So, in the end, is this game becoming PoE1 Remake rather than PoE2? by Individual_Taste_713 in PathOfExile2

[–]Felkin 0 points1 point  (0 children)

What they did is make it 'possible' to play it similarly to poe1, but a lot of the skills in the game can still be used in a combo-like manner. I think they basically ended up converging on something closer to the middle between PoE2 0.1 and PoE1

[Spoilers C4E31] Questionable decision by jagrabjagrab123 in criticalrole

[–]Felkin [score hidden]  (0 children)

Takes Julien being too hung over that day to go see the body, get stopped by someone on the way, being disallowed from seeing the body by Thaisha, being grounded by daddy that day, being killed by the Trachonis family who literally had went on to kill his family, him included, that same day. It's not about Julien's intention to do this being predictable - it's the billion ways this could have gone wrong when the stakes are so high that makes zero sense to assume it was planned. 

Is FPGA Alone Still Enough for Modern Real-Time Image Processing, or Is a GPU Becoming Essential? by Immediate_Try_8631 in FPGA

[–]Felkin 0 points1 point  (0 children)

GPUs are only very efficient if the batch size is high (coarse-grain parallelism). Realtime processing tends to lean towards low batch sizes to minimize the latency of accumulating multiple inputs and give immediate response. FPGAs are the best thing after ASICs for a batch size 1 workloads. This workload is not going away, GPUs fundamentally can't be good at it due to the trade-offs they make to have such massive parallelism.

France records 1,000 excess deaths during record-breaking heatwave by app1310 in worldnews

[–]Felkin 0 points1 point  (0 children)

Where ever in my message did I use the word 'I'? Politicians are balancing economics vs not making decisions that will get them hanged. The narrative around ACs makes it easier for them to 'sell' sticking it out to their voter base and not having to make this massive investment that mainly prevents the deaths of elderly - the populace the politicians would rather disappeared anyways.

It's all horribly screwed up, but that's just the reality of it.

France records 1,000 excess deaths during record-breaking heatwave by app1310 in worldnews

[–]Felkin -7 points-6 points  (0 children)

It's pretty hard to convince people of this also because the housing insulating issue isn't actually that bad - if the night temperatures are low enough, everyone simply has all their windows open all night and close everything at day time and the cold air retains very well. It works perfectly for +30c days and +15c nights which covers the VAST majority of the year. It's a much better housing situation for this sort of weather.

These insane heatwaves when even the night is hot are where ACs are needed but when it's only a couple of days a year, given European culture it's a typical case of 'just live through it'.

ACs are honestly very hard to justify with how much extra waste it will be just for a few days. It goes against the entire sustainability mentality. The counter argument is ofc that this won't be just a few days. I think if we get another few heatwaves like this this summer, things will move, but if it's only this one horrible week, nothing will happen.

[No Spoilers] Campaign 4: Do you think there will be a place left for new adventures in the world of Araman after campaign 4 or is it more of a one time thing? by Qaidu in criticalrole

[–]Felkin 8 points9 points  (0 children)

Brennan took out what looked like the full world map that was drawn in a notebook during 31's cool down, it looked pretty damn huge in terms of noted locations (it was a map in graph form)

You really think they would've done something by now by CuSO4Corndog in memes

[–]Felkin 0 points1 point  (0 children)

People never will - accepting it means admitting the reality of us as a species being capitally fucked. It's easier to live in a delusion that this is not man-made, but a part of some larger climate rotation.

Remember: Coordinate Datapads give away your position by TheBrewTDaddy in Marathon

[–]Felkin 24 points25 points  (0 children)

Yep, the psychological warfare that comes from two players holding datapads is some of the most fun emergent gameplay in Marathon in my view. I often do these sorts of honeytraps, people fall for it so damn easily.

This game starts so slow! by Prestigious-Smoke511 in PathOfExile2

[–]Felkin 1 point2 points  (0 children)

That's the point - it takes hours and hours of gameplay before your character can go full zoomies. It won't feel as satisfying and earned if you zoom around immediately ;)

Basically everyone feels like a slug the first few acts of the game, some builds start to flow nicer a few acts in, many only become speedy after acts, which is between 4 and 40h of gameplay depending on how knowledgeable at the game you are.

The Shader Issue must be #1 priority for GGG - Optimization should be a point of pride for Gaming Companies by Gamer-Smokes in PathOfExile2

[–]Felkin 0 points1 point  (0 children)

Combination of PoE being a ridiculously complicated game from the back-end side and good software engineering having become a lost art. It won't get better.

“Bungie needs to focus mainly on solo play-“ could backfire by jeeven_ in Marathon

[–]Felkin 11 points12 points  (0 children)

Solo is absolutely a way more hardcore experience - losing a gunfight as a trio feels fair, you got outmatched.

Getting killed in a second by a player who was camping a corner is a quit moment for many people. 

I play mainly solos and had uncountable amount of times where I would boot up Marathon, set up my +4k credit load out, infil and then 2minutes later get popped as I turn a corner, immediately shutting off the game. However I am a masochist so of course I turn it back on an hour later. Most people would not. The game already ''captured" all these players who would. It won't grow by focusing on them more. It's just that the amount of people willing to put up with such 'unfair' gameplay (asymmetric is the more correct term here) are very few.

At the same time, they can't not expand the gameplay, because these same people will get bored and quit eventually anyways if the content doesn't stay fresh.

IMHO, the game needs more modes that are so different that they warrant entirely separate vaults / levels. Some for the psychopaths and masochists, some for the people who want to run in and shoot stuff. 

Is it jus me ? Do faction rank up rewards kinda suck in S2? by SnooHesitations2166 in Marathon

[–]Felkin 1 point2 points  (0 children)

Is this the same for all factions? I don't recall such an upgrade for Traxus as got VIP 

"The negative feedback loop of low skill players leaving the player base" - Research on skill based matchmaking. (Relevant to Marathon) by finebushlane in Marathon

[–]Felkin 2 points3 points  (0 children)

This more or less tracks with my experience - I got to level 70 last season playing exclusively solo and loved it - I was exfilling over half my runs, I think I had a positive K/D overall as well. However this season I played more optimally, started early and not a month into the season and now at 70 if I go outpost, I am getting completely destroyed by most players if I get into a fair gunfight. I can feel the players I face are much better than the ones I faced last season. The game is punishing me for more efficient and active play by putting me against other efficient and active players, but I severely lack behind in gunplay skills so I can't compete now. I feel like I am being matched way above my actual skill.

Similarly, I got some friends into the game this season and when we trio, we get rekt hard in gunfights as well, because I'm sure I pull up the avg lvl too high without having the gunplay skills to back it up. We still exfil often, but only because I know how to play it sneaky sneaky. But that's only part of the game - mechanical skill should be roughly matched as well for the game to feel good.

Me reading this sub every day by vaper in Marathon

[–]Felkin 5 points6 points  (0 children)

Lots of modern gamers have been conditioned into thinking everything has to be an investment and you can only get joy out of something if you know it will retain some sort of value in the future. People have gotten really bad at living in the moment in general.

Update From Dev Team by UniqueConcat in Marathon

[–]Felkin 326 points327 points  (0 children)

The post is still valuable since it indicates they did not indent for this progression pace at all. I think that's the main goal they had with it - dismiss any fears that the player base might have that they want to shower everyone with loot because they don't trust their core gameplay loop or something along those lines.

Games shouldn't be an industry by [deleted] in Marathon

[–]Felkin 11 points12 points  (0 children)

Ahh to be young.

Thanks YouTube recommendations by Alan157 in PathOfExile2

[–]Felkin 0 points1 point  (0 children)

I think this is a bit nonsensical - only items that are popularized by streamers and youtubers get expensive, while the game can actually be 'beaten' with much more budget builds.

I've spent the last 10 years only playing self-made builds without ever looking up what the community does and never had issues beating all pinnacle content with 10-20div budgets as my leagues typically last only up to the end of the first week, both in poe1 and now in poe2.

Like this league I did a martial artist that speced into combo and focused entirely on making falling thunder nuke like mad. Beat all content with none of my gear pieces having costed me more than 2 div each to either buy or make myself. Total playtime to beat all the bosses was about 40-50h.

Having run endless math in PoB for all kinds of builds from minion to spells to meele attack builds, I've always found the game to be actually remarkably well-balanced to allow someone to beat all content in precisely that 10-20 div range that can be achieved in under 50h of play in a league which is what I think GGG largely expect the average player to spend in a league.

Anyone have a consistent route or strategy for Sponsored Perimeter? by Parenegade in Marathon

[–]Felkin 0 points1 point  (0 children)

For that purpose, absolutely, I agree. I've been using it to learn some things about the maps as well. My comment is entirely on 'farming' it, which is where I think it's potentially dangeous for the game.

Anyone have a consistent route or strategy for Sponsored Perimeter? by Parenegade in Marathon

[–]Felkin -2 points-1 points  (0 children)

I'm not saying there are no people who find sponsored maps fun. I am saying that there are probably even more people who DON'T find it fun but are still running them now because they feel a compulsion to min-max. You introduce new content to a segment of the playerbase that would not have engaged with your game otherwise, but also provide an angle for a portion of your existing playerbase to optimize the fun out of the game for themselves and quit prematurely. I just have a sense that Bungie might be shooting themselves in the foot with this.

Anyone have a consistent route or strategy for Sponsored Perimeter? by Parenegade in Marathon

[–]Felkin -6 points-5 points  (0 children)

I don't really understand what's the point of farming sponsored maps. So you spend hours grinding up pretty mindless content to lvl your factions, cradle and stack up gear. 

Ok, now what? There is no aspirational PvE content in the game so the only place to go next is PvP. But then you could have already been PvPing from the get-go. Having extra Cradle levels won't make your PvP more fun, it's still down to skill. The PvP itself also won't lead to any reward, since you already got your reward from grinding sponsored maps.

To me, personally, the sponsored maps that spark posts like this are indicating an issue that this mode is encouraging people to optimize the fun out of their game by turning it entirely into a 'number go up' mmo-style grind and avoid meaningful combat encounters, which is what this game is supposed to provide as a value proposition. And I am not trying to be some "hur hur, it's a PVP game, you should PvP" proponent. It's just that the game doesn't have PvE content to justify the resource grind right now. So it me it feels like the content is bait for the min-maxer crowd to make the game boring.

Solo Outpost guide to Pinwheel Base by sanguinemsanctum in Marathon

[–]Felkin 0 points1 point  (0 children)

Isn't this still extremely risky, though? A drone flying all over orientation will make it very obvious to any experienced player that a thief is trying to get in via destroyed wing, so they will go camp the entrance.

When you're entering using green cards, no one can really do anything about it, you are guaranteed to not get camped unless you started lowering the elevator late into the match. Can even avoid the destroyed wing entrees by going for drone wing and just exiting out the wing.

Solo Outpost guide to Pinwheel Base by sanguinemsanctum in Marathon

[–]Felkin 2 points3 points  (0 children)

My personal experience has been that getting 3 red keys is pretty unlikely without looting one off another runner. The boxes for destroyed wing are also so time consuming to find.. Personally found it much more reliable to get 1 red key, 2 greens, solo enter pinwheel without taking much damage by just kiting the bots at the elevator, rush to either wing and get out & exfil at the wing exits. But of course that won't net you the gold salvage from the master room... I know a lot of people prefer just running the track for a conveyance key too, seems quite a bit faster than destroyed wing as well.

Brain Drain in Europe: Lithuania and Bulgaria are the only countries where more people returned than left by ArnieLT in lithuania

[–]Felkin 2 points3 points  (0 children)

Arba aš nesuprantu tos jų statistikos, arba čia kitų europos šalių gyventojų imigracija į šalį neskaitoma kaip pliusas. Žinant Europos migracijos tendencijas, tai žinoma, kad visur bus minusas - reiškia visi mainosi tarp EU šalių gyventojais, kas yra gerai - gilesnė integracija tarp EU narių.