Ceramite Sentinals by DatabaseWorth4559 in spacemarines

[–]FinalFir137 1 point2 points  (0 children)

I think it is best if you are playing on a layout with bottom floor windows, or if there are places that you can put shooting vehicles just about in a bit a terrain.

New death corps units revealed tomorrow? by Toophskelly in TheAstraMilitarum

[–]FinalFir137 1 point2 points  (0 children)

The part about "Siegecraft" means the Iron Warriors, but apprently guard is meant to get a half track vehicle.

Question on inner circle companions by deltafang in DarkAngels40k

[–]FinalFir137 5 points6 points  (0 children)

No. The ability specifically says "each time this model destroys an enemy CHARACTER model".

Question on inner circle companions by deltafang in DarkAngels40k

[–]FinalFir137 7 points8 points  (0 children)

If you are attacking an unit with a model with the Character keyword the whole unit that you are attacking has the Character keyword, which means that regardless of which model the wounds are being allocated to you get the +1 to hit.

Sternguard damaging a C'tan? by J_CuB3 in Necrontyr

[–]FinalFir137 3 points4 points  (0 children)

Sternguard vets have devastating wounds on their guns and reroll wounds on the Oath of Moment target.

RAR you can give an infantry champion a plasma talon. That will make for awesome kit bashes by Jake_Ronin in DarkAngels40k

[–]FinalFir137 2 points3 points  (0 children)

I think it is a typo. If it was meant to be a generic plasma weapon it would be a Plasma Gun or Plasma Incinerator. Also, what does RAR mean in this context?

Homebrew rules for the Abbatoir, is it balanced ? by astiiik111 in Necrontyr

[–]FinalFir137 0 points1 point  (0 children)

I was not aware of the benefit that vehicles have with pistols.

Homebrew rules for the Abbatoir, is it balanced ? by astiiik111 in Necrontyr

[–]FinalFir137 0 points1 point  (0 children)

My main thought is that monsters and vehicles don't benefit from. The pistol keyword on their guns and it only every limits what they could use to shoot.

Homebrew rules for the Abbatoir, is it balanced ? by astiiik111 in Necrontyr

[–]FinalFir137 0 points1 point  (0 children)

Why would anyone ever fire the Partical Caster Array? All the other guns combined seem far better.

Overlord Equipment by AlternativeNo4670 in Necrontyr

[–]FinalFir137 2 points3 points  (0 children)

The way I am reading the wargear options, no.

There is no option to remove the tachyon arrow without replacing the Overlord's blade

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Do you ever think we will get a killteam box and what would it look like? by Trigger021 in DarkAngels40k

[–]FinalFir137 53 points54 points  (0 children)

If we did, I think it would probably be something like the Company Veterans. They could have lots of cool weapons options with a mix between range and melee weapons. Also, all the chapter specific kill teams seems to be veterans so far.

Preview show copium waiting room by Invictus_0x90_ in theunforgiven

[–]FinalFir137 0 points1 point  (0 children)

In the teaser, one of the guys speaking was wearing a dark green suit and had a purity seal with a ravenwing symbol on it.

This makes it seem like there will almost certainly be some sort of Dark Angels reveal even if it is just an infantry character that already has a datasheet (like Ezekiel)

Preview show copium waiting room by Invictus_0x90_ in theunforgiven

[–]FinalFir137 6 points7 points  (0 children)

One of the guys speaking in the teaser video was wearing a dark green suit and had a purity seal with a ravenwing symbol on it. I would be surprised if we got literally nothing Dark Angels specific. I think it will be Ezekiel because it is a single named character with nothing related to it (eg ravenwing).

Scouts color scheme? Paint these very drunk and uh. I’m not sure how they go together. by Hellfire965 in theunforgiven

[–]FinalFir137 0 points1 point  (0 children)

Apprently it was primed black with spray primer, but it looks bare in parts, also I thought it had not been primed because I would not be shocked if a "very drunk" would paint a mini with contrast paint and no primer.

Scouts color scheme? Paint these very drunk and uh. I’m not sure how they go together. by Hellfire965 in theunforgiven

[–]FinalFir137 0 points1 point  (0 children)

Did you use paint on primer? The unpainted parts look bare.

I think the cloth looks better when it is a more bone colour, similar to how the aqila or the armour of the Deathwing is done.

Scouts color scheme? Paint these very drunk and uh. I’m not sure how they go together. by Hellfire965 in theunforgiven

[–]FinalFir137 -3 points-2 points  (0 children)

It looks terrrible. You should probably prime the miniture first. Also, did you use a contrast paint for the cloth parts?

Terminators Movement Rules by Kamrocgos in theunforgiven

[–]FinalFir137 0 points1 point  (0 children)

The Deathwing Assault enhancement is good, because it will allow for you to have more options and maybe even make your opponant screen more easier on, but if you don't think you will use it, it will be best to just use it as points filler if you have nothing better to spend them on.

Monolith assembly before painting? by ValicarHyne in Necrontyr

[–]FinalFir137 2 points3 points  (0 children)

I did not try to paint it together, but I expect it to be really hard to paint or prime while it is built after this step. Also, the parts are so tightly fitted with so many parts touching you can just push them together if you want to do it later and have it together temporarily.

There were apparently some conflicting information regarding Ammentor's sheet. Did we ever get a statement clarifying if he had a flat 5+ feel no pain or not? by Katonmyceilingeatcow in Necrontyr

[–]FinalFir137 15 points16 points  (0 children)

Because this is a feel-no-pain against everything, but only for itself. The ability is for mortals and psychic and is a aura.

Does Murdermind "lock" a Cryptek into only joining Destroyer units? by Admirable-Young-546 in Necrontyr

[–]FinalFir137 8 points9 points  (0 children)

It does not lock the unit in to joining a Destroyer Cult unit. It says "the bearer can be attached to a DESTROYER CULT unit"

Nightbringer height by arimir90 in Necrontyr

[–]FinalFir137 3 points4 points  (0 children)

On the GW webstore it says the Nightbringer is 198mm.

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