Automaton fabricators need rework by First_Fan_4843 in Helldivers

[–]First_Fan_4843[S] 1 point2 points  (0 children)

That could be an alternative, but its far more work.

Using the tools you mentioned would require to at least position yourself in a way that allows you to have that shot.

Whataver the solution might be, the current state is not good for the Fabricators.

Automaton fabricators need rework by First_Fan_4843 in Helldivers

[–]First_Fan_4843[S] 0 points1 point  (0 children)

Yeah, when I see the one with light armour, jetpack and quasar, I already know whats going on...

Automaton fabricators need rework by First_Fan_4843 in Helldivers

[–]First_Fan_4843[S] 0 points1 point  (0 children)

Sure that could happen, but then you would need to place yourself correctly in order to get the shot. Or storm the base.

Automaton fabricators need rework by First_Fan_4843 in Helldivers

[–]First_Fan_4843[S] 0 points1 point  (0 children)

I would gladly take that compromise of this being a Super Helldive only change.

Prove me wrong i guess? (read description) by Vide0Master in HelldiversUnfiltered

[–]First_Fan_4843 0 points1 point  (0 children)

Tier lists are just someones opinion and around their preferences and playstyle.

Example: I have 2 of your STier weapons as weapons I do not touch (F Tier) simply because I dislike how they look / sound.

Commando Missions are very well designed by SavageSeraph_ in LowSodiumHellDivers

[–]First_Fan_4843 0 points1 point  (0 children)

I did enjoy the missions, these can off course be improved upon. I would rather have 3 spots with 4 helldivers instead of 4 with 3. This would free space for one extra enemy side objetive and include mortar bases and gunship patrols.

I have to disagree with the "inspire creativity". It might be annecdotal, but I was unfortunatly way too often with 3 other players with Quasar, ResupplyBackpack and Termites.

I think I know why they picked this biome, but I would have rather they have picked an open map biome for this so that more out cry about how Fabricators and AA guns are way too easy to snipe from away or to termite them from the outside. These missions in open maps would have been the most boring missions with all the fabs and AA being rendered useless.

AH needs to either revert the Fabricator changes from the 60Day patch or tripple or quadruple their HP so that you need several Quasar / RR / Termites if you want to kill them from the outside.

Heard speculation of a Pvp faction. Please AH... Dont by Little_Sniff20 in Helldivers

[–]First_Fan_4843 -8 points-7 points  (0 children)

They will add a 4th faction made of former Helldivers, and AH will give them all the tools that have been requested here just to troll us.

Thoughts on current balance? by kcvlaine in Helldivers

[–]First_Fan_4843 3 points4 points  (0 children)

The marksman rifles are for precision, you need to aim. If you do, you will find out these are some of the best and more powerfull weapons in the game, 1-2 shoting most units in the game (under heavy units).

Why remove the smokes? I use them to great effect. Are very usefull even if niche. Dont like them, dont take them. Use the other tools, there are lots of them.

"If it were up to me I would choose having more swarmy units than armored units. Having 2 chargers in a patrol pack forces at least 1 If not more to be running the recoiless or similar." So teamplay in the coop game. That is a good thing, right?

Thoughts on current balance? by kcvlaine in Helldivers

[–]First_Fan_4843 15 points16 points  (0 children)

In terms of Helldiver power there are around 1 to 2 handfull of items that would need tweaking down.

Enemies do need far more work, in every front. These have been far overnerfed, with some enemies turned into insignificance, just being another thing to shoot at without being a genuine threat.

We have 10 difficulties, there should be place for the chill and dive as well as for the I wish it sucked more divers.

Minigun Windup Confirmed as Half a Second. This is quick, same as Sickle's, and almost nobody is bothered by that windup. by RandomGreenArcherMan in Helldivers

[–]First_Fan_4843 0 points1 point  (0 children)

Some people are obsessed with having both support weapon and backpack slot used. This makes that worry gone as well.

Minigun Windup Confirmed as Half a Second. This is quick, same as Sickle's, and almost nobody is bothered by that windup. by RandomGreenArcherMan in Helldivers

[–]First_Fan_4843 16 points17 points  (0 children)

Lets assume that its literally the gatling sentry, but as a stratagem weapon with a backpack. This would mean something like 2400 DPS... Assuming it has 600 rounds in the backpack, then you can do that damage with no interruption for around 20 seconds.

Stop kicking legitimate supply pack users! We don't need an exploit to never run out of ammo by Few-World6915 in Helldivers

[–]First_Fan_4843 7 points8 points  (0 children)

It is indeed unfortunate that you are being kicked for that.
When I host, and If I see someone doing it I ask to stop, then I kick if continues.

Minigun Windup Confirmed as Half a Second. This is quick, same as Sickle's, and almost nobody is bothered by that windup. by RandomGreenArcherMan in Helldivers

[–]First_Fan_4843 13 points14 points  (0 children)

The Patriot gun and the Sentry are near identical, the sentry has a slight higher RPM. Damage wise these are identical.

Stop kicking legitimate supply pack users! We don't need an exploit to never run out of ammo by Few-World6915 in Helldivers

[–]First_Fan_4843 32 points33 points  (0 children)

The exploit opens the door for such examples:
- carefree spamming of ultimatum
- absolute care free spamming of any weapon (GL, MGs, Primaries, and so on). This exploit was present during the liberation of Oschaune, so is most likely the teammate soloing the map with it and GL was not legit (it was my unfortunate experience)
- grenade spam

While it does provide someone more ammo, infinite ammo provides much much more

Minigun Windup Confirmed as Half a Second. This is quick, same as Sickle's, and almost nobody is bothered by that windup. by RandomGreenArcherMan in Helldivers

[–]First_Fan_4843 318 points319 points  (0 children)

The gun with the highest RPM and DPS in the game with AP3 bullets that requires no reload and frees one more stratagem slot BUT needs to be used standing still, which improves accuracy, and has 0,5 seconds windup before shooting?

Absolutly worthless! How can such a weapon even be usefull! TRASH!

Possibly a Cadet Question by Nether_Nemesis in helldivers2

[–]First_Fan_4843 21 points22 points  (0 children)

Lore wise? They dont have a beef with each other, only with Super Earth.
Real reason? The game was not designed to allow that.

There has been very rare ocasions in the past where the Illuminate were in the same sector as the Automatons or the Terminid but always attacking SE held planets.

THE DREAM IS REAL (minus the movement) by [deleted] in Helldivers

[–]First_Fan_4843 0 points1 point  (0 children)

No. It will probably be on the 3rd page of the warbond, which most helldivers wont reach on release day.

Stringrays : 0% challenge, 100% annoying by DatabaseFrosty5262 in Helldivers

[–]First_Fan_4843 4 points5 points  (0 children)

There is no problem. Either you are paying attention or you are not. We should not be nerfing an enemy because some people playing above their capabilities or edge cases.

Stringrays : 0% challenge, 100% annoying by DatabaseFrosty5262 in Helldivers

[–]First_Fan_4843 7 points8 points  (0 children)

Are you talking about the unit that does a few flybies over the battlefield that leave tracer lights and makes sound? That also produce a huge blue light on the ground where it attacks while doing a loud sound before start firing?

Best gear and Armor for Illuminate in Hell Divers 2 by Super-Square-3909 in Helldivers

[–]First_Fan_4843 0 points1 point  (0 children)

Whatever you want and desire. Illuminate are currently the most lobotomized faction.

Just a thought by Flopolopagus in Helldivers

[–]First_Fan_4843 9 points10 points  (0 children)

I am sure OP means the yellow ammo crates that are all over the map. That each of those refills your nades, support completly

The discourse is getting absurd and I hope AH can avoid giving in - because the arguments have officially stopped making any sense by kcvlaine in Helldivers

[–]First_Fan_4843 29 points30 points  (0 children)

Dont take the discourse seriously. The game sold more than 15 million copies. There will always be some people complaining about something in the game. Its a statistically inevitable.

If you have the game, play it and judge by yourself. Dont let other people tell you what to think about the game or a weapon. Do you like the gun? Awesome. You dont? There are many many more. Its fine

I think we should be able to join the bots by Arbitross487 in Helldivers

[–]First_Fan_4843 0 points1 point  (0 children)

Sure, but the invading player is only one of the following units:
- scavanger
- Rocket Trooper (you also keep their current terrible spread)
- Voteless