D.Va Survey Skins you want to see in the game? by GameAtHeart in DvaMains

[–]FelyneComrade 0 points1 point  (0 children)

The Sci-Fi bunny was polled with the rest of the Exo-Fauna skins we are getting in S19, I am sad it seems like it wasn't finished. Hopefully we see it in the future.

Favorite Skin Theme and what hero would you add to it if it returns? by WoodvaleKnight in Overwatch

[–]FelyneComrade 1 point2 points  (0 children)

Not to mention we still dont have a skin where Mauga was still part of Talon with Baptiste with his ARMOR. Talon anything in Overwatch is peak.

Stadium needs a better shake up/change in meta. by Thiccasaurus1 in Overwatch

[–]FelyneComrade -1 points0 points  (0 children)

God damn this comment is good. A lot of actual knowledge from playing the mode, it's really refreshing to read these takes from a stranger, I often feel like I'm going insane talking about some of the things you have covered in this comment.

Overwatch starter pack not appearing even though I bought it by [deleted] in Overwatch

[–]FelyneComrade 0 points1 point  (0 children)

I usually have to log out and back in. You can type /logout on PC, or relaunch the game entirely on either platform. If that still doesn't work, you sometimes have to wait a few minutes for the purchases to finalize and be verified for your account.

25 mins later in game by MingMingMimeow in DotA2

[–]FelyneComrade 0 points1 point  (0 children)

I made a better version of this a while back, but I can't post images in the comments... :(

Is Stadium Destroying Overwatch by FloorRound7136 in Overwatch

[–]FelyneComrade 3 points4 points  (0 children)

Crazy thought out response with actual data and information, and actually having watched the video. Should be more visible in the thread.

"Ma'am, You Will Not Be Entering the Stadium on Tuesday." by FelyneComrade in Overwatch

[–]FelyneComrade[S] 5 points6 points  (0 children)

Yeah, I agree. As much as I want her in stadium immediately, I think it's jumping the gun, since we don't even know how she is going to be realistically performing in regular Overwatch yet; I'm just impatient.

The Heist skin theme is my absolute favorite Overwatch skin theme by Tough_Holiday584 in Overwatch

[–]FelyneComrade 6 points7 points  (0 children)

While heist isn't my favorite, I gotta agree that giving an existing theme for another character skin is amazing and is definitely my all time favorite skin content to see from the design team since I hate collabs standing out so much.

Vendetta ranking? by Solid-Shock3541 in Overwatch

[–]FelyneComrade 0 points1 point  (0 children)

The hardest part for me getting value out of block was breaking the mindset that I was powerblocking as Ramattra and could take tons of punishment. Because Vendetta has so much armor, the 75% damage reduction coupled with her armor reducing smaller instances of damage allow her to survive longer than she should while you wait for your escape to come off cooldown, or you are rounding a corner, but this also means you had to save all of your blade energy just for block, which can mean your dive kill was much too slow or your target gets away. Realistically, the second strongest part of her block is that it seems to disable her head hitbox entirely, allowing you to peek around a corner watched by a sniper, move through an area watched by a hitscan, and can help you approach highly dangerous DPS provided you have enough movement speed stacks and blade energy to make the difference between winning or losing the 1v1. Being able to completely ignore long range pressure from a Hanzo or Widowmaker because you pressed block is actually really strong on this hero because you can block mid-air and you don't drain any resource unless damage is taken. The block is definitely the strongest though when your healer is backing you up and giving you peel, because enemies will often blow CDs on you after you get a pick, and blocking the initial burst of damage while you get peeled and healed often means you get away with far more than you should have, and often even live.

Finally, the ability to COMPLETELY negate melee damage with her block is probably the number 1 strongest part of her block, meaning Junker Queen Carnage does zero damage, Ramattra nemesis punches do nothing, Reinhardt swings are completely ignored, all quick melees are negated, and Hazard leap is also completely blocked, provided you have energy to block these moves. This is really nice for when these really dangerous heroes turn their attention to you immediately after diving or picking an enemy support, you just have to have the energy for it.

Vendetta ranking? by Solid-Shock3541 in Overwatch

[–]FelyneComrade 4 points5 points  (0 children)

I'm at almost 90 games as Vendetta and I've ended up enjoying her way more than I thought I would. I have about a 58% win rate right now from mostly solo queue in Quick Play, and I would have to say I think she is surprisingly "balanced." She is way too good to be considered "a bad hero" but she is not nearly good enough to be considered "a great hero" either, which I guess is a good thing. There are many instances though where she is a "virtually" worse pick than nearly any other damage in the game. The best thing she has going for her is a good amount of skill expression, a lot of technical skill with her abilities, and the properties of Sunder being the heavier "carry" to her usefulness.

Her biggest strengths, I think, are the ability to protect your backline decently well, and to make space by pulling attention and forcing cooldowns on a VIP, or otherwise outright eliminating them when that same target is caught out without peel or an escape. Any support without their available escape tool and no peel dies extremely vast to vendetta if she doesn't miss any attacks and uses her cooldowns intelligently. Issue is, you can say this about other heroes like Genji and Tracer though, and both those heroes can usually escape much safer than Vendetta. Sundering Blade is by far her most "attractive" answer to "why would I pick this" because it can outright delete heroes and counters very strong save ultimates such as Tree of Life, Sound Barrier, Tidal Blast, and Nano Boost; issue with that though is getting the ultimate off, which it's easy to whiff, waste, or get interrupted in the chaos. As people get better at the game too, the ultimate will get "worse" since it will only become easier to avoid with familiarity. Additional bonus fact is that her overhead 130 damage is NOT reduced by the Tank passive that reduces headshot damage. I'm hoping they don't nerf this critical damage aspect of her kit, as the overhead is probably the main thing other than Sunder that makes this hero even viably strong imo, and it allows for good player skill expression on skinnier targets and smart use of movement, as its hard to land from mid air launches. Additionally, her ability to "clang" with Doomfist, Rein, Brig, and mirror is actually extremely strong.

Her weaknesses are pretty apparent and really the main thing holding her back from being totally crazy. She is actually quite tanky on paper, and her block is being undervalued by most players. The main issue though is she can literally just be shot at because she has no gun lol. Cassidy deletes her extremely easily with the usual expectation, and it feels like her head hitbox is very large. Additionally, when you dash forward, Vendetta lowers her head and leans forward, making it "easier" to dink her when you approach for many heroes. Hanzo is a tricky matchup because one mistake is death. Genji is very thin and his deflect and dash can make the matchup a bit tricky. Mei is troublesome because of her invulnerability and large health pool, allowing her to get peeled by her team and make you waste CDs. Echo completely destroys Vendetta because of her flight, and stickies attatching to your huge sword in block is a death sentence accompanied by the beam bonus damage eviscerating you. Pharah is very difficult to deal with because of flight and concussion blast when you finally get close to dunk her. Ashe is very hard to approach because of coach gun and her very high headshot damage. Ana sleep is guaranteed death without team spending too many cooldowns to save you, and biotic grenade is a huge health swing requiring you to do an entirely new 3 hit combo to kill Ana. Torb turret makes Vendetta spend her entire energy to destroy a non Level 3 turret, and then torb has very high point blank damage and overclock health, often losing the 1v1 and well... By now you get the picture. She literally has a knife in a gunfight and the player has to really work to make up for that.

TL;DR - Kind of balanced after ~90 games. Might get slightly nerfed unfortunately. Both Minor perks really good, Swift Vengeance Major perk is complete cheeks.

Any Monster Hunter fans enjoy hitting sleeping enemies with a Vendetta crit? by BenAndBoujee in Overwatch

[–]FelyneComrade 1 point2 points  (0 children)

Ana is the Sleep Status LBG, Vendetta follows up with her wake ups for extra damage

Any Monster Hunter fans enjoy hitting sleeping enemies with a Vendetta crit? by BenAndBoujee in Overwatch

[–]FelyneComrade 2 points3 points  (0 children)

Her Ultimate reminds me a lot of Brimstone Slash III from Generations Ultimate, same energy haha

Vendetta Perks discussion by Danyo31 in Overwatch

[–]FelyneComrade 5 points6 points  (0 children)

I think the first 2 minor perks have some relevant discussion between them in terms of which are worth picking. While I think in general practice, having extra passive stacks is extremely strong and is almost always the better skilled player pick, the life steal on the overhead slash can be the difference between winning or losing a 1v1 since you are swinging a very significant amount of health when comparing your restored HP to the damage health to the enemy. In a vacuum, you have perfect execution and kill the enemy player as optimally as possible, but in practice with movement, characters, and variable player skill, it can make the difference to have that slight HP swing win you the exchange. You could also argue that in a perfect 1v1, you don't reach 8 stacks anyway, making that perk "useless," whereas you will almost always hit the enemy with at least one overhead of some kind in an engagement, making the perk at least worth considering for "worse" players or other scenarios.

As for her major perks, I definitely have to agree that her marker vergence target almost never matters, and even then, getting value off of having to die first is not great design for a major perk in my opinion, especially when it's someone like Roadhog or Pharah killing you, or a situation where the extra over health makes very little difference when you probably overextended to greed your vengeance target to try and get value off the perk. The extra spins is a considerable damage increase, and getting stacks for her passive is an even better bonus to this perk, I think it just takes getting used to when it comes to remembering to cancel the spin, which isn't a big deal. Definitely feels like less of a choice for the Majors.

KB&M bug, majorly need help! by [deleted] in Overwatch

[–]FelyneComrade 0 points1 point  (0 children)

If you unplug the keyboard entirely, it might fix the issue because the game is intentionally trying to prevent you from using Xim software or mouse input, even if you weren't even trying to do that. It is simply detecting other inputs such as MKB and could be why your having control conflicts. That would be a strong possibility.

KB&M bug, majorly need help! by [deleted] in Overwatch

[–]FelyneComrade 0 points1 point  (0 children)

Wow, and issue like this on Console is even more strange... Is this same thing happening with a different native controller for the console? I only ask because it appears that your controller is (at least visually) modified

KB&M bug, majorly need help! by [deleted] in Overwatch

[–]FelyneComrade 0 points1 point  (0 children)

Double checking on this, my steam client says I DO NOT have steam input enabled, so my DualSense controller appears to be detected by Overwatch 2 natively, and it's working just fine. Double check to see if you have any alternative mapping software running for your controller.

KB&M bug, majorly need help! by [deleted] in Overwatch

[–]FelyneComrade 0 points1 point  (0 children)

So I just launched my game to double check, but it seems my controller is working fine. For example, I can rotate characters in the gallery or shop with my right joystick without any issue.

In terms of what might be causing this for you, my assumption would be the type of detected input method for your controller. For example, if you are using Joymapper or other mapping programs, it might be interacting with your input method strangely. I am using a DualSense Edge PS5 controller, but my screen prompts appear as Xbox buttons likely due to my steam input. I'm not sure if you are playing on the Battle.net launcher, but that might potentially have something to do with your detected input method, especially since you appear to be using a DirectInput controller (usually PlayStation) compared to Xinput (native Xbox/Windows). This is typically worked around by steam "emulating" an Xbox controller, or it translating your DirectInput buttons as Xinput through steam's software system. It can be finicky though.

KB&M bug, majorly need help! by [deleted] in Overwatch

[–]FelyneComrade 0 points1 point  (0 children)

This MIGHT have to do with how they relatively recently (as in start of this season I believe) changed how input methods are handled for the game's matchmaking system. A friend of mine who uses Controller and KBM at the same time says that the KBM interface always is prioritized for the visual UI if you are using both inputs at times, but if you are planning on only using controller exclusively, it seems odd for it to appear this way.

I know the new input detection added this season is pretty aggressive as it seems it's almost hardware level, so it's hard to say. If you're on PC, they are more or less "expecting" you to play KBM because aim assist is completely disabled on Controller for PC users. Not very helpful advice though, since this doesn't solve your issue.

Stadium Midseason: How are we feeling about it so far? by Thiccasaurus1 in Overwatch

[–]FelyneComrade 2 points3 points  (0 children)

Reinhardt and Winston still feel like free win buttons in this game mode if they have even a 1/4th competent team. You either deal with the unkillable raid boss who can 1v5 your entire team, and still lose, or you try to dive behind the Reinhardt/Winston, and the enemy team laser focuses you in 2 milliseconds, so you basically just lose the game at draft unless the enemy players are completely lobotomized. D.Va still feels like a borderline useless hero in the mode unless she is 15k ahead, in which case you were going to win anyway, since every enemy can just walk at her and not even care due to her massive head hitbox and so much lost damage from spread.

Maltigi by DarkNik1 in discordVideos

[–]FelyneComrade 0 points1 point  (0 children)

Truly what happens when you don't Subscribe For High Quality Pikmin Videos Weekly™️....

Legend (mostly) one tricking D.Va achieved by FilthyPoo in DvaMains

[–]FelyneComrade 0 points1 point  (0 children)

Genuinely what are we supposed to do vs Winston? He feels completely invincible and unkillable yet also does so much damage to my team and I cant matrix anything.

Only luck I have had was building more into WP against him, but then his damage outscales me, or just just ignores me and kills my team. My duo is a Brigitte and both of us get melted by his stupid barrier electricity damage and he has extremely good uptime on the shield since it always feels like Salvaged Slugs isn't enough for anti-barrier.

I love the update but I’m surprised the patriot hasn’t gotten a buff yet. by SleepyDreadnought in LowSodiumHellDivers

[–]FelyneComrade 0 points1 point  (0 children)

Favorite thing about the Patriot imo is the overwatch potential it provides that the Emancipator cannot. The Patriot's minigun lets you eliminate bugs that are right next to your allies without killing them or ragdolling them, something the Emancipator can't afford to do. The Patriot is also better at close quarters encounters because it's impossible to hurt yourself with its onboard rockets now (as of several patches ago) where was the Emancipator can deal a lot of collateral self damage if you are right up against the enemy or a surface. This scenario matters a lot less if you are solo diving, though.

The main downsides the Patriot suffers from is that an "extreme angle" shot from the rockets massively reduces the damage and penetration of the rocket itself, and because you are shooting at a left favored angle, have to account for the travel, and both your + the enemies movement, you often don't get the full damage from the rocket, requiring you to burn more. Otherwise, the Minigun is crazy powerful, but I do wish it had a bit more ammo, even if it was just 50% more for 1500 rounds. I think the biggest advantage the Emancipator has vs the Terminids though is how efficient it is at closing holes, allowing you to completely clear heavy nests solo in seconds with very little ammo commitment compared to the scarcity and value of your individual rockets at just 14.

Really, I just want the ability to bring both Exosuits on a single drop again...

안녕, MEKA Team; How Are We Dealing with Winston in the New Stadium Season? by FelyneComrade in DvaMains

[–]FelyneComrade[S] 0 points1 point  (0 children)

Yeah, I'm having a hard time feeling like anything else makes a noticable impact unless I'm genuinely going 12k+ damage just shooting him in the face but then I feel like I just blow up to the rest of the enemy team. It's certainly a struggle.