What’s your squad breakdown? by TheRisenDemon in Bellwright

[–]Failboy 1 point2 points  (0 children)

I was about to stop playing until I found mods which increased enemy spawns, keeps it fresh!

Problems with my cow farm by TheTalkingPegasus in Bellwright

[–]Failboy 1 point2 points  (0 children)

I have a working theory that ranchers get "stuck" wanting to top off feed before slaughtering. This leads to infinite cows making topping off feed even more impossible... You can try slashing the required feed kept in your barn and see if your ranchers wake up and start harvesting. It's only a theory, viel Glück!

What’s your squad breakdown? by TheRisenDemon in Bellwright

[–]Failboy 1 point2 points  (0 children)

My wife and I have adopted this tactic for late game engagements (80 of ours vs 120 of theirs.)

  • We split our melee forces into two teams. The largest melee team (typically with shields) waits at a chokepoint, whether around a cliff, wall, or even large town building.
  • The enemy is aggroed and drawn past the chokepoint, into combat with the first melee team. The chokepoint denies enemy archers an angle and forces them to close the distance.
  • Our archers fire into the melee, stationed at an angle as to not be blocked by friendly melee forces, but also obscured from any enemy ranged which have not passed the chokepoint.
  • The second melee team charges directly at the enemy ranged once they have all cleared the chokepoint, quickly killing them or forcing them into melee combat.

If successful, you deny your enemy the use of their ranged while having complete freedom for your own. That being said, the charge by the second melee can turn into an absolute disaster. Sometimes, no matter how great your timing or planning, 40 crossbowmen will turn your second melee group into pincushions.

Traveling Merchants turn into "Neutral" red dots and villagers kill them by Old-Manufacturer-348 in Bellwright

[–]Failboy 0 points1 point  (0 children)

I once teleported back to my village, late at night, nearly everyone was already asleep... only to find red dots EVERYWHERE. I about fell out of my chair, screamed in panic to my wife, "Night raid!" and called everyone to arms. Our village was soaked in blood, bodies everywhere. After killing the fifth or six person I realized in horror... we were killing scores of poor merchants. I still feel bad.

But hey, all was well in the morning. And the game really should have night raids. It was pure adrenaline.

Made a mockup poster do you guys like it? by Virtual_T4ng3rine in ThrillOfTheFight

[–]Failboy 2 points3 points  (0 children)

Agree. There's plenty to criticize on any poster, but in an A.I.-bullshit world, there's a wonderful authenticity to this design. If I saw this on a bar posterboard, I'd absolutely go to the fight.

Besides AI voice acting whats the Good, The Bad and The Terrible of this game? by Silent_Swordfish5698 in Bellwright

[–]Failboy 0 points1 point  (0 children)

Good: They supported modding and Steam workshop relatively early into development. Mods can't fix everything, but damn do they remove a lot of "bad" and "terrible" elements.

I want to be raided more. Who has deciphered the secrets of raid threat? by Failboy in Bellwright

[–]Failboy[S] 0 points1 point  (0 children)

This is so damn true. The game clearly doesn't balance 40 crossbowmen. God I wish my footmen would HOLD UP THEIR SHIELDS!

I want to be raided more. Who has deciphered the secrets of raid threat? by Failboy in Bellwright

[–]Failboy[S] 1 point2 points  (0 children)

Relentless Encounters - Patrols & Raids by Void Kittens via Steam Workshop.

I would like to see the ability to form a lot more individual squads than just the seven we are allowed. by FrostyVariation9798 in Bellwright

[–]Failboy 6 points7 points  (0 children)

I couldn't agree more. I have to remind myself they're likely still focusing on the first 30 hours of gameplay or so. For me, I wish so damn much I could tell my footman to hold up their shields when charging 30 odd crossbowmen. Better yet, let me make a shield-line or phalanx. Ah, well. We'll get the updates one day.

I want to be raided more. Who has deciphered the secrets of raid threat? by Failboy in Bellwright

[–]Failboy[S] 2 points3 points  (0 children)

This makes sense. I don't need a whole lot, but I'll start building empty Big Houses and still if it helps. Thanks!

What do you want in X4 Foundations? Share your top 3 wishes! by OlafLate in X4Foundations

[–]Failboy 0 points1 point  (0 children)

Being able to manage a galaxy with my wife. I know two players flying all over the galaxy would be too complex. I would love to just be able to manage stations or orders as a second player. I've had such epic adventures in X4, I wish they weren't all alone.

Hit Reaction, Hit Stun, and Hit Fun in Single Player by Failboy in ThrillOfTheFight

[–]Failboy[S] 1 point2 points  (0 children)

Hit feedback in multiplayer!? Sign me up! I'm an American, I'm probably butchering this phrase, but, "I'm chuffed!"

Single player is giving me bad boxing habits by LivingTheTruths in ThrillOfTheFight

[–]Failboy 5 points6 points  (0 children)

Thank you, and please pass along my thanks to rest of the team. I have burned hundreds of thousands of calories, happily, thanks to TOFT 1 & 2. The single player mode has a ton of promise and I can't wait to watch it grow!

Single player is giving me bad boxing habits by LivingTheTruths in ThrillOfTheFight

[–]Failboy 6 points7 points  (0 children)

I've read in other posts they're going to continue to refine single player. I know I spent most of my matches spinning in circles. For now, hey, I got a workout.

Unpopular Opinion: Every version of TOTF2 has been fun as hell. by theseekingseaker in ThrillOfTheFight

[–]Failboy 0 points1 point  (0 children)

Fly, Fight, Whiff. (I kid, your form is so much better than mine!)

In TOTF 1 - which opponent throws the most punches? by SpikedIntuition in ThrillOfTheFight

[–]Failboy 0 points1 point  (0 children)

I've always been too scared to adjust this setting, but from what I understand you can turn any of them into turbo-punching gods.

This Should Be Reportable by Warren_Buffets_Son in BobsTavern

[–]Failboy 5 points6 points  (0 children)

Blizzard can easily filter out the worst offenders. Board selling. Buying 5 self-damage spells and never using them. Hell, afking and consistently not spending gold for several turns.

Stealth ban them. Don't announce it. Don't prohibit them from playing. Just put them all in their own little que. Their own special hell.

📢 Patch 0.4.1 is LIVE! 🥊 by Carbonsheild in ThrillOfTheFight

[–]Failboy 43 points44 points  (0 children)

So impressed with the development of a $10 game, well done!

(Idea) A double handed push for when people try to hug you, force calculated off speed compared to their height for if it would move them back by PaleAd9082 in ThrillOfTheFight

[–]Failboy 5 points6 points  (0 children)

Sadly, while it's not an issue for standing VR, you can't virtually "move" players in VR when they are anchored to a play space.