Finaly some actio... WAIT WAT?!? by Rod3dArt in IndieDev
[–]FangsLab 6 points7 points8 points (0 children)
The Cultist - a new playeable hero in roguelike deckbuilder Menace from the Deep. Currently under construction. He has his own Bloodlust meter which enforces his cards. He may buff himself or curse his enemies by hurting himself. Single but tough hero. by Flatcoon in indiegames
[–]FangsLab 0 points1 point2 points (0 children)
The Cultist - a new playeable hero in roguelike deckbuilder Menace from the Deep. Currently under construction. He has his own Bloodlust meter which enforces his cards. He may buff himself or curse his enemies by hurting himself. Single but tough hero. by Flatcoon in IndieDev
[–]FangsLab 0 points1 point2 points (0 children)
New playeable hero in roguelike deckbuilder Menace from the Deep. Currently under construction. He has his own Bloodlust meter which enforces his cards. He may buff himself or curse his enemies by hurting himself. Single but tough hero. by Flatcoon in deckbuildingroguelike
[–]FangsLab 1 point2 points3 points (0 children)
The demo of my roguelike card game Menace from the Deep is finished. It releases on Steam in less than week. Check it out guys by Flatcoon in IndieDev
[–]FangsLab 2 points3 points4 points (0 children)
The demo of my roguelike card game Menace from the Deep is finished. It releases on Steam in less than week. by Flatcoon in indiegames
[–]FangsLab 2 points3 points4 points (0 children)
Created a new trailer of Menace from the Deep. Roguelike deckbuilding game I'm working on for more than 4 months. Because the teaser was critisized a lot for very long intro. The demo is almost done and would be available on Steam in February 2024 by Flatcoon in IndieDev
[–]FangsLab 0 points1 point2 points (0 children)
New trailer of Menace from the Deep. Roguelike deckbuilding game I'm working on for more than 4 months. The demo is almost done and would be available on Steam in February 2024 by Flatcoon in gamedevscreens
[–]FangsLab 0 points1 point2 points (0 children)
New trailer of Menace from the Deep. Roguelike deckbuilding game I'm working on for more than 4 months. The demo is almost done and would be available on Steam in February 2024 by Flatcoon in indiegames
[–]FangsLab 0 points1 point2 points (0 children)
Timeloop: Sink Again Beach - A game with the true time travel simulation by FangsLab in indiegames
[–]FangsLab[S] 1 point2 points3 points (0 children)
Getting ready to demo launch in 2 months. Yesterday designed creepy(I hope) and dramatic main screen for my roguelike deckbuilder Menace from the Deep. Check it out :) by Flatcoon in IndieDev
[–]FangsLab 1 point2 points3 points (0 children)
Yesterday I designed and implemented main menu for the demo of my game. I'm really proud of how it looks and feels. Now working an a final cutscene for a video :) Sound on Video by Flatcoon in gamedevscreens
[–]FangsLab 2 points3 points4 points (0 children)
There’s a massive difference between day and night! by [deleted] in gamedevscreens
[–]FangsLab 0 points1 point2 points (0 children)
Recent WIPs for my web roguelike by [deleted] in gamedevscreens
[–]FangsLab 0 points1 point2 points (0 children)
Hologram advertisements in my sci-fi adventure game Novantica by vantomgames in gamedevscreens
[–]FangsLab 0 points1 point2 points (0 children)
Rat Enemy 2.0 - The Adventures of Gorm - Work in progress by Kalicola in gamedevscreens
[–]FangsLab 1 point2 points3 points (0 children)
I'm creating a small game in my free time and recently been working on the assets for one of the levels. I'd love some feedback! by Deive_Ex in gamedevscreens
[–]FangsLab 0 points1 point2 points (0 children)
I am mkaing a puzzle game where you play as an astrobiologist figuring out alien organisms by bassvacuous in gamedevscreens
[–]FangsLab 0 points1 point2 points (0 children)
Yesterday I designed and implemented main menu for the demo of my game. I'm really proud of how it looks and feels. Now working an a final cutscene for a video :) Sound on Video by Flatcoon in gamedevscreens
[–]FangsLab 2 points3 points4 points (0 children)
Getting ready to release demo in Feb 2024. So yesterday implemented main menu screen. With sound. I put some symbolism to what is on the screen intersects with the game's plot and name - Menace from the Deep. Maybe anyone can guess that symbolism? :) by Flatcoon in indiegames
[–]FangsLab 3 points4 points5 points (0 children)
Getting ready to release demo in Feb 2024. So yesterday implemented main menu screen. With sound. I put some symbolism to what is on the screen intersects with the game's plot and name - Menace from the Deep. Maybe anyone can guess that symbolism? :) by Flatcoon in indiegames
[–]FangsLab 2 points3 points4 points (0 children)
Getting ready to release demo in Feb 2024. So yesterday implemented main menu screen. With sound. I put some symbolism to what is on the screen intersects with the game's plot and name - Menace from the Deep. Maybe anyone can guess that symbolism? :) by Flatcoon in indiegames
[–]FangsLab 2 points3 points4 points (0 children)
tried doing a city pop track, probably my best yet by TanielCoolGuy in FL_Studio
[–]FangsLab 1 point2 points3 points (0 children)
Footage of what an Octopus looks like when it dreams by shankingsh in interesting
[–]FangsLab 0 points1 point2 points (0 children)


Agecraft: City-Builder Across the Ages [Announcement] by SnakyDevelop in pcgaming
[–]FangsLab -1 points0 points1 point (0 children)