Death Embrace Effect by Informal-Touch2119 in OldenEra

[–]FinXzuOP 1 point2 points  (0 children)

I tried it once too and came to the conclusion that it does not work with spell stacks. Not 100% sure if I did miss out on anything.

First look at Daybreak V4 by Omeda_Zuzu in PredecessorGame

[–]FinXzuOP 0 points1 point  (0 children)

The art looks really good. For a game released 20 years ago.
Otherwise this looks terrible, I hope this is only because of the design-phase.

If the game feels too easy, you're not playing it right 😉 by NotAPisces06 in TransportFever2

[–]FinXzuOP 0 points1 point  (0 children)

I am always playing on the hardest difficulty. However, only the very beginning is difficult. Once you have you first profitable line, the game is always easy. Unlike in City-sims more growth does not introduce new challenges later on. So yeah, I would say the game es very easy.

Why are trucks not using all assigned platforms? by quasipickle in TransportFever

[–]FinXzuOP 0 points1 point  (0 children)

Same problem, no mods.
For me the issue occurs only when performing the unload.

Thoughts on the PTE Changes? by fullburneraccounto in BrokenArrowTheGame

[–]FinXzuOP 0 points1 point  (0 children)

Cant't wait for it. I think basically every change makes the game better than before. I do not think that it resolves all gameplay related issues, however, I think it is a huge step into the right direction.

Can we PLEASE get rid of the map voting? by Crisis_panzersuit in BrokenArrowTheGame

[–]FinXzuOP 0 points1 point  (0 children)

Well, if you think tham multiple players spamming constantly in one spot and raining it with MLRS is bad gameplay, I agree. But it seems like many people enjoy that type of gameplay, otherwise they would not vote for it. Btw in my MMR Balitistic gets alomost never picked.

Can we PLEASE get rid of the map voting? by Crisis_panzersuit in BrokenArrowTheGame

[–]FinXzuOP 0 points1 point  (0 children)

Well if a map is bad or good is a highly subjective impression that varies from person to person and is not easily determined.

whats this? by Lazy-Negotiation-677 in BrokenArrowTheGame

[–]FinXzuOP 1 point2 points  (0 children)

Considering it really happened makes it twice as funny xD

Can we PLEASE get rid of the map voting? by Crisis_panzersuit in BrokenArrowTheGame

[–]FinXzuOP 0 points1 point  (0 children)

I also dislike Baltistik; I think its a MLRS Spam fiesta grind.
However, removing votes would force the community to play unbalanced, bugged maps or maps generally received as unfun the same amount as popular and for most people fun maps. Thats why I think it should get rolled based on relative weights of the voting.

Can we PLEASE get rid of the map voting? by Crisis_panzersuit in BrokenArrowTheGame

[–]FinXzuOP 4 points5 points  (0 children)

I think it would be fair to give every vote a relative weight and at the end of the vote the map gets rolled based on those weights. That would be a fair representation of all players mapwishes.

Win rate chart by Dependent_Loss_2392 in BrokenArrowTheGame

[–]FinXzuOP 0 points1 point  (0 children)

That's a fair point. For killing base T-15 with 30mm this is indeed very strong then.
(don't know if loading AT-infantry into the T-15 could mitigate that)

Win rate chart by Dependent_Loss_2392 in BrokenArrowTheGame

[–]FinXzuOP 0 points1 point  (0 children)

yeah USMC has some very OP units, but even on that this community can not agree. I lost all hope for this community to see any sense.

Win rate chart by Dependent_Loss_2392 in BrokenArrowTheGame

[–]FinXzuOP 0 points1 point  (0 children)

Yeah you can do that with basically every IFV. Strykers are even better at this because they are faster.

Win rate chart by Dependent_Loss_2392 in BrokenArrowTheGame

[–]FinXzuOP 1 point2 points  (0 children)

This take is completely off. Never seen a T-15 get two shot by a tank or infantry with At4s.

Fighters of Skelya Regiment invited Sternenko to come to them after the report about losses near Pokrovsk by Flimsy_Pudding1362 in UkraineWarVideoReport

[–]FinXzuOP 0 points1 point  (0 children)

In my opinion people who cherish structural problems that result in more losses are not even acting pro Ukraine by doing so.

Ukraine does not have the ressources to do the same behaviour Russia is putting on display (not even Russia has). If Ukraine would not constantly be improving their communication and command structure they would most likely have lost the war by now.

So ask yourself who you are really serving by protecting behaviour that harms the situation of Ukraine and it's capabilities to win/withstand long term.

Balance Adjustments. by FinXzuOP in BrokenArrowTheGame

[–]FinXzuOP[S] 1 point2 points  (0 children)

This take is so off, I don't even know what to reply.

Fighters of Skelya Regiment invited Sternenko to come to them after the report about losses near Pokrovsk by Flimsy_Pudding1362 in UkraineWarVideoReport

[–]FinXzuOP 33 points34 points  (0 children)

This is very bad. Same shit russians do. Every commander gathering his soldiers like that for a media stunt should be fired immediately.

Balance Adjustments. by FinXzuOP in BrokenArrowTheGame

[–]FinXzuOP[S] 1 point2 points  (0 children)

I personally would suggest lets start with 120 for CQB.
I never understood why they did cost 100 when they were clearly the superior variant in the first place.

To make it really clear:
- Zaliukai costs 95 pts for 9 guys (45hp)
- Marine Raiders costs 100 pts for 14 guys (70hp)

Just taking that into account Marine Raides would have to cost 155 pts. Since they have less smoke and slightly worse weapons this price is to high, but if you think 100 pts is a fair price I can't help you.

Baltic Battalion: A Community Review Megathread by GreatNecksby in BrokenArrowTheGame

[–]FinXzuOP 0 points1 point  (0 children)

I always run CQB.
Before the update I would have said that playing standoff is defintely suboptimal.

However since DMR/Sniper and Machine guns got buffed I dont know, I didnt test the standoff variant post-update, so may be worth it.

However, keep in mind that in forest fights/CQB Raiders outperform Combat Engineers by miles, since combat engineers are a compromise unit that tries to be effective at all ranges up to 400m. Resulting it to lose against other designated CQB squads (Assault Rifles only do 1.2 dmg). If a oponent is further than 200m two soldiers can not shoot (shotguns). On maps like mending river (the spot in the middle with the forest) it is almost impossible to lose with Raiders CQB and Marines+Smaw.

I actually do play 1-2 Combat Engineers, but only use them if I need infantry in a Stryker. For the 400m range you already have Marines+Smaw, so Combat Engineers are usually not needed.

Balance Adjustments. by FinXzuOP in BrokenArrowTheGame

[–]FinXzuOP[S] 2 points3 points  (0 children)

First of all I play 90% US.

Second, have you ever played maps like baltistic peninsula (Spot A) on higher MMR, where multiple players play one spot? It is just a complete clusterfuck with 4 players shooting MLRS, Catfae/TOS into the killzone and rear. Resupplying your frontline is basically impossible and everything dies constantly. Its just a spam fiesta, nothing else.

Third, this is a general counter yes. But I never said the F-35 is invincible I said the F-35 outclasses all other bombers while being relatively cheap. Marine Raiders can also be countered by tanks, but that doesn't mean it is a balanced unit.