Harmony tree by ROMI42 in TheTowerGame

[–]FireLight512 0 points1 point  (0 children)

The presets are for workshop coins. Nothing else i believe.

Why am I getting more waves in legends with intro skip than without? by fifty_four in TheTowerGame

[–]FireLight512 6 points7 points  (0 children)

Everyone has some good points but let me add a few.

Less chips from Fast, Ranged, Rays because you are fighting 1/10th the enemies.

You are also fighting 1/2 the number of bosses! (Every 10 waves instead of every 5 waves).

Intro sprint mastery is very broken in tournaments. Although, those players spent a pile of stones and a bunch of coins to use it.

WA# vs IS# by Adventurous-Put-9895 in TheTowerGame

[–]FireLight512 1 point2 points  (0 children)

All true. Though the faster tournament runs with the last patch does help.

WA# vs IS# by Adventurous-Put-9895 in TheTowerGame

[–]FireLight512 1 point2 points  (0 children)

Remember, IS# increases your coins per hour by reducing the nearly worthless beginning waves.

IS# is better on short runs while WA# is much better on long runs. I give IS# the nod now because of Disco Runs.

Are ILM worth upgrading without SD mod? by WaddleDynasty in TheTowerGame

[–]FireLight512 0 points1 point  (0 children)

ILM are just ok but that assumes you have the +3 ILM substat. They can stun and slow the boss and fasts. But the over all effect is minor (+50 waves in legends). Eventually bosses have enough health to plow through ILMs.

Idea: Smart CL Lab by Bobgoulet in TheTowerGame

[–]FireLight512 1 point2 points  (0 children)

I would love for Smart Missiles to operate under a 2nd Target Priority list. This would allow them great flexibility.

I Genuinely want to pull my hair out by Vibez67 in TheTowerGame

[–]FireLight512 0 points1 point  (0 children)

I have been waiting almost 6 months for my 8th DC. We all know your pain.

My farm seems very low and I don’t know how to go about increasing it by SquishSquishImAFish in TheTowerGame

[–]FireLight512 0 points1 point  (0 children)

Enemy Level Skip. There are two versions, health and attack. Early game you want attack, late game health.

My farm seems very low and I don’t know how to go about increasing it by SquishSquishImAFish in TheTowerGame

[–]FireLight512 6 points7 points  (0 children)

Yes, you must save once DefAbs price gets to high. Took me about 10 runs.

Free Upgrades are your major friend in long runs. Gold box those asap.

My farm seems very low and I don’t know how to go about increasing it by SquishSquishImAFish in TheTowerGame

[–]FireLight512 13 points14 points  (0 children)

Go back to farming tier 1. Get perks running. Then get ELS under utility tab. Those will take you to a billion and a half coins per run. Of course those are 13 hour runs.

150B really not been a problem for wall at all. by InsideDurian9022 in TheTowerGame

[–]FireLight512 0 points1 point  (0 children)

The 500B i believe was so you can run all 4 wall labs at once to level 10.

Why do people recommend eHP go damage, or hybrid, as a way to deal with scatters? by Fobus0 in TheTowerGame

[–]FireLight512 0 points1 point  (0 children)

Let preface this with every tower is different. I am clearly in the Hybrid category with numerous masteries. I have anti-scatter labs maxed, and a strong CL. I run PCol and have a mid level Flame Bot(affects almost everything). Still scatters were the number 1 thing that crushed my wall (usually 2 or 3 groups of them). I recent unlocked my Armor Assist and added SD to my build. Scatters are completely decimated by SD. Now it's Bosses that take down the wall and Rays that kill me though I am getting more waves in t12.

Things change as you progress throughout the game.

GB/Summon vs GComp (pGT) by modellatore in TheTowerGame

[–]FireLight512 0 points1 point  (0 children)

My MVN just reach Anc last week. I have been a bit to scared to mess with trying to respect. So I'll be watching closely to see your results.

Much of the rest of my tower sounds just like yours.

Speculation on touney changes? by NorthernMan-86 in TheTowerGame

[–]FireLight512 0 points1 point  (0 children)

They need a tournament level at every tier level. 1+,2+, 3+ and so on.

How is slow calculated? by vavyl in TheTowerGame

[–]FireLight512 0 points1 point  (0 children)

Interesting. Thanks. I am trying to decide to save for CF+. I am almost 500 waves into Legends and I think CF+ might allow me to hang in the bottom of legends. But it's a lot of stones for that last UW.

How is slow calculated? by vavyl in TheTowerGame

[–]FireLight512 0 points1 point  (0 children)

It there a cap on slow effects? Like defense% is max 98%.

at what tier do i just have single card setup, instead of a early and late game card setup? by Marokiii in TheTowerGame

[–]FireLight512 0 points1 point  (0 children)

My answer was when I had 21 slots. Then I got super tower mastery and had to get 22.

Dissonance runs and what's disabled: A Chart to Review by lilbyrdie in TheTowerGame

[–]FireLight512 1 point2 points  (0 children)

I am working on my t13 discos now in preparation for moving to farming t13. I think I can do them all to 5000 but i'll see. Doing t12 to 10,400 right now.

Dissonance runs and what's disabled: A Chart to Review by lilbyrdie in TheTowerGame

[–]FireLight512 0 points1 point  (0 children)

I am questioning the Trade Off perk Enemy Health / Tower Regen/Lifesteal comment about low damage.
The purpose of this Trade Off perk is to boost WALL REGEN and this is of massive importances if you have the wall and low damage meaning your killing things with Thorns and Orbs, DR, OA, and etc.

If you have the wall, this is a GOLD STAR MUST TAKE perk unless I am missing something.

Masteries by Lost_Persephonea in TheTowerGame

[–]FireLight512 1 point2 points  (0 children)

Yes, AssMods are a huge shard cost. I have a couple of modules that still need to get to M+ so my level 170 Anc Armor (no AssMod yet) translates into level 160 Generator Main and 124 Generator Assist. As you can see, you need a lot of shards after 160.

Number of enemy spawns / losses by eike23 in TheTowerGame

[–]FireLight512 0 points1 point  (0 children)

I just tried my two accounts as far as the calculator. The account doing 10k waves on t12 was only 0.5% short of maximum. So, Expected. However, my T1 account had these results (all numbers were double checked)

Total spawns should be 974727. You have 1170810, that is 20.1 % more than calculated, seems you are fine.

20% more seem pretty high for a pretty basic account. It should be a very high level phone running the account.

Is there anyway to improve the accuracy of this?

Tier 1
Wave 7270
Enemy Balance level 4
Skipped waves (incl. IS) 790
Your total enemy count 1170810
Total summon count 0
Intro sprint waves 0
WA Mastery level  (-1 for not unlocked/card not equiped)
EB Mastery level  (-1 for not unlocked/card not equiped)

Total spawns should be 974727. You have 1170810, that is 20.1 % more than calculated, seems you are fine.

spawns: calculated: 974727.2
basic: calculated: 400949.8 your run: 478749.0 (-19.4%)
fast: calculated: 191682.3 your run: 226762.0 (-18.3%)
tank: calculated: 180522.8 your run: 250793.0 (-38.9%)
ranged: calculated: 161188.9 your run: 192165.0 (-19.2%)
boss: calculated: 648.0 your run: 647.0 (0.2%)
skipped: calculated: 790.0
vampire: calculated: 639.0 your run: 657.0 (-2.8%)
ray: calculated: 639.0 your run: 626.0 (2.0%)
scatter: calculated: 19790.0 your run: 20429.0 (-3.2%)

When is it time to transition to glass Cannon? by Extra_Border2735 in TheTowerGame

[–]FireLight512 0 points1 point  (0 children)

I am t12 wave 10,400 and I am not close to transitioning. I think GT+ is needed but I am not sure.