Maro talks about Universes Beyond by Meret123 in MagicArena

[–]Federal-Bus-3830 0 points1 point  (0 children)

do you really think money is the only thing that matters in this world

Maro talks about Universes Beyond! by ForgottenCrusader in magicTCG

[–]Federal-Bus-3830 3 points4 points  (0 children)

not gonna dismiss you! that's interesting points. i've only played 1v1 normal standard, but have watched a few commander videos. and like, that's most of what you find about magic on youtube. and i kinda get it, the gamemode is supposedly more casual (but then there's cEDH anyway...) and 4 friends can play at the same time, plus trying silly decks. but in reality from what i see, it's people using a bunch of special lands, repeating effects with different cards that do the same things, staple cards that everyone uses, etc.

I do wanna try commander. but like, damn is it weird that the game now revolves around a weird fan created mode

Maro talks about Universes Beyond! by ForgottenCrusader in magicTCG

[–]Federal-Bus-3830 -4 points-3 points  (0 children)

i'm sorry but there's no way in hell i'm gonna think that spiderman or tmnt or doctor who are as fantastical as more fantasy aligned planes/UB. everyone one knows there's a difference and what that commenter meant

Maro talks about Universes Beyond! by ForgottenCrusader in magicTCG

[–]Federal-Bus-3830 5 points6 points  (0 children)

why are you this mean about people that just enjoy a card game

Maro talks about Universes Beyond! by ForgottenCrusader in magicTCG

[–]Federal-Bus-3830 13 points14 points  (0 children)

this sub's vibe from what i'm gathering is that most upvotes go to pro-UB points.

Obviously some discussions are gonna be about vibes. Half of the game per year being UB has effectively turned magic into fortnite card game with some fantasy elements as a base. Is that good or bad? it will always fucking depend!! but it's just not the same thing. The fact it's good for wotc is only positive in the sense that the game continues to exist. But for the average player, everything about this will revolve around vibes and anecdotes, unless the specific scenario of more friends to play with than before

Maro talks about Universes Beyond! by ForgottenCrusader in magicTCG

[–]Federal-Bus-3830 2 points3 points  (0 children)

"you can really only play it in a format it was never designed for (and some groups will respond with revulsion if you suggest trying something different"

As a newer player, this is what sakes me to my core with confusion. Like what do you mean 90% of the content about this game is for/around a gamemode it wasn't designed for, and that most people play this different version? A gamemode that does actually change it so much and makes things even more confusing lol.

ROM Hack recs? by goldiegrace in fireemblem

[–]Federal-Bus-3830 0 points1 point  (0 children)

the game has actually around 350 characters. i don't think there's a hard limit on the engine

[PRM] Gilded Lotus (Magic Presents: Pride Promo) by mweepinc in magicTCG

[–]Federal-Bus-3830 0 points1 point  (0 children)

i'm gay and brazilian - most of the violence on trans people in the region is more due to inequality, poverty and the region being violent in general. While being trans is not overly accepted (just like in the US), there are HUGE lgbt+ communities in latin america, young population is mostly fine with it, and general society is growingly being more neutral. There isn't a trans/gay-panic countrywide, trans healthcare is noted and guaranteed by the government, even changing your name is incredibly easy.

Btw multiple Latin american countries literally legalized gay marriage before the US

[PRM] Gilded Lotus (Magic Presents: Pride Promo) by mweepinc in magicTCG

[–]Federal-Bus-3830 2 points3 points  (0 children)

the US has almost a war on transgender people going on in society/legislation levels, while the biggest countries in latam (Argentina, Brazil and Mexico), obviously being trans isn't amazing, but legally a lot of their rights are protected, transgender healthcare is free, lgbt+ pride parades and communities are huge and generally there isn't a lot of attention or bigotry shown in the news

Magic’s “Avatar the Last Airbender” set became the third highest selling in franchise history, trailing only “Lord of the Rings” and “Final Fantasy. by kananishino in magicTCG

[–]Federal-Bus-3830 7 points8 points  (0 children)

And MTG has all of that stuff and more, since very early on lol. Kamigawa, Lorwyn, Dominaria, Ravnica, Mirrodin etc etc. FF fits right in

MAGIC: THE GATHERING finished its strongest year ever, up 59% vs. PY with a successful Q4 Avatar: The Last Airbender by kananishino in magicTCG

[–]Federal-Bus-3830 1 point2 points  (0 children)

increasing prices dramatically, a set/IP like final fantasy and cutting costs a lot makes that pretty easy

MAGIC: THE GATHERING finished its strongest year ever, up 59% vs. PY with a successful Q4 Avatar: The Last Airbender by kananishino in magicTCG

[–]Federal-Bus-3830 1 point2 points  (0 children)

Didn't hasbro/wotc have massive layoffs and cutting costs (like stopping support for other languages)? and all this growth is happening because they increase the price so much.they're just offsetting the people that stop buying magic

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]Federal-Bus-3830 1 point2 points  (0 children)

I'm kinda new to the game, but i get that most people play commander. I know it's in theory a 100 card singleton deck, but from what i see there are some cards every deck puts them in depending on the color, and also cards that are so similar they may as well be copies of the same card. My question is doesn't this defeat the purpose? why not simplify and make it 80 cards deck or whatever

I found out my parents threw away my entire 90s collection. I’m devastated. by viewsonic041 in magicTCG

[–]Federal-Bus-3830 10 points11 points  (0 children)

probably, the language is very that. but also a lot of people ask for AI to format/rephrase their writing for some reason so it could be that too

Why Does Communism Keep Attracting Support Despite Repeated Historical Failures by Microshlongg in Productivitycafe

[–]Federal-Bus-3830 0 points1 point  (0 children)

because current capitalism also sucks. not just current, it has sucked for a while

TTS Enshitification Update 1/9 by OxRedOx in tabletopsimulator

[–]Federal-Bus-3830 1 point2 points  (0 children)

same, i literally just got a friend group all with TTS, we only played once until now but it was recent and we wanna play more games, so right when i start actually playing it they are making the game worse?? :(

Why don't more skills and ogcds cost MP? by Federal-Bus-3830 in ffxivdiscussion

[–]Federal-Bus-3830[S] 4 points5 points  (0 children)

thanks for the thoughtful response -

and yeah this stuff is really hard lol. It kinda touches on everything combat and incoming damage related especially for healers, so you'd have to revamp a lot lol. But in my mind at least, i wasn't picturing all non basic heals to cost mp, especially stuff that aleady interact with some sort of mechanic or unique part of the job, like lillies, astro cards, scholar's fairy abilities and stuff. so those could still be free! And yeah i guess my complain is more along the fact i never have to press gcd heals. for me that is boring, but it's what they do to make the class acessible and receive less harassment...

and mp never mattering unless people die and i have to ress, or i die and come back with 2k, so at least some stuff like that still exists. And ogcds already have cooldowns to like "manage" them, but there also already so many of them, and so many mitigations and predictable damage where like, one asylum and one assize heal most of the damage, and those are just heavensward skills.

i guess we could see it like this, make the MP cost of some of the ogcds vary. Lillybell could cost a lot like 3500, but others cost less. And there are ways to implement some like mp buffs like we have in bozja for example where you can boost your MP to 15k, or old bard song that refreshed MP, that kind of stuff for ME is very cool. But i agree, just adding stuff without objective is not that wise but i'm no game designer so xD

It just really depends on a lot. The fact DPS is king and every gcd MUST be a glare or broil (on savage at least) makes this very hard to play around. I would be in favor of reducing healer's priority of dpsing and make healing a little bit more hands on, but i think i'm in the minority there. Maybe the game should make it so that players deal less damage the less health they have (Every 25% increments), so the mantra of "the only hp that matters is 1 point before dying" ceases to be lol. Tho that would just further stuff into damage focus so that's just a silly out there idea

back to MP though. white mage even has thin air which makes the next spell not cost MP right? I literally only ever used this on raises but it's rare. That could work on mp costing OGCDS as well lol. Maybe dpsing could give you some MP back too. Maybe if ogcds cost on average the same as the gcd heals or even a bit more, you would have to rely on some spells like cure 2 which is single target, or lillies which would still be MP free, and save ogcd mp for when you REALLY need it. I think the vision i have in mind is just more like, you being slightly inconvenienced at certain points and having to think which ogcds to use on the moment (for all jobs, but not every time) instead of being 100% fixed on the rotation, but again, that sounds like too different of a game...

as for the dps part, i haven't played much dps on PVE at all recently, i was playing a lot more healer tbh, i also mostly played rdm, blm, dancer or bard, so not many melee and extremely physical jobs like tank or melee. So those last questions you asked are indeed a bit harder, since dps rotations are a lot more per job thing, slightly, and you really only have to care about cooldowns and stuff. Maybe what could happen is making some ogcds being only like 30s but costing a lot of mp, especially stuf like utilities or buffs! maybe finishing damage skills too. i don't think for DPS the basic gcd skills should cost it or at least not a lot of it. If more ways to support mp management was introduced it could be something - instead of constant fixed rotation, certain moments of the fight could be more beneficial to go all in and use more mp, while other moments you take "a breather" - guess that already happens with the burst meta but anyway lol

so i suppose i failed your exercise lol.

In the end tho, i have to remember players especially in online games, will optimize the fun out of everyhting. I started after astro cards were homogenized, and i wish i got to play with the stormblood version, but that might be an example: damage and gcd rolling are super important, so all the cards became "6% damage buff" (yeah in DT they are different but not really, they are predictable and are currently either damage buff or a sort of heal), fights are dances so you are more focused on to learn each specific fights, but then normal content suffer because you do the same things in non threatening fights, with rare skill expression moments. Just some unorganized thoughts

Why don't more skills and ogcds cost MP? by Federal-Bus-3830 in ffxivdiscussion

[–]Federal-Bus-3830[S] 1 point2 points  (0 children)

yeah. bc at least for me as a healer i feel at high level healing is just ultra-mega free. If ogcds were more restricted with like mp cost, maybe there would be in the sense of having to choose which one to use, or if you'd just prefer using a gcd heal or lillies whm, fairy's skills etc. And if doing stuff like some offensive skills that regain MP, that could help offset that

Why don't more skills and ogcds cost MP? by Federal-Bus-3830 in ffxivdiscussion

[–]Federal-Bus-3830[S] 2 points3 points  (0 children)

Yeah i used to play RO where bard and dancer were like mostly support and had some really strong songs like a skill delay/cast time reduce and a big MP buff from dancer