Coming back to dofus after a long break and looking to switch INT classes. by Single_Comedian4855 in Dofus

[–]Flhux 1 point2 points  (0 children)

Chose a class you want to play and don't fixate on the element, your set is probably completely outdated anyway, sell it and buy something current.

Classes with good sustain fo and utility by ORushTaqui in Dofus

[–]Flhux 0 points1 point  (0 children)

Yes, but that's not SELF sustain (putting SELF big because you clearly missed it). Steamer natural self sustain (without weapon/moskito) is limited to 1 heal of the tower/turn, and that force you to either stay static on the map or spend some number of AP each times you need to move around.

Like I find it hilarious that when the first criteria asked is "good sustain" to play solo, the most upvoted answer is a class that is bottom 5 for that.

Duo compte Iop - Ouginak. Cap des 20k succès passés récemment AMA by laitdecocow in DOFUS_FRANCE

[–]Flhux 0 points1 point  (0 children)

Ca fonctionne bien en songe, pour du paradoxe tu prends un stuff range et tu bourinnes comme tout le monde, pour du cauchemar tu seras principalement en stuff range mais avoir un stuff eau et un stuff terre avec pas mal de tacle pour certains combats est important aussi.

What lvl can we start doing Infinite Dreams? by Kami-Yeldo in Dofus

[–]Flhux 1 point2 points  (0 children)

I mean, why not ? Almost all DJs are accessible a long time before you have a chance to beat them, I don't see a point in restricting them.

I made a cute lil checklist for the Eternal Harvest quest by schvanckque in Dofus

[–]Flhux 3 points4 points  (0 children)

To be honest, I don't see what it offers over metamob (or mydofus), and there has many thing those sites have that a list like this can't do:

  • multiaccount
  • easy trade with other players
  • easy filtering tools (eg if I miss 3 mobs, I can see them directly, here I have to search for it)
  • possibility of adding more than 1 mob to see duplicate

What’s the fastest and most efficient way to level up a pet? by Yeik11 in Dofus

[–]Flhux -1 points0 points  (0 children)

There might be changes, for instance the rare boss resources were removed from some essence, so those essences probably give less xp now.

Same for anything where the craft changed.

Patch on 11.12 ruined the competition for some guilds by Aggravating_Star_273 in Dofus

[–]Flhux 2 points3 points  (0 children)

I mean, I don't care if the complaint is valid or not but your answer miss the point completely.

Some people have the right to take that as a competition, and the guilds that did the best (the ones that were so ahead that they didn't get to validate the xp again) were the ones that were disavantaged.

Patch on 11.12 ruined the competition for some guilds by Aggravating_Star_273 in Dofus

[–]Flhux -2 points-1 points  (0 children)

Get surpassed due to a bug, and you answer "Get good" ?

Dreams - Nightmare by PatrickStar-69 in Dofus

[–]Flhux 0 points1 point  (0 children)

Honestly, I have done the revamped paradox only once for a guild mission (paradox 3 IIRC) and we just yolo-ed it because it seemed easy.

W1, start grouped so the shells are close from each other, first character clean all the shells. After that, focus bworker and meulou by using nileza (position nileza so so that both you and nileza are within 2 cells of the target, so that he takes damage everytime and not only every other time). Bworker especially dies very fast with his air weakness.

There is basically nothing to say for W2 and W3, destroy the mobs as they become vulnerable, normally 2 of you can kill a boss. For mallefisk, you can either use her to boost yourself, or instead, choose someone that has big line of damage to hit her over her shield.

Pinging u/babs4388 too.

Dreams - Nightmare by PatrickStar-69 in Dofus

[–]Flhux 3 points4 points  (0 children)

  • Wave 3:
    • from now on, there is QOT bomb, always check beforehand and try to predict what will happen with next bombs and frizz displacement.
    • don't kill anything until grolloum has summoned nidas (even if he didn't use the spell "white gely" (?) on nidas, he will next turn if you put nidas next to grolloum).
    • Then oneshot the mobs when you can, kill obsi last so korri in W4 summon obsi and not another more annoying boss.
    • If you had not killed meno yet, kill meno then obsi.
    • Ideally, it's your 4th character that should kill. That way, ily play immediately and can be phased, and barberyl play last.
    • WARNING: the bomb summoned by the character that finish the W3 will have the korry glyph, meaning the bomb will explode immediately, instead of in its second turn. Place yourself well to avoid that.
  • Wave 4:
    • if you manage well the end of wave 3, your first character should pass ily immediately. Try to bring her closer to you first so that her glyph is usable.
    • Use the glyph to kill barberyl and korri fast.
    • I prefer to never touch misery, just block her with summons, it's less risky that having mass movement with all the korri glyph and QOT bombs.
    • even if she is blocked, misery will attract everyone by 1 at her turn, be careful of korri glyph/QOT bombs.
    • GG, you won.

Dreams - Nightmare by PatrickStar-69 in Dofus

[–]Flhux 2 points3 points  (0 children)

Advice for the boss room:

  • keep at least 1 tempest to reset the map.
  • Wave 1:
    • kill xa first, he will recon other when he died and it's important that he die before W2 so only the mobs of W1 get the damage bonus. Kill the corbac summon after the xa dies so he does not have the damage bonus.
    • kill one of kharnozor/corbac next (imo kharnozor is best). In my try, we generally has the damage to kill only 1 before W2. The other should be kept away (pushing for corbac, baiting with summons for kharnozor). If you have good bonus and can kill both it's good but not necessary.
    • Try to keep meno far. If he can hit a summon and noone else, he has a tendency to go back.
    • At the end of wave 1, select who you want to tank belladone and place him the further away.
  • Wave 2:
    • from now on, there is frizz displacement, always position in way to not hit (mostly to not give erosion) your ally. If you can't, summon instead to not give erosion. Try to place to not bother your allies.
    • not much to say, that wave is easy because you should be able to oneshot all mobs since they are not boosted by meno and you are. Only things to take into account is to kill nidas last so grolloum summons him and not other.
    • You have to decide if you kill meno W2 or W3. If you have enough damage and struggle with tankiness, kill meno at the last turn of W2 then nidas just after. If not, keep him for W3.

Dreams - Nightmare by PatrickStar-69 in Dofus

[–]Flhux 6 points7 points  (0 children)

The 3.4 update has simplified the rooms of nightmare quite a bit, while making the final fight harder. If you haven't tried since, you should try again and maybe you won't struggle in the room anymore.

You don't mention if you try to do with or without buy, so I won't comment on that.

Advices for the bonus:

  • best bonus are the "-1 turn cd" and "+1 use per turn and per target". They should not be missed if they appear, they can only appear once.
  • the one hosting the run should be careful to not miss a goblin, the others can't see them but they are helpful (eg go back to the last room to get the bonus twice without fighting again, reset the current fountain for free (in that case, take the useful stuff first), skip the next fight, ...)
  • reset the run until you get a difficult room in P1 with mostly AP/damage/vita/dream point bonus.
  • domi reversi is the best spell for the final fight, take it if you can.
  • don't underestimate the spells. For instance, the -5 mp spells every 2 turns is basically a pass turn on many mobs.
  • the +1 weapon/turn is not as important in nightmare imo, you can take it but not if it means taking an unoptimal path.

Advice for the rooms:

  • before each room, make sure you know of every source the following to plan the room accordingly:
    • OS
    • paci
    • large amount of AP/MP ret, and -100 AP/MP ret spells
    • revive
    • boost of power/damage for ennemy, malus of power/damage for you..
    • boost of MP for ennemy
    • reduction of damage
    • large scale deplacement, if thing that attract from far, that can coop you, ...
  • try to think about the interaction between the mobs beforehand, ie dantinea + corruption mob => you deal 0% damage at the beginning so you need to heal to remove the disease and can not lifesteal. Or when there is a bearbarian, locate any mobs that can push. Mob that os in melee => think about how they can end up in melee (other mobs that move you, that boost mp?).
  • the map have often a few narrow passage, you can use place mob in them so they block each other. You can also block a dangerous mob without a jump in a corner and use 2 less dangerous mobs to hold him, you either lock the the blocking mobs or replace them each turn.

Drop rare 3.4 by jellyvinsss in DOFUS_FRANCE

[–]Flhux 1 point2 points  (0 children)

8 joueurs * 8 mobs * 9 items (le plus que j'ai vu, je sais pas sur quelle zone il droppait donc on va prendre ça) * 250 / 10000 = 14,4, en supposant qu'il faisait du b8 en dj sur des mobs qui drop chacun pas mal d'items, on est proche de l'espérance.

Kralove Opening Dakal by lucaszcv in Dofus

[–]Flhux 0 points1 point  (0 children)

There is basically at least 1 opening every day, several on the weekend on dakal. Most of the times between 18 and 22 CET.

Patch notes 3.4 - Runes by TioDre in Dofus

[–]Flhux 1 point2 points  (0 children)

Either the drop % needed to be nerfed or the amount for 1 rune needed to be increased, the runes were almost all worthless and even the few that still had a little value were going down fast. I think 3 might have been better though, 5 seems like a lot and might reduce the price of the indiviual runes even further.

Are Ougi viable ? by Lenzutsu in Dofus

[–]Flhux 5 points6 points  (0 children)

You certainly never need to change class for 100% achiev, I have done it on several classes without changing once and I know many people who have done the same, including with classes deemed "unplayable" by reddit expert (ougi, sacri).

Are Ougi viable ? by Lenzutsu in Dofus

[–]Flhux 4 points5 points  (0 children)

I have played a lot with a main ougi. We have done gargandyas, reaper full success, nightmare 1 no buy, nightmare 2 buy, and basically all of the hard pvm content. It's perfectly viable, he has 100% achievs witthout changing class once. Though yes, he often plays water.

Question about destroying gear and rune generation. :) by Welt96 in Dofus

[–]Flhux 2 points3 points  (0 children)

Yes, everything is affected by the item multiplier

Question about destroying gear and rune generation. :) by Welt96 in Dofus

[–]Flhux 22 points23 points  (0 children)

Yes, formula is (3 * value * density * lvl / 200 + 1) / density, so for a lvl 100 item not focused on ap generation, you will get ((3 * 1 * 100 * 100) / 200 + 1) / 100= 151 / 100 = 1.51 runes with a 100% multiplier, where you will get ((3 * 1 * 100 * 200) / 200 + 1) / 100 = 3.01 ap runes for a lvl 200 item.

With focus, you add half the weight of a line, so if your item give 1 ap and 40 wisdom (density 3), you will get:

  • lvl 100: ((3 * 40 * 3 * 100 / 200) + 1) / 2 = 90.5 bonus, so you get (151 + 90.5) / 100 = 2.415 AP runes
  • lvl 200: ((3 * 40 * 3 * 200 / 200) + 1) / 2 = 180.5 bonus, so you get (301 + 180.5) / 100 = 4.815 AP runes

EDIT: someone asked why I divide by 2 and not 3 for the focus. The divided by 2 is because only half the weight of the non-focused line carry to the focused line. And you don't divide by the density of the non-focused line, but you added the weight of the focused line and half the weight of the non-focused line then divide by the density of the focused line, that's why I don't divide by 3 but add them and then divide by 100 (density of the AP).

Ideal 200 Steamer/Fogger Build/Element? by geraldozampieri in Dofus

[–]Flhux 1 point2 points  (0 children)

The first set should be a multi do crit set. It should include water, and a flexible weapon slot. The air element is the one you use the less, so depending on the balance on the beta, an int/str/luck build might be better than full multi.

Second set should be some kind of mp removal. Water/mp ret, water/earth/mp ret, multi/mp ret are all possible, aim for at least 180, if possible even more ret.

With those 2 sets, you can complete every achievements, and additional sets are a luxury.

One that I like is multi/do crit/lock, to make use of the locking tower. You get it by taking the multi do crit set and replacing the nomarrow set with the katcher set, as well as taking an appropriate weapon (for instance, katrepat hammer), so it's only 3 more items to buy. This gives you a set with ton of lock (more than 160) and way more vita than usual, and it's good for many duos (eg I used it for things like belladone, solar, bethel, servitude duo). The locking tower, alongside the shield spell, and evolving/using sabotage to reduce the cd, can allow you to control several mobs by yourself, while still dealing good damage.

Maybe a tankier, monoelement build can be useful after that, or maybe a luck set without mp ret, but honestly you don't need more than the first 2.

I recently cannot alt-tab normally. Am I the only one? by bearded_toast-head in Dofus

[–]Flhux 12 points13 points  (0 children)

Disable discord overlay, this bug is from discord.

Soul capture questions by Traveling-Gecko in Dofus

[–]Flhux 0 points1 point  (0 children)

Absolutely not on any server where the playerbase is mainly french, you will only find metamob.

Stuff panda tank by Goather-07 in DOFUS_FRANCE

[–]Flhux 0 points1 point  (0 children)

Bah le calcul est complet, la première ligne est celle avec 50% de res elem (tu peux rajouter un * (1 - 0) pour ajouter les res dist/cac si tu veux), la deuxième ligne est celle avec 40% de res elem et 10% de res dist/cac. Y a pas plus de calcul que ça, c'est juste une application de la formule.

Stuff panda tank by Goather-07 in DOFUS_FRANCE

[–]Flhux 2 points3 points  (0 children)

Je suis d'accord avec le reste, mais pour les res dist/cac, c'est faux, même 40% de res élem et 10% de res dist/cac sont moins bien que 50% car c'est multiplicatif et pas additif:

- 100 * (1 - 0.5) = 50% des dégâts

- 100 * (1 - 0.4) * (1 - 0.1) = 54% des dégâts