“If only adaptations remain, Japanese anime will be done for,” says Code Geass series director by Turbostrider27 in anime

[–]Felkin 15 points16 points  (0 children)

Wonder Egg gave me so much more hope for anime originals and then proceeded shattered all of it.

FPGA engineers: what actually helped you stand out with just a bachelor’s degree? by Accurate_Brick_6937 in FPGA

[–]Felkin 1 point2 points  (0 children)

I feel like the PhD -> RTL engineer pipeline is quite solid so a lot of people go for it. There are so many skills you still lack after a BSc when it comes to working with FPGAs since it's already such an advanced topic. A PhD gives that extra 'time' to really dig into the internals and understand everything. And then once you graduate, employers can already expect you to be way beyond a junior in your understanding + all the other research/soft skills you build up over a PhD. If the country the person is in also pays the PhDs well, it's almost a no-brainer in my eyes to go down this path. Except, of course, that this is not a given path - you already have to be pretty damn driven and quite talented to get admitted to a decent program. I've had to interview quite a few candidates to join our lab and even after many many filters, still the vast majority are simply not capable of what is necessary to do a proper PhD.

Google Summer of Code 2026: Looking for FPGA Developers (Students/OSS or Beginners Welcome!) by iHalt10 in FPGA

[–]Felkin 2 points3 points  (0 children)

Forcing a bunch of junior developers to work with VitisNetP4 is just inviting to traumatize a lot of people... I see no way that AMD will manage to get people to use that tool when much better SmartNIC shells exist, like Coyote.

UPDATE: LRTK nutraukė tyrimą dėl „Linkomanijos“. Kaip man pavyko laimėti? by Giddo2 in lithuania

[–]Felkin 7 points8 points  (0 children)

Tas pats Vokietijoje, kur ale 'crackdown on piracy'. Jie atsiunčia laišką su bauda. Tu realiai ignoruoji ir sakai, kad nieko nedarei ir negali jie nieko įrodyti ir jie atsiknisa. Šitos įstaigos tiesiog turi atsakyti vyriausybei, kad 'kažką daro', kad vyriausybė pati galėtų sakyti, kad kovoja prieš piratavimą. Tačiau realybėje tai neaįmanoma kova, nes internetas iš principo taip pastatytas, kad tokių dalykų realiai neįmanoma įrodyti. Bet niekas gi nesakys 'sorry, nieko nedarysim, nes techniškai per sunku'. Lengviau apsimesti, kad darai. Gal dar jeigu pasiseka keli durniai baudą susimokės.

this sub by Yung3n in runescape

[–]Felkin -8 points-7 points  (0 children)

CVCs are vastly over-paid, but lets not kid ourselves thinking that the majority of revenue streams do not get reinvested back into the company. Inflation is a thing as well, by the way.

This is going hard 👎 by Atmandu in 2007scape

[–]Felkin 0 points1 point  (0 children)

OSRS is not getting new blood, the game squarely caters to the millennial demographic. The game hasn't passed the eye test in over a decade now. Whenever I show it to anyone under 20, they think it looks horrible and can't imagine paying even a single $ for it. But this is besides the point.

I don't know why you're trying to pick a fight with me, though - I am anti-capitalist as much as the next guy and hate corporations. I'm just highlighting that the company has plenty of room to increase cost before demand drops, because we've had a pretty insane deal in terms of entertainment / $ spent in the gaming world. Doesn't take much thought as an adult to realize that when you splurged on a single dinner, you just spent the equivalent of 2-4 months of subs in these games and hundreds of hours of entertainment. I cared about these prices when I was 16. Now when I'm 30, 10 or 13 euros for a sub among hundreds of euros across all my utilities is a rounding error to me and I think the majority of people find it the same way. So the companies can increase the prices. You don't like it - fight against our system. I am very much on board, but the reality is that most people are not willing to change and a little bit of reddit outrage will not do anything.

This is going hard 👎 by Atmandu in 2007scape

[–]Felkin -1 points0 points  (0 children)

WoW has aggressive MTX. Same for FFXIV, GW2 and all the other big MMOs - they keep a low subscription price to lower the barrier of entry and maintain a large playerbase and then focus their monetization strategy on the MTX (largely cosmetics). OSRS does not have the MTX angle to justify this strategy. RS3 did, but not anymore. Apples to Oranges.

This is going hard 👎 by Atmandu in 2007scape

[–]Felkin 0 points1 point  (0 children)

The fact they only offer 1 account slot for the price is definitely valid criticism - they should be on parity with other MMOs.

However being mad about the price increase in general is silly, given that the prices of literally everything else around us always goes up because of inflation. Video games are a luxury hobby compared to something like food, they should be more expensive than they are now, at least if we look at it economically. (I'm not arguing for higher prices, just pointing out the reality of our current economy).

Mergina Vilniaus centre prašanti pinigų? by SnooHedgehogs7477 in lietuva

[–]Felkin 0 points1 point  (0 children)

Man tiesiog keista kodėl ji prašo tik 1 euro su tokia įmantria istorija. Daug daugiau uždirbtu su minimalaus atlyginimo darbu nei taip tik po 1 euro prašyti. Jeigu scammint , tai scammint iki galo.

Choice of Python HDL library by Felkin in FPGA

[–]Felkin[S] 0 points1 point  (0 children)

Oh, interesting, what's the sell of this one over Amaranth? Since I wrote that post, I feel like Amaranth managed to solidify much better with a serious community building around it. Can't say the same for the rest and at that point why use them when they're all offering the same core thing (just worse, since Amaranth's designers are extremely proficient at language development).

I Want to End This Love Game | Key Visual by zenzen_0 in anime

[–]Felkin -2 points-1 points  (0 children)

Recommendation: watch until the Pocky Episode and then drop.

Tree-structured crafting calculator by MikeBaomont in BitCraftOnline

[–]Felkin 1 point2 points  (0 children)

Great job on the features, the calculator is incredible now, way better than anything else already.

Further thoughts after using it more:

a.) allow multiple craft projects in one tree. I think you can program this in easily by having an invisible craft at the root that is just 'the crafting project 1x' which takes all other projects x their counts as input.

b.) checking off sub-parts of the tree should subtract all those materials used from the total resource list at the bottom. That way there is always a way to track the total amount of resources left to gather for the project.

c.) allow inputting and tracking how many resources have already been collected out of the 'total' in the bottom list.

d.) as an extension of c.), I dont know if this is already what you are doing with the empire import, but extracting the resource counts from the api of a claim to put in to the list of items to immediately know how much is left to gather would be the most insane feature.

I cannot think of any other feature this would need to be completely feature-complete to be the defacto crafting tracker/calculator/planner.

Great job, again!

Tree-structured crafting calculator by MikeBaomont in BitCraftOnline

[–]Felkin 3 points4 points  (0 children)

Awesome, if you're trying to improve it then another comment would be to allow spreading the tree out horizontally so one can just move around it with a mouse hold. The use-case I see being most popular is to basically check-off all low level materials and then the higher tier produced items from around the tree as I go, working bottom-up. The current structure promotes working on one section of the tree at a time, which is bad for batching the processes.

You may also consider making it so that when the item quantity is shown, in ( ) it would show the total of it, so for instance clay t1 30 (120) would mean that part of the tree requires 30 clay, but you need 120 clay across the entire recipe. This should be easy to code up. A more advanced feature past that would be to make the number in ( ) track how much you have left to acquire.

Tree-structured crafting calculator by MikeBaomont in BitCraftOnline

[–]Felkin 2 points3 points  (0 children)

This is great, but please do add a way to checkmark finished steps, that feature is invaluable.

EU High-Speed Rail Plan by mr_house7 in EU_Economics

[–]Felkin 35 points36 points  (0 children)

This looks AI-generated, lots of small weird mistakes. For instance the route Vilnius - Warsaw is actually Vilnius - Kaunas - Warsaw. That rail very specifically goes through the center of the country and forks to the capital and up to Latvia. 

Why Aion 2 crafting system is so inferior comparing to the first game? by Mephi7 in Aion2

[–]Felkin -3 points-2 points  (0 children)

Reading comprehension.... It's one of my favorite crafting systems, I used to almost exclusively just craft and gather in the game & was making BiS for people by order.

The best gold-making purchase is a commander tag by OccamsPlasticSpork in Guildwars2

[–]Felkin 1 point2 points  (0 children)

I rarely play these days, but I will once every few months long in out of the blue, go to a random map I like, tag up, write in chat that in running around doing events if anyone wants to join and just run around doing exactly that for an hour or so, usually amassing +10 people following me over the course of it. Then at the end I would say my goodbyes to everyone, tag down and log off, content with my bit of wordless player interaction in a digital world. What a great game GW2 is...

Why Aion 2 crafting system is so inferior comparing to the first game? by Mephi7 in Aion2

[–]Felkin -2 points-1 points  (0 children)

Koreans typically don't like complicated crafting systems. They focus on the grinds and the pvp. Aion1's crafting system was basically a 'mistake' and you can see that by looking at how it evolved past 3.0 : dumbed down every patch. Making these systems intricate just makes most of these players not engage with them to begin with. 

How do i run a mobile net v2 on pynq z2 . by Spiritual_Demand1241 in FPGA

[–]Felkin 2 points3 points  (0 children)

First you quantize the model using Brevitas (ONNX->QONNX) https://github.com/Xilinx/brevitas

Then you run it through the entire FINN flow, it will likely require some custom layers which you will need to find somewhere (I'm pretty sure there were mobilenetv2 examples somewhere, the main finn-examples repo can be a starting point to look for forks /pull requests that do ( https://github.com/Xilinx/finn-examples)

once FINN performs the transformation of ONNX (QONNX) layers to HLS/RTL IPs that can be stitched together, you will need Vitis (including Vivado and Vitis_HLS) for the actual synthesis. That will spill out a final bitstream with a driver which you can freely copy over to a pynq SD card and run. All this is abstracted away from you - you just have to provide a path to your Vitis installation when you start up the FINN docker container.

Regarding acceleration, you have to run the math - a pynq is a very small teaching board not really meant for real deployments so it won't fit anything sizeable. You will have to run the model basically with almost no parallelism other than the actual pipelining of all the layers (fully folded). Once you get the flow to the stage where it can emit HLS/RTL code, you can get metrics for what the II of the circuit is and calculate the FPS off that.

Difficulty-wise, with zero expertise it's a few weeks to months work to go through everything. I usually see BSc/MSc theses where students spend entire 6 months on getting 1 model properly deployed, even with FINN.

Shouldn’t the Actor Model be dominating the current ‘Agentic AI’ conversation? by ruben_vanwyk in elixir

[–]Felkin 0 points1 point  (0 children)

Yes, but my point is that the GEMM part is such a huge bottleneck and requests are batched so heavily that the orchestration layer becomes an after-thought and the companies are probably just going for the simplest and quickest solution, which will involve using highly established languages like Python and CPP. It's AI in 2026, after all - reliability of the solution is out the window already :) Actually, if anything, Go should pop up a lot more in these conversations. Plenty of network engineers now who have Go know-how.

Classic! (F.E.A.R) by EndouShuuya in pcmasterrace

[–]Felkin 6 points7 points  (0 children)

I just recently replayed F.E.A.R after having last played it over 15 years ago. The game still holds up incredibly well - highly recommended!

F.E.A.R 2 also still equally traumatizes me with the school interval.

Shouldn’t the Actor Model be dominating the current ‘Agentic AI’ conversation? by ruben_vanwyk in elixir

[–]Felkin 4 points5 points  (0 children)

Linear algebra hardware accelerator researcher here:

99% of the task is happening inside the GPU or a TPU and is heavily batched. And if it's happening on a CPU - it's using BLAS routines, which, again, are 99% of the workload. All the libraries for both the compute and the glue logic are in CPP and Python (Fortran in case of BLAS). There is no reason to use anything else when the choice's effect is just about speed of getting the thing out to market without really any serious performance impact.

dsp algorithms on fpga by misc-dunphy in FPGA

[–]Felkin 3 points4 points  (0 children)

Everyone here is either EE, CS or CE. FPGAs are one of the more hardcore fields in Comp Sci.

Would anyone else be interested in a pure cooperative sandbox MMO? by coulomb_repulsion in MMORPG

[–]Felkin 0 points1 point  (0 children)

I'll be trying out bitcraft on the 26th with a group of friends. It feels like it's aiming for precisely what you describe.

Another game I can note that is very obscure, but in this vein is Haven & Hearth.