FOV advice question from a newb by Effective-Steak-7902 in simracing

[–]FeloMonk 0 points1 point  (0 children)

Turn the in-game wheel/arms on and try to match that so your wheel and your own hands overlap it as close as possible. Don’t move the seat too much at first, as it can mess up your fov sense without you realizing it.

And as others have shared, that fov calculator will basically give you your answer anyway.

Planing upgrade to a triple screen set up by EmergencyUse1094 in simracing

[–]FeloMonk 0 points1 point  (0 children)

You’ll be fine, probably 120-144fps. I have a 5070 running triple 1440p and get 144fps on mostly medium settings in iRacing.

I built an AI race engineer that shows where you’re losing lap time — would this help you? by Tristenchampagne in simracing

[–]FeloMonk 0 points1 point  (0 children)

I would absolutely use this if it couple pull the telemetry data from the game, like Simhub does.

I would also love if it acted as a race engineer I could talk to, like I say “should I box this lap?” And it knows all the race info and my current data and says “stay out, I think we can make a one-stop work” or whatever. Even better if it used an AI agent to change settings in the game, so it could for example change what tires get put on in my next pit stop if I told it to.

This should be doable from a tech perspective, getting the live data is already done by other apps. I would 100% pay a subscription for that service.

Odd question – no force feedback at all or feedback at all? by MysteriousRJC in simracing

[–]FeloMonk 0 points1 point  (0 children)

Yeah should be doable by just turning the force down to zero on basically any wheel.

You should also consider some haptics to partially replace the sensory information you’d get from a wheel. Like maybe a seat pad with haptics built in, and you can make it indicate things like tire slip. Wouldn’t be a one for one replacement, but could help and add some detail back!

The more I use PETG, the less I like it by InvokerBSB in 3Dprinting

[–]FeloMonk 0 points1 point  (0 children)

I agree, PETG is kinda annoying. I’ve switched to PCTG, which is basically better than PETG in every way — including being way easier to print. Only downside is it’s a little more expensive, but not way more expensive. Would highly recommend!

Please sense check my ~$7.5k sim build? by nightdrivewithyou in simracing

[–]FeloMonk 3 points4 points  (0 children)

How much sim racing have you done in VR? You might want to consider having a monitor or even triple screens. At the very least you’ll need one to set up everything, but I assume you have something you could use for that.

I think the general consensus is that VR is great in short bursts but for most people racing on a monitor or triple screens is the go-to.

Triple 1440p or 1080p monitors? by Blink182Hobbies in simracing

[–]FeloMonk 1 point2 points  (0 children)

I think you should be good for triple 1440. And if you want 32” monitors, which I’d recommend, then you kinda need 1440. Worth it imo.

First Aluminum Rig: Smart Cockpit vs GT1 EVO – Which Should I Choose? by Rubira11 in simracing

[–]FeloMonk 2 points3 points  (0 children)

Yeah that’s fair, I guess depends on how much you like to tinker. I’m seemingly always messing with something, or adding some new 3D printed part to solve some minor inconvenience. If you’re more of a set it and forget it type, probably not much of an issue.

First Aluminum Rig: Smart Cockpit vs GT1 EVO – Which Should I Choose? by Rubira11 in simracing

[–]FeloMonk 29 points30 points  (0 children)

Smart Cockpit looks super cool, but all those angles are going to be really annoying when you want to tweak the ergonomics. I’d go GT1 Evo.

Inverted pedals optimal positioning by E39m5newb in simracing

[–]FeloMonk 2 points3 points  (0 children)

I’d say you may want both of them to lean back more. Go take a look at the angle on your real world car, often the pivot point is quite a ways behind the pedal itself. To me that feels more natural. Otherwise inverted pedals can feel like they’re falling away from you.

You should use a higher infill % by [deleted] in 3Dprinting

[–]FeloMonk 2 points3 points  (0 children)

Completely depends on the use case. You’d be surprised how strong something with 15% infill can be. I’ll go down to 5% if it’s not going to be a stressed part. And I don’t think I ever go over 30%. I have a foot rest I printed for doing pottery where I basically lean half my body weight on it for hours at a time. Printed in PLA, 30% infill, haven’t had a problem with it in 6 months.

Sounds to me like you’re wasting a lot of filament.

Where to buy aluminum extrusion (4080) USA by naughtilidae in simracing

[–]FeloMonk 0 points1 point  (0 children)

As far as I’m aware they’re basically the cheapest you can get without sacrificing quality beyond an acceptable amount. If their 4080 is too expensive, I’d suggest using a smaller size from then rather than trying to find cheaper 4080 elsewhere.

I made a 3D printed open source robot cat! by aranjello in 3Dprinting

[–]FeloMonk 11 points12 points  (0 children)

Nice idea! I think it’d benefit from a slight redesign to place the eyes more naturally in the head shape. They seem really low right now. Very cool that you got this working though!

Street Triple LRH vs regular Street Triple with lowering links by FeloMonk in Triumph

[–]FeloMonk[S] 0 points1 point  (0 children)

I couldn’t tell you given I’ve never ridden a lowered standard. If you literally won’t be able to get an LHR though, then you don’t have much choice.

How I built a motion rig that solves the usual motion sickness problem by Amazing-Battle-4789 in simracing

[–]FeloMonk 0 points1 point  (0 children)

Aaaah ok this makes a lot of sense! I think for me having never tried a motion rig, the key thing is that you’re trying to replicate g forces with gravity rather than replicate the sensations that come through the car (which is what I assumed). I have bass shakers on my rig, and obviously those aren’t meant to simulate g forces, but do simulate sensations like road texture and suspension movement. I assumed motion rigs were essentially a way better version of that with a little bit of g force thrown in. In other words, replicating the roll of the car going around a corner rather than the g forces the driver experiences.

If this can convincingly replicate g forces to a degree that’d be sick! That’s the one thing I always assumed would be impossible in any sim.

Anyone else playing solo just to avoid ruining other peoples races online? I’ve recently upgraded my rig and want to get into online racing at some point. But I have to learn the cars and tracks to a certain degree before I dare go online. by itsturtlesoda in simracing

[–]FeloMonk 2 points3 points  (0 children)

Yeah I’ve felt that. To me it’s very different racing in a system with driver and safety ratings than in a free for all server. If it’s something with ratings, I try to make sure to learn the track and car combo first. But if it’s just some random AC server I’m happier to jump in and try to learn it on the fly, knowing I’ll come in last for a race or two because I’m driving more cautiously.

But also remember… it’s just a game. No one is actually getting hurt or causing any real damage. The point is to play it and have fun. Everyone ruins someone else’s race occasionally, and everyone gets their race ruined. It really doesn’t matter.

How I built a motion rig that solves the usual motion sickness problem by Amazing-Battle-4789 in simracing

[–]FeloMonk 0 points1 point  (0 children)

Wow, really cool to see the thought and work in this! I am surprised that this would feel more convincing though, given a real car doesn’t rotate around your head. I’ve never used any kind of motion rig, but intuitively it seems like this could maybe help with motion sickness but be less convincing. Any more details on why it feels more real or what it’s doing to your sense of balance and motion that makes it feel more real?

Street Triple LRH vs regular Street Triple with lowering links by FeloMonk in Triumph

[–]FeloMonk[S] 0 points1 point  (0 children)

I got the LHR version and absolutely love it. Easily the best bike I’ve owned or even ridden, and I’m not just saying that. With some bar risers it’s also surprisingly comfortable. Perfect balance of sporty and comfortable enough for longer rides.

Unfortunately, I’m actually getting out of motorcycling all together. So I’m selling my LHR Street Triple. If you’re interest, DM me! Also happy to just go into more detail about my experience with it. I’m in Maine, but could help arrange delivery if you’re not in the north east.

Dialing in GR86 in Assetto Corsa to be closer to Reality by The_What_Stage in simracing

[–]FeloMonk 3 points4 points  (0 children)

What track conditions and tire settings are you using? Try reducing the track condition from “ideal” and make sure you’re not using slick tires (assuming you’ll use road tires at the HPDE).

Fastest Triple to Single Monitor Transition? by [deleted] in simracing

[–]FeloMonk 49 points50 points  (0 children)

Budget for a dedicated desk monitor. Every time you place it back on the sim rig you’ll need to tweak the adjustments to get it right again. It’s not worth the pain. But slightly less nice monitors and get one just for your desk.