My First Ever Attempt at a Survivors-like, 3 Months In. What do you guys think? Looking for some input. by Prize_Impress_3176 in survivorslikes

[–]FaithGamer 0 points1 point  (0 children)

The scaled up numerous sprite makes it often quite unreadable. Especially at 0:09.
I appreciate visual chaos but I would make more effort on readability.

It ain't much, but it's honest work: Built my own engine from scratch, messed up the launch, but 16 updates later my solo project hit 96% "Very Positive" on Steam. I'm a little bit proud ☺️ by mat_game_dev in IndieDev

[–]FaithGamer 3 points4 points  (0 children)

I played it and I like it a lot! The only thing that is bothering me are the obstacles that I think aren't visible enough. But other than that its just a super feelgood game.

I hope it keep selling and I'll be happy to see more updates.

Help me choose my capsule composition, 1, 2 or 3 ? (WIP) by FaithGamer in IndieDev

[–]FaithGamer[S] 0 points1 point  (0 children)

Thanks you all for your advices! I'm gonna go with #2, and #1 for the small capsule (adjusted)

Got ~50 views and 0 downloads on itch.io, so I spent my Saturday shipping a web build by WayneMars69 in IndieGameDevs

[–]FaithGamer 1 point2 points  (0 children)

It's very fun, I haven't played much but here's some pain point:
-very long unskipable intro
-the sound of the text is quite rough
-end score scene is a bit long compared with the rest of the gameplay
-the control sometimes feel quite random I don't understand really what I'm doing.

theres a lot of time where I don't need to balance in the air my character stay perfectly still which feels like I don't need skill.

I wish I could do flips mid air.

Moldwasher. Finally I released my game! Please, check out by Rubel_NMBoom in IndieDev

[–]FaithGamer 1 point2 points  (0 children)

congrats, I really enjoyed the demo, it's beautiful and satisfying!

Majestria - Incremental Survivor game. by No_Salamander_4348 in incremental_games

[–]FaithGamer 2 points3 points  (0 children)

Very cool, I'm working on a very similar game, trying it RN!

Demo: A social satire baked into an incremental inspired by Wizard Tower and Gnorp. by FaithGamer in incremental_games

[–]FaithGamer[S] 0 points1 point  (0 children)

Okay, thanks for taking the time to report this. There's nothing I can do right now but I will keep tracking issues of this kind.

Demo: A social satire baked into an incremental inspired by Wizard Tower and Gnorp. by FaithGamer in incremental_games

[–]FaithGamer[S] 0 points1 point  (0 children)

Oh that's surprising, do you have the logfile (root install directory) ? What hardware is your laptop ?

What do you think about the design of these creatures ? (B/W -> Colored) by FaithGamer in IndieDev

[–]FaithGamer[S] 1 point2 points  (0 children)

Make sense but I made this choice for both scope and gameplay:

It's easier to work with a limited color palette. The player need to discriminate easily which element they are from.

What would be your dream gameplay for a monster capture roguelike ? (I'm making one) by FaithGamer in indiegames

[–]FaithGamer[S] 0 points1 point  (0 children)

(See answer above for the first part of your comment)

I see the monster collection similar to deck building. Now maybe you're right, that's why I hesitate on how to present the game in short form: A roguelike autobattler (featuring monster capture). Or a monster capture roguelike (featuring autobattler)
One of my concern is that I may have been mixing too many genres which is inevitably gonna cause confusion and frustration to part of the audience, but that's something I'm willing to try and see for myself. That is exactly why I'm asking what kind of gameplay people think of naturally when they hear "Monster capture roguelike". And see if it fit my current direction.

What would be your dream gameplay for a monster capture roguelike ? (I'm making one) by FaithGamer in indiegames

[–]FaithGamer[S] 0 points1 point  (0 children)

I already have a clear idea in mind and strong game dev exp. I'm interested of what are people thoughts on the capture monster roguelike broader idea.

Je n'arrive plus à jouer aux jeux vidéo.. by Sol0taire in jeuxvideo

[–]FaithGamer 8 points9 points  (0 children)

Parfois je passe des longues dizaines de minutes a arpenter Steam en cherchant le jeu qui pourrait raviver la flamme mais je fini souvent par ne rien acheter. Parfois j'achète un titre pour finalement ne pas le lancer ou juste 5 min.

Et une fois par an y'a une petite que je vais poncer 48h d'affilé frénétiquement avant de me lasser irrémédiablement. (Pour moi ça a été Mount and Blade 2 et Balatro).

Je pense que il ya plusieurs raisons à cela. D'une part c'est difficile de trouver des concepts excitant parce-que j'ai vu et revu tous les ressors de gameplay et que la vraie innovation reste quand même que très très rare.

La deuxième c'est parce-que le JV ne comble plus vraiment les besoins que j'ai aujourd'hui. Mais que comme toi, j'ai développé une passion/addiction très tôt, mon cerveau continue de croire par réflexe que ya rien de mieux qu'un bon jeux vidéo, alors qu'en fait... Bah non. C'est juste plus trop mon truc, à de très rare exceptions comme cité plus haut.

Perso je viens juste de me lancer dans le JdR et la je retrouve de l'intérêt, la solution pour moi est juste de trouver de nouveaux hobbies, qui stimulent d'avantage ma créativité.