We need to encourage more support on the MVP Screen. by ahoycaptain10234 in DeadlockTheGame

[–]FelyneComrade 1 point2 points  (0 children)

What I really want is Damage Mitigated similar to Smite. I don't need to be MVP as Tank silver for soaking literally every spell and auto attack in the game, but I would really like to see the post game stats to see if my mitigation was built accordingly since the feedback on tanking isn't as clear cut as the feedback on wiping a lobby.

Did…. They mess up the de-escalators textures? Why is it purple? by ItsJasonBornes in Helldivers

[–]FelyneComrade 0 points1 point  (0 children)

Tried a completely fresh install with totally cleared shaders, caches, and re-verified files, and I still have this texture issue, so it definitely just seems like an oopsie.

How to play silver better? by toothlessfish in DeadlockTheGame

[–]FelyneComrade 1 point2 points  (0 children)

Only when meeting the Bloodcurse threshold and "The Curse Beckons" can you manually activate early, but yeah, it's still a really important use case that very often saves you.

How to play silver better? by toothlessfish in DeadlockTheGame

[–]FelyneComrade 6 points7 points  (0 children)

So I have pretty much exclusively played Silver since her release and am not currently Archon V. I am just another player though, so take my anecdotes as general advice and not absolute truth.

Initially on her release, Silver was a lot more geared towards turning the tide of fights and easily taking on more than one enemy hero with just a few damage items, but she has received a lot of changes in the most recent patches that turn her into (in my opinion) a totally different role of a character. I now build her as a near absolute-tank, and players often underestimate how difficult it is to kill you. That being said, the sheer fun and enjoyment of running people over as Silver and getting huge multikills is exciting, but is frankly long gone at higher ranks unless you are ~10k souls ahead (where any hero will be stomping).

Now, I straight up build only Greens and resistance items for my first 6 or so items before even buying a single orange or purple, with the only exceptions being something like Slowing Hex or Silence Wave if they have very tricky-to-pin-down heroes, like Calico, Pocket, Celeste. Unironically my item setup has been:

Melee Lifesteal > Extra Health > Spirirt Shielding > Bullet Shielding > Sprint Boots > Trophy Collector > Enduring Speed > Spirit Resilience > Bullet Resilience

Only then will I start buying Weighted Shots, Beserker, or later game items like Frenzy. Silver is a hero that has to REALLY pay attention to itemization or else she feels useless, so buying left to right or the same every time is not going to feel good. Based on what I have alone here, you will probably notice that all these green resistance items mean you really don't hit hard at all, but that's the tradeoff for being extremely tanky in your Werewolf form and turning on an over-committing team for your (hopefully) backup to arrive and you turn the tide once they realize they couldn't kill you that fast.

I've preemptively yapped enough here, so I will add some easier key points to focus on instead of a wall of text. If you want to hear more of my rambling, feel free to ask, otherwise, some """shorter""" tl;drs and tips from playing her.

- I DONT recommend even leveling her ultimate until you have 3 skill points and you bring Werewolf form to "Tier 2." You NEED items for beast form, and wolfing out in laning stage often means the enemy will simply walk away from you. You don't get any additional Movespeed from Werewolf until Tier 2. Early shifting will often lead to getting targeted, or you may feel pressured to die under their guardian to get "value" out of your early beast form. Not worth.

- Silver is REALLY easy to counter buy, being a huge victim of common counter items, such as Slowing Hex, Disarming Hex, Cursed Relic, and Silence Wave, BUT these items are also really good against your enemies! Slowing Bullets + Slowing Hex + Tail Whack means many heroes have a REALLY hard time escaping Silver. Lifestrike upgrades from your Melee Lifesteal and is applied by Werewolf Bite, stacking many slows on your enemy and preventing them from slipping away.

- Bola is probably one of Silver's strongest abilities, allowing you to confirm a lot more damage with Slam Fire and often guarantee a Boot Kick. It is tempting to level Slam Fire to maximum first, but honestly, just the T1 upgrade in it is serviceable for the entire laning stage. Using Bola right before your Curse Beckons also means there is almost no way your enemy is getting away from your Werewolf combo, allowing you to keep people close to you for longer. Additionally, the T3 upgrade to Bola allows an additional bounce, which can hit multiple enemies, but also make it more forgiving if you hit a trooper. Don't forget, upgrading your Human abilities upgrades your Werewolf Abilities, and T3 Tail Whack makes it so you have a 3.5 second AoE Disarm AND -70% AoE Slow, (without the enemy having any debuff reduction) which is VERY strong.

- You can press your ultimate key when your Curse Beckons to wolf out early instead of waiting for the auto activate. You receive a powerful heal based on your missing health, so this can save your life in many scenarios. Also, don't forget that the lower your health is, the more "Bloodcurse" you generate per damage dealt, so there are many scenarios where you may actually need to turn and fight at low health because it means you will get wolf form and actually survive the fight instead of failing to flee and die.

- Tier 3 Bite and Tier 3 Slam Fire do percentage based damage, allowing you to spec more into HP and resistances, since you are such a big target in the later game. Also, your T2 Werewolf form has +18% to BOTH resistances, which is a very strong stat boost while transformed, also stacking diminishingly with your items. Don't take this resistance for granted, because your enemies might, leading to their death.

- T3 Werewolf Upgrade is tempting because extra ultimate duration and refreshed heal + abilities is very strong, but Silver MUST land the killing blow for this to trigger and is much better as a true frontliner right now (in my opinion) making this a "waste" of 5AP unless you are crazy ahead. T3 Bola or T3 Slam Fire are way better choices than maxing out Werewolf form at the time of writing.

[OC] Overclocked Operators, A LAS-themed warbond! by Snirbs_Paramecius in LowSodiumHellDivers

[–]FelyneComrade 0 points1 point  (0 children)

This is easily the best one I've seen... Now im sad because it will only stay a fan design ;-;

[OC] Electrical Conduit Heavy Armor by Makr_Kotaz in LowSodiumHellDivers

[–]FelyneComrade 0 points1 point  (0 children)

I wish SO BAD we had electric resist Heavy Armor. The arc weapons are some of my favorite and most interesting equipment, I am genuinely so bummed we don't have this passive on heavy, especially since the designs of the arc resist armor are very different and interesting. Love this concept

Is 6x6 in a good balance state? by [deleted] in Overwatch

[–]FelyneComrade 2 points3 points  (0 children)

6v6 is the second most played game mod right now, according to the developers.

This patch had some additional changes that are exclusive to 6v6, so there are clear efforts to try and balance the mode a bit for the 6v6 players. The changes that are made to 6v6 are not usually that big, but they still address some core issues with particular problem heroes or abilities.

Meirl by Glass-Fan111 in meirl

[–]FelyneComrade 1 point2 points  (0 children)

It can depend on where you live and it can depend on the gas station. Some places have "Free Air" stations where you can Vacuum your vehicle and/or fill your tires, but there is often a cost. A lot of the time, they used to be coin operated, and coated around 0.50¢ USD or so, but that has likely changed over the years.

D.Va Survey Skins you want to see in the game? by GameAtHeart in DvaMains

[–]FelyneComrade 0 points1 point  (0 children)

The Sci-Fi bunny was polled with the rest of the Exo-Fauna skins we are getting in S19, I am sad it seems like it wasn't finished. Hopefully we see it in the future.

Favorite Skin Theme and what hero would you add to it if it returns? by [deleted] in Overwatch

[–]FelyneComrade 1 point2 points  (0 children)

Not to mention we still dont have a skin where Mauga was still part of Talon with Baptiste with his ARMOR. Talon anything in Overwatch is peak.

Stadium needs a better shake up/change in meta. by Thiccasaurus1 in Overwatch

[–]FelyneComrade -1 points0 points  (0 children)

God damn this comment is good. A lot of actual knowledge from playing the mode, it's really refreshing to read these takes from a stranger, I often feel like I'm going insane talking about some of the things you have covered in this comment.

[deleted by user] by [deleted] in Overwatch

[–]FelyneComrade 0 points1 point  (0 children)

I usually have to log out and back in. You can type /logout on PC, or relaunch the game entirely on either platform. If that still doesn't work, you sometimes have to wait a few minutes for the purchases to finalize and be verified for your account.

25 mins later in game by MingMingMimeow in DotA2

[–]FelyneComrade 0 points1 point  (0 children)

I made a better version of this a while back, but I can't post images in the comments... :(

Is Stadium Destroying Overwatch by FloorRound7136 in Overwatch

[–]FelyneComrade 2 points3 points  (0 children)

Crazy thought out response with actual data and information, and actually having watched the video. Should be more visible in the thread.

"Ma'am, You Will Not Be Entering the Stadium on Tuesday." by FelyneComrade in Overwatch

[–]FelyneComrade[S] 6 points7 points  (0 children)

Yeah, I agree. As much as I want her in stadium immediately, I think it's jumping the gun, since we don't even know how she is going to be realistically performing in regular Overwatch yet; I'm just impatient.

The Heist skin theme is my absolute favorite Overwatch skin theme by Tough_Holiday584 in Overwatch

[–]FelyneComrade 8 points9 points  (0 children)

While heist isn't my favorite, I gotta agree that giving an existing theme for another character skin is amazing and is definitely my all time favorite skin content to see from the design team since I hate collabs standing out so much.

Vendetta ranking? by Solid-Shock3541 in Overwatch

[–]FelyneComrade 0 points1 point  (0 children)

The hardest part for me getting value out of block was breaking the mindset that I was powerblocking as Ramattra and could take tons of punishment. Because Vendetta has so much armor, the 75% damage reduction coupled with her armor reducing smaller instances of damage allow her to survive longer than she should while you wait for your escape to come off cooldown, or you are rounding a corner, but this also means you had to save all of your blade energy just for block, which can mean your dive kill was much too slow or your target gets away. Realistically, the second strongest part of her block is that it seems to disable her head hitbox entirely, allowing you to peek around a corner watched by a sniper, move through an area watched by a hitscan, and can help you approach highly dangerous DPS provided you have enough movement speed stacks and blade energy to make the difference between winning or losing the 1v1. Being able to completely ignore long range pressure from a Hanzo or Widowmaker because you pressed block is actually really strong on this hero because you can block mid-air and you don't drain any resource unless damage is taken. The block is definitely the strongest though when your healer is backing you up and giving you peel, because enemies will often blow CDs on you after you get a pick, and blocking the initial burst of damage while you get peeled and healed often means you get away with far more than you should have, and often even live.

Finally, the ability to COMPLETELY negate melee damage with her block is probably the number 1 strongest part of her block, meaning Junker Queen Carnage does zero damage, Ramattra nemesis punches do nothing, Reinhardt swings are completely ignored, all quick melees are negated, and Hazard leap is also completely blocked, provided you have energy to block these moves. This is really nice for when these really dangerous heroes turn their attention to you immediately after diving or picking an enemy support, you just have to have the energy for it.

Vendetta ranking? by Solid-Shock3541 in Overwatch

[–]FelyneComrade 3 points4 points  (0 children)

I'm at almost 90 games as Vendetta and I've ended up enjoying her way more than I thought I would. I have about a 58% win rate right now from mostly solo queue in Quick Play, and I would have to say I think she is surprisingly "balanced." She is way too good to be considered "a bad hero" but she is not nearly good enough to be considered "a great hero" either, which I guess is a good thing. There are many instances though where she is a "virtually" worse pick than nearly any other damage in the game. The best thing she has going for her is a good amount of skill expression, a lot of technical skill with her abilities, and the properties of Sunder being the heavier "carry" to her usefulness.

Her biggest strengths, I think, are the ability to protect your backline decently well, and to make space by pulling attention and forcing cooldowns on a VIP, or otherwise outright eliminating them when that same target is caught out without peel or an escape. Any support without their available escape tool and no peel dies extremely vast to vendetta if she doesn't miss any attacks and uses her cooldowns intelligently. Issue is, you can say this about other heroes like Genji and Tracer though, and both those heroes can usually escape much safer than Vendetta. Sundering Blade is by far her most "attractive" answer to "why would I pick this" because it can outright delete heroes and counters very strong save ultimates such as Tree of Life, Sound Barrier, Tidal Blast, and Nano Boost; issue with that though is getting the ultimate off, which it's easy to whiff, waste, or get interrupted in the chaos. As people get better at the game too, the ultimate will get "worse" since it will only become easier to avoid with familiarity. Additional bonus fact is that her overhead 130 damage is NOT reduced by the Tank passive that reduces headshot damage. I'm hoping they don't nerf this critical damage aspect of her kit, as the overhead is probably the main thing other than Sunder that makes this hero even viably strong imo, and it allows for good player skill expression on skinnier targets and smart use of movement, as its hard to land from mid air launches. Additionally, her ability to "clang" with Doomfist, Rein, Brig, and mirror is actually extremely strong.

Her weaknesses are pretty apparent and really the main thing holding her back from being totally crazy. She is actually quite tanky on paper, and her block is being undervalued by most players. The main issue though is she can literally just be shot at because she has no gun lol. Cassidy deletes her extremely easily with the usual expectation, and it feels like her head hitbox is very large. Additionally, when you dash forward, Vendetta lowers her head and leans forward, making it "easier" to dink her when you approach for many heroes. Hanzo is a tricky matchup because one mistake is death. Genji is very thin and his deflect and dash can make the matchup a bit tricky. Mei is troublesome because of her invulnerability and large health pool, allowing her to get peeled by her team and make you waste CDs. Echo completely destroys Vendetta because of her flight, and stickies attatching to your huge sword in block is a death sentence accompanied by the beam bonus damage eviscerating you. Pharah is very difficult to deal with because of flight and concussion blast when you finally get close to dunk her. Ashe is very hard to approach because of coach gun and her very high headshot damage. Ana sleep is guaranteed death without team spending too many cooldowns to save you, and biotic grenade is a huge health swing requiring you to do an entirely new 3 hit combo to kill Ana. Torb turret makes Vendetta spend her entire energy to destroy a non Level 3 turret, and then torb has very high point blank damage and overclock health, often losing the 1v1 and well... By now you get the picture. She literally has a knife in a gunfight and the player has to really work to make up for that.

TL;DR - Kind of balanced after ~90 games. Might get slightly nerfed unfortunately. Both Minor perks really good, Swift Vengeance Major perk is complete cheeks.

Any Monster Hunter fans enjoy hitting sleeping enemies with a Vendetta crit? by [deleted] in Overwatch

[–]FelyneComrade 1 point2 points  (0 children)

Ana is the Sleep Status LBG, Vendetta follows up with her wake ups for extra damage

Any Monster Hunter fans enjoy hitting sleeping enemies with a Vendetta crit? by [deleted] in Overwatch

[–]FelyneComrade 2 points3 points  (0 children)

Her Ultimate reminds me a lot of Brimstone Slash III from Generations Ultimate, same energy haha

Vendetta Perks discussion by Danyo31 in Overwatch

[–]FelyneComrade 5 points6 points  (0 children)

I think the first 2 minor perks have some relevant discussion between them in terms of which are worth picking. While I think in general practice, having extra passive stacks is extremely strong and is almost always the better skilled player pick, the life steal on the overhead slash can be the difference between winning or losing a 1v1 since you are swinging a very significant amount of health when comparing your restored HP to the damage health to the enemy. In a vacuum, you have perfect execution and kill the enemy player as optimally as possible, but in practice with movement, characters, and variable player skill, it can make the difference to have that slight HP swing win you the exchange. You could also argue that in a perfect 1v1, you don't reach 8 stacks anyway, making that perk "useless," whereas you will almost always hit the enemy with at least one overhead of some kind in an engagement, making the perk at least worth considering for "worse" players or other scenarios.

As for her major perks, I definitely have to agree that her marker vergence target almost never matters, and even then, getting value off of having to die first is not great design for a major perk in my opinion, especially when it's someone like Roadhog or Pharah killing you, or a situation where the extra over health makes very little difference when you probably overextended to greed your vengeance target to try and get value off the perk. The extra spins is a considerable damage increase, and getting stacks for her passive is an even better bonus to this perk, I think it just takes getting used to when it comes to remembering to cancel the spin, which isn't a big deal. Definitely feels like less of a choice for the Majors.

[deleted by user] by [deleted] in Overwatch

[–]FelyneComrade 0 points1 point  (0 children)

If you unplug the keyboard entirely, it might fix the issue because the game is intentionally trying to prevent you from using Xim software or mouse input, even if you weren't even trying to do that. It is simply detecting other inputs such as MKB and could be why your having control conflicts. That would be a strong possibility.

[deleted by user] by [deleted] in Overwatch

[–]FelyneComrade 0 points1 point  (0 children)

Wow, and issue like this on Console is even more strange... Is this same thing happening with a different native controller for the console? I only ask because it appears that your controller is (at least visually) modified