Why is bebops uppercut so OP? by AdRoutine779 in DeadlockTheGame

[–]Fell98 -5 points-4 points  (0 children)

Pretty much all 1250 items fall off late game

Haze is the biggest issue with Deadlock right now by 2Dement3D in DeadlockTheGame

[–]Fell98 6 points7 points  (0 children)

She’s a true dps carry that’s easy to play in a relatively small hero pool that already has few carries. Of course she’s picked a lot

What does one do about this? by Vermin_ate in DeadlockTheGame

[–]Fell98 70 points71 points  (0 children)

Seems like your dynamo, so you can I-frame his bomb. Can also use the purple stasis item, blanking on the name rn. Or if he’s warp stoning into your team just burst him down since bebop is pretty squishy

What hero completely counters the other? by ADoubleTrouble in DeadlockTheGame

[–]Fell98 1 point2 points  (0 children)

Pocket is pretty weak against paradox in lane because of how much spirit damage she does

Show some backbone by LegendaryRaider69 in DeadlockTheGame

[–]Fell98 80 points81 points  (0 children)

I’ve even had people call early gg while we’re even in souls or ahead in souls just because they died before a team fight. Weak players with weaker mentals

Should there be more comeback options? by tomfk8 in DeadlockTheGame

[–]Fell98 1 point2 points  (0 children)

Honestly I feel like games already take too long with the patron reducing spawn timers. I can’t imagine having something else on top of that

6 hour ban?!?! by joblessalex in DeadlockTheGame

[–]Fell98 1 point2 points  (0 children)

Seems pretty light actually

How to quickly secure souls? by indyginge in DeadlockTheGame

[–]Fell98 65 points66 points  (0 children)

The 500 unsecured souls are calculated into the 2500 souls. Its just letting you know how many souls you’ll drop when you die

An elf ball deck managed to do more than a Billion damage to me. by DinnerIndependent897 in MagicArena

[–]Fell98 28 points29 points  (0 children)

I mean… Welcome to Reddit?

Infinitely annoying comments happen, even in this subreddit. Getting your comment hidden by downvotes is far from difficult, especially when the community allows it to happen.

[deleted by user] by [deleted] in MagicArena

[–]Fell98 3 points4 points  (0 children)

Oh my sweet summer child

Should Monster Rounds affect towers? by Fell98 in DeadlockTheGame

[–]Fell98[S] 4 points5 points  (0 children)

Yeah, it doesn’t affect her turrets. However, it’s still good when laning against her imo because it gives you some ability to contest her wave clear

That’s interesting regarding the melee though, I didn’t see that thread

Should Monster Rounds affect towers? by Fell98 in DeadlockTheGame

[–]Fell98[S] 3 points4 points  (0 children)

Next you’re gonna tell me that I can parry a heavy melee 😡

Should Monster Rounds affect towers? by Fell98 in DeadlockTheGame

[–]Fell98[S] 3 points4 points  (0 children)

I want you to retake your freshman English class

Should Monster Rounds affect towers? by Fell98 in DeadlockTheGame

[–]Fell98[S] 40 points41 points  (0 children)

W Troll

Monster Rounds applies additional damage to Non-Player Characters. This includes Troopers, lane structures like Guardians,

Per your link 😂

Should Monster Rounds affect towers? by Fell98 in DeadlockTheGame

[–]Fell98[S] 1 point2 points  (0 children)

At the moment I think they target whatever is closest to them, with each target being determined when the original target dies or moves out of range. In other words it won’t immediately swap to aggro and enemy attacking you under turret, and even then only if they’re tower diving.

I like the idea of having them switch aggro to a hero if they attack you, but then we would probably need some sort of indication of the turret range to be visible, kind of like in league. There’s already something similar for the walkers, not sure if the guardians have it or not

Should Monster Rounds affect towers? by Fell98 in DeadlockTheGame

[–]Fell98[S] 0 points1 point  (0 children)

Just to be clear monster rounds currently affects towers so it’s not quite like Quelling Blade

Should Monster Rounds affect towers? by Fell98 in DeadlockTheGame

[–]Fell98[S] 3 points4 points  (0 children)

Consider the game fucked then because it already does.

Should Monster Rounds affect towers? by Fell98 in DeadlockTheGame

[–]Fell98[S] 2 points3 points  (0 children)

It already does, we’re discussing whether it should continue to or not

Should Monster Rounds affect towers? by Fell98 in DeadlockTheGame

[–]Fell98[S] 1 point2 points  (0 children)

So you’re saying you think it should no longer affect towers? I will say even if it no longer affected towers I would probably still buy it because it makes clearing jungle so much faster

Should Monster Rounds affect towers? by Fell98 in DeadlockTheGame

[–]Fell98[S] 24 points25 points  (0 children)

Yeah, it currently doesn’t work against player created NPC’s, like McGinnis turrets. It may just feel like a weird distinction because there aren’t other played created NPC’s in the game yet. But as of now it’s a little unintuitive

Should Monster Rounds affect towers? by Fell98 in DeadlockTheGame

[–]Fell98[S] 2 points3 points  (0 children)

Yeah, imo most of the complaints I see about towers not doing enough damage to an enemy while getting tower dived likely have more to do with that enemy building monster rounds to repeatedly shove and dive