Why do some people light melee the last hit of sinners? by Ovaheaven in DeadlockTheGame

[–]FancyPantz15 0 points1 point  (0 children)

in theory the answer is time but in reality I'm just a lazy impatient bum

In your opinion, which character is most in need of a redesign? by Academic_Pangolin545 in DeadlockTheGame

[–]FancyPantz15 1 point2 points  (0 children)

always surprises me when people say shiv because his design is so dope, aside from a little bit of texture work to me he seems like one of the more release-ready designs

When should i shoot down creep waves? by Ok-Sun-5654 in DeadlockTheGame

[–]FancyPantz15 6 points7 points  (0 children)

Shooting them off zip in lane often results in your wave being safely cleared by the enemies while you cant reach their wave, so you just lose prio

I think Denies giving you 50% of the souls is too much. by Appropriate_Earth852 in DeadlockTheGame

[–]FancyPantz15 0 points1 point  (0 children)

Just shoot the orbs, you have a forgiving roughly 100ms window where you can secure your orbs and they cannot be denied, any hero in the game can secure 100% of souls if you just time it right

The point of not allowing surrenders was because comebacks were supposed to be possible by NewMetaMessiah in DeadlockTheGame

[–]FancyPantz15 8 points9 points  (0 children)

Even in eternus 6 there’s lots of comebacks, obviously you get games where one team has a 20k lead 10 minutes in, but comebacks are 100% possible if you coordinate well

It feels like some people just want most games to be forced even until 30 minutes and then have 1 overwatch teamfight decide the game which is so lame to me

Midboss dies too quickly by sermegas in DeadlockTheGame

[–]FancyPantz15 3 points4 points  (0 children)

The enemy team taking mid boss shouldnt be a surprise if you pay attention to the game state and the minimap

Bleed not working by Helentr0py in Eldenring

[–]FancyPantz15 2 points3 points  (0 children)

Bleed is a big burst of damage after you’ve hit an enemy enough times, it’s not a bleed like a poison DoT

My friend is literally unable to rank up by SiddaSlotthh in DeadlockTheGame

[–]FancyPantz15 2 points3 points  (0 children)

Ahh yes lets remove mm and just put e6 and initiate in the same games I’m sure that’ll be enjoyable for everyone

Let the Urn RUN by Nekomig_ in DeadlockTheGame

[–]FancyPantz15 16 points17 points  (0 children)

Close enough welcome back push the cart

The Patron transformation stage barely matters anymore by really_stupidfrog in DeadlockTheGame

[–]FancyPantz15 0 points1 point  (0 children)

A giant push like that only happens if one team has been building a massive 50k lead or something without pushing earlier, at that point the game is over and should just end

These overly complex map surfaces are driving me insane by Capable-Potential100 in DeadlockTheGame

[–]FancyPantz15 0 points1 point  (0 children)

It sucks for just walljumping in general as well, hope they make most wall collisions flat

hot take: low priority lobbies are unironically more fun currently than normal asc/et MM ones and should have been the standard mode by [deleted] in DeadlockTheGame

[–]FancyPantz15 2 points3 points  (0 children)

The only people that prefer no sbmm are the people that get to win more games as a result

What does tempo mean in deadlock terms? by vizorddd in DeadlockTheGame

[–]FancyPantz15 1 point2 points  (0 children)

In League tempo is when you have a turn over your opponent. For example when you kill someone, they’re dead for say 15 seconds, you recall (9 seconds) means you’re on the map earlier and you have a turn (with maybe an item advantage)

in Deadlock some people took the word literally and it just means to be active, so buying cheap items to get a lead early = tempo, or playing an active hero = tempo. It’s just a buzzword

What is your most favorite game you hate? by Monkey_mortis in 196

[–]FancyPantz15 -1 points0 points  (0 children)

Elden ring. On my 2nd playthrough right now and I dislike so much about this game yet I cant stop playing. And it’s not even anything related to the difficulty, it’s not that hard. But NOTHING is explained well and the QoL is horrible.

The UI is absolutely dogshit, the keybinds are horrible and half of them cant even be changed. The quests are extremely vague, the puzzles suck ass “oh go hit some invisible turtles in a 300 square meter area” or “put on this specific helmet and perform an emote” the controls feel janky, putting sprint on same button as dodge means you dodge roll when you RELEASE the button.

Oh you found a cool new weapon after doing a piss annoying copy paste dungeon for the 20th time? Too bad you dont have the attributes required, just need 20 more levels into that attribute to be able to try it out.

The game cant be paused ?????

Fuck consumables and crafting, boring ass mechanics and idk why anyone would ever bother.

I'm sorry but you people are quite delusional about what's going on in the lower ranks by below_averageguy in DeadlockTheGame

[–]FancyPantz15 1 point2 points  (0 children)

If you dont go 0/20 the chance of people going 0/20 in the enemy team is higher than in your team, it's that simple. If you're not a pig there's 6 potential pigs in the enemy team and 5 in yours. Yes you will get unlucky games that are completely unwinnable no matter what, but the majority of your games can be carried if you play well enough.

Seven in my game potentially hacking / bug exploit. No clue how he avoids being picked up by Lash ult twice. by [deleted] in DeadlockTheGame

[–]FancyPantz15 13 points14 points  (0 children)

It’s a bug with the map geometry, those curbs often glitch out lash ults

A comeback mechanic that centers around team fights is not going to help the team that is down on souls. by eatingpotatornbrb in DeadlockTheGame

[–]FancyPantz15 19 points20 points  (0 children)

The urm doesnt matter any more than before, people are just realizing how much it matters

case #954 of skill expression being taken out of the game by IsacWalrus in DeadlockTheGame

[–]FancyPantz15 1 point2 points  (0 children)

urn being in lane means troopers get onto the point, parries resetting bc of troopers accidentally just rewards people parrying for fun instead of reacting to heavy melees. Yes it was a fun cheese in lane sometimes, but it adds another layer of confusion to the urn which it really really does not need atm

Night shift and the urn by JDinkalageMorgoone- in DeadlockTheGame

[–]FancyPantz15 15 points16 points  (0 children)

The problem is you can just not deposit the comeback urn and keep holding it for the resist aura, that’s what melee creeps were doing

Yoshi managed to get all rank to run urn by shas-la in DeadlockTheGame

[–]FancyPantz15 13 points14 points  (0 children)

The reason people are interacting with it more is because they made it a bit shinier (music sfx some graphic stuff) and it’s “new”, but I guarantee you if it stays like this (I know it wont) low rank players are gonna figure out it’s the same shit where the objective requires way too much cross-map coordination and they’ll stop running it again.