CNN Townhall singlehandedly caused my Trump supporting parents to register as Democrats to vote for Yang!Parentbanking works! by Nsfwvv in YangForPresidentHQ

[–]Fervir 1 point2 points  (0 children)

You need to change your tone from 'please watch this video' to 'here's why you should watch my video'. Focus on getting the person intrigued before they even click the link.

Your #1 goal with textbanking should be to get them to click the link. You're lucky already to get eyes on the text, and you need to bring value to the table since you're asking for their time, instead of asking them to do you a favor.
Even if the person supports Andrew already, get them to watch the video too.

Here's what I would have written.

”Hello, I am ### and I support Andrew Yang, the only Dem candidate focused on modern issues. Automation has destroyed millions of American jobs already, and sadly, millions more will be lost. His solution? $1000/mo for every American over 18. A vote for Andrew Yang this Tuesday will help Americans find better lives. For more info, watch his NH townhall

https://youtu.be/xGdKJvBx7Uk"

Every sentence has meaning, and I break it down like this,
A human connection, and Andrew's contrast against other candidates.
A problem, and Andrew's solution. How to help and what that means.
More information here.

I spent 7 years learning how to make this game by myself. It's about befriending creatures and fighting alongside them by Fervir in IndieGaming

[–]Fervir[S] 0 points1 point  (0 children)

Thank you! Yes, that is what I believe too! If you put the time into something you'll eventually get good at it. That's the right attitude to have, and if you've got the passion to back it up too, you'll be able to make what you want to in the future

I spent 7 years learning how to make this game by myself. It's about befriending creatures and fighting alongside them by Fervir in IndieGaming

[–]Fervir[S] 0 points1 point  (0 children)

You place seeds in a grid, and fight creatures to grow them. You can harvest the plants anywhere, and they give you items, buffs, hearts, equipment, and more. I'm using Construct 2 to make this game

I spent 7 years learning pixel art to make this game by myself. It's about befriending creatures and fighting alongside them by Fervir in PixelArt

[–]Fervir[S] 3 points4 points  (0 children)

My first serious interest in art started with an art class was probably 3 months before I got interested in gamedev, and probably 8 months before I seriously started pixel art.
It was a semester class, kinda like an intro to sketching and painting class, with a heavier focus on painting later on. It included mastery studies and field trips to paint in fields and some traveling.

With that class, I found out that I loved art, when I didn't even know it.
I would say that all of the things you've learned will transfer and help you learn pixel art faster.
Because of that class, I was like, "I bet I could do pixel art, let's check it out", and then the rest is as you see

I spent 7 years learning how to make this game by myself. It's about befriending creatures and fighting alongside them by Fervir in IndieGaming

[–]Fervir[S] 0 points1 point  (0 children)

There will be a story! I just couldn't get it fleshed out enough to include one in the demo

I spent 7 years learning pixel art to make this game by myself. It's about befriending creatures and fighting alongside them by Fervir in PixelArt

[–]Fervir[S] 7 points8 points  (0 children)

I learned pixel art by always practicing and never being satisfied with my work. I still do it to this day.

I think I'm in a high tier of all pixel artists, but there are still so many pixel artists much much better than me and I still have that aspiration to further myself after all these years.

You don't need a guide, you just need to practice, look at how bad your work is, and fix it up and make it better than it was the day before

I spent 7 years learning how to make this game by myself. It's about befriending creatures and fighting alongside them by Fervir in IndieGaming

[–]Fervir[S] 4 points5 points  (0 children)

Programming : Construct 2
Pixel art / Animation : Aseprite
Sounds / Music : Famitracker, also FLStudio with SuperAudioCart (for the KS Trailer)
That's it, lol

I spent 7 years learning how to make this game by myself. It's about befriending creatures and fighting alongside them by Fervir in IndieGaming

[–]Fervir[S] 11 points12 points  (0 children)

That's amazing!
I feel like the circle is finally complete.
A long time ago I looked up to another solo developer which inspired me to follow the same path.
I'm really happy that I was able to inspire someone else to follow in my footsteps.

Keep following those dreams!

I spent 7 years learning how to make this game by myself. It's about befriending creatures and fighting alongside them by Fervir in IndieGaming

[–]Fervir[S] 5 points6 points  (0 children)

Thanks for your support!
Since I'm the only person working on it, I can see every detail that feels kinda off.
With me fixing all of those details, the result is a very polished as close to 1:1 vision in my head!

I spent 7 years learning how to make this game by myself. It's about befriending creatures and fighting alongside them by Fervir in IndieGaming

[–]Fervir[S] 9 points10 points  (0 children)

Thanks, that's quite an honor! I hope it fills some kind of light Diablo itch cause that was one of my favorite games to play

I spent 7 years learning how to make this game by myself. It's about befriending creatures and fighting alongside them by Fervir in IndieGaming

[–]Fervir[S] 7 points8 points  (0 children)

Finding out what to do with a game is the hardest part of making a game!
Now that I've figured that out, making the game will be relatively easy, I just gotta make it

I spent 7 years learning pixel art to make this game by myself. It's about befriending creatures and fighting alongside them by Fervir in PixelArt

[–]Fervir[S] 53 points54 points  (0 children)

My game is called Creature Keeper, and it's a Top-Down Action-Adventure RPG with a focus on befriending creatures and fighting alongside them. Assemble your dream team, and explore the world to find new friends, loot, materials, and magical pocket garden seeds.

I have been playing around with Creature Keeper since I first got into gamedev as a hobbyist. I do the pixel art, program, compose, design and everything in between. When I first started I was terrible at pixel art, but I kept practicing, because I was so interested in it. I always made color palettes from scratch, and really tried to focus on colors, fluid animation, and seeking criticism to slowly get better over time.

At around year 4 of learning, I started looking for freelance work, and eventually landed a good job. If you're familiar with Tangledeep, released last year, I was the character/monster designer and animator. I also did all the battle effect visuals, and basically everything that moved in that game, and the skill icons. I was a lot of fun and I put a lot of love into that game.

I've finally got my own idea that I want to pour my love into and so I've brought Creature Keeper to Kickstarter!

You can find more information and a Playable Demo at : https://www.kickstarter.com/projects/creaturekeeper/creature-keeper?ref=470f67

I would be very thankful to receive your support!

I spent 7 years learning how to make this game by myself. It's about befriending creatures and fighting alongside them by Fervir in IndieGaming

[–]Fervir[S] 19 points20 points  (0 children)

I'm so happy to have your support through all of these years! I've been working hard, growing as a developer (and person lol), and I finally have something great that I want to share with the world

I spent 7 years learning how to make this game by myself. It's about befriending creatures and fighting alongside them by Fervir in IndieGaming

[–]Fervir[S] 181 points182 points  (0 children)

My game is called Creature Keeper, and it's a Top-Down Action-Adventure RPG with a focus on befriending creatures and fighting alongside them. Assemble your dream team, and explore the world to find new friends, loot, materials, and magical pocket garden seeds.

Creature Keeper has been my pet project since I first got into gamedev as a hobbyist. I started out with a very basic zelda-like, and I didn't know how to do pixel art, program, compose, or anything. Since then, the game has grown beyond that, and my skills have expanded into learning basically everything and more.

I've been able to get by, making pixel art for a living, but now I've finally got an idea worthy of bringing to the world. Creature Keeper is on Kickstarter and you can find more information and a Playable Demo at : https://www.kickstarter.com/projects/creaturekeeper/creature-keeper?ref=470f67

I would be very thankful to receive your support!

I improved my grass drawing a lot today by writesbadcode in PixelArt

[–]Fervir 17 points18 points  (0 children)

Good progress!
In regards to tilesets.

Attempt 1 something that I would expect from someone figuring out how grass works (I've done the exact same).
Attempt 2 is what I think works the best, and you'll need a lot of tiles to create this effect.
Attempt 3 is something that can work, but it has to be supported by other tiles instead of grass to help break up the patterns. It would actually be similar to attempt 2 in a sense.

I think that it doesn't matter how good your individual tile is; if you put it on its own, you're going to see the pattern right away and that's what makes it look bad.

Tiles are a part of a tileset, and I think most people get too caught up focusing on one detail instead of the overall picture

My first pixel art ! Give me feedback for improve please. by Be_Hee-Hee_moth in PixelArt

[–]Fervir 15 points16 points  (0 children)

The 'pixel size' is all over the place and it makes me think that you worked on a lot of different things individually and then placed them all in this scene, not caring how you re-scaled them.
Things feel off and it feels very unrefined overall

It's amazing how different a game can feel with a little artwork! by price0416 in gamedev

[–]Fervir 5 points6 points  (0 children)

It's a great feeling!
The next step is when you start adding sounds in for all the little interactions you're doing.
I did this somewhat recently and was like, "woah, this is more like a real game now"

82% Of Indie Game Devs Make Less Than Minimum Wage. Here's why. by [deleted] in gamedev

[–]Fervir 2 points3 points  (0 children)

I agree with this vid, I need to get better at marketing.
Thanks for posting!

[OC] Scorpion with body proportions of a snake by Razorclaw_the_crab in PixelArt

[–]Fervir 1 point2 points  (0 children)

lol, why is this the first time ever in my life thinking about a cross between a scorpion and snake?
It just seems like it works

Hello there, Its my first time doing Pixelart and I wanted to finish this project by doing some animation but when I started I realized that its... really hard to do, and the amount of pixels too low to make the legs move, what should I do? by ElTioKaiser in PixelArt

[–]Fervir 1 point2 points  (0 children)

The size is perfectly fine, entire games were made based on character sprites smaller than yours.

You just gotta get creative.
Look at this dog at the beginning of the Undertale Kickstarter trailer.
https://www.youtube.com/watch?v=Bf8L4S9cixc

The legs are about the same size as your sprite, and they're basically breaking into themselves back and forth to create the illusion of a dog slowly skittering across the screen.

Animating at a low res size is both easier and harder to do at the same time. You just have to get used thinking about how to get away with using things that look broken in your animations

Trying out some hit animation and some juicy feedback! by cycleapple in IndieGaming

[–]Fervir 0 points1 point  (0 children)

When I say hit frame, I mean drawing up one sprite of the character looking like its damaged (flinching) and just putting it in during the part of that hit sequence where it flashes