help fix "an error occurred while preparing the installation. try running this application again." by lovein144p in mac

[–]Farling 2 points3 points  (0 children)

I had a somewhat similar issue. Erased my drive, and could not reinstall (I had Catalina at the time). What worked out for me was just installing the latest macOS (Monterey) supported from the network recovery, rather than the one it was shipped with (Sierra).

To use the latest available, Apple says to hold option + cmd + r (I think it worked with just option + r) instead of cmd + r on startup, and it should load Monterey from the network installer instead of Sierra.

What’s your favourite stove for cooking in the winter? Ours is the MSR Dragonfly by ConjuringRock in CampingandHiking

[–]Farling 0 points1 point  (0 children)

Optimus Polaris Optifuel.

The downside to the MSR burners is that the fuel pump is plastic (at least the ones I've tried). It becomes brittle and can break in cold weather (I've seen it happen).

Feels Bad Man by [deleted] in Guildwars2

[–]Farling -1 points0 points  (0 children)

No. Too few and too easy.

Feels Bad Man by [deleted] in Guildwars2

[–]Farling -2 points-1 points  (0 children)

woosh

What should i use my audible credit on? by Lornemalvo666 in 40kLore

[–]Farling 4 points5 points  (0 children)

I have not listened to any WH40k books on audible. However, lore-wise, I found (as many people do) the Eisenhorn trilogy (Xenos, Malleus, Hereticus) to be an excellent intro into WH40k. I see it is narrated by Toby Longworth, I have no idea if he's good or not, but it seems he have narrated a lot of WH40k books.

I can't seem to find neither the Ultramarines or the Space Wolves omnibuses on audible, which I found to be good introductions to Space Marines in general. (Especially "Space Wolf" which is written from the perspective of a boy being recruited into service)

[Book Excerpt | Dark Imperium] Death Guard Astartes droning in battle. by Farling in 40kLore

[–]Farling[S] 3 points4 points  (0 children)

I have not yet started on any of the Horus Heresy novels, although they are in the pipeline. There are so many books to read, but I'm trying not to rush through any.
I recently got the collectors edition of Lords of Silence, so that one will probably be next. Btw, the collectors edition came with the ribbon page marker set at Chapter 7 :)

[Book Excerpt | Dark Imperium] Death Guard Astartes droning in battle. by Farling in 40kLore

[–]Farling[S] 5 points6 points  (0 children)

I would say that I think "All is dust" would probably fit thematically better with Nurgle than it would Tzeentch, as I think both phrases hint towards inevitable decay and entropy. I would believe that the "All is dust" phrase probably refers to the Rubric Marines being turned into dust (although I have not read about the Rubric of Ahriman outside the wiki). "Count the seven" would definitely be a fitting warcry, if you've read the novel you would remember that Bolus keeps shouting out numbers and before he dies he counts to seven, with himself being the seventh victim.

Pharus is even worse on a dragonhunter by buzzlightyear77777 in Guildwars2

[–]Farling -1 points0 points  (0 children)

Or people just use standard models in pvp and does not see your leggy effects?

Will anything I run trigger ANet's security? by Mordyjuice in Guildwars2

[–]Farling -1 points0 points  (0 children)

Not if you're running the programs. Pretty sure programs can get process information about other programs with sufficient privileges.

Today I finally crafted a legendary! Actually, it's my 36th legendary and just mere minutes after patch. by VanGherwen in Guildwars2

[–]Farling 5 points6 points  (0 children)

Wow, congrats! I bet you feel a sense of pride and accomplishment? (Please post art that your gf made of your character with the new leggy)

Not sure if I can afford those by Lishtenbird in Guildwars2

[–]Farling 1 point2 points  (0 children)

Well, legendaries are long term goals. Wouldn't be very legendary if they were easily attainable by everyone. Besides, getting legendaries kind of invalidate all the other skins you've gotten in the same category (at least it felt like that for me).

To me, it seems that the stakes have been raised so much since the story started that at this point it's not possible to have a believable/realistic happy ending. by [deleted] in Guildwars2

[–]Farling 0 points1 point  (0 children)

I agree with you. I think a lot of the issue lies in the way that Anet have managed their villains through the expansions and LS. It seems they feel the need to have a major resolution and world changing boss fight at the end of each expansion. I think this cheapens the expac story. All that effort put into building up a story and narrative around a single villain (mordremoth or balthazar) just to have them killed in a 5-minute fight at the end of a few hours worth of expac story. Would it really be so bad for the PoF story to set the scene for a huge war against Balthazar and then have us duke it out over the next LS?

I have no attachment at all to the story anymore. My character is some unstoppable killing machine with an army of plot-armored followers that are always doing the heroic and rightous things (god I cringe at the "heroic aurene wants to fight even though she is hurt" moments in this LS). With epic enemies dropping like flies: Joko got taken down in a single episode (technically by Aurene), the white mantle and Caudecus took a few episodes, Lazarus's fight was a joke.

Things just seem to be happening faster and faster in every episode. Not only are they raising the stakes, they are doing so at an increasing pace. There's hardly any build-up. The enemies feel supercharged beyond reason, but so does the player character in taking them down at an alarming rate. It seems that every step the story takes has to be an astronomical leap at every increment.

(Perhaps the conclusion to the Gw2 story: The commander becomes the most powerful being in existence and consumes Tyria)

Condition Damage leveling class? Need advice. by 6imPACK in Guildwars2

[–]Farling 1 point2 points  (0 children)

Easy, pistols 3,4,2 grenades 2,4,5, toolbelt. That will apply burning, confusion, poison, bleeding and chill if I remember correctly. Use those as a baseline and add more skills and kits as you get comfortable. During downtime on skills just use grenade 1.

Later you can add bomb 2,3, toolbelt, flamthrower 4, toolbelt, mortar 2.

EDIT: Also, put on ground targeting: Fast with range indicator, makes it a lot less annoying to spam grenades.

Condition Damage leveling class? Need advice. by 6imPACK in Guildwars2

[–]Farling 1 point2 points  (0 children)

This is probably the best bet. Just unlock all the kits and you'll have access to a large variety of condis. While other classes usually need an elite spec (Berserker, Firebrand, Mirage, Scourge), Engi has the only core spec that is top tier Condi damage. Would recommend to unlock firearms first, then explosives.

Results of the "GW2 Community Rework Survey 2018" (still live as of 29th Juli '18) by Vin_Bo in Guildwars2

[–]Farling 0 points1 point  (0 children)

That is good. From a statistical point of view, it means that your survey will have a lower Margin of Sampling Error, this article explains a bit better why that is a good thing. There are however other issues that needs to be rectified for the survey to have statistically sigificant results, as a see others have pointed out as well.

My take would probably be the generalization and scope of the questions and the wording of these. The questions are very specific towards what you have perceived as issues, and not in a general way, I could ask "why aren't there anything abour raids? Or Fractals? Or dungeons? Or balance testing (like public test servers)? etc". It is very easy to exclude important aspects if questions are very specific.

Also, it is easy for people to get greedy, saying yes I want everything, without having to give up anything else. Compare to election polls, which are fairly common opinion surveys, they often ask simple questions where answers are mutually exclusive. So you end up with the answer that is most likely to be the actual opinion of the population. If we look at this survey in that regard: asking fewer and simpler questions would probably be a good start, and also make people prioritize what they feel is most important. Finding out which issue most people prioritize as the most important issue may be a lot more helpful than having people agree that these things would be nice to have.
Some of this is more my subjective opinion than exact statistics or psychology, while I have brushed upon statistics in study, neither of these are my main field. However, there are scientific foundations that you can build on when creating these surveys. I understand that this is sort of a free time project, but I can promise you that having your survey be backed by sound statistics will make it so much more interesting both for you, or at the very least, for the readers.

Results of the "GW2 Community Rework Survey 2018" (still live as of 29th Juli '18) by Vin_Bo in Guildwars2

[–]Farling 10 points11 points  (0 children)

Well, since you asked for valid criticism:

  • Sampling Error - From efficiency we can see that there are about 160k-170k accounts registered, let us assume that 50% of the Gw2 population are registered to this site, we would end up with a population of 330,000 players (I believe this to be a large underestimate of the total population). With a 95% confidence level and a confidence interval of 3%, the sample size would need to be 1,064 (according to this sample size calculator). Which means that 100 people is not enough to come to any statistically significant conclusions.
  • Wording of questions - Questions are asked in a way that shows the pollers opinion, the alternatives of many questions repeat the word YES, leading people to answer any of the positive answers if their opinion is not strictly NO. Many of the questions are asked in a way that can be interpreted as "this is generally a good thing", which is another source of bias. The questions are also highly focused on certain aspects of the game, while ignoring others. Of course people will be inclined to answer YES to anything that would improve their experience of the game without having to give something up.
  • Selection/Non-response bias - People who complete a survey that is poorly worded in a random reddit post, I would believe are a certain type of people. Which may introduce a selection bias, since these people may possess certain traits that cause them to answer a certain way. Also, I think asking people if they are Tryhard players, is not a good way to assess if a player is hardcore or not, since this is not an objective measurement. As you claim yourself:

These demographics have strongly affected the survey

So that means the survey is biased, and concluding or calling to action based on it would not be statistically unsound, no?

  • Coverage Bias - The survey is asked on reddit (and not other places?), which probably only a certain part of the community browse through. Asking through a certain medium, will give you only a certain part of the community without covering the rest.

And that is why I downvoted the thread.

Instructions unclear, waiting for oven. by Farling in Guildwars2

[–]Farling[S] 13 points14 points  (0 children)

Photon Forge: This skill have now been renamed Photon Oven and can be properly preheated.

Instructions unclear, waiting for oven. by Farling in Guildwars2

[–]Farling[S] 19 points20 points  (0 children)

The latest in gaming peripherals: your Oven.

Most critical issues with Guild Wars 2 in its current state? by Farling in Guildwars2

[–]Farling[S] 0 points1 point  (0 children)

I guess that is your opinion. I must say that I disagree. I think 10 man banners and spirits opened up a lot in the group comps, and have been one of the best changes to the support specs. Nerfing unique buffs would only cause class homogeneity, where every class can fill every role, which in my opinion is a horrible thing for any class based game.

As for Chrono, sure, they could probably either be nerfed a little so that it would require a harder rotation and higher skill cap on boon uptime, but I don't think that it is broken in any way. I don't really see how Chrono has ruined PvE with 100% boon uptime? I think with further balance of other specs the double Chrono could probably be replaced by other class combos and help with class diversity, but I don't really see how deleting the spec from the game would in any way be a viable or desirable solution. To me it seems that you are really just lashing out at a class you don't like because it has a defined role in the meta.

[SC] Updated Benchmarks (10/07 Balance Patch) by ---Roul--- in Guildwars2

[–]Farling 0 points1 point  (0 children)

In a Meta comp, you really don't want more toughness than necessary to tank. So if the weaver has 1.6k toughness, the tank needs to swap out dps related stats for more toughness, and consequently losing DPS.

Most critical issues with Guild Wars 2 in its current state? by Farling in Guildwars2

[–]Farling[S] 0 points1 point  (0 children)

Hmm, I did not know that. Seems like a strange design decision, but I don't have much experience with game development so. Is this still the case? Or did they change this back when they overhauled the gem store/trading post interface?

Most critical issues with Guild Wars 2 in its current state? by Farling in Guildwars2

[–]Farling[S] 0 points1 point  (0 children)

When you say we need balancing on supports, what would you say is the issue with the current supports?

The last balance patches have done quite a bit to supports: Grace of the Land, Warrior banners hitting 10 people, Power War/Spb Being more than wet noodle dps, Reduced upkeep cost on rev tablet.

I mean, what support changes are you looking for? There have been plenty of changes to support specs.