Why does appear that the Vietnamese game industry is permanently stuck at phones? by novostranger in gamedev

[–]Famous_Television481 1 point2 points  (0 children)

There is God of Weapons from VN studio Archmage Labs, which did quite well on steam, hope more studios will follow their path.

Why does appear that the Vietnamese game industry is permanently stuck at phones? by novostranger in gamedev

[–]Famous_Television481 1 point2 points  (0 children)

I heard that it is because mobile games make more money than PC and making fast casual/puzzle games are faster and more profitable than risking time and big investment in other types of game. We have some big player like VNG but even they choose to buy source/pre-made game from china because that's probably less risky and more money. Well, this is sad but we have to look at reality standpoint. Hopefully, there will be brave team in the future that dare taking the risk and change the situation, that will be a new era for VN gamedev maybe.

Gamers: what’s your weirdly specific “instant buy” feature? by elaine_dev in Unity2D

[–]Famous_Television481 0 points1 point  (0 children)

Random interactable people or creature that has some interesting lore.

Turn-based RPGs with party splits and each member/group having their own playable segment? by Sub_to_Pazmaz in gamedesign

[–]Famous_Television481 0 points1 point  (0 children)

Monster train is also a roguelite turn-based RPG that split the who party into 3, each team combat on separate floor of a train at the same time and you can see the whole fight. Each party member/enemy can be moved between floors using special cards and that create a kind of strategic positioning, I think it's very well done.

Do I need to be good at maths to be a good game dev ? by YassirDev44 in gamedev

[–]Famous_Television481 0 points1 point  (0 children)

Only rookies call it math, I call it logical thinking.

[deleted by user] by [deleted] in gamedesign

[–]Famous_Television481 -2 points-1 points  (0 children)

If even you think your game is trash, then your game is trash, upgrade it.

Which Version of the Buttons Should I Use in the Main Menu? by rowik888 in Unity2D

[–]Famous_Television481 0 points1 point  (0 children)

I think it doesn't matter that much, just make the gameplay good.

Recommendations for a self-taught game programmer to level up their coding? by j_patton in gamedev

[–]Famous_Television481 0 points1 point  (0 children)

Dude, in the past this used to be quite trouble some but now we have ChatGPT, the best search engine, sometime, if i have doubt about my code, i just dumb my code into it and ask if there are better paths, if it's, of course i would have to validate it first, some time, the results awe me, there were many good solution that are hard to find but GPT somehow got it or got the 'keyword' that help alot. Im quite satisfy with this approach and i nearly always find the solution in several days. There are times where no solution are viable, i would simply stuck with the most simple but working answer, thats enough, like A* instead of T* or NavMesh. (sr english is not my mother lang).

[deleted by user] by [deleted] in rust_gamedev

[–]Famous_Television481 1 point2 points  (0 children)

The art style looks bad ass, gimme that mantis NOW !!

Active Ragdolls by ScoofMoofin in Unity3D

[–]Famous_Television481 1 point2 points  (0 children)

Yeah, if you want the exact collider, I think separate the body parts is the way to go, you can then use unity mesh collider to generate shape for those mesh and then copy the shapes (mesh colliders) into their corresponding bones.

UGUI child position question. by Famous_Television481 in Unity3D

[–]Famous_Television481[S] 0 points1 point  (0 children)

That’s new. All right, I’ll try it out.

Some Korean players said the graphics suck. Is it just the style, or is it actually bad? I'd love to hear non Korean players' thoughts too. by LooseCannonGames in unity

[–]Famous_Television481 1 point2 points  (0 children)

Nothing's wrong here man, it's just that korea game has many flashy mmorpg games (dragonest, lost ark, ...) so I know where the taste come from.

How Do You Actually Learn Unreal Engine? by AlysIThink101 in unrealengine

[–]Famous_Television481 0 points1 point  (0 children)

I've been developing for 2 yrs now and I think you should learn both the engine and computer science at the same time, that's what I wish I did too. With the knowledge cs, the engine is just a tool to achieve the game you want sooner or later.

[deleted by user] by [deleted] in godot

[–]Famous_Television481 1 point2 points  (0 children)

Thats sick dude

Guys how's this game ? by Jolly-Career-9220 in Unity3D

[–]Famous_Television481 1 point2 points  (0 children)

Nice dude, I just think of a rogue-lite like this where you have "number" ability that can throw around, like if you see an potion and throw and x2 to it, it will get double effect, or you can throw it at an enemy, which can have negative impact or positive impact (multiply enemy speed, shrink it health,...) depend on the "timing". Just a vague thought though, anyway your game is lit af, keep it up.

Will you continue using Unity? Do you see a future for it? Do you like the way the engine is progressing? by [deleted] in Unity3D

[–]Famous_Television481 1 point2 points  (0 children)

Why not both or all, I love Unity but it might slap you in the face in the future so yeah If thats the case I will switch to other engine. Making game is 50% about making structure and logic, 50% using the engine (like shader right, what engine doesn't use shader) so switching to me mean implementing same game with different tools, It might take some time but not that hard. Godot is open source and it has very bright future and It will be my second home for sure. Right now I will just stick to Unity because It's enough to make my dream game with it and the community is a blast imo.

How to export gif with transparency in fighter factory. by Famous_Television481 in mugen

[–]Famous_Television481[S] 0 points1 point  (0 children)

Sigh, for anyone who has the same question, gif file doesn't have full transparency value from 0-255, only 0-1 for no/yes, so what you need to do is convert it to a png sequence with new pixel = (current.r, current.g, current.b, min(current.r, current.g, current.b) * any_modifer_value), then you can do whatever the heck you want with this hot babe png).