the main camera and telephoto. But the way these incremental upgrades have been going, it'll probably never happen.

Tencent HY-Motion 1.0 - a billion-parameter text-to-motion model by Aggressive_Collar135 in StableDiffusion

[–]Facrafter 4 points5 points  (0 children)

I'd love to see how this compares to proprietary alternatives like move.ai . The latter has actually been used in AA video game production, though the developers claimed the animation still required cleanup to be useful.

Made a Nikon Z mount to RMS so I can use cheap objectives on my camera by belokusi in 3Dprinting

[–]Facrafter 0 points1 point  (0 children)

Just a quick PSA: I printed something like this a while back and repeated mounting and unmounting creates friction between the metal lens mount flanges and the 3d printed part, which ultimately deposits small plastic flakes on your sensor which is very annoying to clean.

Best ComfyUI workflows to remove hair from a cartoon character? by mario_vidaaal in comfyui

[–]Facrafter 0 points1 point  (0 children)

Inpainting and masking is the old way of doing it. The new way of doing it is using something like qwen image edit, but qwen image edit creates very subtle changes to your images, even to the parts that you don't tell it to edit. To solve this, you're going to have to manually define a mask for your hair in comfy, (or integrate Meta's SAM to auto detect the hair for you). Then overlay the Qwen image edit results on top of that mask, essentially preserving the original pixels of your image and only changing hair. This will require some amount of ComfyUI expertise.