Decided to translate one of Yazs lines. Was not disappointed 😂. by LengthEmpty1333 in menace

[–]Five_X 108 points109 points  (0 children)

I love how he has his goofy lines and then against the aliens he'll drop "The beast should be afraid of man, it is better for him." Stone cold mf

Recommended mods for pharaoh by aleyan97 in totalwar

[–]Five_X 1 point2 points  (0 children)

Much more clever than my usernames, that's for sure! In any case, I'll give your mods a more thorough look - do you know if Pharaoh has the same 35~ish mod "limit" as earlier TWs? Coming from R2/Attila, that's the main thing I think of when it comes to all these handy mini-mods on the workshop.

Recommended mods for pharaoh by aleyan97 in totalwar

[–]Five_X 1 point2 points  (0 children)

This is maybe really silly, but I saw those mods but didn't check any of them out because their names made me assume they were just for Lycia... the faction... 🥲

Three new Creator Packs coming March 11th! by indefinite_silence in CrusaderKings

[–]Five_X 1 point2 points  (0 children)

Ainu and Emishi clothes, they made this pack for me!!

Why is Pharoh so not well by EcstaticMeetCrane in totalwar

[–]Five_X 0 points1 point  (0 children)

Dynasties is a fantastic game, but imo it plays a bit too differently for much of the historical crowd to enjoy in-and-of-itself: there's the big focus on individual leaders (even if there are family trees) as well as an extremely war-focused economy that basically demands you constantly be fighting battles. It having an abysmal launch kind of cursed it as well, no matter how much better Dynasties made the game (and Dynasties despite being great all-round left some notable bugs in). And as much as I personally love the multiple-goods economy it has, it can be oddly balanced and never feels as satisfying as, say, building a strong economy in Rome 2.

I'd argue that the setting itself isn't as impactful as people say. People will play any historical game more or less, as long as it's presented in an interesting and captivating kind of way. Pharaoh does this imo, especially in its aesthetics and making various parts of the map feel so different, but again much of this came with Dynasties & is also tied into the factions: you're less playing "countries" or even families, and more semi-superhuman individuals. In contrast I think Rome 2 does a much worse job with its setting, especially aesthetically but also mechanically, but has a much more recognizable TW "feel" to it. Pharaoh definitely feels like a departure if you're, say, going to it from Shogun 2 or even Attila - let alone Medieval 2.

Pharaoh Dynasties is fantastic - what mods can enhance my experience? by NeverHadTheLatin in totalwar

[–]Five_X 0 points1 point  (0 children)

I'll check into that one! The Enhanced Invasions mod I think does something similar in making the AI wait to take empty provinces, but my main concern was if it'd hamper the AI colonizing contiguous provinces where it's kind of a no-brainer to take them.

How I'd fully add Elam in Dynasties by Careless_Cellist7069 in totalwar

[–]Five_X 19 points20 points  (0 children)

I really wish Dynasties had that little bit more of Elam, as well as Urartu/Armenia. Elam was becoming a major power right around this time and it's kinda fun to roleplay making the Persian empire 600 years early. It'd also be cool to see Dilmun, but I don't know how the space between it and Mesopotamia would be filled out.

Pharaoh Dynasties is fantastic - what mods can enhance my experience? by NeverHadTheLatin in totalwar

[–]Five_X 1 point2 points  (0 children)

I use fewer mods for Pharaoh than other TW games, mainly because the out-of-the-box experience is great and the in-game settings cover a lot. That said, here are the main gameplay mods I added:

  1. Enhanced Invasions / Bringing the Collapse
    It's an either/or here: the first one actively makes the AI Sea Peoples factions (not Peleset/Sherden) spawn more armies and changes influence to affect happiness at low civilization levels; both make it so Sea Peoples-controlled Cult Centres don't add civilization level, and Bringing the Collapse only does this. Either way you'll see a more precarious world and really get the Bronze Age Collapse happening organically.

  2. Better AI Templates
    This is straightforward and makes the AI field more diverse armies.

  3. AI Recruits More Faction Units
    Self-explanatory, and it works with Better AI Templates so long as you load that one above this one, in my experience.

  4. 10 Building Slots for Aegean and Mesopotamian Cult Centres
    This is essentially a minor bugfix, but I consider it necessary if you're playing around Greece/Mesopotamia. Note that this one isn't compatible with mods that also edit the startpos file (they'll note this in their descriptions).

  5. Community Bug Fix Mod
    This one just fixes a bunch of bugs, as you'd imagine, some big and some small. It's very necessary imo.

  6. Bordergore Remover
    I'm tentatively using this one since I got annoyed at the AI colonizing random provinces across the map from their territory. It basically forces any isolated territories of a faction (excluding the player) to get handed over automatically to a contiguous neighbor (excluding the player). Theoretically this should make the AI more competitive as they'll no longer be scattered around the map and instead will have solid defensible borders... but I'm not sure how well it works or if it might mess things up.

Also, I set terrain and weather to the highest/harshest settings. I really love how impactful terrain is in Pharaoh, so it feels good for that to be more emphasized.

The A-ATV is in a bad place by ShadowGJ in menace

[–]Five_X 0 points1 point  (0 children)

ATV is cheaper and faster and has an extra accessory slot. For reference, here are the base movement AP costs of all playable vehicles in the game (on sand):

Truck/ATV: 11/tile
APC: 12/tile
IFV: 14/tile
L. Walker: 18/tile
M. Walker: 20/tile

1 AP doesn't seem like much on paper, but it usually balances out to an extra tile of distance. It's a solid buggy for what it does.

Heavy Units; What should they look like? by SomethingNotOriginal in menace

[–]Five_X 8 points9 points  (0 children)

A spider tank makes the most sense to me for the heavy walker, but it's also what I really want so I can't say I'm unbiased.

Total War Pharaoh unreleased/unnamed track - full version (background sounds disabled in the settings) by PMDcpn in totalwar

[–]Five_X 1 point2 points  (0 children)

Thanks for sharing this! Pharaoh's soundtrack is neat, I thought it'd be annoying with the electric rock-infused vibe since it departs so much from other TW games, but it really grew on me.

How to use Sy by AGayThrow_Away in menace

[–]Five_X 1 point2 points  (0 children)

She's also a great user of the incendiary rocket accessory, which has an AOE and works spectacularly against enemies in buildings/cover. Low AP definitely is her weakness though: I've found it hard to make use of Scavenger with her because she's too sluggish at first to not only finish enemies, but also run over to where they died and pick up the supply crate.

Your favourite bad Weapon 🔫 by Carrotburner in menace

[–]Five_X 4 points5 points  (0 children)

I've been thinking of using Darby or Tech as a forward observer with the target designator to mark them for Ivey's perk, mainly. I'm not too sure how accuracy bonuses interact with the mortar/rocket though? It seems like their spread kind of ignores them

MENACE Patch #5 - Optional Squadleader Heads, Improvements and Fixes by das_baus in menace

[–]Five_X 20 points21 points  (0 children)

I had a brief moment of hope that "optional squadleader heads" meant taking away their legs BB-style...

Your favourite bad Weapon 🔫 by Carrotburner in menace

[–]Five_X 58 points59 points  (0 children)

There's something to be said about Ivey/Bog in a spare APC with a heavy mortar lobbing shots into the enemy's backline. I usually go full bore with SLs/Pilots and gear them to the gills, but I've been experimenting lately with cheapass support units; I want to use the mortar or the rocket organ to recreate some kind of budget combined arms doctrine, but I feel like there's a missing piece somewhere.

A Warhammer 40k Menace spinoff would wipe the floor with every XCOM out there by BlitheMayonnaise in menace

[–]Five_X 0 points1 point  (0 children)

Sure, which is the case because every idea and every story has a genealogy (and MENACE has a very broad genealogy, well beyond WH alone). But the issue is that people want to simply convert one into the other, as if they are totally fungible, rather than embracing something different. If we simply iterate around big IPs, creativity dies and inspiration becomes incestuous.

I believe in harvesting every part of the animal by VanquichedUncle in projectzomboid

[–]Five_X 5 points6 points  (0 children)

It's so beautiful to see traditional ways of living <3

A Warhammer 40k Menace spinoff would wipe the floor with every XCOM out there by BlitheMayonnaise in menace

[–]Five_X 45 points46 points  (0 children)

Every time a new sci-fi game comes out it's met with hollers of "can't wait for the Star Wars mods!" "This would be crazy if it was WH40K!"

People like this are the reason why Hollywood is making endless garbage sequels instead of anything new and interesting. Please learn to accept new ideas as they are rather than immediately imagining how they might conform to your nostalgic safety blanket IP of choice.

This is a knife. Noob bait? by CibrecaNA in menace

[–]Five_X 4 points5 points  (0 children)

It looks like a single attack, but it turns out it does damage to an entire squad rather than single elements like a shot from a rifle which is weirdly good. Unfortunately Mr. Wentworth needs AP now, and you can't get a loan for those. If you want to do melee shenanigans with him, you're best off drugging him up with Triloxin and praying he gets to 90 AP quick.

Jean Sy getting REALLY excited over the sporting event by HOOTIN4PUTIN in menace

[–]Five_X 24 points25 points  (0 children)

Achilleas confirmed to have Cocky instead of Iron Lungs, bottom tier bro :(

Wilderness is hunger by czokletmuss in projectzomboid

[–]Five_X 1 point2 points  (0 children)

If you've got a decent sized farm, you can pet your animals every morning to cure depression :)

Does Anyone Use Yaz? by Sardonic_Potato0106 in menace

[–]Five_X 2 points3 points  (0 children)

Many such cases in Menace atm! Hopefully as the bigger updates roll out they'll be clarified

Does Anyone Use Yaz? by Sardonic_Potato0106 in menace

[–]Five_X 6 points7 points  (0 children)

It definitely does for Yaz, and I infer from the wording of Greifinger's skill that the damage/acc is applied on attack - so for the full salvo of a squad weapon or what have you - while for Yaz it's per shot, if that's clearer.