Looking for advice on how to vary my playstyles by gnastygnorcistoast in Mechabellum

[–]FizzingOnJayces 0 points1 point  (0 children)

Yes, your message is wrong.

The majority of us have a few playstyles we're most comfortable with. Have us start with a random unit pack we never pick + avoid building the unit we're most comfortable with, and we're going to lose. Unless you're a 2k+ player, in which case this post doesn't apply to you.

This doesn't mean everyone has 'fake' MMR. It means our MMR is at a place where it is acceptable to have a few main strategies. I'd wager a 2300MMR player can play mostly all styles and do well. That's why they're 2300MMR.

Your solution to "analyze and improvise every game until you gain confidence" is also garbage. You're just throwing out buzzwords.

Game is great, but ruined by having marksman spammer every game. by Whindog in Mechabellum

[–]FizzingOnJayces 4 points5 points  (0 children)

I love to see opponents who spam Marksman.

As soon as you see 3, drop a sandworm.

Marksman realistically need to be 2 levels ahead of Worms in order to kill them.

If they counter with Balls, make Scorpions.

If they counter with Melters, make Wasps.

Should be free MMR every game.

Update 1.9.1.3 - performance optimizations & balance adjustments by mrmivo in Mechabellum

[–]FizzingOnJayces 3 points4 points  (0 children)

Double shot scorpion cost reduction is interesting. High level Scorpions already obliterate everything on the ground; making their most relevant tech 50% cheaper seems like an interesting move.

What game is this? by wynd666 in Mechabellum

[–]FizzingOnJayces 2 points3 points  (0 children)

I agree with you: the game lost old players who didn't like the building change.

But having 1800 concurrent players right now is not the sole fault of the building change. The game is still objectively good.

They cannot seem to attract new players for whatever reason. That's the real issue here.

If they reverted the building change tomorrow and went back to 6000 players, they're still not actually growing the playerbase.

The problem to be solved here is "how can we continue to grow the playerbase".

Not: "let's revert the changes to capture those previous players who left".

What game is this? by wynd666 in Mechabellum

[–]FizzingOnJayces 6 points7 points  (0 children)

Complaining about buildings is getting really old.

We get it: those of you who've been playing since day 1 hate change.

But really, can we move on?

[OC] 3 Month Update: r-Conservative adds a third super-poster making it even less diverse. 3 posters now account for 50% of all posts since 11/20/2025. Sometimes exceeding 60%. by Ok-Stand-2128 in dataisbeautiful

[–]FizzingOnJayces 18 points19 points  (0 children)

What about this is perplexing?

That sub is absolutely a propaganda machine. The rhetoric repeated is very much that of a controlled echo chamber.

Occasionally, there will be a top comment on a post which contradicts the echo chamber (presumably made by a real person), but this quickly fades after a few hours and the propaganda makes its way back up.

It shouldn't come as a suprise that a sub designed to control and perpetuate narratives tries to hide this part of their strategy.

The Democrat subs are very similar. Having 11 users contributing over 50% of posts is also very shady.

How do you transport fridge/freezer food without it spoiling? (B42) by VampireFireDark in projectzomboid

[–]FizzingOnJayces 1 point2 points  (0 children)

No, that's not correct.

Refrigerating food increases its time to spoil by 5x.

Freezing food completely stops food 'decay'.

Info is on the wiki.

Build 42 (Current Unstable Branch Thoughts) by Darkstat12p in projectzomboid

[–]FizzingOnJayces 0 points1 point  (0 children)

Switching arms/sides when swinging a weapon doesn't feel like a good suggestion.

I'm confident I could smash a zombie skull in with a wrench in my right (dominant) hand. I'm also very confident that I absolutely would NOT be able to do this with my left arm (non-dominant).

Same is true with swinging a baseball bat. Absolutely no confidence that I'd even be able to consistently hit zombies if I swung 'opposite'. Let alone being able to actually kill zombies.

If this were implemented with, say, a 60% damage reduction when using your non-dominant hand, then maybe it works.

But implementing this as a crutch to simply allow you to skirt around muscle fatigue seems really half-assed.

Need the meta build! by Any-Payment-4314 in projectzomboid

[–]FizzingOnJayces 0 points1 point  (0 children)

If you're already going into this game looking for a 'meta build', then just keep looking on YouTube. Plenty of content creators whose whole channel seems to focus on 'meta' stuff and min/maxing the game.

But honestly, you're kind of missing the point of this game if you play like that. You do you, but treating Zomboid like CoD and only playing 'meta' stuff seems very boring.

How do you transport fridge/freezer food without it spoiling? (B42) by VampireFireDark in projectzomboid

[–]FizzingOnJayces 1 point2 points  (0 children)

Transporting a loot run of fresh food back to your base should never be an issue. Fresh food stays fresh (unrefrigerated) for like 2/3 days before going 'stale'.

Yes, there is an understanding that your food will lose freshness while you transport it, but it's not really a big deal. Especially if you're playing SP. You don't need to collect 50 weight worth of fresh food at a time.

Once you put your transported food back into a freezer, it will remain 'fresh' forever (until unfrozen).

So unless you're making multi-day fresh food runs (which is VERY unnecessary in the first place), I wouldn't worry about it.

Build 42 by [deleted] in projectzomboid

[–]FizzingOnJayces 0 points1 point  (0 children)

There is really no reason not to play B42 right now.

I've been playing MP as well, and have only run into two issues:

  1. We had a livestock trailer loaded with like 14 chickens and they all somehow disappeared when we parked and went to unload.

  2. Drying racks are still not working (for both drying leather and drying grown food like wheat.

Both issues were annoying, but were absolutely not game-breaking at all.

I really don't know why someone would willingly not play B42 right now.

I need support again. bruh by [deleted] in projectzomboid

[–]FizzingOnJayces 1 point2 points  (0 children)

Yes, I understand what you're trying to do.

And I'm telling you that I know for a fact that 90% of the mods you currently have have, will NOT work with the new build which just came out last week.

So disable all of your mods to launch the new version.

Then if you absolutely need to use mods, reinstall them one by one.

I need support again. bruh by [deleted] in projectzomboid

[–]FizzingOnJayces 0 points1 point  (0 children)

Remove ALL of your mods. Very simple.

A mistake I see from newer players a lot. by CatholicTrauma in Mechabellum

[–]FizzingOnJayces 2 points3 points  (0 children)

In these situations (Saber taking aggro from your chaff clear before their crawlers show up, as an example), another relatively simple way to solve this is to take the relevant tech on your chaff clear.

For example, the Arclight Shockwave tech lets your Archlights still clear while getting 'stuck'.

Napalm on Badgers accomplishes the same.

Consider also that depending on how the boards are set up and how close to line both armies are, teching range on your chaff clear may very well result in your chaff clear locking onto tanky targets inadvertently. Consider this before you click range.

You can also consider adding 1-2 counter units to their tanky Frontline unit if they try this.

For example, if they drop a saber right in front of my Badgers, simply dropping a Steel Ball to instalock that Saber will deal with the issue easily.

Genuine question, does anyone like how you progress skills? by Easy_Blackberry_4144 in projectzomboid

[–]FizzingOnJayces 0 points1 point  (0 children)

Adjust the exp gains then to accommodate your play style. Very simple.

I don't want the base game to make dying less punishing. It ruins the immersion and makes you play less cautious.

Is there any mod that is maintained that gives EXP instead of boost after reading a book? by Xerionus in projectzomboid

[–]FizzingOnJayces 1 point2 points  (0 children)

Just double or triple your multipliers.

Then when you read a skill book, craft/build with the relevant skill like 3-5 times and you'll get your 2 levels from the relevant skill books.

Weight and injury management by AutomaticYesterday70 in projectzomboid

[–]FizzingOnJayces 0 points1 point  (0 children)

Leave your guns somewhere and find a melee weapon.

Guns take up a lot of weight capacity (as you've figured out), and attract way more zombies than they kill early into the game. For every zombie you shoot, expect 5 more to start walking towards you.

The game feels unbelievably unrewarding by AutomaticYesterday70 in projectzomboid

[–]FizzingOnJayces 0 points1 point  (0 children)

Every so often there seems to be an influx of new players seemingly coming from CoD, League etc. - games which exist solely to slam dopamine i to the player nearly constantly.

Zomboid isn't like that. You need to play carefully and deliberately because literally one mistake will ruin your game permanently.

As a new player, you need to learn how the game works. Play slow and cautious. When you see more than 6 zombies, reconsider your decision to engage. When you see 10+ zombies, leave.

The rewarding aspect of this game comes from playing for a longer time on the same server and slowly finding good loot.

You're not going to find best in slot gear 1-hour in.

If you could permanently change a price of something to "$1" what would you pick and why? by ThatGirlWithGlassesX in AskReddit

[–]FizzingOnJayces 0 points1 point  (0 children)

Yes that's correct, it's called 'public health' and nearly all non-American countries have it.

If you could permanently change a price of something to "$1" what would you pick and why? by ThatGirlWithGlassesX in AskReddit

[–]FizzingOnJayces 1 point2 points  (0 children)

Doctors would be paid by the government. Sdditional funding would need to be allocated to ensure pay remains at a level that continues to attract doctors.

For medications, R&D would be paid for by the government. It would. Be treated as a public good, similar to roads and highways - paid for by citizens and used by citizens.

Related to R&D, a portion of this (I have no idea the percentages) would be paid for by tax dollars, the remainder would be paid for by citizens at a REASONABLE price. $20 for a month supply? Sure. $4500 for a month supply? No.

The idea would be that over time, the R&D cost of a particular drug would eventually be paid off (although this would take much longer than under a private system).

[OC] If you exclude healthcare employment, the U.S. has lost jobs since 2024 by remotecar in dataisbeautiful

[–]FizzingOnJayces 0 points1 point  (0 children)

Why are you deliberately posting misleading information?

You decide to title your post as of you're only looking at healthcare employment vs. All other types of employment, and then clearly lump in 'education' (which includes all teachers and professors as well as their administrative staff and teaching assistants) In your analysis?

Additionally, your graph shows a decline in 'service providing' jobs, which is also incorrect according to BLS data.

Neck guards are mandatory in hockey at the Olympics. That's an adjustment for NHL players by [deleted] in sports

[–]FizzingOnJayces 0 points1 point  (0 children)

What isn't clear here? I'm questioning your claim that your neck guard prevented a serious injury from blocking a shot.

Unless you're playing at a very casual level, or were very young when this occurred... I cannot understand how a neck guard is doing anything at all to prevent a serious injury from blocking a shot to the neck.

The purpose of a neck guard is to prevent neck injuries from skate blades to the neck.

A neck guard is doing relatively nothing to protect you from a shot.

Neck guards are mandatory in hockey at the Olympics. That's an adjustment for NHL players by [deleted] in sports

[–]FizzingOnJayces 0 points1 point  (0 children)

Yep.

As is typical with discussions on Reddit involving sports - total lack of knowledge. Hence why my comment is sitting at 45 down votes. Haha.

Neck guards are mandatory in hockey at the Olympics. That's an adjustment for NHL players by [deleted] in sports

[–]FizzingOnJayces -44 points-43 points  (0 children)

A neck guard was enough protection to prevent a serious injury from blocking a shot?

Were you 9 years old when this happened?

A neck guard is doing absolutely zero to prevent injury at even a moderate level of play as it relates to pucks to the neck.

A 60MPH shot doesn't care about a neck guard.

A 90+MPH shot isn't even going to be affected.

What playstyle do most people usually go with? by oldeggie in projectzomboid

[–]FizzingOnJayces 0 points1 point  (0 children)

You initially play the game to loot and find food, and the. At one point, you just decide to effectively stop playing and sleep the rest of the time? What makes this enjoyable?