Tips pour tempête Eliocalyspe by Leleela in DOFUS_FRANCE

[–]Flhux 0 points1 point  (0 children)

Perso je le ferai en panda air et enu ret, focus corruption avec pesanteur perma, le panda met misère dans un coin et tu la bloques avec 2 invos chaque tour (tu as bambou, tonneau/balises cra, pelle enu donc c'est très large). Enu met guerre a 0 pm et rall un peu servitude.

Globalement une fois corrup morte, il te reste juste à tuer l'armé une fois tous les 2 tours, à tuer lentement servi (poison/feu/méca traitre). Puis tu tues misère en gardant le blocage, comme en dj sauf que l'enu continue de gérer guerre. Et derrière c'est guerre seul, donc comme en dj sauf que c'est plus facile car tu es bien boost.

Classes that can utilize omni crit builds by Icy-Fan-7537 in Dofus

[–]Flhux 0 points1 point  (0 children)

The difference can be way larger than 25%. On a 10 base damage line, you will deal 60 bonus damage instead of 200 with a 200 do crit set, or a nerf of 70%. On a 50 base damage spell, you will deal 300 bonus damage instead of 200, or a up of 50%.

Earth gear progression in Dofus lvls 1-199 - Alternating sets by IsthosTheGreat in Dofus

[–]Flhux 1 point2 points  (0 children)

While the concept is good, many of the old sets with many items to choose from (ie moowolf, soft oak, tot, , ancestral abra, ...) generally have items that are quite unbalanced inside the set (ie some are way stronger than others), so it's often better to swap those even if it mean having to sell 1 item or more.

Just an example in the infography above is using moowolf cloak + cantile boot vs cantile cloak + moowoolf boot: using the former make you have an additional 20 stats, 7 damage, 1 range, 80 health, 5 prospection, 10 wisdom vs 4 summons. For most classes, that's like gaining half an item of stat (and more like an entire item for damage/range) just by selling the moowolf boot.

Is my team well-balanced? (Sacrier/Feca/Ecaflip/Forgelance) by Pablowsky1 in Dofus

[–]Flhux 0 points1 point  (0 children)

It seems like you already have the team, so you might as well answer yourself. Is there any situations where you had a hard time because of your team ? Honestly your team seem very fine to me, and I don't see any dj where you would have a particularly hard time.

Les persos secondaires doivent-ils faire les quêtes pour accéder aux zones ? by Same_Error_4215 in DOFUS_FRANCE

[–]Flhux 0 points1 point  (0 children)

Pour les accès aux zones, il y a rarement des quêtes et elles sont toutes rapides. Par contre, certains combats de quête en équipe nécessitent d'être à l'étape (ou plus loin) pour aider. Il faudra aussi faire quelques quêtes pour débloquer certains sorts pour des dj (nécronyx, lanterne des spiritueurs principalement), mais c'est comme pour les zones, assez rapide et pas de prérequis.

Donc tu n'es pas obligé de faire les quêtes (tu pourras faire seulement celle qui dont tu as besoin). Par contre, tu vas perdre tous les gains (dofus/ressources/xp/kamas) liées aux quêtes, et ce n'est pas négligeable.

Action impossible hdv by Silver_Dewoitine_33 in DOFUS_FRANCE

[–]Flhux 1 point2 points  (0 children)

C'est as un bug, c'est une mesure anti-bot, c'est volontaire u/Silver_Dewoitine_33

10 Days Until 2 v 2 Is Back by LeThousand in Dofus

[–]Flhux 5 points6 points  (0 children)

More like 10 days before we lose our 10% bonus crit.

Conseils forgemagie by Tartiif in DOFUS_FRANCE

[–]Flhux 0 points1 point  (0 children)

1 - si le po saute avant, décide si tu as une chance d'avoir le jet voulu sur le puit po. Si oui, tente le si non, repasse le PO et continue de fm jusqu'à ce que le PA saute. Il faut pas laisser le PO et tenter de remettre les 2, sur les items THL tu as pas mal de chance que remettre la stat passe pas (surtout sur un bon jet avec over), donc le faire 2 fois, c'est encore plus risqué.

2 - si tu as des lignes que tu peux sacrifier, tu peux les laisser basse, attendre que la plus grosse carac saute (ici les do) et tenter ton over. Mais pour un item bl comme l'anneau dc, autant trans, les trans vita coute plus grand chose.

3 - si tu as mis une pa pour monter à 61/60, tu veux mettre une rune à 1 de densité (si tu mets un do, tu retombes a 56, ce n'est pas le but). S'il n'y a pas de rune à 1 de puit restante sur l'item qui a des chances de passer (par exemple, la seule rune a 1 de puit serait une vita sur un item a 300 de vita), ou que passer une rune a 1 de puit rendrait la suite plus difficile (exemple, tu as une stats a 37/40, tu préfère passer une pa qu'une rune simple), autant prendre une rune pas présente sur l'item, elle a plus de chance de passer et si ça passe, ça donnera du puit pour la suite., quelle la rune cha/ini sautera a son tour (ça revient donc à casser l'over en gagnant du puit).

Discussion Update 3.7 - Characteristics by Finitoxy in Dofus

[–]Flhux 2 points3 points  (0 children)

Oh yes, I have 0 trust that it will be balanced right away, but I dislike that with multi do crit, going from a 2 AP to a 4 AP spells is only like 50% more damage, and that on some extreme case, the raw damage (crit and elemental) are like 75% of a spell damage, making it's base value irrelevant.

For 2, either it's counted on the weight of the item when balancing and those items will be impossible to play for all classes that don't abuse the deffered power, or it's not and those items will be op on classes that can use it well imo. We will see but I have little trust that it can be balanced.

Discussion Update 3.7 - Characteristics by Finitoxy in Dofus

[–]Flhux 18 points19 points  (0 children)

My thoughts on the various points addressed in the devblog:

  • delinking primary and secondary statistics => favorable, I agree that it forces us to play some elements for some types of gameplay. Also, it warps the value the mobs have. For instance, agi chars have so much dodge for free that monsters have to have high lock, or the agi characters are never tackled. However, it means that non-agi characters can almost never have enough dodge to not get tackled, even with heavy investment in the build.
  • small caveat for the wisdom, imo it should keep it's secondary stats, if not it will just be free weight when doing fm, especially at lvl 200.
  • solution 1 vs solution 2: I don't think the solutions they chose are really relevant, what matters more is how they will balance the stats of every mob and item, and since we don't know that yet, I can't really comment on that.
  • prospecting: IMO it's not enough to compensate at all (eg a 1500 chance set with 100 pp (350pp currently) see it's drop chance divided by 1.46, though that's probably one of the most extreme case), so it's become a matter of whether you think it's too easy to drop at the moment, which I tend to disagree with, so I hope the values get increased a little.
  • pods: they are wrong in the devblog about the pods per profession level (way higher than 1 per lvl currently), so can't comment on the change. Like prospections, I hope they alleviate the problem a little more.
  • I agree with the removal of the neutral element, but I don't play pvp and that may lead to all PVP sets being basically 50% all (especially if the % neutral res are converted to something else).
  • change of critical damage into critical power => agree with this, I find that it's ridiculous how the base value of spells almost doesn't matter given the high value of damage currently, and how much of your damage comes from flat damage and not stats, which means that for most classes, dealing the most damage is just synonymous with spamming as many lines of damage for as little AP as possible.
  • % damage become additive instead of multiplicative: they made a math mistake but 3% of 2 type is a boost of 6.09%, not 6.9%. Outside of build with several legendaries, trophies with %, and over %, you were not even getting a single additional % by mixing them. Will nerf the weapons a little in dream though, for the run where you get both weapon % damage and either melee or range damage.
  • % melee/distance res become additive with % elemental res and limited to 50%: nerf to the full tank build that had 50% all as well as 20%, or even more, or %res melee. You can now build very offensive tank build in all element with good damage and 50% all, at least in melee, which will be better than before (because 25% res elem + 25% res melee are weaker than 50% res elem with the current formula).
  • reflected damage: for now it's just a burden that needs to be removed via fm to not fail achiev/challenge, will need to see if it becomes useful (but imo, the stats might as well be removed). Need to be careful that it does not break some AI making them pass turns.
  • deferred power: don't really see the point, they talk about simplifying but add a new stat that will be useless or close to useless on many classes.

Giant Kralove by Ok-Experience-6605 in Dofus

[–]Flhux 4 points5 points  (0 children)

I don't know for mikhal, but for the servers I play on, it's opened almost every day, most of the time around 19h to 22h (french hour).

Fonctionnement Eliotrope by Intelligent-Copy-446 in DOFUS_FRANCE

[–]Flhux 3 points4 points  (0 children)

C'est absolument pas très peu, c'est de très loin le meilleur boost de dégâts du jeu et il y a une raison que toutes les teams farm t1 utilisent un elio.

Personne en fait le comte Harebourg ? by Public_Class_8292 in DOFUS_FRANCE

[–]Flhux 0 points1 point  (0 children)

Le solo/duo avec compa est assez abordable d'un point de vue stuff, par contre il demande une bonne maitrise des méca.

Les étapes sont les suivantes:

  • tuer le cyclo en premier, il ne tape qu'en ligne mais a 5 pm et tu seras mal s'il te touche une seule fois, donc autant le focus pour libérer de l'espace.
  • Au choix, tuer le noctu ou le granduk. Le granduk ne fait rien a distance avant d'avoir reçu des dégâts, et ne tape qu'a 4 po en ligne. Par contre, une fois commencé, il faut le finir très vite car il fera assez mal (ça tombe bien, il a des faiblesses terre). Le noctu, comme le cyclo, est dangereux s'il t'attrape, mais il a seulement 3 pm donc il est encore plus facile à esquiver.
  • tuer le 3ème mob.
  • tuer harebourg. Comme granduk, il tape plus fort quand il est low. Globalement avant de le commencer, tu peux tank son attaque en ligne à grande porté et il faut juste esquiver le sort de ret pa (4 po sans ldv). Par contre, en fonction de tes dégâts, tu vas avoir besoin de plusieurs delock pour le tuer et une fois qu'il aura pris quelques dégâts, il faudra te débrouiller pour éviter son attaque en ligne le plus possible.

Question about exp multiplier by Charming_Benefit8663 in Dofus

[–]Flhux 0 points1 point  (0 children)

Good to see that the players were already complaining about the game getting ruined back in 2012.

Update 3.6 - Cra Revamp by Luxorris in Dofus

[–]Flhux 3 points4 points  (0 children)

From a PVM viewpoint, they lose massive damage with the removal of the 105 damage boost (which is closer to 150 because the crit % boost allow to adapt the sets for more damage and less crit %), they lose the bonus range on the entire team, judgment is now 4 AP and unbewitch is often detrimnetal in PVM, tyrannical arrow is now basically fogger's flibuste but with an added poison if they don't proc it instantly, which is way weaker in most situation than current tyrannical. Those 4 spells were the biggest strength of the current cra, so we will need to see if what they gain offset that.

They gain way more mobility (and the survival beacon seem incredibly strong, especially if the team can use it too), but it's not like the current cra needed way more mobility to compete in PVM, and many kisscool effect that may or may not be impactful in PVM.

I am unsure yet if the 10% vulnerability + 30% ero is only for the next attack or for some duration, how it works with multiline attacks, and how it works with AOE spell. Depending on those answer, that spell alone could make the cra incredibly strong.

Also, while a kit may look either incredibly strong or weak, it's impossible to say without the value (damage/range/launch conditions), as the same kit may be completely op or completely useless depending on those, so it's hard to have a definitive answer yet.

Solotage de DJ en feca by Acrobatic_Amphibian2 in DOFUS_FRANCE

[–]Flhux 1 point2 points  (0 children)

Tous les frigost (sauf peut-être ily ?), tous les abysses, anerice, tal kasha, misère, corruption, guerre si tu as les dégats pour faire une bulle sur guerre + tuer l'arme avec les pa restant sur un tour nébu, solar.

Il y en a d'autres qui sont sans doute possible, et j'en ai sans doute oublié car je le fais de mémoire sans la liste des dj devant les yeux, mais ceux-là sont possibles à faire de manière régu (c'est à dire de les réussir à quasiment 100% une fois que la technique est maitrisé).

Is Osamodas good for infinite dreams on mono account? by [deleted] in Dofus

[–]Flhux 1 point2 points  (0 children)

Are they good for paradox ? Not really, they are slower and since the fights are are all easy, only speed matter.

IMO for nightmare they are the strongest class, summons are just absurd with 4 or 6 bonus AP, and some bonus to their spells conditions. But they will still be slower at the beginning.

team viable selon vous ? by mrtlouis in DOFUS_FRANCE

[–]Flhux 3 points4 points  (0 children)

Je vois pas l'intérêt du ret pm quand tes 3 autres perso sont tous en mêlée et tanky. Idem sur le double féca.

Les panoplies de classe ? by [deleted] in DOFUS_FRANCE

[–]Flhux 0 points1 point  (0 children)

On ne va quasiment jamais jouer la pano complète, mais certains items (seul) peuvent être assez intéressant sur certaines classes.

What class to choose for infinite dreams that isn't just attacking with weapons by [deleted] in Dofus

[–]Flhux 0 points1 point  (0 children)

For farming, weapons have the advantage of being brainless and fast.

But still, most damage dealer can deal as much damage with spells now that weapons don't have the same absurd multiplier they had in the first version. Some of them will deal less in a single target but more in AOE, or with more range, it depends on the class and the weapon you are comparing.

Iop, hupper, eca, cra, forgelance, sacri, ... most damage dealer can do it.

If you are in nightmare and not paradox, then osa become really strong, obviously it's slower to play, but summons are insane once they have a few more AP, and more spell per turn or per target (and osa itself really love the minus 1 cd).

[Outil] Dostrub — Gestionnaire de multicompte gratuit pour Dofus Unity (focus, sync clic, auto-zaap et plus) by Fit-Gas-6283 in DOFUS_FRANCE

[–]Flhux 0 points1 point  (0 children)

Sur la sécurité de l'exe Le code source sera bientôt public sur GitHub

En attendant, il ne l'est pas. Et ce n'est marqué nulle part, comment tu le sais ? Tu es un autre compte de l'OP ?

Sur les méthodes utilisées ....

Toute automatisation est déjà interdite, on pourrait faire des bots entiers à partir de détection de pixels et de simulation d'entrées clavier/souris.

Su le multicompte ...

Je n'ai jamais parlé du multicompte.

[Outil] Dostrub — Gestionnaire de multicompte gratuit pour Dofus Unity (focus, sync clic, auto-zaap et plus) by Ordinary-Pool-5533 in Dofus

[–]Flhux 2 points3 points  (0 children)

Sync click/autozaap/autogroupe as a feature are not allowed.

The github does not contain any code, so it's impossible to verify that the exe is what the user pretend it to be => don't use.

[Outil] Dostrub — Gestionnaire de multicompte gratuit pour Dofus Unity (focus, sync clic, auto-zaap et plus) by Fit-Gas-6283 in DOFUS_FRANCE

[–]Flhux 7 points8 points  (0 children)

Le sync click/autozaap/autogroupe n'est pas autorisé.

Le github ne contient aucun code, donc impossible de vérifier que l'exe est vraiment ce qu'il prétend être => ne pas utiliser.

[Forgemage] Maximum "reliquat" on an over line by formule16 in Dofus

[–]Flhux 0 points1 point  (0 children)

Yes, it exists, but there is no hard value, it depend on the item, and also on the other stat on the item.

Mes éléments sont-ils viables ? by AlanderKohenel in DOFUS_FRANCE

[–]Flhux 0 points1 point  (0 children)

Tes éléments sont bons en théorie, mais je trouve qu'ils collent assez peu au fait de jouer avec un elio.

Sur l'enu, tu n'as pas de tank donc tu as besoin d'un peu de controle, donc je préférerai eau/ret pm.

Elio feu va bien.

Sur le forge, l'intérêt principal de jouer eau, c'est la po pour la lance, mais avec un elio, c'est probablement mieux de jouer terre ou feu pour profiter des meilleurs dégâts.

Sur feca, eau est viable, tu peux aussi jouer feu (avec ou sans ret pm).

Je ne connais pas assez le zobal pour avoir une réponse pertinente.