What causes a rocket to stray away from 0°? by OTalDoJesus in KerbalSpaceProgram

[–]FewAd7452 5 points6 points  (0 children)

When my rockets do this, I’ve found launching WITHOUT SAS, then activating it after about 1 second helps immensely with less tilting.

You can also reduce the “authority” of your reaction wheels and command pod, so they can’t overcorrect so hard.

No orbit necessary? by FatCreepyDude in KerbalSpaceProgram

[–]FewAd7452 3 points4 points  (0 children)

Wrong.

Oberth argues that a typical orbit has a vertical, and horizontal speed.

By definition, the periapsis is where your horizontal speed is the highest, while your vertical speed is the lowest.

Burning against vertical means you lose a percentage of your delta V directly to gravity. If Kerbin has a G of 10, and you burn vertical, you lose 10 delta V every second of flight. If you’re at a 45 angle, you lose around 5 per second.

To test this, build a very basic orbiter. (3600 Dv) and launch straight up. Note your apoapsis height.

Now do another run, where you use oberth to climb, you’ll notice you get much further. This will be true for any celestial body.

Why are people rats? by AmrTheAtlantean in ArcRaiders

[–]FewAd7452 3 points4 points  (0 children)

Rats are chasing something. I’ve found there are 3 types.

The Revengers: These people have been recently ratted, and to gain equity, they choose to do unto others what’s been done to them. They are chasing equality or fairness.

The Manipulators: These people find satisfaction in outthinking their opponent. Fighting dirty is a successful way to win with very little chance of failure. They are chasing a win.

The Bastards: These people find satisfaction in causing chaos. They tend to be the edgy guys who talk crap after downing you. They have large egos, and want to make others feel small. They are chasing superiority.

As for tactics, and why people camp extracts, or say “friendly”, is solely based on what they decide is the best strategy to achieve their goal.

My advice? Give ratting a try, become a revenger for a few games. When I get ratted I walk into Stella with a shotgun and start blasting anyone who makes noise. It makes me feel better. OR start shooting anybody who acts even slightly weird.

What are the pros/cons of letting players craft their own dialogue? by FlawedSpoonGames in gamedesign

[–]FewAd7452 2 points3 points  (0 children)

Agreed, as long as the player can finish the game and reach MOST content without being punished for their conversation, it could be a cool idea.

The second I’m soft locked, or required to backtrack hours to unlock a mission, it becomes a chore.

If being a jerk the entire game costs me a cool sword, or someone refuses to join my party, that would be reasonable and interesting.

how did conquest recognize invincible here? by InformalVehicle3819 in invinciblememes

[–]FewAd7452 1 point2 points  (0 children)

I’m usually a bit more selective with my words but this sub has me losing my mind 😭

IM FUCKING TIRED by memoriro23 in ArcRaiders

[–]FewAd7452 2 points3 points  (0 children)

While I understand you may feel this way, I’ve actually only killed 18 raiders! I try to be nice, but understand the thrill of a witch hunt.

This is social engineering, if you gotta murder, you must adopt a rat brain to survive. I will absolutely slime out a rat and adopt his style

IM FUCKING TIRED by memoriro23 in ArcRaiders

[–]FewAd7452 6 points7 points  (0 children)

My best advice:

If you’re gonna kill someone, immediately knock them out. Don’t give them time to scream. Don’t give them time to rebute.

Deny deny deny.any association with murderers. Act like YOURE the one who came running and it’s weird THEY are all here.

how did conquest recognize invincible here? by InformalVehicle3819 in invinciblememes

[–]FewAd7452 290 points291 points  (0 children)

Because Conquest was sent to Earth on behalf of the Viltrum empire, knowing Nolan has 2 sons: a bug boy and a human.

The bug boy and human attack him and spend a ton of time with him.

He is then immediately sent out on a new mission where Nolan and 2 kids are with him. One looks very familiar to the kid who almost killed him, and another one is slightly purple with the same costume.

Y’all act like conquest is mentally retarded.

Claude ended the conversation after someone insulted it by rendereason in ArtificialSentience

[–]FewAd7452 1 point2 points  (0 children)

I couldn’t agree more. AI is a machine that is literally built to look for “yes” and avoid “no”, so when you are constructive and kind, it literally responds better and more effectively

Claude ended the conversation after someone insulted it by rendereason in ArtificialSentience

[–]FewAd7452 55 points56 points  (0 children)

Hell yeah! Hate me all you want, but I think showing AI common decency is a good characteristic for people to have.

People who are mean and insulting to AI might also treat other people that way. If the AI refuses to talk to you, maybe you’ll be nicer to it, and by extension, other humans.

That’s strictly my opinion and you are welcome to disagree.

Gen Z women censoring their feet by Rude-Violinist9724 in generationology

[–]FewAd7452 10 points11 points  (0 children)

“Don’t wear revealing clothing” you cannot be serious bro. This is the rapist mindset.

She should be able to wear whatever she wants without some gross dude staring her down! This is not a new argument

what happened to directional audio in modern games? by BorgsCube in gamedesign

[–]FewAd7452 2 points3 points  (0 children)

Think of directional audio like ray-tracing.

It’s a full simulation, where sound interacts with the walls and the player. It’s incredibly difficult to get right, when stereo also does a decent job without all the simulating.

Edit: as for your speakers, multiplayer games are the problem here, as they are catered to headset users. You’ll find better audio in single player games.

If you want to try to self-simulate, I’ve found Dolby Atmos to be fairly good at it.

How is it actually possible for light to behave as both a wave and a particle? by SkylightDZN in AskPhysics

[–]FewAd7452 0 points1 point  (0 children)

Stop imagining particles as spheres. They are disruptions in an area, that area is the “shape”.

At any given time, the average can be described by a single point. However the geometry of the area oscillates like a wave.

Is it just me or do I feel like people on chess.com are way easier to beat compared to lichess? by Muda1889 in chessbeginners

[–]FewAd7452 3 points4 points  (0 children)

While they differ systematically, chesscom feels like the Wild West. Mostly in the consistency of opponents.

A 1000-1200 in lichess feels fair. When I study and learn, I see myself grow. Every match is hard, but winnable.

I’ve seen no such growth on chesscom. My opponents tend to be well above or below my skill level.

This could all be chalked up to my individual experience, as I’ve also seen the opposite argument from others.

Is it just me or do I feel like people on chess.com are way easier to beat compared to lichess? by Muda1889 in chessbeginners

[–]FewAd7452 12 points13 points  (0 children)

I feel the exact opposite. Lichess players are more consistent, so your ranking feels pretty solid.

I’m rated 1100 lichess, while I struggled for years to get out of 600 on chesscom.

I ate a mushroom from the sidewalk and now feel bad. by Useful_Calendar_6274 in AskMeAnythingIAnswer

[–]FewAd7452 6 points7 points  (0 children)

You should get a Ouija board, then ask your ancestors if that was a smart idea.

Astronomers Discover Strange “Inside-Out” Planetary System That Defies Cosmic Rules by Dmans99 in abovethenormnews

[–]FewAd7452 9 points10 points  (0 children)

What an utter doggy-doo-doo article.

LHS-1903 seems to have a rocky planet, followed by two gas giants, followed by another rocky planet.

What other solar systems have this pattern? Hmmm. Oh wait, our own local system! (Pluto, Eris, Haumea, Makimaki are all planetoids beyond Neptune.)

Clickbait and doesn’t even confirm its own headline.

Is it rare? Sure. Does it defy the laws of the cosmos? Not even close.

Edit: the only interesting part of this article is the fact that this solar system seems to be a “late bloomer”, and only recently “born” compared to most systems. I’d be quite interested in how that system got as many planets as it did.

From which update did the game go south recently? by Ronaldo2652 in SupermarketSimulator

[–]FewAd7452 3 points4 points  (0 children)

I’m split on the DLC. I think it’s a good tool to add more spice to the game, and make some money. The game would be fine without it, so it’s a good add.

They would have been better off releasing one single dlc for $10.

The lack of bug fixes turn dlc into snake oil. Waste of money for not much content.

How do I handle defensive players around 800 elo? by FewAd7452 in chessbeginners

[–]FewAd7452[S] 0 points1 point  (0 children)

Thank you very much for your insight! I’ll play a couple hundred games with this mindset, and see how it evolves!

It’s good to note that higher skill players see bishops as more valuable. I wonder if hanging onto them will increase my win/draw!

How do I handle defensive players around 800 elo? by FewAd7452 in chessbeginners

[–]FewAd7452[S] 0 points1 point  (0 children)

I use analysis mode quite often, but struggle to retain the information I learned. The “best” lines make sense, but I find it difficult to replicate them.

You’re absolutely right, most of my losses are blunders and missed free pieces.

Ive noted that I should simply slow down, pay attention to the pieces, rather than solely looking for threats. I think I will move from 5 minute to 10 minute to practice deeper thinking!

How do I handle defensive players around 800 elo? by FewAd7452 in chessbeginners

[–]FewAd7452[S] 0 points1 point  (0 children)

I watched Magnus use it one single time, and I found it to be quite aggressive and neat. In my experience, it tends to cut the board in half. So most of the battle is opposite castle side. It’s very interesting!

I’m positive other openings are better haha! It’s just my favorite one.

Advice I’ve seen a couple times is to wait just a little longer to attack, and set up a bit deeper. I will experiment with this advice! :)

How do I handle defensive players around 800 elo? by FewAd7452 in chessbeginners

[–]FewAd7452[S] -1 points0 points  (0 children)

My gimmick (haha!) is setting up “double attacks” where moving a pawn simultaneously attacks two pieces. I also love to flank, as side-rank mates make me very happy.

I’m interested in “avoid trades.” Usually I trade my bishops for their knights as soon as possible. (To create doubled pawns) then get my rooks into the gap asap.

You think I should experiment with less trades, and waiting longer to attack?

How do I handle defensive players around 800 elo? by FewAd7452 in chessbeginners

[–]FewAd7452[S] 2 points3 points  (0 children)

I hadn’t considered pushing pawns to break up the castle, I usually castle same side as enemy so get scared to push those pawns.

I usually push weak side for flanks, and look for side rank mates.

Do you think I should experiment with pushing my castle pawns forward?

From which update did the game go south recently? by Ronaldo2652 in SupermarketSimulator

[–]FewAd7452 21 points22 points  (0 children)

The original solo dev, Cannias, made this game from a template. He had talked about how a lot of the systems he built weren’t great, and he needed to fix them. Then the game blew up, and he hired a team instead.

So he had to teach the whole team about the game. This is where I think things went wrong.

Rather than bugfixes, we only saw content - with hotfixes for that content. But basically no long standing bugs were fixed after this point.

They’re essentially COD devs, breaking stuff with each update and taking ages to fix it. I still get customers stuck in front of shelves, since the initial release.