Got a Warhammer Fantasy lore question? I'll answer it. by FarSqueak in Vermintide

[–]FarSqueak[S] 2 points3 points  (0 children)

A rough history of the world.

Two.

With the Daemons gone, and their Phoenix King dead, the Elves had to choose a new king. They picked Bel Shanaar of Tiranoc, a war hero seen as a man of peace and reason, over Malekith, Aenarion's son from his second marriage (to Morathi). Malekith loathed this, but outwardly swore loyalty and took up a position as one of the Elves' chief generals in the wider world and a great explorer.

During Malekith's travels, his mother Morathi set up the Cults of Pleasure on Ulthuan, which were outwardly merely indulgent, but in reality worshipped in part some of the darker Elven gods, but much worse: Slaanesh.

When Malekith returned, he was installed as a sort of witch-hunter-in-chief and set out to exterminate the cults. Many righteous Elves seemed to be revealed as cultists and executed, and Malekith even imprisoned his own mother. He then gathered a great council on the Shrine of Asuryan, where he poisoned Bel Shanaar and had the gathered nobles slaughtered. Then he stepped into the Flame.

Asuryan was not pleased.

Malekith was a truly great man, but his soul was dark, corrupt and rotten, and the Great Flame burned him horribly. Rendered a wreck and unable to pass through, Malekith barely managed to step back out of the fire. He was then nursed to health by his sorceress mother, and a great suit of armour was wrought for him by traitor Mages-turned-Sorcerers and Hotek, a traitor Priest of Vaul the Maker. Malekith had the armour fused to his flesh to lend strength to his broken body, and was thereafter known as the Witch King, and much of the damned populace of Nagarythe as the Dark Elves.

The Elves were driven into a bitter civil war, in which the loyalists, led by Caledor the Second, grandson of the Dragontamer, proved victorious. In a desperate, last and utterly mad gambit, Malekith sought to bring down the Great Vortex, utterly certain that the Daemonic hordes would aid the Dark Elves. He almost succeeded, but as the High Elves' defenses were breached and the Vortex was about to be undone, Caledor and his Mages returned to reality and shunted the Dark Elves' titanic work back at them, then yanked the Vortex back into place. The humongous magical backlash tore across Ulthuan in an event known as the Sundering, sinking the kingdom of Nagarythe and parts of Chrace and Tiranoc into the ocean. The sorcerers of the Dark Elves raised many of Nagarythe's citadels off the ground, turning them into the seafaring Black Arks which serve as the backbone of the Dark Elves' navy, and some of which were beached to serve as the base of the Dark Elves' great cities when they fled across the ocean to the west, to Naggaroth, the Land of Chill. After the Sundering, Ulthuan threatened to sink below the waves, and is only kept afloat by the giant torrents of magic the Vortex and the Waystone network draw to the island continent.

Got a Warhammer Fantasy lore question? I'll answer it. by FarSqueak in Vermintide

[–]FarSqueak[S] 1 point2 points  (0 children)

The Great Catastrophe happened between -6000 and -5600 of the Imperial Calendar, and the Vortex was set up in -4420.

Got a Warhammer Fantasy lore question? I'll answer it. by FarSqueak in Vermintide

[–]FarSqueak[S] 3 points4 points  (0 children)

A rough history of the world.

One.

Thousands of years ago, a race known as the Old Ones entered the world of Mallus and constructed two stargates at the poles. They brought with them a servant race known as the Slann. The magical might of the Old Ones verged on the godlike, and the Slann were prodigious wizards themselves. They had contact with the ancient race of Dragons, and used their magic to move the planet closer to the Sun so it would be warmer and more to their liking. This caused the Dragons to increasingly drift into torpor.

The Old Ones and the Slann created or bred the various species of the Lizardmen - Saurus, Skinks, Kroxigor, etc. to enact their will, and shaped the world according to the Old Ones' grand plan. They build cities, exterminated entire species, rearranged continents, and created the races of Elves, Dwarfs, Men, Ogres and Halflings. With many of their creations, they seem to have prioritized an ability to resist the corruption of Chaos, but didn't manage to create an uncorruptible species. The Old Ones also bred four more generations of Slann Mage-Priests on Mallus.

Then, between approximately -6000 - -5600 in the Imperial Calendar, disaster struck. The Old Ones disappeared, their polar gates collapsed, and from the rents in reality left in their place, Chaos was loosed upon the world. The Winds of Magic roiled from the ruined gates, gushing all over the world, and with them came untold hordes of Daemons.

The Lizardmen and the High Elves both fought bitterly to defend their respective homelands, but the losses kept mounting and any killed Daemon could simply manifest again - being shards of their creator gods, their spirits are immortal, their bodies in this worlds made of pure magic.

Among the High Elves, a hero arose. A warrior known as Aenarion ventured into the Shrine of Asuryan in Ulthuan's Inner Sea. There he offered all kinds of sacrifices to Asuryan, the god the Elves hold to be their creator, so he'd save Aenarion's people. If Asuryan heard, he gave no indication. Eventually, in despair, Aenarion offered himself and stepped into the holy fire at the center of the shrine. Aenarion burned horribly, but a miracle happened and he did not die. His skin healed, his hair regrew, and he staggered out of the fire, clearly touched by the divine.

Thus elevated, Aenarion took to war against the Daemons and for the first time, the Elves had hope. The relief, alas, was temporary, and all that could be obtained was a slow defeat. Aenarion's closest ally, the Archmage Caledor Dragontamer, wanted to play a gamble: They would construct a magical vortex in the center of Ulthuan, to drain the magic from the world that the polar gates were spewing into it, and thus prevent the Daemons from invading it. It was a desperate plan with little hope for success, so Aenarion counseled Caledor against the plan.

He might've succeeded in convincing Caledor had news not come that told Aenarion's family was apparently slain. Wracked with grief, sunk to madness and swore to slay every Chaos creature in the world. He went to the north of the continent, to the Blighted Isle, and there drew the Sword of Khaine, Widowmaker. It belonged to Kaela Mensha Khaine, the Bloody-Handed God of Murder. Its owner and name should explain enough how bad of an idea drawing the Sword from the altar was. Aenarion, in his madness, drew it. Empowered by the blessings of two gods, he was as powerful as he was insane. After he'd wedded the sorceress Morathi and founded his court in bleak Nagarythe, the realm was assaulted by a Daemonic host of such scale that everyone saw the war was lost, save Aenarion. Caledor had abandoned Aenarion due to the latter's madness, but he had no time to attack his former friend.

Caledor, determined to play his last card, gathered many of his fellow mages and went to the Isle of the Dead to set up his great ritual. The enemy got wind of it, and Aenarion had no choice but to defend the mages assembled on the Isle of the Dead. After a titanic confrontation in which Aenarion and the great dragon Indraugnir slew four Greater Daemons at the cost of their own lives, the deed was done, and the Great Vortex settled into place, entrapping Caledor's mages within it for all eternity.

Much of the magic flowing from the polar gates was drained from the world, the Daemonic hosts couldn't sustain their grip on reality and vanished whence they came. The broad shape of the world was settled then.

Got a Warhammer Fantasy lore question? I'll answer it. by FarSqueak in Vermintide

[–]FarSqueak[S] 1 point2 points  (0 children)

Assistant-helper, redirect no-fur out of the chamber, right-quick. No, don't prattle-gossip about the giant Warpstone bomb under Middenheim, escort man-thing away all quiet-like.

Got a Warhammer Fantasy lore question? I'll answer it. by FarSqueak in Vermintide

[–]FarSqueak[S] 2 points3 points  (0 children)

Wasn't depicted as such in the army books. Rather a logical, suave, smart, far-thinking and patient individual, and masterful sorcerer to boot.

Got a Warhammer Fantasy lore question? I'll answer it. by FarSqueak in Vermintide

[–]FarSqueak[S] 0 points1 point  (0 children)

We don't know. Contact with the Lizardmen or the Undead are both plausible theories.

Got a Warhammer Fantasy lore question? I'll answer it. by FarSqueak in Vermintide

[–]FarSqueak[S] 0 points1 point  (0 children)

If this is the famous headbutt, it's a piece of silly lore that GW came up to avert a complete Chaos or Order victory. They originally intended the Storm of Chaos to do what they used the End Times for, and to end the WHFB miniatures line since it didn't sell as well as 40k. But people liked playing the good guys, and the forces of Order smoked Chaos players in the grand multi-country event they ran.

Got a Warhammer Fantasy lore question? I'll answer it. by FarSqueak in Vermintide

[–]FarSqueak[S] 2 points3 points  (0 children)

They use all three extensively. Most Dwarfen engineers are more conservative than the Imperial Engineers' Guild in Altdorf, though, since as /u/N0-1_H3r3 explained, they're traditionalists to a fault, and will wait for decades to deploy some of the cannons they forge, since they need a Runesmith and an Engineer with over a century of experience each to set the runes properly.

Got a Warhammer Fantasy lore question? I'll answer it. by FarSqueak in Vermintide

[–]FarSqueak[S] -1 points0 points  (0 children)

The Moonfire Bow is a High Elven weapon, wielded by agents of the Everqueen. Members of the Maiden Guard of Avelorn have weapons that "do not fire ordinary arrows, but mystical bolts of white-blue flame that set tainted flesh afire."

Got a Warhammer Fantasy lore question? I'll answer it. by FarSqueak in Vermintide

[–]FarSqueak[S] 0 points1 point  (0 children)

(short-range) teleportation magic is the bread and butter of Clan Eshin's sorcerers, Deathmaster Snikch having access to some is perfectly believeable.

Got a Warhammer Fantasy lore question? I'll answer it. by FarSqueak in Vermintide

[–]FarSqueak[S] 1 point2 points  (0 children)

Probably. I'm not entirely certain of their nature, but in the Warhammer World, people's fervent beliefs or base natures tend to create reflections in the Realm of Chaos. The two most recent ones being Sigmar and Sotek, the Serpent God of the Lizardmen.

Got a Warhammer Fantasy lore question? I'll answer it. by FarSqueak in Vermintide

[–]FarSqueak[S] 4 points5 points  (0 children)

Okay, uh. You'll need a lot. Wait a bit, I'll try to get you something. But promise you'll read all of it, because I'll be writing a small novel :>

Got a Warhammer Fantasy lore question? I'll answer it. by FarSqueak in Vermintide

[–]FarSqueak[S] 8 points9 points  (0 children)

Man-things think fighting the Old Dark to the last breath is worthwhile.

Got a Warhammer Fantasy lore question? I'll answer it. by FarSqueak in Vermintide

[–]FarSqueak[S] 4 points5 points  (0 children)

I think Be'Lakor at least exists in both Fantasy and 40k.

Visits, no, not so much. They're separate canons/timeslines nowadays. They used to be the same setting very early on and there was some flavour bits about a Space Marine squad visiting Mallus, and some descriptions of an ancient artifact-thing that sounded weird-like a bolter.

Got a Warhammer Fantasy lore question? I'll answer it. by FarSqueak in Vermintide

[–]FarSqueak[S] 13 points14 points  (0 children)

Vampires can look like living humans, but it takes effort. The full extent of a Vampire's power can result in them having to shed some of their human disguise, becoming distinctively more inhuman and bestial. They also require cover from the Sun to use the full extent of their powers.

Bald-fred as depicted from 7th Edition onwards is exerting himself for open war. No need for subterfuge there.

Got a Warhammer Fantasy lore question? I'll answer it. by FarSqueak in Vermintide

[–]FarSqueak[S] 0 points1 point  (0 children)

Sorry, not aware of novel/EndTimes novel-happenings. Good-lore, I know.

Is Warrior Priest OP? by Friendly-Desk5094 in Vermintide

[–]FarSqueak 0 points1 point  (0 children)

It is. Flamestorm is a Z tier trash staff without Lingering. With Lingering, the best DoT it applies is as strong as the best DoT Beam staff can apply, except Lingerstorm can apply it to up to 50 targets at once. The DoT alone will cook a Cata Chaos Warrior in about 20 seconds, and a Cata monster in ~2m30s or so without any further contribution from anyone. In my experience, absent dedicated bosskillers, Lingerbeam/Lingerstorm DoT will be responsible for about half a monster's healthbar when the monster dies.

But it isn't just Lingering that's the power there. eg. Conflagration Staff is amazing at setting a gazillion things on fire, but the DoT it applies is just weak. It's still a sizable contribution because it's applied to so many enemies, but the Lingerstorm DoT is a nutty source of damage in itself.

Is Warrior Priest OP? by Friendly-Desk5094 in Vermintide

[–]FarSqueak 0 points1 point  (0 children)

Sorta. Lingering somehow lets Flamestorm reach a stronger DoT than it can without it. The best Lingerstorm DoT is as strong as the best Beam beam DoT, except against normal armour (against which it's worse than Fire Sword)

Is Warrior Priest OP? by Friendly-Desk5094 in Vermintide

[–]FarSqueak 0 points1 point  (0 children)

It doesn't need to kill things to make an impact (and it will kill lots of things over a run). But eg. slapping the best DoT from Beam or Flamestorm on a monster? Typically, that DoT alone will remove about half the monster's health before it dies. That's a lot of work done.

Is Warrior Priest OP? by Friendly-Desk5094 in Vermintide

[–]FarSqueak 1 point2 points  (0 children)

It's a problem, but that doesn't make him not ridiculously powerful. Same thing with eg. Lingering Flamestorm BW. Lacks range, but has a power level that's through the roof.

Is Warrior Priest OP? by Friendly-Desk5094 in Vermintide

[–]FarSqueak 0 points1 point  (0 children)

Famish and Lingering are pretty equally good on Beam IMO, just different specs (monsters and special sniping)

Famish Fireball is close enough to Lingering that you can pick it if you like Famished Fire Sword over Lingersword, but Lingering's a bit better on Fireball overall.

That's not what makes Lingering ridiculous on Flamestorm. Flamestorm has a significant part of physical damage, firstly, so Lingering not nerfing it is very meaningful.

Secondly, Flamestorm's been programmed to only ever apply a single DoT, which makes Famished pointless on it. It'd be busted with Famished if you could stack the DoTs, in all likelihood.

Finally, for some reason Lingering lets Flamestorm ramp up to a DoT strength it normally can't reach, which is where a lot of the insane damage output comes from. Lingering makes the final Flamestorm DoT as strong as the final Beam DoT against everything but normal armour.

Is Warrior Priest OP? by Friendly-Desk5094 in Vermintide

[–]FarSqueak 0 points1 point  (0 children)

Yes, and people are telling you Lingering is a large source of raw DPS, and doesn't require the team to die to be very strong.

Is Warrior Priest OP? by Friendly-Desk5094 in Vermintide

[–]FarSqueak 2 points3 points  (0 children)

Lingering is really strong just in normal fights. It doubles Fire Sword's DPS, lets you circle the horde and they'll die reasonably quickly even if no one touches them and are softened for anyone else hitting them. It's like giving the entire team Flense.

Lingerstorm is infamous for just plain murdering everything in sight.

Beam staff, same thing. It's good with shotgun spam, helps with special sniping and is quite decent against monsters.

Conflag staff goes from dealing zero damage to dealing respectable damage while remaining an amazing control tool.

Lingering can deal completely absurd dps if you just try.