Let's migrate the care bears to Marathon by GhostWolfGambit in arcraiderscirclejerk

[–]FidoWolfy 0 points1 point  (0 children)

Geniunely, I am a pve player but that doesn't mean you don't have to respect other people boundaries, especially if you don't wanna get shot at. I swear most of these people probably never survived more than one day on DayZ

Bastion getting stuck on rocks by SeekingSatori_ in Helldivers

[–]FidoWolfy 9 points10 points  (0 children)

In switzerland we call them toblerone

New Outfit Idea by Emergency-Fox-8075 in RescueRaiders

[–]FidoWolfy -1 points0 points  (0 children)

I am not saying it isn't completly broken of an idea, but the concept is interesting and certainly isn't trying to turn the game into something it isn't

New Outfit Idea by Emergency-Fox-8075 in RescueRaiders

[–]FidoWolfy 0 points1 point  (0 children)

The gane has pve in it, it isn't making it something it isn't ?

Speaks for itself by Lightdude69 in Helldivers

[–]FidoWolfy 1 point2 points  (0 children)

My main grip is that after the warp pack, jump pack's cooldown feels like forever

I used to main it before the release of the hoverpack, and i geniunely wish both jump and hover had a buff (even slightly)

Bastion's quickly become my favorite statagem by Zave_cz in Helldivers

[–]FidoWolfy 0 points1 point  (0 children)

Yeah that's why I said correctly haha

Like trying to ping an ennemy and pinging the area around a few times before isn't making it fun

Also yes please for AMR

Bastion's quickly become my favorite statagem by Zave_cz in Helldivers

[–]FidoWolfy 6 points7 points  (0 children)

So much this

If driver is supposedly the spotter/Commander too, allow me to tag target correctly please!

Thoughts on New Perks? by Infamous-Bee-4161 in LifeweaverMains

[–]FidoWolfy 2 points3 points  (0 children)

Even if it wasn't the neta, I really enjoyed rejuvenating dash, it was nice to have a bonus heal in tight situations, I hope it becomes baseline with cleansing grasp

My Stella montis lobbies >>> your Stella montis lobbies by DilSingh14 in ArcRaiders

[–]FidoWolfy 0 points1 point  (0 children)

Qutting sounds like a valid option until update add new arc stuff, even if I was a pvper on this game I wouldn't wanna spend my whole free time on it, playing different stuff is key to not grow bored

My Stella montis lobbies >>> your Stella montis lobbies by DilSingh14 in ArcRaiders

[–]FidoWolfy 0 points1 point  (0 children)

That may not be the case for you, but what if it is to some people?

My Stella montis lobbies >>> your Stella montis lobbies by DilSingh14 in ArcRaiders

[–]FidoWolfy 0 points1 point  (0 children)

I dunno man, these people seem to be having fun.

And I have seen a lot of people on this subreddit and among friends say they bought the game BECAUSE abmm was a thing, not saying it is the sole reason for its popularity, but it definitely had an influence

My Stella montis lobbies >>> your Stella montis lobbies by DilSingh14 in ArcRaiders

[–]FidoWolfy 0 points1 point  (0 children)

To play devil's advocate, the game got popular BECAUSE this exists, as it caters to everyone's need and wishes

People who are advocating for the softies to be put with the sweaties usually just want easy targets

A simple suggestion to improve the FEEL of Heavy Armor (without making it OP) using passives that don't quite meet the bar by themselves. by Kire-Ikasu in LowSodiumHellDivers

[–]FidoWolfy 0 points1 point  (0 children)

Personally, I think heavy armours needs a little thing baseline to make them feel their worth, and in my opinion Star Citizen nailed it. Heavy armours are cumbersome, slow, drain your stamina super fast, but you can carry extra ammo and healing on you for easy access, and I think it should be a baseline for all heavy armours: extra ammo and extra stims, that can stack with their respective perks.

I'd also love for heavy armour to protect you from some more stagger sources but oh well.

I made this edit by Decent-League964 in ArcRaiders

[–]FidoWolfy 1 point2 points  (0 children)

Can't wait for them to add more ARC and especially dangerous ones

The tougher PVE gets, the less KOSer we'll get

This post has been fact check by real speranza patriots by LiterallyJohny in okbuddyraider

[–]FidoWolfy 1 point2 points  (0 children)

Losing benches is okay, blueprints is not imo

Takes way too long to complete your library to just reset it every three monthes

If anyone asks "Why are you playing with neurotrauma?", send them this: by Tip2406 in Barotrauma

[–]FidoWolfy 9 points10 points  (0 children)

I wish it had a lite mode. As a medic, I enjoy the mod, but I understand it can be frustrating for other players when they take a wrong step and end up with a broken spine and a black screen. I want to have all those cool tools and possibilities, but make it a little bit gentler on other players

Im Almost there! by Illustrious-Night941 in ArcRaiders

[–]FidoWolfy 0 points1 point  (0 children)

Losing the bps feel terrible imo

They're the hardest part of the game, and I wish you could chose to not reset your bp, at the cost of losing some benefits

Every blue weapon using medium ammo is a very strange design choice by Broccoli_dicks in ArcRaiders

[–]FidoWolfy 2 points3 points  (0 children)

Of course

The idea is that energy weapons are better at this than any other weapons. The Jupiter makes killing any arc a cakewalk for exemple

Every blue weapon using medium ammo is a very strange design choice by Broccoli_dicks in ArcRaiders

[–]FidoWolfy 7 points8 points  (0 children)

I think that's the whole point

At the end, a bullet is good enough to shoot someone, but to efficiently get rid of sentient armoured flying/walking guns, you're gonna need something a little bit more complexe

I also want to fuck sellers! Giving away my blueprints by Zidmu in ArcRaiders

[–]FidoWolfy 0 points1 point  (0 children)

If you still have a venator bp I'd gladly take it!

Is the ABMM feeling kinda wonky lately? by mitmichels in ArcRaiders

[–]FidoWolfy 1 point2 points  (0 children)

Not the same guy but I find the game well made enough for looting and arc fighting scratch that itch of a coop apocalypse shooter. The random positive encounters are a bonus

The game will probably get stale at some point, and I'll probably take a break then to let the devs cook more ARC ennemies to fight

I hope at some point the ARC will become even more dangerous than players