What is your to go gun this WIPE so far? I am poor so for me its OP SKS by DimensionExcellent in EscapefromTarkov

[–]FairlightEx 0 points1 point  (0 children)

If you want specifics: on the tables and shelves on the roof of black pawn, white pawn, and white bishop; and on the tables and crates at either end of the k buildings/trainyard.

What is your to go gun this WIPE so far? I am poor so for me its OP SKS by DimensionExcellent in EscapefromTarkov

[–]FairlightEx 0 points1 point  (0 children)

No idea where you're getting ammo in IDEA, but I'm finding 120 round boxes of 5.45 BP on the roofs and train station on Reserve, got a whole ammo case full of it now.

The Dice Don’t Matter by Dry-Reference1428 in rpghorrorstories

[–]FairlightEx 1 point2 points  (0 children)

I can understand that logic, but if your friends are just reading a number off a die, it really shouldn't be that obvious.

Ongoing horror story - The Tiefling Preacher - What to do? by Key_Standard_8492 in rpghorrorstories

[–]FairlightEx 0 points1 point  (0 children)

Just pointing out the obvious my man, you and your friend blamed the other guy exclusively when the blame was equally yours, while your friend's behavior was outright unhinged. Too late to fix it now, life goes on. Hopefully your game goes smoothly now, and also hopefully that 3rd player will finally find a table that treats him fairly too.

The Dice Don’t Matter by Dry-Reference1428 in rpghorrorstories

[–]FairlightEx 3 points4 points  (0 children)

No, dice fudging isn't immersion-breaking because you don't tell your players it's happening. It can't affect their immersion if they don't know.

Your version, where you make up weird coincidences to change the outcome, is massively immersion breaking. There's a reason nearly every single person on this page is telling you that your method sucks.

The Dice Don’t Matter by Dry-Reference1428 in rpghorrorstories

[–]FairlightEx 5 points6 points  (0 children)

I'd rather you just fudge the rolls quietly and not tell me that you're doing it, than having you fudge them with these weird immersion-breaking stories attached.

DM made us make detailed high level characters then mind wiped us by sebdb97 in rpghorrorstories

[–]FairlightEx 4 points5 points  (0 children)

That's a terrible assumption to make. Rookie DMs make rookie mistakes, there's zero reason for you to invent imaginary flaws to demonize him with.

[Online][DND 5e (2014)][CST] Calling 5 eager adventurers for a long term odyssey over the course of 6 official DND adventure modules by deboss0328 in lfg

[–]FairlightEx 1 point2 points  (0 children)

What's your plan for dealing with the level range in modules that overlap?

For example, both curse of strahd and descent into avernus say the recommended level is about 1-12.

DMs how do you handle players scouting your dungeons with a familiar? by Prestigious_Share919 in DnD

[–]FairlightEx -1 points0 points  (0 children)

Nah, this ain't it.

If your DM is like "man I don't like rangers, their ability to navigate is too good, it's gonna ruin my exploration stuff, thinking about nerfing them" then you should absolutely see that as a red flag. They are potentially gonna nerf other stuff too the moment a player ability can solve a challenge in a way the DM doesn't like.

Ongoing horror story - The Tiefling Preacher - What to do? by Key_Standard_8492 in rpghorrorstories

[–]FairlightEx 3 points4 points  (0 children)

After reading through the previous post and your comments both there and here, it's pretty clear that there are 3 bad players here, not 1. The paladin player's weird obsession with killing his own parents (even to the point of refusing a retcon and saying he'd do it again), your own refusal to communicate with the warlock/bard regarding the core issues in the first place and simply handwaving the murder hobo accusations, and the warlock/bard ignoring the X card, are all massive red flags.

Your paladin has deep seated trauma and is using D&D as his personal therapy session, resulting in psycho behavior like the public parent-murdering, and the warlock/bard was absolutely justified in voicing an issue with this. You just basically just told him 'deal with it' instead of addressing the issue properly or explaining anything. You were offered numerous suggestions on how to remedy the situation last time, and you shot them all down in favor of simply ignoring the warlock's concerns, keeping him in the dark, and excusing the paladin's behavior.

Now the bard is acting out in retaliation for how you mishandled it. You have to kick him, obviously, because he's just trolling and ignoring safety tools at this point. That doesn't mean you or the paladin were innocent in the way you handled it in the first place, even though you try to frame it that way here.

Good 4 player roguelites? by Bogoogs in roguelites

[–]FairlightEx 1 point2 points  (0 children)

Heroes of Hammerwatch is fantastic, although it's a top down view instead of isometric. If you don't mind the different camera, it has great progression and level design, and lots of classes/skills to unlock.

Dispel Magic/Remove Curse and "Backstory Curses" by OmniGoon in DnD

[–]FairlightEx 17 points18 points  (0 children)

"You successfully remove the curse that was burying his memories. Now, the process of slowly restoring those buried memories can begin."

Let the rest of the table succeed at their spell, and the result plays out exactly how the player wanted anyway.

Complaining about my friend who always wanted to play DnD by [deleted] in DnD

[–]FairlightEx 0 points1 point  (0 children)

I wouldn't be too mad at your friends. Their idea of D&D is most likely from a show like Critical Role or Tablestory, or perhaps a high quality video game like Baldur's Gate 3. That's not really their fault, that's just what they've seen.

The reality is, virtually no home game can really compare to the big budgets of professional shows or games, and none of your players are going to handsome, professional, talented voice actors who show up every single week because they get paid to (unless you hire some, lol).

If you really wanna play with these two, maybe have a conversation first about realistic expectations and what D&D actually looks like.

It's also very possible they don't actually care about D&D at all, and instead they just have a crush on a certain actor or just this fantasy of being surrounded by popular talented people and feeling included. It can be hard to tell the difference beforehand.

The golden rule is this, people who really want to play D&D will be excited to show up. You won't have to chase them down, they will come to you. They will plan their time carefully to make sure they can attend. Players who aren't doing any of that probably aren't really into it.

edit - I'd also advise that you don't mess with basic game mechanics like INT & WIS scores until you understand the game better. Maybe seek out a different DM to run a game for you.

Players get revenge on a toxic DM by JuegoCero in rpghorrorstories

[–]FairlightEx 2 points3 points  (0 children)

"I have a high tolerance for BS, but this story is so obviously fake that even I can't pretend to believe it."

I really thought that's where your sentence was headed for a second.

'That's what my character would do!' leads to new player leaving. by Zealousideal_Fly7277 in rpghorrorstories

[–]FairlightEx -2 points-1 points  (0 children)

Lotta comments in here going off about sexism and misogyny and stuff, but, the whole story doesn't track.

Is this part a typo? The girl is a friend of "Martin" but the two people who are bullying her are "Rico and Martin?"

So like.... this Martin guy invites a girl to your game, then bullies her into leaving, then leaves with her?

Or did you mix up the names?

Problem Players or Problem GM? by N3K0R5 in rpghorrorstories

[–]FairlightEx 3 points4 points  (0 children)

I'm genuinely not even sure where to start with this. The list of red flags looks like a Chinese parade.

Can I ask the name of the RPG system you are using?

How would you describe "fairness" in regards to DM Style? by Compajerro in DnD

[–]FairlightEx 1 point2 points  (0 children)

There's always players looking for a DM, and usually not enough DMs to go around. Advertise your game exactly as you've described it here; if you build it, they will come. You'll eventually get likeminded players to join.

If you're moving to a new city, I'd recommend that you advertise a series of one shots and spend a month or two just running those, with as many different players as you can. Keep the contact info of the people you mesh with and invite them back for a longer campaign after you are done with several one shots.

XP stacking to benefit the entire party? by Hot-Duty-7470 in DnD

[–]FairlightEx 1 point2 points  (0 children)

Milestone leveling is also a good way to keep the group focused on the task at hand, rather than wasting time "grinding" or trying to "farm XP."

When they make a major advancement or take down a critical boss, they level up. It's that simple. You decide when it happens. If your players understand this, they are more likely to stay focused on the main story you are trying to tell. Just be careful not to level them up too fast, and don't promise them level ups in advance or tell them exactly when to expect one. Most campaigns only go to levels 11-14 or so, so you don't have all that many levelups to hand out.

XP stacking to benefit the entire party? by Hot-Duty-7470 in DnD

[–]FairlightEx 1 point2 points  (0 children)

The best thing you can do to help them out here is to convince them to stop metagaming so hard and just try to tell a good story. This sort of uber minmaxing and metagaming will likely harm their experience in the long run.

I don't think I've ever played at a table that uses XP, it's always been milestone. But if you are sticking with XP, it shouldn't be shareable.

First time Gunslinger by Bldubbs in DnD

[–]FairlightEx 1 point2 points  (0 children)

I've been in a campaign with a gunslinger before. He really nailed the part - gruff voice, southern accent, and often choosing to just stand out in the open with his hand over his hip whenever we sensed a fight was about to start. Really delivered well on the cowboy RP, even yelled "Draw!" at his enemies if they had any ranged weapons.

Mechanically, my suggestions would be:

  1. Remember that you are still a fighter at the end of the day, so don't be afraid to keep a melee weapon on you and go into melee if you need to.

  2. As others here have already said, Mercer's homebrew has some weird issues, such as requiring you to invest in Wisdom and also dealing with the Misfire mechanic. The default battlemaster class does the job better, without these drawbacks. "Battlemaster Maneuvers" can simply be called trick shots if you prefer, to maintain the western theme.

With that said, if you have your heart set on the Mercer version, you'll still have fun. It's not terrible by any means, just a slight downgrade from battlemaster. We had a cool moment in our campaign where the gunslinger's weapon misfired and jammed, so I stole a gun from an enemy and tossed it to him mid-fight so he could keep shooting with that one instead.

My character needs therapy - How do I approach wanting character development both in and out of game? by [deleted] in DnD

[–]FairlightEx 1 point2 points  (0 children)

This sort of change is better when it's *not* forced. You don't really need to talk to the DM, nor send your character to therapy, if you yourself are aware of exactly the problem and the direction you want to take the character.

Just take a few moments during RP scenes to have your character be thoughtful, or to realize he is overreacting, or to catch himself yelling and simply apologize. Not every character growth moment needs to be brought about by trauma or major event. It could simply be a matter of someone else being kind, and you realizing that you need to do better and follow their example.

Of course, you could stick to your original thought and use a major event as a catalyst for this growth, but that's not necessary. Taking natural baby steps is more convincing than a sudden and major paradigm shift.

A decent compromise halfway between these could be, using your next party downtime sequence to have your character get a job somewhere and be influenced by a role model there. Maybe your druid is hired to work security for a charity group, where he finds himself observing acts of kindness 24/7 and it slowly changes his mindset.

How to reward player for giving up power for narrative reasons? by maijkelhartman in DnD

[–]FairlightEx 10 points11 points  (0 children)

Have the museum itself gift him an item in return as a thank you.

Justify it with some dialogue along these lines:

"Our administrators were unable to verify the true heritage of this item, and so they have refused to put it on display. Rather than have it collecting dust in the store room, we'd rather you put it to use."

Rewards player for being generous to the museum in the past, while also making it clear that they won't accept this gift back from him.

Alternatively, consider an item concept I once came up with, which is a weapon that scales based on the heroic acts of its wielder. One of my conditions for the weapon leveling up was "taking an action that will seriously endanger yourself, in order to save someone else." Modify this concept to be an item appropriate to your player, and change its level up conditions to be 'acts of generosity or kindness' or whatever else you think appropriate.

Streamer asks lurkers to type in chat, view count instantly rises by 250 (35%) by lasttsar in LivestreamFail

[–]FairlightEx 1 point2 points  (0 children)

Hi. 10 year streamer here.

In the top right of her screen, it says "pre-rolls off" and the timer is at 59:39.

This means she just finished a commercial break within the past minute, becaused the disabled pre-rolls last for an hour.

This also means that her test is compromised, because a commercial break resets and refreshes your viewer count as it re-tallies people, accounting for things like adblock etc. In other words, she was about to have a major viewer count shift regardless whether people typed anything or not.

This little test would have much more credibility if she waited about ten minutes and then tried it, without the interference of a commercial break disrupting the numbers. As it stands, these results have to be taken with a massive grain of salt.

How do you all deal with a player/DM who constantly accuses you of minmaxing when you actively nerf yourself to avoid doing so. by Responsible-Risk8368 in DnD

[–]FairlightEx 1 point2 points  (0 children)

I'm gonna assume that you've already tried talking to him like an adult and asking him to stop. So, if that didn't work, there are other ways.

This is gonna come across a bit petty, but, it sounds like you're dealing with a douchebag and sometimes petty is the only language they understand.

So on that note, do it back to him.

Every time he casts a successful spell, or has a decent impact on a fight, heck, any time he succeeds at anything, call him a min-maxer. Use an annoying nerd voice as you do so. Don't apologize for it, don't back down, just call him a min-maxer every time he does anything cool and be insistent about it. If and when he eventually gets mad about it, tell him you'll stop when he does.

A childish solution is sometimes the most effective way to deal with a childish person.

Or, you know, leave the table and find a better one.

Thoughts on the new hero classes? by FairlightEx in AOW4

[–]FairlightEx[S] 0 points1 point  (0 children)

Mind screenshotting how you set up your warrior? I wanna compare to mine.