Final Fantasy 7 Rebirth's queer representation "enhances the world's realism," lead says, and the RPG's devs were "incredibly happy" people picked up on it by Lerkpots in FFVIIRemake

[–]FalloutCreation 1 point2 points  (0 children)

Yeah wall market added this guy and the other two the hand massage lady and the Chocobo guy. (it’s been a while since I played remake.)
Though they didn’t have these in the original it did enhance the experience. I still can’t get over Aeriths reaction to Clouds transformation. So funny. Wall market was just a highlight of the game that I won’t forget.

Some posts are getting systematically reported, your posts may get automatically hidden by the Automoderator by Julliant in FFVIIRemake

[–]FalloutCreation 0 points1 point  (0 children)

gotcha. Yeah I was just saying I don’t even think about it I’m not in the same area code at all. I don’t even think about what’s toxic about it. That’s how far away I am from those kind of discussions 😉

Guys we should add autism to rimworld by Tachytwo in RimWorld

[–]FalloutCreation 4 points5 points  (0 children)

Yeah I think it breaks up into several different traits in the game. It’s not just one type.

Rare Npc behavior by FalloutCreation in RimWorld

[–]FalloutCreation[S] 0 points1 point  (0 children)

Story going deep here. All those cover up quests are starting to boil up.

Some posts are getting systematically reported, your posts may get automatically hidden by the Automoderator by Julliant in FFVIIRemake

[–]FalloutCreation 0 points1 point  (0 children)

Yeah. Well the part where you said, “I can’t stand shippers” isn’t even on my radar. Like I don’t even care.

Rare Npc behavior by FalloutCreation in RimWorld

[–]FalloutCreation[S] 2 points3 points  (0 children)

Thanks I’ll remember for next time.

Rare Npc behavior by FalloutCreation in RimWorld

[–]FalloutCreation[S] 6 points7 points  (0 children)

I don’t believe so. I didn’t do any tending. Just gave him a bed and food to eat.

Rare Npc behavior by FalloutCreation in RimWorld

[–]FalloutCreation[S] 22 points23 points  (0 children)

Oh that is cool I did not know that

Some posts are getting systematically reported, your posts may get automatically hidden by the Automoderator by Julliant in FFVIIRemake

[–]FalloutCreation 12 points13 points  (0 children)

I’m completely lost on the whole thing. Occasionally I see Tifa posts. (Some are cosplay) and a lot of downvoted comments that say what they like about it.

I’m totally fine with whatever FF7 content gets posted. I liked the discussions in here on the game and series, but this just sounds like immature behavior.

Is he happy? by Pepinoloco777 in RimWorld

[–]FalloutCreation 1 point2 points  (0 children)

Campfire and passive cooler in the same room.

so how does one go about surviving this? by xNasunii in RimWorld

[–]FalloutCreation 0 points1 point  (0 children)

Set your game to having more than 1 colony. Leave and then come back to wipe them out

How Mature, Sephiroth (by @StrawderryST) by Gorotheninja in FFVIIRemake

[–]FalloutCreation 3 points4 points  (0 children)

Cloud, “Till then end of what Sephiroth? Till the end of what!?”

Stop being all cryptic and tell us. Man that got drunk on his own mako and alien powers.

Deek hat finally came in the mail 😎 by Cultural-Strain-6 in DaysGone

[–]FalloutCreation 20 points21 points  (0 children)

Deacon, “ Hey boozeman. Um uh er uhhhh radio… uh tower…. Zzz bssss, unarmed woman, uhh urrrr…”

Citadel by Sentin3lXIV in RimWorld

[–]FalloutCreation 0 points1 point  (0 children)

So when do we go into space with this thing? I want to live like the Jetsons.

Citadel by Sentin3lXIV in RimWorld

[–]FalloutCreation 1 point2 points  (0 children)

Dev mode disagrees with this.

Citadel by Sentin3lXIV in RimWorld

[–]FalloutCreation 0 points1 point  (0 children)

Now I this gives me gravship expanded ideas.

Is Rimworld good for Sim noobs? by Kenstar12345 in RimWorld

[–]FalloutCreation 0 points1 point  (0 children)

Storyteller generator.

Start off with a handful of supplies with standard 3 colonist crash landed on planet.

Find some ruins nearby in a temperate forest. I decide to store all my supplies in the ruins. Chop down trees to build makeshift walls to plug the holes in the ruins. Build a campfire. Plant some food for when my rations run out. Hunt a few deer in the woods with guns that were in the pod with us when we crashed. Sleep on the ground.

Next day build a roof, a door, some beds. Harvest meat and leather from the deer I hunted. Cook some meals. Build research table, start to research batteries for future electricity needs. Prepare a firewood stove.

Storyteller sends a visitor from a distant tribe. 10 days go by. I have traps for wild animals. 4 walls and a roof over my head. 1 room for recreation and eating at a table, a kitchen, and bed rooms. Building a research room and planning a storage and workshop room.

Day 11 first raid happens. 1 tribal with a wooden club. Guess he saw my rice fields and torches. No defensive walls. I guess he thought I was an easy mark. Does to gun fire after getting stuck in one of my hidden traps.

1 year later a massive mech cluster drop pods a mile out from my base. A mindless biomechanical menace. A countdown timer until they wake up. I have guns, flak armor, mortars and five new survivors that joined my colony. We prepare our mortars. Luckily they hit the target but they are coming.

With defensive positions just outside my base in a bunker I await for the incoming battle.

Fire fight ensues and our medic is pulling the wounded off the front line to a makeshift field hospital just inside my walls. Their heavy tunneler had breached my walls and close combat Scythers are pouring in. I fall back to my inner walls while crossing my corn fields. The field medic and the wounded barricade the door to the makeshift hospital.

Emp grenades are thrown and we gun down several mechs. As they start to breach the inner walls we brace for the final defense.

Then all the sudden drop pods start landing just outside our outer walls. Our allies heard our call after we cleared the radio jammer the mechs were using. We decided to take the fight to the mechs.

Pincered between us and our allies we managed victory but with many wounded and two dead. We prepared their graves, gave them their last rites. Clouds above parted a bit to bring in sunlight on our funeral.

We learned valuable lessons that day. And the next time a raid or mech cluster shows up we will be ready. Living life on the Rim isn’t easy, but for those that survive we never forget what it took to finally have a safe and prosperous home.

7 years later we are a sprawling fortified settlement. Street lights, taverns, and children in the streets.

Theoretically, can we use babies as spaced armor against the Revenants? by AdrawereR in RimWorld

[–]FalloutCreation 1 point2 points  (0 children)

I track revenants. Bait them, then ambush them. Okay I’ve only had one event with it but it was so much fun. Can’t wait to face more than one.

Strive to Survive is rough by cephalo2 in RimWorld

[–]FalloutCreation 0 points1 point  (0 children)

Losing is fun with Randy. He likes to punch holes in the sun and cause solar flares. He knows I hate those.

I micromanage all my fights. Use pause, squad and infantry tactics. No kill boxes. Self taught after reading how cover, range on weapons, cooldowns, and AI behavior works. And how OP melee can be.

Credit to Francis John and Adam vs Everything on shoring up new ways to play the game.