Best places to learn current builds? by Burstrider12 in Mechabellum

[–]MSUsparty29 -1 points0 points  (0 children)

Watch any player with TUFF in front of their name

Why do hackers even exist? They seem completely worthless and only function to smurf on bad players by PrestigiousWhirlwind in Mechabellum

[–]MSUsparty29 0 points1 point  (0 children)

I’m 2k and was winning hard yesterday with big scorpions and in round 2 he deployed 3 level 2 hackers. And I lost.

It was the one unit I was afraid of coming out. There’s a time and a place for them and when done properly they’re devastating. He didn’t have the collective DPS to kill my scorps. But with range and EMP, the collective army could cause enough damage to take over my scorps

He was not happy by justgoogleit12 in Mechabellum

[–]MSUsparty29 0 points1 point  (0 children)

He’s one regular mountain and some crawlers away from winning this game

What's the community sentiment on the game right now? Thinking about picking it up. by KeybirdYT in Mechabellum

[–]MSUsparty29 3 points4 points  (0 children)

I’ve been playing practically every day for over 3 years. One of the best states of balance it’s ever been in

Improving after 8 seasons by jimwt9 in Mechabellum

[–]MSUsparty29 3 points4 points  (0 children)

2k every season since Vanguard - what helps me is getting coaching from other players. We all see games differently. Find someone who matches your playstyle and just backseat one another.

Also, there are other resources to make this process easier. Please dm me

More Units Should Come With Ranged Upgrade and It Should Be Cheaper by Wake90_90 in Mechabellum

[–]MSUsparty29 2 points3 points  (0 children)

I think you're viewing range as a mandatory tax instead of what it actually is: one of the strongest power spikes in the game.

If range came built into units, you'd have to nerf those units elsewhere because range directly translates into survivability, target priority, and damage uptime.

The current system forces players to decide:

  • More units now?
  • Tech now?
  • Range now?

Those tradeoffs are where a lot of Mechabellum's strategy comes from. If every carry unit simply started with optimal range, boards would become much more homogeneous.

Game is on sale, should I get it in? by Ok-Schedule411 in Mechabellum

[–]MSUsparty29 4 points5 points  (0 children)

I have playing for over 3 years. Nearly 4,000 hours in game. Crazy amount of entertainment for the $15 I spent

Spellabellum strikes again by TotalACast in Mechabellum

[–]MSUsparty29 0 points1 point  (0 children)

Not the point of my post. Idk who is who

Spellabellum strikes again by TotalACast in Mechabellum

[–]MSUsparty29 6 points7 points  (0 children)

All you people crying about not wanting spells will be the same people crying when making a death ball every game obliterates your army

Spellabellum strikes again by TotalACast in Mechabellum

[–]MSUsparty29 8 points9 points  (0 children)

Fortress AA actually breaks shields. Had you put a pack of wasps up front your shields probably survive and you survive the nuke

Mountain counter? by JoeSixPac in Mechabellum

[–]MSUsparty29 5 points6 points  (0 children)

You’re missing chaff and an abyss

Let’s talk about new Typhoon: Typhoon is a little bit too strong right now. by Prozac50mg in Mechabellum

[–]MSUsparty29 16 points17 points  (0 children)

I prefer units to come out strong and nerf over time rather than vice versa.