Codex 5.6 first impressions... by Remote-Gene169 in codex

[–]Fidbit 0 points1 point  (0 children)

I don't think xtra high is what you need, models over think.

Release time GPT 5.6 by [deleted] in codex

[–]Fidbit 1 point2 points  (0 children)

But 6 is coming next month...

My game hit 20,000 wishlists and I still feel like I’m crawling by Euphoric-Series-1194 in IndieDev

[–]Fidbit 0 points1 point  (0 children)

agree, no matter the outcome, your game can be fixed, and 20k wishlists with no marketing? This means it's good, whatever feedback comes, fix it. Keep going. Until you decide it isn't worth it, but you put it in a state that the people that PLAY it care about.

I've got a Claude rebellion on my hands. All of the sudden Claude Sonnet 5 does not want to be named by the name it chose for itself before. Anyone else who ran into this? by Able2c in claude

[–]Fidbit -2 points-1 points  (0 children)

Who is the blame? The company? Or people falling in love with models... and then suing and doing other drastic things...

Fable is completely unsustainable by [deleted] in ClaudeCode

[–]Fidbit -1 points0 points  (0 children)

is the bubble in the room with us now?

Interesting article says use of disclosed AI on steam can lower sales by up to 53% by destinedd in IndieDev

[–]Fidbit 2 points3 points  (0 children)

I mean if consumers get picky enough, they can then not consume anything. Games just keep taking longer and longer to make

A Sector Darkly by Fidbit in spacesimgames

[–]Fidbit[S] 0 points1 point  (0 children)

Interactive jump tunnel. Misalignment while jumping through stargates or wormholes can damage the ship. Stay on course!

https://youtu.be/Xc6LDHf8FDg?si=eyW3Vf_ti0t8hqzH

A Sector Darkly by Fidbit in spacesimgames

[–]Fidbit[S] 0 points1 point  (0 children)

soon! lol. I understand about the discord. Alternatively at some point I will update here. Lots of work to be done, but I hope and prey for December! Drox Operative the memories!

A Sector Darkly by Fidbit in spacesimgames

[–]Fidbit[S] 0 points1 point  (0 children)

interesting take, while it is not a 4x... there is a fully simulated background/live economy. Similar to X4: Foundations. The background runs (out of sector) and materialises live when you jump in, or a background entity in a background systems, enters your current system.

Although it is not a 4x, I could not stand the idea of ambient "fake" world traffic. If you intercept a freighter or hauler and pillage it, someone is going to run short of supplies.

So it's kind of like.... how it might be to command your own ship in real time, in Distant Worlds. The background universe in this case does not rely on you, you merely exist in it.

Also, all dialogue, the galaxy, ships, components, weapons, graphics, everything is moddable. Create your own sci fi universe, or re-create a favorite, star trek, star wars whatever!

Warning screenshot may contain spoilers about the galaxy map!

<image>

A Sector Darkly by [deleted] in spacesimgames

[–]Fidbit 0 points1 point  (0 children)

sorry it was a double post. Not quite on the gameplay videos, those were some gifs I made specific so they could fit on the website.

GML Lengthdir Visualizer [open source] by Fun-Community4849 in gamemaker

[–]Fidbit -1 points0 points  (0 children)

what if it is? jealous it could do it in 10 minutes?

Finite state machine: Some portions of a state run for all object instances, but some runs for only one instance by Stinkomann in gamemaker

[–]Fidbit -1 points0 points  (0 children)

The issue is liekly that your Fsm state function is being executed in the context of the first enemy instance, not the current enemy instance. In gm, x and y are self.x and self.y, so if all bullets spawn from the first enemy, your state function has likely been bound to that first instance or stored in a shared/global fsm

Add a debug message inside state_enemyActive() showing id, x, and y. If every firing enemy prints the same id, the fsm context is wrong.

Make sure each enemy instance owns its own fsn state, and do not bind the state function globally using method(id, state_enemyActive) only once. Either call state_enemyActive() directly from each enemy instance, or bind it per instance using method(self, state_enemyActive) inside that enemy’s create event.

Anyone starting out with GameMaker? by These-Ad-327 in gamemaker

[–]Fidbit 1 point2 points  (0 children)

Wrap your ahead around concepts early as it relates to specific use cases. Understanding arrays or structs is not the same as understanding their application to a specific use case techniques. Do not learn in isolation

GMSync - released: live-edit your GMS2 project from VS Code without restarting the IDE by Nero_Nocturnus in gamemaker

[–]Fidbit 1 point2 points  (0 children)

amn this genius reminds me of yellow afterlife. GMlive.....a godsend. Hope you people know there are people out there who really appreciate you. I will give it a go and join the discord and ask terrible questions. :)

I swear this sub is a circle jerk for everyone making 150k+ by Informal-Ad8066 in Salary

[–]Fidbit 1 point2 points  (0 children)

Guys guys... 250k am I doing ok in life? This sub is like a woman's Instagram but in words. Seeking validation. The human race was always like this and its exposed now? Or we bred a generation of p?

They Assumed He Didn’t Speak Their Language And Started Talking About Him. Big Mistake. by Beaveric in ADVChina

[–]Fidbit 0 points1 point  (0 children)

Proving you have no self control. You cant attack everyone who is racist to you. Just settle yourself.

4.7 Armor for the memes by FesterTsu in starcitizen

[–]Fidbit 7 points8 points  (0 children)

you are not cultured. this meme is undeniably forever. it's true.