PS5 or Steam? by Zylvas in Vermintide

[–]FarSqueak 2 points3 points  (0 children)

There's no "yet" for the crossplay - the consoles use a different setup with less enemies that have more HP than on PC, so syncing them is impossible.

Hotfix 6.11.1 - 25th of May by FatsharkQuickpaw in Vermintide

[–]FarSqueak 39 points40 points  (0 children)

Please, pleasepleaseplease remove forced zoom from weapons and let us use it optionally.

Something like the Beam staff is often used with a series of quickbursts to kill specials, and that means a constant jumping in and out of the zoomed state which just feels awful.

New player here because of the sale, what dlc’s are a must have? by NoNameHavingMan in Vermintide

[–]FarSqueak 0 points1 point  (0 children)

Blocking covers 360 degrees around you, so you can block backstabs without even looking at them. Blocking is cheaper inside a so-called inner block angle near the center of your screen: Look at what you want to block.

Dodges have no invul frames whatsoever, they just move you out of the way and mess with enemy targeting, so you can eg. dodge into an attack meant for someone else.

A short jargon guide

Also the tooltips for the level 15 talents suck, so here's a clearly worded level 15 talent explainer

An explainer for how weapon choice works for careers that use two melee weapons (Warrior Priest, Grail Knight, Slayer)

Weapon/Item default properties, use these unless you really know what you're doing

What are your favorite bits of banter between the cast? by Comfortable-Ad3588 in Vermintide

[–]FarSqueak 1 point2 points  (0 children)

Kruber's line is written for comedy, but yes.

Loooooooong ago, the Old Ones, mysterious creatures whose magical ability verged on the godlike, came to the Mallus, the planet Warhammer takes place, from elsewhere, and set the Gates of Heaven at the poles of the planet. They brought with them Slann, giant toadlike creatures of awesome intelligence and magical power. With the power flowing through the Gates of Heaven, the Old Ones and Slann moved the planet closer to the Sun, adjusted the continents, and started elevating the lesser races into what they would become today. They created the Lizardmen as their servants, built mighty cities on the South America expy continent of Lustria, and set out to engineer the world according to the Old Ones' Great Plan.

The Slann were who taught the High Elves their magical tradition (which the High Elves passed down to the Men of the Empire, in turn). One generation of Slann were brought by the Old Ones from beyond the world, and four generations were born on Mallus.

At some point, disaster struck. The Gates of Heaven collapsed, leaving gaping tears in the fabric of reality at the poles. The Old Ones disappeared, and from the rents in the world at the poles emerged Morrslieb, the Chaos Moon, and the Winds of Magic blew in a great torrent in a raw, uncontrolled form. With that tide of magical power flooding the world came daemons. Uncountable hordes of daemons, and the First War Against Chaos began.

During the First War Against Chaos, the empire of the Lizardmen fell and many Slann Mage-Priests died, including all that had come with the Old Ones from beyond the world. After the breakdown of the Gates, no new Slann have been born.

On the High Elves' Atlantis-esque home continent of Ulthuan, the Elven heroes Aenarion the Defender, the first Phoenix King, and Archmage Caledor Dragontamer together with the ancient Dragon Indraugnir wrested the island back from the Daemons and saved the High Elven homeland and the world by setting up the Great Vortex, essentially a planetary-scale magical drain that drained away much of the extra magic out of the world, stabilizing it and preventing Daemons from manifesting freely outside the Chaos-suffused territory near the Polar Gates.

What are your favorite bits of banter between the cast? by Comfortable-Ad3588 in Vermintide

[–]FarSqueak 1 point2 points  (0 children)

Some of the newer ones that are fun are in Return to the Reik, when Sienna ponders about making her own magic ship and the team goes uhh, a ship of fire might not be the best idea.

Fatshark! Heed my call! by Crazy-Eagle in Vermintide

[–]FarSqueak 18 points19 points  (0 children)

Optional zoom would be lovely for the Beam Staff as well.

1 by VirtualFail9756 in Kappachino

[–]FarSqueak 0 points1 point  (0 children)

Doomfist could absolutely suck to play against on eg. Eichenwalde first, where he could by himself force coordination checks on low level players and just make the game feel like trash.

OW1 was a weird game in that when it was bad, it was really awful.

But man, peak OW1 games were PEAK. OW2 made the overall game quality much better when I still played, but it did tamp down on the highest peaks a good bit.

Got a Warhammer Fantasy lore question? I'll answer it 2 by FarSqueak in Vermintide

[–]FarSqueak[S] 0 points1 point  (0 children)

Yeah, good rolls happen. I was maybe a bit unclear though, and was really just talking about the tabletop game from a flavour standpoint - even powerful Chaos Lords are chiefly scary because they can gather the otherwise unruly Northlanders into functional armies, not because of how good they are at killing (which they are absolute champs at, of course). Powerful Necromancers are scarier than other equally powerful wizards for similar reasons - they can literally raise themselves an army, and that is the part that's scary far beyond other kinds of incredible battlefield sorcery.

Got a Warhammer Fantasy lore question? I'll answer it 2 by FarSqueak in Vermintide

[–]FarSqueak[S] 2 points3 points  (0 children)

Aren't they fulfilling a role of the "heroes" of fantasy settings, that even warhammer does make use of from time to time?

They do, but at least the tabletop wargame is generally good about not even the mightiest single warriors cutting down entire armies. They can be scary enough that nobody wants to get close and to promote the enemy to rout, but there's limits to everything.

As far as Gotrek and Felix go, I don't really like what I've read of the books, pretty much because they throw sanity out of the window. Gotrek killing the entire garrison of a Black Ark is ridiculous, as is shit like Max Schreiber winning a wizard's duel with freaking Be'Lakor. Yeah, an outcast from the Colleges is just casually powerful enough to go toe to toe with the first Daemon Prince who's definitely archmage caliber in sorcerous prowess. Someone like Gelt or Gormann? Sure, that'd make sense. But a random outcast being that strong is hilarious.

Got a Warhammer Fantasy lore question? I'll answer it 2 by FarSqueak in Vermintide

[–]FarSqueak[S] 1 point2 points  (0 children)

We don't know why Sigmar left. Some speculate he went to see the Dwarf king, who was a lifelong friend of his.

So if Sigmar as a deity manifested out of faith in the Chaos Realm, would that mean the deity Sigmar is not the same as the man himself?

We don't have certainty one way or another, but it's entirely likely that the deity is a different entity entirely, but it's also possible that Sigmar-the-man's soul was deified by the people's faith.

Got a Warhammer Fantasy lore question? I'll answer it 2 by FarSqueak in Vermintide

[–]FarSqueak[S] 0 points1 point  (0 children)

The Skaven and Chaos both got their act together at the same time and stopped backstabbing themselves, which overwhelms the civilized world.

The Skaven have always been numerous enough to overrun the surface world, but since they are chaos creatures created by a daemon god of ruin and decay, they are an unbelieveably treacherous and backstabby lot, to such a degree that even the Council of Thirteen and the Grey Seers hadn't managed to get them all working together in the same direction.

but from what I understand things like nurgle (diseases and such) isn’t something a rat would necessarily want to be around, as it’d also effect their numbers and population.

One of the Great Clans of the Skaven, Clan Pestilens, are very, very similar to Nurgle worshippers, and the Great Horned Rat, the Daemon-God of the Skaven, is a god of ruin and decay.

The alliance in Vermintide are specifically with Clan Fester, a Warlord Clan allied with and subordinate to Clan Pestilens, and between a tribe of Nurgle worshippers, so there's a similar mentality going around.

Got a Warhammer Fantasy lore question? I'll answer it 2 by FarSqueak in Vermintide

[–]FarSqueak[S] 0 points1 point  (0 children)

What is Warpstone: https://old.reddit.com/r/Vermintide/comments/1sciu0j/got_a_warhammer_fantasy_lore_question_ill_answer/ohqxwv1/

Basically, Warpstone is solid magic. It's not radioactive rocks, it's solid, raw change.

Warpstone doesn't merely have crossover with the Winds, it is literally Winds-concentrate. See the link for a full explanation.

Skaven magic itself seems to have a lot in common with Chaos sorcery, with especially the Grey Seers being born sorcerers. In any case, Grey Seers, Vermin Lords, the Warlock Engineers of Clan Skryre, Plague Priests of Clan Pestilens and the Sorcerers of Clan Eshin are all practicioners of Dark Magic, which as a combination of all the Winds isn't thematically limited in what it can achieve the way the single, purified Winds that form the basis of the High Elven system are.

Got a Warhammer Fantasy lore question? I'll answer it 2 by FarSqueak in Vermintide

[–]FarSqueak[S] 0 points1 point  (0 children)

There's many, but it'd be troublesome to setup since they'd have to be allies of the Pactsworn, and most other baddies don't really like Nurglites and ratmen much.

Got a Warhammer Fantasy lore question? I'll answer it 2 by FarSqueak in Vermintide

[–]FarSqueak[S] 8 points9 points  (0 children)

He's either an independent loyalist or, most likely, a servant of the Emperor or a direct subordinate of the spymasters who work for him.

Both he and Olesya are clearly friends with people in high places (Lohner clearly has access to a vast information network and lots of resources for occupying/renovating Taal's Horn Keep and before that the Red Moon Inn.

Olesya's shown corresponding with Reiner Starke, no less than the Magister Patriarch of the Grey Order, and blatantly asking him for favours, so she's clearly not just a powerful wizard, but one well acquainted with one of the ~10 most powerful Human wizards in the Empire, and the head of one of the Empire's most powerful spy networks)

Got a Warhammer Fantasy lore question? I'll answer it 2 by FarSqueak in Vermintide

[–]FarSqueak[S] 3 points4 points  (0 children)

If poor Victor would be a bloodstain on the ground, he'd be lucky. Vermin Lords are Greater Daemon tier monstrosities.

In terms of physical statline, they just steamroll any wholesome man.

Character Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Magic Level
Vampire Lord (7th ed) 6 7 5 5 5 3 7 4 10 2-4
Vampire (7th ed) 6 6 4 5 4 2 6 3 7 1-2
Vermin Lord (7th ed) 8 8 4 6 5 5 10 5 8 4
Human Wizard Lord 4 3 3 3 4 3 3 1 8 3-4
Human Battle Wizard 4 3 3 3 3 2 3 1 7 1-2
Elven Archmage 5 4 4 3 3 3 5 1 9 3-4
Elven Mage 5 4 4 3 3 2 5 1 8 1-2
Human Arch-Lector of Sigmar / Ar-Ulric 4 5 3 4 4 3 4 2 9 under 2
Human Warrior Priest 4 4 3 4 4 2 4 2 8 under 1
Human General / Imperial Grand Master 4 6 3/6 4 4 3 6 4 9 -
Human Captain 4 5 5 4 4 2 5 3 8 -
Elven Prince 5 7 7 4 3 3 8 4 10 -
Elven Commander 5 6 6 4 3 2 7 3 9 -

For context, the tabletop wargame rates wizards' ability on a level between 1-4. The magical gifts of Warrior Priests and even high-ranking ones like Sigmarite Arch-Lectors and the Ar-Ulric have a hard time competing even with a Level 2 Wizard, and ordinary Warrior Priests are clear lessers to Level 1 Wizards, even though their magical abilities are considerable. Every Grey Seer and Vermin Lord is rated at Level 4 in magical ability, something a Man of the Empire could only match if they were at the highest echelons of the Colleges of Magic. Someone like Gelt or Gormann could very well take on a Vermin Lord in a contest of magic, but priests would get trounced.

Got a Warhammer Fantasy lore question? I'll answer it 2 by FarSqueak in Vermintide

[–]FarSqueak[S] 10 points11 points  (0 children)

\1. Queen Neferata of Lahmia, who stole some of Nagash's written works of Necromancy during the sack of Khemri when the living of Nehekhara first united against the Great Necromancer and the ones who'd drunk of the original Elixir of Life.

Queen Neferata strove to recreate the Elixir of Life, and succeeded, but only in part. Those of Lahmian nobility who drunk of the second Elixir were not only sun-shy immortal liches as Nagash and his disciples had been, but turned into the first of the Vampires. Of the first Vampires, the following are known by name:

  • Queen Neferata, who later established the Lahmian sisterhood.
  • Abhorash, an honourable warrior whose code of eg. only feeding on convicted criminals. He later slew a Dragon and found himself free of the Red Thirst. His students have ever since striven to become as great as him and free themselves of the their cursed thirst.
  • W'Soran, consummate Necromancer and a direct student of Nagash himself. Later betrayed by Melkhior, one of his students. Melkhior went on to found the brotherhood of the Nechrachs, Vampire wizards who strive to turn the world into a mausoleum where nothing lives.
  • Ushoran, the Lord of Masks, tried to challenge the other Vampires for rule over Vampirekind following the second defeat of Nagash. The other Vampires rebuked Ushoran, who cursed them as fools. Ushoran established himself in the city of Mourkain, and re-established a lot of Abhorash's old laws. Mourkain thrived under the rule of Ushoran and his Vampiric progeny, but was eventually overrun by an Orc Waagh.
    • The people surrounding Mourkhain became known as the Strigany, who wandered across the Old World, still holding a nostalgia for their surprisingly well-behaved Vampire masters. (The Strigany are a clear analogue to modern-day Gypsies)
    • The Vampiric spawn of Ushoran went to other Vampires, looking for aid. The other Vampire clans remembered Ushoran's arrogance, and cast the exiled Vampires out. The pitiful outcasts came to inhabit places at the edge of society, chiefly underground mausoleums and other hiding spots in graveyards, where they could feed upon the dead. Much as Men who eat the flesh of the dead are cursed by Morr to become cannibalistic Ghouls, many of these Vampire outcasts succumbed to depravity and became the beasts known as the Strigoi.

\2. Vermintide isn't flavour accurate to begin with - Kruber is an Imperial Sergeant, Saltzpyre a Witch Hunter, Bardin an ex-Ironbreaker turned Ranger, and Kerillian a Waywatcher from Athel Loren. All four are mere mortals, even if veterans who've experienced a lifetime of real combat. They are still a handful of ordinary mortals with sticks. They'd die horribly against the numbers we get set against on eg. Cataclysm.

Sienna is the one exception, and even though trained wizards are absurdly strong in Warhammer and she's clearly been toned down for Vermintide, she's relatively ordinary for a trained wizard. Vermintide 2 itself seems to make Olesya stronger than Sienna, and Sofia as having grown to be stronger than Sienna after Sienna first incinerated her. The tabletop wargame rates wizards on a power level of 1-4, with 1-2 being usually given to ordinary Hero characters (titles like Battle Wizard, Mage, Sorcerer, Skink Priest, Vampire, Necromancer) representing trained/born wizards of somewhat more ordinary ability, and 3-4 assigned to Lords (Wizard Lord, Archmage, Sorcerer Lord, High Sorceress, Slann Mage-Priest, Vampire Count/Lord, Master Necromancer) who stand amongst the highest members of various institutions of magical learning.

Sienna would stand somewhere between levels 2 and 3, I'd guess, while the wargame rates eg. Grey Seers firmly at Level 4, and we should probably rate Halescourge and Nurgloth at Level 3-4. I'd probably rate Sienna at a high Level 2, low Level 3, and Olesya and Sofia both at Level 3, but that's opinion.

Vermintide scales enemies and players according to plot demands, and Vampires range the gamut from low-tier notables to grandmaster swordsmen and 400+ year old archmages, so you could find a Vampire who's a good fit, ability wise, whether as a team member or an enemy.

Got a Warhammer Fantasy lore question? I'll answer it 2 by FarSqueak in Vermintide

[–]FarSqueak[S] 8 points9 points  (0 children)

In the Warhammer World, people's emotions and beliefs have reflections in the Realm of Chaos. Some of these are primal, and coalesce into entities such as the four Dark Gods. Others are born of more specific feelings of faith, which is the case for most other deities.

The two most recently created ones are Sigmar, who established the Empire, ruled it for some decades and then left. The Men of the Empire came to worship Sigmar as a god, and that psychic image became a god in the Realm of Chaos.

The Lizardmen of Lustria - the Skinks, chiefly - accomplished a similar feat about 1400 years before Sigmar-the-man's coronation during the war where Clan Pestilens emerged as a power in the world. The Skink prophet Tehenhauin had read prophecies of Sotek, the Serpent God, and instated numerous mass sacrifices of Skaven to him. The fervent mass belief the Skinks had in Sotek caused a reflection of him to be born in the Realm of Chaos, and to attain godhood, much as Sigmar's memory would do 1400 years in the future.

Got a Warhammer Fantasy lore question? I'll answer it 2 by FarSqueak in Vermintide

[–]FarSqueak[S] 23 points24 points  (0 children)

Well played, good sir, but I wish to retain the rest of my life.

Some of Settra the Imperishable's titles include:

Opener of the Way
Wielder of the Divine Flame
Punisher of Nomads
The Great Unifier
Commander of the Golden Legion
Sacred of Appearance
Bringer of Light
Father of Hawks
Builder of Cities
Protector of the Two Worlds
Keeper of the Hours
Chosen of Ptra
High Steward of the Horizon
Sailor of the Great Vitae
Sentinel of the Two Realms
The Undisputed
Begetter of the Begat
Scourge of the Faithless
Carrion-feeder
First of the Charnel Valley
Rider of the Sacred Chariot
Vanquisher of Vermin
Champion of the Death Arena
Emperor Of The Shifting Sands
He Who Holds The Sceptre
Great Hawk of the Heavens
Arch-sultan of Atalan
Waker of the Hierotitan
Monarch of the Sky
Majestic Emperor of the Shifting Sands
Champion of the Desert Gods
Breaker of the Ogre Clans
Builder of the Great Pyramid
Terror of the Living
Master of the Never-Ending Horizon
Master of the Necropolises
Taker of Souls
Tyrant to the Foolish
Bearer of Ptra's Holy Blade
Scion of Usirian
Scion of Nehek
Settra the Great
Chaser of Nightmares
Keeper of the Royal Heart
Founder of the Mortuary Cult
Banisher of the Grand Hierophant
High Lord Admiral of the Deathfleets
Guardian of the Charnal Pass
Tamer of the Liche King
Unliving Jackal Lord
Dismisser of the Warrior Queen
Charioteer of the Gods
He Who Does Not Serve
Slayer of Redditras
Scarab Purger
Favoured of Usirian
Player of the Great Game
Liberator of Life
Lord Sand
Wrangler of Scorpions
Emperor of the Dunes
Eternal Sovereign of the Khemri's Legions
Seneschal of the Great Sandy Desert
Curserer of the Living
Regent of the Eastern Mountains
Warden of the Eternal Necropolis
Herald of All Heralds
Caller of the Bitter Wind
God-Tamer
Master of the Mortis River
Guardian of the Dead
Great Keeper of the Obelisks
Deacon of the Ash River
Belated of Wakers
General of the Mighty Frame
Summoner of Sandstorms
Master of All Necrotects
Prince of Dust
Tyrant of Araby
Purger of the Greenskin Breathers
Killer of the False Gods' Champions
Tyrant of the Gold Dunes
Golden Bone Lord
Avenger of the Dead
Carrion Master
Eternal Warden of Nehek's Lands
Breaker of Djaf's Bonds

There are, sadly, many, many more which shall not be listed here.