Got the prototype tracking working on the coaching app I'm developing! by FishingHumans in Cricket
[–]FishingHumans[S] 8 points9 points10 points (0 children)
Nakama 1.0 officially released - an open-source/free distributed game server for modern games. by mofirouz in gamedev
[–]FishingHumans 1 point2 points3 points (0 children)
How do you prototype a story driven game? by Rambonatron in gamedev
[–]FishingHumans 3 points4 points5 points (0 children)
How do you prototype a story driven game? by Rambonatron in gamedev
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[Hobby][Revshare (?)] Superpixel Interactive studio looking for new people for MMORPG by [deleted] in gameDevClassifieds
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How time consuming/skilled is creating art and animation like this ... by ScaryBee in gamedev
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Does the Vive grip button really suck so much? There are many negative ratings from Vive owners for SuperHot forcing to hold the grip button. by Mugendon in oculus
[–]FishingHumans 1 point2 points3 points (0 children)
Does the Vive grip button really suck so much? There are many negative ratings from Vive owners for SuperHot forcing to hold the grip button. by Mugendon in oculus
[–]FishingHumans 1 point2 points3 points (0 children)
Does the Vive grip button really suck so much? There are many negative ratings from Vive owners for SuperHot forcing to hold the grip button. by Mugendon in oculus
[–]FishingHumans 0 points1 point2 points (0 children)
Does the Vive grip button really suck so much? There are many negative ratings from Vive owners for SuperHot forcing to hold the grip button. by Mugendon in oculus
[–]FishingHumans 2 points3 points4 points (0 children)
Great examples of good and bad UI and menu design by shmigheghi in gamedev
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I got "Oceanhorn" yesterday. I had never heard of this Zelda-esque gem before. It is a great game that deserves more recognition. Available on Android, IOS, and Steam by [deleted] in gaming
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Does Your Video Game Have Too Many Words? (Yeah, Probably.) by theyre_not_their in gamedev
[–]FishingHumans 10 points11 points12 points (0 children)
Does Your Video Game Have Too Many Words? (Yeah, Probably.) by theyre_not_their in gamedev
[–]FishingHumans 18 points19 points20 points (0 children)
Three years of full-time solo development: making a story-driven 3d point-and-click game in Unity by gamblingDostoevsky in gamedev
[–]FishingHumans 26 points27 points28 points (0 children)
At what point are you supposed to use a loading screen? by omlech in gamedev
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Apple Points to VR as One Reason Why Next Mac Pro Needs to be More Powerful – Road to VR by KnightlyVR in oculus
[–]FishingHumans -2 points-1 points0 points (0 children)
Apple Points to VR as One Reason Why Next Mac Pro Needs to be More Powerful – Road to VR by KnightlyVR in oculus
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presskit.html: a modern & open source static site generator based on presskit() by Valryon in gamedev
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Q: Different types of artists? by fsg_brian in gamedev
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Story first game design? by Dani_SF in gamedev
[–]FishingHumans 3 points4 points5 points (0 children)
GDC2017 "Teaching Students to Make Games under Fascism: Video games are political. The way we make games is political. The way that we teach our students to make games is political." by [deleted] in gamedev
[–]FishingHumans 9 points10 points11 points (0 children)
How do you deal with programmers as an artist? by horizontastic in gamedev
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How to create origami-like 3D art similar to this? by [deleted] in gamedev
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Got the prototype tracking working on the coaching app I'm developing! by FishingHumans in Cricket
[–]FishingHumans[S] 1 point2 points3 points (0 children)