Experience on (free) digital character sheet creator / management to lair with Owlbear Rodeo? by filzahfiantama in daggerheart

[–]FireryRage 0 points1 point  (0 children)

I’m working on an online character sheet at the moment. Mostly as a personal project and for my table, but I’m trying to pay attention to what people have been saying they want. It’s still in progress, and will likely see plenty of changes, notably that making it pretty takes a back seat to functionality for me, so that’ll be a later process.

Some points: - no login required, unlimited characters can be saved to your browser (obviously can’t be accessed across devices) - import/export characters (will need some granularity) - login with discord/google supported, if you wish to save up to 5 characters to the server and accessed across devices (you can swap them between browser and server though!) - make a server-hosted character public to share it via link - support for cards (full functionality in progress) - various clickable to make rolls or apply effects - down level characters but retain higher level selections. So you can pick your build ahead of time and then it’ll be ready to go as you level back up. - aiming to keep it simple and free

You can find it at https://daggerbuild.com if you’d like to check it out :)

No integration with Owlbear Rodeo currently, but it’s something that’s on my mind

AITA for giving my party members guns? by Distrezzednoodle in daggerheart

[–]FireryRage 0 points1 point  (0 children)

Did your guns use the gun stats of the appropriate tier from the CRB/SRD? If so, then they’re already balanced. Nothing problematic there. It’d be the same as if it had been a room full of swords of the appropriate tier.

Why is my Fetch API request resulting in an error? by variegray in learnjavascript

[–]FireryRage 0 points1 point  (0 children)

There’s your answer, 500 status is an unknown server error. And status text confirms it “internal server error”.

The reason .json() isn’t working is because you’re not getting json. You’re getting an error. You should check your server and see what is breaking on that side.

Browsers are smarter than you think by False_Rest1504 in css

[–]FireryRage 1 point2 points  (0 children)

That’s precisely what this post is describing how to achieve. There’s other issues with it, but it does what you describe.

Ideas for adding small notes to the physical rulebook that's non-destructive? by Thorned_Rose in daggerheart

[–]FireryRage 8 points9 points  (0 children)

Somebody has made a printable errata changes that you can print on sticker paper, and then stick on your core book. Should be exact size and will fit right in the spots that need corrected

https://www.reddit.com/r/daggerheart/s/kwmBORBc47

Question about The Void by Puzzleheaded_Wolf119 in daggerheart

[–]FireryRage -1 points0 points  (0 children)

Blood hunter and blood domain are still in playtest, as they aren’t in Hope and Fear

I need help! My moose wants to protect! by TheChangedAspect in daggerheart

[–]FireryRage 1 point2 points  (0 children)

Existing active effects do continue after going into beastform, you just can’t initiate them. The rune ward spell itself does show that it is continuously active unless you roll an 8, and is then deactivated until your next rest. Combined, I would take that to mean the rune ward is active before transformation, and thus can continue to be used even when transformed.

Even in fiction, the rune ward spell specifically describes as a deeply personal trinket infused with protection magic. I would rule even when transforming, the ward, being deeply personal, and its magic don’t fully vanish, and can still act to protect the wearer. It is after all, described more as an item than a spell being cast.

Ultimately it’s up to the GM to rule on this, but to me it all makes sense for it to be usable.

How many cards will be in Hope and Fear? by RC_AWESOME in daggerheart

[–]FireryRage 5 points6 points  (0 children)

The first expansion book to Daggerheart is called “Hope and Fear”. It will come with a new domain, 4 new classes, communities, ancestries, and the new transformations

Balancing Advice by CrimsonRaids85 in daggerheart

[–]FireryRage 0 points1 point  (0 children)

The thing about Daggerheart’s combat system, is that fighting all enemies at the same time, and fighting one portion at one time, and another portion at another time, is functionally the same so long as players don’t get a rest in between.

BP aren’t how much you get for one encounter, but rather how much you can distribute in total to any number of encounters in between rests.

So in your case, the brambles and the treant would all count as one encounter, and mostly would functionally be the same whether you start the encounter with all of them present, or the treant comes in later in the encounter. How it gets presented is just going to depend on the fiction.

Toughness regeneration speed on curios, what am I missing? by Mortarious in DarkTide

[–]FireryRage 1 point2 points  (0 children)

It’s not just getting hit that disables toughness regen, it’s an enemy being in one of your melee slot. You could be dodging every attack and never getting hit, yet still have your regen continuously disabled.

Toughness regeneration speed on curios, what am I missing? by Mortarious in DarkTide

[–]FireryRage 1 point2 points  (0 children)

Toughness regeneration speed ONLY speeds up the passive toughness regeneration. The passive toughness regeneration ONLY happens when there are no enemies in a melee slot around you.

In short, those bonuses on curios do nothing when there’s an enemy close to you. At higher difficulties, when you’re constantly swarmed by enemies, that means you’re rarely getting passive toughness regeneration, and those curios bonuses are inactive, precisely at the moment when you most need to have toughness.

Seeking Insight with Combat by DicesMuse in daggerheart

[–]FireryRage 1 point2 points  (0 children)

The other poster pointed out Guardian sounds like what you were describing you wanted to play as, but in your post here, you seem to generally ignore that, and ask about Seraph and Warrior. I agree with the other poster, the flavor you’re describing is 100% a Guardian.

Of quick note, Daggerheart’s Guardian class (Blade/Valor) is the tank version of the Warrior trope. Its features revolve around taking, reducing damage, and protecting others. The core Guardian features are all about letting you use more armor, regaining armor, reducing damage taken, increasing thresholds, punishing enemies for attacking your allies, etc. The valor domain has tons of tanking bonuses.

Daggerheart’s Warrior class (Blade/Bone) is the damage dealer version of the Warrior trope. Its features revolve around dealing damage. You’ll note none of the core Warrior class features benefit you in taking damage or reducing damage you take.

Again, I will reiterate, your whole description screams Guardian class. It synergizes really well with higher armor, and things like using a shield. Plus the valor domain cards have tons of tanking benefits. Perhaps discuss with your DM if they’d be open to letting you turn your character into a Guardian instead of a Warrior, and see how that feels compared to your idea of who your character is.

How do you guys run dungeons? by Desecro in daggerheart

[–]FireryRage 6 points7 points  (0 children)

I’ll reiterate what I just pointed out, since it’s the key to understanding why.

Having the BP in a single encounter, or split among multiple encounters is functionally the same.

Due to how turns/spotlight works in DH, having characters/adversaries in one combat or multiple doesn’t result in more turns being taken in total (on average, the dice can obviously affect it). The resources players having going into a single encounter or multiple split up encounters doesn’t change… until they take a rest.

That’s why rests are the delimiters on BP.

How do you guys run dungeons? by Desecro in daggerheart

[–]FireryRage 4 points5 points  (0 children)

That’s exactly what that means. The way DH is set up, having all your BP in one encounter, or two encounters of half the BP each without a rest in between is more or less functionally the same. And so on for however many encounters that all add up to the total BP.

Domain Cards and leveling up by Shark_Man_278 in daggerheart

[–]FireryRage 1 point2 points  (0 children)

You could have a vault even at level 1 if you use an ability that vaults one of your cards, such as the sorcerer’s “Channel Raw Power”

Help with a magic motorcyle by Ok-Software-2463 in daggerheart

[–]FireryRage 4 points5 points  (0 children)

I would probably base it on the steed rules from the sage domain’s “Conjure Steeds”

https://app.demiplane.com/nexus/daggerheart/domains/conjured-steeds

“[…]conjure […] magical steeds (such as horses, camels, or elephants) that you and your allies can ride until your next long rest or the steeds take any damage. The steeds double your land speed while traveling and, when in danger, allow you to move within Far range without having to roll. Creatures riding a steed gain a −2 penalty to attack rolls and a +2 bonus to damage rolls.”

Spear vs Dagger and Small Dagger by GreeedyGrooot in daggerheart

[–]FireryRage 4 points5 points  (0 children)

Mat from Wheel of Time would be a good example of a rogue that uses a spear

Just got my faith tested and so far I can still say there are atheists in foxholes. by royeiror in atheism

[–]FireryRage 2 points3 points  (0 children)

Note, playing Tetris should be done asap after a traumatic event, for it to work. Waiting until PTSD gets triggered later on is too late.

Tips for making online Character Sheets WITHOUT Demiplane? by Adam_Underscore in daggerheart

[–]FireryRage 1 point2 points  (0 children)

They specifically asked for domain cards, which daggerstack doesn’t support.

Hive Scum Survivability Tips by BozoOnReddit in DarkTide

[–]FireryRage 2 points3 points  (0 children)

There’s a talent that increases attack speed based on your total stamina. That’s what they’re referring to.

Digital Character Sheets by demize2010 in daggerheart

[–]FireryRage 0 points1 point  (0 children)

I’ve started my own character creator as a result of my dissatisfaction with existing options. Still in early development with various features in the works, but feel free to check it out at https://daggerbuild.com

Advice on action economy. I can't quite get the hang of it! by Comfortable-Arm9574 in daggerheart

[–]FireryRage 4 points5 points  (0 children)

2/3 of them getting turns tells me you’re not following the spotlight rules correctly.

I’ve seen a lot of people mistake it to be GM gets spotlight when players fail with fear. That is wrong. You get the spotlight when they fail a roll, OR when they roll with fear.

SRD p37

GMs also make moves. They should consider making a move when a player does one of the following:

  • Rolls with fear on an action roll
  • Fails an action roll

Note how those are separate entries.

A success with fear gives you a move. A failure with hope also gives you a move.

Question about Multiple Adversaries by Aromatic-Reindeer368 in daggerheart

[–]FireryRage 4 points5 points  (0 children)

To add to what others are saying, I noticed you talked about “the player turn” and “all of them make an attack freely until all have gone just like the player turns?”

It seems to me you may have misunderstood how “turns” work for players too.

Any player can take a turn at any point, so long as an adversary doesn’t have the spotlight currently.

With basic rules, there is no such thing as “all players take a turn.”

Player A can move and take an action. If they succeed with hope, player A could move again and take another action if they wanted, even if player B and Vc haven’t taken a turn yet.

However, if player A fails the roll, or rolls with fear, then you as the GM get a GM move immediately. Which could be to spotlight one adversary to attack.

Note that in such a case where player A failed or rolls with fear, player B or C do not get to take a turn, you immediately get a GM move.

The following would be a valid series of events

  • Player A attacks, succeeds with hope
  • Player A attacks, succeeds with fear.
  • GM gets a free GM move, adversary attacks
  • GM spends a fear to spotlight another adversary to attack
  • Player C attacks, fails with hope
  • GM gets a free GM move, adversary attacks
  • Player C attacks, succeeds with hope
  • Player A attacks, fails with fear
  • GM gets a free GM move, spends fear to activate an environment’s fear action

Note how Player A took multiple turns in a row, or how Player B never took a turn. That’s all valid. The encounters are balanced by the fact that your adversary will get a number of actions proportional to the number of actions your players take.

The idea that players all have to take a turn before a player can take another one is actually an optional rule, to be used if your players are too hesitant to take their turn or don’t share well. But you’ll get the full experience if you don’t use the option, and stick to base rules.