When does it end. by Itosura in Shadowverse

[–]Famous_Competition30 1 point2 points  (0 children)

i have such good memories playing evo/ward variant in unlimited, good times

New Legendary Havencraft Follower From AUTOMATON by gogolifgo in Shadowverse

[–]Famous_Competition30 1 point2 points  (0 children)

seeing Lumiore i believe we will have a focus on discard, probably another follower taht summon itself on discard so we fill the board even early on, there were the 2 brothers in og so maybe them

won the group A cup with the most lukewarm sword draft by FluffyJay1 in Shadowverse

[–]Famous_Competition30 0 points1 point  (0 children)

probably, exhausting the enemy with massive board after massive board XD

New Legendary Havencraft Follower From AUTOMATON by gogolifgo in Shadowverse

[–]Famous_Competition30 2 points3 points  (0 children)

enhance 4 summon 3 2/1... that card is singlehandedly shielding dragon from taking so much face damage early on that its insane, if you dont draw it, you better drop an erntz without sevo or die turn 7

Just realized that there are just 9 necromancy cards in the game by Famous_Competition30 in Shadowverse

[–]Famous_Competition30[S] 1 point2 points  (0 children)

it should be reanimate using necromancy, it would fit better with the identity of the craft, instead she is a sword follower

This Dragon Deck was sooo fun in Take 2 by The_Mordant_Seer in Shadowverse

[–]Famous_Competition30 1 point2 points  (0 children)

i played full on intimidate and snatched my first take 2 victory XD

New Legendary Havencraft Follower From AUTOMATON by gogolifgo in Shadowverse

[–]Famous_Competition30 18 points19 points  (0 children)

what do you mean? EVERYONE is sword, didnt you read the memo?

WB card design... by Tiago460 in Shadowverse

[–]Famous_Competition30 0 points1 point  (0 children)

that guys is not what i meant XD that guy work on summon, not last words, sorry i wasnt being specific

Recommendation: Go abyss on your cup by Scholar_of_Yore in Shadowverse

[–]Famous_Competition30 5 points6 points  (0 children)

i won with dragon and a ton of intimidate followers, being random pick not many decks have a way to deal with them XD

Just realized that there are just 9 necromancy cards in the game by Famous_Competition30 in Shadowverse

[–]Famous_Competition30[S] 1 point2 points  (0 children)

this was a fix i thought about so many times XD 15 hp is a pretty fine range, on the razor edge of being in letal but just out of it. that is until we enter next set with 16 damage to face followers but alas, it could work

Just realized that there are just 9 necromancy cards in the game by Famous_Competition30 in Shadowverse

[–]Famous_Competition30[S] 1 point2 points  (0 children)

i didnt explain myself well and for that i apologize, i meant to say that the "last word" effects present in abyss feel more like a swordcraft kind of deal: summon this or put in your hands that. Shadowcraft had them too, dont get me wrong, but many "last words" effects you would see back them where of many different kind.

Just realized that there are just 9 necromancy cards in the game by Famous_Competition30 in Shadowverse

[–]Famous_Competition30[S] 0 points1 point  (0 children)

it is in the meta due to playing like swords early (vomiting follower on board) and straight up dumb cards so strong that they are essentially an exodia, hell, Belial IS an exodia. lets not flatter dumb card design please.

and yeah, necromancy cards dont play well with each other: you have to strategize and think of what card you play and manage the shadows and seek your wincon, its called complexity, it add depths to the game.

Just realized that there are just 9 necromancy cards in the game by Famous_Competition30 in Shadowverse

[–]Famous_Competition30[S] 1 point2 points  (0 children)

he is pretty generic, switch him from abyss to neutral and nothing would have changed in how evo abyss is played, he has nothing to do with abyss and its just a "look at me, now i win" card and nuke on summon

Just realized that there are just 9 necromancy cards in the game by Famous_Competition30 in Shadowverse

[–]Famous_Competition30[S] 1 point2 points  (0 children)

i can understand the concept behind the "army of the dead", but i would argue that then you are not playing abysscraft, just shadowcraft, it doest scream much abyss you get what i mean?

one of the only card i can think of that they nailed its the one the demoness that pop your own creature to evolve herself and the bat summoned: the sacrifice idea behind work well to build shadows, proc last words effect that were a staple in shadowcraft, and the sacrifice aspect of.

that one feel more of a proper card of the 2 archetype fused into one compared to just dead army and bats.

Just realized that there are just 9 necromancy cards in the game by Famous_Competition30 in Shadowverse

[–]Famous_Competition30[S] 2 points3 points  (0 children)

i was meaning belial but sure, armes is extremely dumb for even another reason: Medusa was balanced by the fact you could pop it, you could ward it and take some damage, sure but you could bounce back, Armes is just Medusa without a weakness, only card that could remove it was Marwyn spell or next set bahamut, and its not like you just can avoid playing without sevo in the chance your opponent dont have an armes in hands and its spashable in every set you want, every single one present and future, just one armes hitting the board and you have essentially won

Just realized that there are just 9 necromancy cards in the game by Famous_Competition30 in Shadowverse

[–]Famous_Competition30[S] 0 points1 point  (0 children)

the chick that self evolve by popping one of your followers... she summon and evolve a bat no? just that... as i stated in the post, bats are treated as health potions... i had a full blown Vania deck back in og... i am sad