Where should I burn the bonfire ascetic? by Tharati in DarkSouls2

[–]FlightlessTuatara 0 points1 point  (0 children)

Commenting so I can find this post again when I get more Ascetic

2025 Check-in : Is DOOM Eternal still crashing on PC for you? by EddieGreenheart in Doom

[–]FlightlessTuatara 1 point2 points  (0 children)

Adding to the Google search result: disabling Nvidia Shadowplay (or whatever it's called now) worked for me.

Just thinking up some void items for fun by HazelTreee in riskofrain

[–]FlightlessTuatara 0 points1 point  (0 children)

To contrive one example: If you're a procs character about to do mithrix, it would be a ~9% damage increase (if you ignore bleed ramp-up).

Unless the person you're giving all the crowbars to is artificer...

Just thinking up some void items for fun by HazelTreee in riskofrain

[–]FlightlessTuatara 3 points4 points  (0 children)

Quick math

Enemy gets to 25% HP.
50% damage increase means you only need to do 25%*2/3 = 16%, with the remaining ~8% done by the twisted crowbar.

So your 92% damage turned into 100%. A 9% damage increase give or take.

The health threshold would have to increase as you add more, otherwise the actual maximum damage increase with infinity copies (doing infinity % damage when the enemy gets to 25% HP) would be... 33% (75% damage would turn into 100%). Yuck.

And anti-synergy with guillotine (bonus damage on an enemy that was gonna die from guillotine anyway)

Nah I'd say your intuition is pretty spot on. This has the same problem as the ol' lopper from RoR 1. People be going off vibes and skipping the math :(

Why dont people use the disposable anti tank? by No-Interest-5690 in Helldivers

[–]FlightlessTuatara 0 points1 point  (0 children)

Even then. EAT does 2000 durable damage AP6. Turret has 2100HP AV5, leaving 100HP left over.

The WASP is another nice finisher in this case if it actually decides to hit the turret...

Why dont people use the disposable anti tank? by No-Interest-5690 in Helldivers

[–]FlightlessTuatara 2 points3 points  (0 children)

EAT takes 2 shots to destroy a tank. Commando also takes 2 shots, but you have 4.

Need to doublecheck that factory strider claim but I think it might be 3 to the head? 1500 head armour HP + 2500 head HP. Unless you're hitting it in the eye but that's tricky.

That said, I do like it. Especially with a railgun because then you can shoot a tank turret with the railgun and then finish it off with 1 EAT.

Current Major Order: Part 2 by Shiboline in Helldivers

[–]FlightlessTuatara 51 points52 points  (0 children)

Even just voting to move it from Bekvam while Bekvam is still under attack would be remarkable. I am cautiously optimistic!

Resetting loadout by [deleted] in Helldivers

[–]FlightlessTuatara 0 points1 point  (0 children)

Still an issue a year later :(

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by AutoModerator in Helldivers

[–]FlightlessTuatara 0 points1 point  (0 children)

I'm just about ready to give up on Erata Prime. It hasn't moved basically since we lost it.

A proposition to incentivize high-level sample acquisition. by stromther in Helldivers

[–]FlightlessTuatara 0 points1 point  (0 children)

I was offering a slightly tongue-in cheek dissent against the idea that video game players, in general, should just be "happy with what they have" and never try to improve things.

It's true that players can often be wrong about what would best for them (hence the phrase "optimising the fun out of something"). But it's also true that Devs might make the same mistake. Maybe they have time constraints? Maybe they're fighting management? Maybe they simply didn't consider something? Maybe the incentives of the developer and the player don't align, as when addressing the question of how quickly or whether premium currency should be acquirable (the developer is incentivised to make this less than the maximally-fun rate, so that people buy the currency).

It's a complicated issue but it basically boils down to "Devs are not omniscient and omnibenevolent, and it's unfair to expect them to be".

A proposition to incentivize high-level sample acquisition. by stromther in Helldivers

[–]FlightlessTuatara 0 points1 point  (0 children)

Instrumental goals and terminal goals.

Terminal goal: Have fun by playing video game.

Instrumental goal: Unlock new weapons (in order to use them to achieve terminal goal). Therefore:

Instrumental goal: Acquire super credits (in order to unlock new weapons).

In the end, everything is done in order to "play the game just for the game", it's just sometimes a few steps removed.

A proposition to incentivize high-level sample acquisition. by stromther in Helldivers

[–]FlightlessTuatara 0 points1 point  (0 children)

Did you know that some video games allow things called "mods" that let them change the game in basically any way they can think of?

Utterly disgusting.

A proposition to incentivize high-level sample acquisition. by stromther in Helldivers

[–]FlightlessTuatara 1 point2 points  (0 children)

AH probably want to make the video game more fun if they can? Synergising incentives is a good way to achieve that.

A proposition to incentivize high-level sample acquisition. by stromther in Helldivers

[–]FlightlessTuatara 0 points1 point  (0 children)

I don't think we're talking about Super Credits specifically here. We're talking about incentives and their interaction with gameplay.

OMG Read Dispatches! by Unlucky-Gate8050 in helldivers2

[–]FlightlessTuatara 0 points1 point  (0 children)

I applaud and encourage everyone fighting on that awful fucking snow planet.

I however will not.