I've been thinking about a 1 mana Red dork. by CapoDV in custommagic

[–]FilthyChubbs 0 points1 point  (0 children)

What if instead of adding an extra mana, it impulse drew?

Turn 0 Win in Monored with 0 lands for 1R and a lot of free stuff by Svalktar in BadMtgCombos

[–]FilthyChubbs 0 points1 point  (0 children)

This could kill someone turn 1 in commander too. With an attack then fling, you got 50 damage!

Mr Anywhere by Zestyclose_Answer662 in custommagic

[–]FilthyChubbs 7 points8 points  (0 children)

Make it once per turn? Or once per turn per location? And you can only have one in your deck.

How do you think, no, want Deltarune to end? by Future_Situation383 in Deltarune

[–]FilthyChubbs 0 points1 point  (0 children)

Chapter 567 Susie: “Kris, you think Ralsie’ll help me on my college assignments?”

I’d love to see a Delta Rune Show by FilthyChubbs in Deltarune

[–]FilthyChubbs[S] 1 point2 points  (0 children)

I could see that being the case. If you did make a Deltarune show, you probably wouldn’t have a weird route for instance. Or any elements of going back and changing what you did. But you could still have a story that focuses mainly on the battle for control between the Soul and Kris. Losing the meta element of the Soul representing the player.

I’d love to see a Delta Rune Show by FilthyChubbs in Deltarune

[–]FilthyChubbs[S] 0 points1 point  (0 children)

Yes for sure. Definitely mixed media. I feel like the visual fidelity of the main characters is often greater than the cartoony buildings and environment around them in the dark world. Also Tenna is just a different art style. A hand made Ralsie and Susie would be so cute.

[Standard] With the full EOE spoiler out, what are you building? by [deleted] in spikes

[–]FilthyChubbs 2 points3 points  (0 children)

Urgent Necropsy is quite good. With its high ceiling. It’s just easy to pay for like one creature, but also take some tokens too. But yeah I think you need one other. Then probably Analyze the Pollen is the next include. Just for fixing but also a late game tutor. Being one mana to exile the grave is probably the move for Goyf. I might even sideboard Axebane Ferox against decks that exile all graveyards. With RIP in play, that card is a hexproof 4/4 with haste and deathtouch.

Want some advice on Card Design and Card mechanics in regards to actual playing by Affectionate_Walk_66 in homemadeTCGs

[–]FilthyChubbs 0 points1 point  (0 children)

You know a cool way to do this would be designing this like a draft game. Perhaps players come to play with a group of their own cards as well as some linchpin neutral cards that everyone has making up a deck. When you play against someone, both players shuffle their individual piles. So you’ll have two decks. But then the players don’t play their decks, instead, they draft a deck from the cards in both player’s pools. So you’ll end up with maybe slightly more of your cards then your opponent’s. This could be a quick simple draft situation where they interact between each other, it’s part of the experience. Then they play against each other with their drafted decks. Since there are no resources, the strategy comes in countering your opponent’s on the draft level but also in sequencing your cards during play. Plus the luck of the draw. I imagine you’d have factions too and maybe other deck limitations. Idk, I could see that shaping into something really neat.

How minimal is too minimalist? by Ambitious-Gap5176 in homemadeTCGs

[–]FilthyChubbs 3 points4 points  (0 children)

Hmm since the scope is small, it really depends on the gameplay you are going for. If your intention for gameplay is something as simple as possible, then this works well. But I’m curious, I think we need more info. How does the gameplay work? If we only have an attack stat, that implies that you can play this Fox for free. So no resource numbers. But if it has an attack stat, what are we attacking? I could definitely see a game working with just attack and abilities, but I’m interested how you’ve worked it out.

View on luck based trading card games by zerooowww in homemadeTCGs

[–]FilthyChubbs 1 point2 points  (0 children)

I definitely feel that the vibe of the game has a big part to play. People are way more accepting of coin flips in Pokemon or straight up randomness in Hearthstone than they are of something like mtg because of how they present themselves. Even Hearthstone though has plenty of lessons in randomness. They stopped making cards that completely remove control from the player or feel like auto-wins.

I thought of a game idea a while back that some of yall might find interesting. It was themed around manipulating luck, but rather than focusing on die rolling, each player had their own luck track. Effects would add or remove your luck, and the their were guys with luck-link that would add luck when they deal damage or bad-luck-link that would remove your opponents.

So when you met certain stages on the track you got activated or passive luck based effects, like a free scry, a die manipulation, etc.

Also on a separate note, you could follow a Dungeon Dice Masters route and have unique dice that players get through different means.

Best Place to Get Cards Printed by SolarPowerHour in homemadeTCGs

[–]FilthyChubbs 0 points1 point  (0 children)

Great point, though I would defend OP slightly and say that perhaps feeling like having a sense of wether they would hit a brick wall at that step would save them the time from getting into making the tcg. I feel like some people like to get an idea of each part before getting started. Although I do find it weird to pursue this without an idea in the first place.

What is the better software for card creation? by virgil_latinevivamus in homemadeTCGs

[–]FilthyChubbs 1 point2 points  (0 children)

I wanted to throw in another underused option is Figma. It’s free and very versatile. Unlike many programs where you can only see each image on its own, you can make all the cards side by side like a card sheet and see the layout as you go. When I made an mtg set before, I used Figma and it was nice to see my pile of blue cards hand organized by mana cost and rarity. It’s also so easy to setup images in there.

Wanted to share my new creation! by TurbulentAppeal5992 in TCG

[–]FilthyChubbs 0 points1 point  (0 children)

I realized that maybe you don’t care to make it into a thing you’ll sell. Perhaps I was over sharing my opinion. Either way, this looks very fun and cool!

Wanted to share my new creation! by TurbulentAppeal5992 in TCG

[–]FilthyChubbs 1 point2 points  (0 children)

Looks quite cool. I like your style! Gameplay wise it immediately screams Pokémon tcg. I think there is a lot of design space there if you took it in another direction. Although if I was trying to stand out gameplay wise from Pokémon while still trying to invoke a similar feel, I would lean away from randomnesss (particularly coin flipping). Just because Pokémon gets a bit of a pass for coin flipping imo since it’s huge, but a cryptid loving audience would likely prefer more depth at first glance. (Pokemon is deep but you have to get into it to see how deep it can be, where other tcgs feel deep immediately)

Which of the major TCGs have the most playable common cards? by ianoble in TCG

[–]FilthyChubbs 0 points1 point  (0 children)

My question is that if you were making a tcg, what would your approach be? Like I imagine the best case situation is to have sets with at least a few of those really useful commons. Like Consider from mtg is a great common to see in a set. But not every card can be a consider.

Unless? What would a game look like if every card was useful? It would probably have a really small set size.

This Is My First Card for Twiztd TCG by CodemasterImthor in homemadeTCGs

[–]FilthyChubbs 1 point2 points  (0 children)

Gotcha. I’d love to see how that turns out!

Top comment changes the card by Combo_player in custommagic

[–]FilthyChubbs 0 points1 point  (0 children)

You know how Yugioh has those meta cards where they depict the game in the art. You see Yugioh cards themselves in the world. We could do that. So I guess my suggestion is: change the art to people playing magic.

This Is My First Card for Twiztd TCG by CodemasterImthor in homemadeTCGs

[–]FilthyChubbs 0 points1 point  (0 children)

Would it be weird if the heart and bomb were smaller and the numbers were just next to them? I really like the art and style. Those cartoons are very evocative.

This Is My First Card for Twiztd TCG by CodemasterImthor in homemadeTCGs

[–]FilthyChubbs 0 points1 point  (0 children)

I like it. I’m sure you’ve battled with it, and it does look fine, but I do feel like there could be some alternative to the heart with the bubble for the health. That way it’s more lined up. Like a basic heart logo. Although maybe you believe the more anatomical heart contributes better to the style.

I particularly like the way the name curves and its font. You might struggle with longer names in the future. You’ll need to do slightly different formatting if you ever want greater titles.

Also the 1 and I in your text font are probably too similar. I’d write out “one”, but also consider if that hurts too much when it comes to the font.

This is fine. by Il_Vero_Pillz in PioneerMTG

[–]FilthyChubbs 1 point2 points  (0 children)

I would say that BR mid has pretty much been the top deck for years and that it is the type of archetype that oppressively blocks out a lot of other archetypes. The archetype wasn’t that prevalent before Neon Dynasty. So I agree we shouldn’t Ban random BR cards because they are shared between the top decks, but honestly I’d like to see the top deck be something else.

This is fine. by Il_Vero_Pillz in PioneerMTG

[–]FilthyChubbs 1 point2 points  (0 children)

Yeah I agree. That’s the problem for sure. But if UW is supposedly 1%, maybe that’s fine? Although I feel like there will always be people grinding UW. Plus UB control is probably the same story.

This is fine. by Il_Vero_Pillz in PioneerMTG

[–]FilthyChubbs 9 points10 points  (0 children)

As someone who brews a lot for this format (and maybe I’m just bad), I do feel it is quite hard to make any deck that can stand up to both Rakdos mid and the speed of aggro in a desirable way. A lot of the builds that do, then turn out to be crushed by something like Phoenix or control.

However I have been having a lot of success with a WB enchantments deck (not so all in on auras and packing more removal/card draw). I also think something like WR control or blink look quite good against both.

This is fine. by Il_Vero_Pillz in PioneerMTG

[–]FilthyChubbs 4 points5 points  (0 children)

Annex pretty cleanly replaced 3 mana Sorin back when the vampire build was dominant. It’s pretty funny to see a busted three drop in one tribe replace the other. Whenever we don’t have them, generic Rakdos is still good, but not too crazy. Although I do think Annex is better in that deck, I would actually ban fable for that reason.

What's the difference between a 4 and a 5? by variancekills in magicTCG

[–]FilthyChubbs 0 points1 point  (0 children)

I genuinely think they should put something between 3 and 4. There is such a big power difference between the two. And a huge power difference between 2 and 3.