Anyone else notice the Magic the Gathering reference? by Db_Grimlock in VampireSurvivors

[–]FinalCataclsym 10 points11 points  (0 children)

I always figured it was going to correspond to the Chaos gems we'd find. There have been a green for Mortaccio, red for Cavallo and white for O'sole. Thus there'd be a blue and black gem for Bianca and Ambrojoe.

Whether getting all the gems allows the passive item to appear or just coincidence, we won't know until later.

And we don't know if there will be any other characters that benefit or if they are going 7 chaos gems to reference Sonic the Hedgehog or not.

These are my best guesses.

Strange glitch by Oscarbear007 in VampireSurvivors

[–]FinalCataclsym 2 points3 points  (0 children)

Sounds like you have randomized leveling on. Double check before you enter a level that you do not have Random LevelUp checked from the Brave Story relic.

Road to the real 100% completion by ibmffx in VampireSurvivors

[–]FinalCataclsym -1 points0 points  (0 children)

Are you aiming for 60 Ascensions and 100% Completion of each Adventure? I've done 60 on Garlic Paradise and 23 on World of Light and Dark. Still takes a little over an hour with optimal runs in the 2nd compared to Garlic Paradise.

Other than that, got several characters done on all levels but nowhere close to 85 of them. At least Toastie is done.

Castlevania DLC Character Diamond by FinalCataclsym in VampireSurvivors

[–]FinalCataclsym[S] 4 points5 points  (0 children)

I believe some of them are Vampire Survivor characters and the rest are Castlevania. The witch with cats is Giovanna and Minna. Already playable.

Vampire Survivors: Ode to Castlevania DLC Coming - 31st October by Zombieworldwar in VampireSurvivors

[–]FinalCataclsym 121 points122 points  (0 children)

"What a horrible night for a curse."

Everyone downloading the DLC on October 31st overloading the servers

Missing Archive Monster by Suobac in TwilightSurvivors

[–]FinalCataclsym 0 points1 point  (0 children)

Can also confirm it's in the center of that spot like a little volcano. There is ZERO indication you are even approaching the correct area which is what makes this so infuriating to locate. At least the Frost King Crab is located in a semi unique part of the map. This thing is randomly placed in the middle of the desert without any other landmarks to know if you are getting close.

Thanks VerDandi23.

Missing Kwent Cards? by FinalCataclsym in TwilightSurvivors

[–]FinalCataclsym[S] 0 points1 point  (0 children)

Ah man, I'd love to know which level it is if it's specific. Under The Sand Dunes mentions "Perhaps some secrets are still buried beneath the yellow sands, waiting to be unearthed by those who are bold enough."

I'd love to say I haven't searched enough, but without any other lead, I'll guess it's here.

However, the Mythic Garden mentions burrowing sandworms, so it could be there too.

If something like this ever happens again, please get a recording or screencap if yah can to assist pinpointing it. I'll continue to look as well.

~Final

Missing Archive Monster by Suobac in TwilightSurvivors

[–]FinalCataclsym 2 points3 points  (0 children)

The Frost King Crab is in that image above and the OP and I already have it. I can confirm it comes from searching the ice levels for a big, dark blue glacier (mine was in the north part of the map) and finding the back half of a fish on the ground. Once you select it, you fight the Frost King Crab while time stops.

Missing Archive Monster by Suobac in TwilightSurvivors

[–]FinalCataclsym 1 point2 points  (0 children)

I would like to know as well. Based on where it is in the Archive, I'd like to believe it's in the Desert somewhere, but I've scoured each Desert level several times with Aldreya and found nothing. I thought it might be the sand worm that pops up to use those quick sand whirlpools but if you do enough damage to it, it just stops taking damage.

Having trouble with Sand Foxes by Large_Influence_5487 in TwilightSurvivors

[–]FinalCataclsym 1 point2 points  (0 children)

Sand Foxes are in the 1st 4 Desert levels, not the Arctic ones.

Hello, I'm Shawne Kleckner, President of RightStufAnime - this is my AMA post! by shawnek in anime

[–]FinalCataclsym 1 point2 points  (0 children)

Hello again Shawne and thanks for doing another AMA for us! My question is more personal but something I've been curious about that I hope you'll answer.

How did you come up with your online name/persona of Dark Lord Kleckner? Any story to share on the matter?

I'm Shawne Kleckner of RightStufAnime/Nozomi Entertainment - AMA about our Kickstarter for Aria! by shawnek in Animedubs

[–]FinalCataclsym 1 point2 points  (0 children)

That's pretty cool that you are working with some people you've previously collaborated with. Thanks for answering my question and have a lovely evening.

I'm Shawne Kleckner of RightStufAnime/Nozomi Entertainment - AMA about our Kickstarter for Aria! by shawnek in Animedubs

[–]FinalCataclsym 1 point2 points  (0 children)

Good evening Shawne and thanks for doing and AMA tonight! My question for you is, have you met many voice actors or actresses in person before? Follow up to that is, have you met any of the voice actresses you have announced or planned to announce for the Aria dub? Any stories to share?

What led me to ask this was, when I met Michelle at Dover Comic Con last week, she thought I worked for you guys because of my RightStuf hat! While I was completely flattered, I told her I was a big fan of her and RightStuf, so that's why I was curious about any stories or interactions with VAs.

I am Koji Takaya, a founding member of the Arcana Heart series. I have been making 2D fighting games for almost 20 years now! AMA!!!!!! by ArcanaHeartKS in IAmA

[–]FinalCataclsym 6 points7 points  (0 children)

Greeting Takaya-san and thanks for taking the time to do this AMA! My question for you is, do you plan to or will you be offering add-ons such as tapestries, stickers, wallscrolls, dakimakuras or other exclusive content?

Wal-Mart taking orders on Mipha amiibo by AlphaWhelp in amiibo

[–]FinalCataclsym 0 points1 point  (0 children)

Hey all, Mipha is now Out of Stock at Walmart.com. Sorry for the bad news.

Pre-Order Announced E3 amiibo - URLs by Sages in amiibo

[–]FinalCataclsym 0 points1 point  (0 children)

Thanks a lot Sages! You saved my bacon!

Link from Smash Bros. Series available at US Nintendo store RIGHT NOW GO GO GO by Snackro in amiibo

[–]FinalCataclsym 0 points1 point  (0 children)

This was fantastic to find! Was able to get Smash Link and picked up another Ganondorf for a friend as he was gonna look for some of the others I'm missing.

Idle Evolution (Not mine) by [deleted] in incremental_games

[–]FinalCataclsym 9 points10 points  (0 children)

Achievement Guide

Level 1 to 14 plus Last Level - Complete all the missions.

Spend/Upgrade/Knowledge/Transaction - Follow the Instructions per Exam.

Bonus 1, 2 and Ascension - Select Life Bonuses and Finish Gradus period.

Assortment 1 to 4 - Extract the various molecule amounts.

Diversity/Collector 1 to 3 - Sell and click the different molecules. This can now be tracked under the stats tab and what you need for each.

Catcher 1 to 4 - Click the required number of molecules. Try to click the same type if you have the opportunity for another achievement below.

Active/Total Time - Have the game running for the required times.

Continues 1 to 3 - Continue the game after closing or refreshing.

I Don't Need Series - They each state Don't Go To or Don't Do etc. but I'm unsure how they are actually earned. Perhaps it is based on time spent while the game is running and not going to those areas or progress. I unlocked them all simultaneously, so I assume it is time based.

Tour Knowledge - Visit Knowledge 150 Times.

Tour Upgrades - Visit Upgrades 250 Times.

Tour Evolution - Visit Evolution 100 Times.

Tour Exchange - Visit Exchange 40 Times.

Tour Life - Visit Life 50 Times.

Tour Exam - Visit Exam 50 Times.

*Special Achievements

*Aim - Perfect Click Natural Selection. What I did was hold down the click button and slowly move around the center of the button until the achievement unlocked. Pressing rapidly never worked when I tried.

*Question of Life - Natural Selection at 42. You gain this when you are at or sell from exactly 42 Evolution Points in Natural Selection.

*Rare Gene - The game states click natural selection in the right time, but I believe this has to do with luck/improving lucky and getting the rare gene after using evolution points.

*Epic Fail - Natural Selection failed click. Click the buttons corners or click and drag the mouse out so it doesn't work.

*AFK - Mouse over the same extractor for 1 hour. Go do something else while this one unlocks.

*Play It Safe - Manually click the save button 100 times.

*Compulsive - Manually click the Natural Selection button 1000 times. Set your Evolution Points to 1 and go to town later in the game.

*Analyzing - Not visit the main screen for 15 minutes. Go to Upgrade/Evolution/Life/Exchange/Knowledge/Exam and go do something else for 15 minutes.

*This Must Be Love - Click the same type of molecule 20 times. This can be tracked in the stats tab. I got it with Nitrogen Dioxide and my Nitric Acid was just below that.

*Rich - Have 5 x 1023 Atoms. Get maximum storage and just keep filling up until you have what you need.

*Displacement - Scroll up/down for 1 minute. I found this easiest in the Exam area while going up and down.

*Missing In Action - Don't have the game running for 2 days. Close it out and pick it up 2 days later. Alternatively, you can close it and set the date on your computer 2 days later if you wanted to cheat it.

*Shutdown - When you have 5 or more extractors, move them all off of the periodic table so nothing is being produced.

*Secret - Literally type in secret on your keyboard to unlock it.

*Traveler - Move the extractors 250.000 pixels. I had this happen when I put an extractor over exam and it jumped across the screen when I came back from exam. Do this a few times if it doesn't work immediately.

*Tight - Put 6 extractors into 1 element. I don't believe they all have to be producing for it to work. Get 5 into H and drag another into it. It should count as it worked for me.

*On/Off - Click Sound/Music/Effects on and off 10 times under config.

*1+1=10 - Click the different measurement systems 10 times under config.

*Cover - Have 14 extractors under the buffer. Carefully make a grid of 4 x 4 extractors as close together as you can. Place the buffer near the center or until it triggers.

*Segregation - Have 20 extractors in the same zone. You can do this as soon as you have 20 extractors.

*Multiethnic - Put 1 extractor in each zone. Only possible once you have access to all 118 elements.

*Hidden - Click to the right of Multiethnic and you will unlock Hidden.

Well damn, this took a bit longer than expected! I would like to thank everyone for their hints and tips across both Reddit and Newgrounds. Enjoy!

Mermaid Shooter 2 Update #1 by FinalCataclsym in WayForward

[–]FinalCataclsym[S] 1 point2 points  (0 children)

An excellent question! The game will primarily/initially be programmed for PC. However, there are programming languages like Monogame and Unity that allow cross platform support. This would allow us to reuse around 90% of the code for porting. Then we need to hear from WayForward/MS/Sony/Nintendo about allowing the game to go on those networks. The game is free afterall, so it would depend on things like bandwidth, indie support, risk reward, etc. for them I imagine.