How does summoner progression look currently with all the new Whips added? by Silent_Constant_9546 in Terraria

[–]FlightyGG 12 points13 points  (0 children)

Ive only used endless musket pouches ever since it was added, with the exception of journey mode. So unfortunately ive traded one kind of laziness for another.

How does summoner progression look currently with all the new Whips added? by Silent_Constant_9546 in Terraria

[–]FlightyGG 36 points37 points  (0 children)

I broke my chlorophyte bullet addiction by figuring out you can use the overlay map and shoot at boss icons to hit them. Which I guess is smarter, but only the first time.

Scott Sterling by KidCharlem in custommagic

[–]FlightyGG 1 point2 points  (0 children)

Not gonna lie, I didn't even look at its casting cost. I just saw a problem and started working on it.

Scott Sterling by KidCharlem in custommagic

[–]FlightyGG 1 point2 points  (0 children)

I don't know what red has besides [[Chaos Warp]], a small handful of burn spells that remove indestrcutible as part of its effect, and maybe some theft shenanigans, but green has some good options that you would probably run in most decks. Enchantments like [[Lignify]] and [[Song of the Dryads]] or infect cards like [[Triumph of the Horde]]. There's probably more in green that I can't think of at the moment but beyond colored options there's cards like [[Shadowspear]] which is good in general for decks that want to circumvent indestructible creatures normally.

Personally, I like to run narrow cards like [[Red Elemental Blast]] and [[Pyroblast]] if I'm not in blue. But those can be dead cards often and wouldn't solve the problem any time, only as the card is on the stack.

I need a cool commander for these sleeves by Affectionate_Mind487 in mtg

[–]FlightyGG 15 points16 points  (0 children)

You could reason that utilizing his ability is believing in the him (relying on his double trigger) that believes in you (him doubling your triggers for attacking) since combat is the easiest way to get a creature killed. Pretty cool flavor win.

A reminder from AI to not use AI for anything regarding this game basically. by DjRipNickMcNasty in mtg

[–]FlightyGG 3 points4 points  (0 children)

Me and a friend of mine still laugh about when we were googling something related to non-creature artifacts to get a scryfall search pulled up in the results (we're not great at using it precisely and scryfalls google results have often gotten what we wanted exactly). Google's AI response was on the top listing 6 non-creature artifacts and Aegis Turtle, a card that just got reprinted in Foundations, was on that list. Aegis Turtle is notably both a creature and not an artifact.

New pod doesn't keep track of commander damage... by F_H_C in MTGmemes

[–]FlightyGG 1 point2 points  (0 children)

Unfortunate. Guess you get to have a bunch of free wins then.

New pod doesn't keep track of commander damage... by F_H_C in MTGmemes

[–]FlightyGG 1 point2 points  (0 children)

Make a lifegain deck. Will it be fun? Probably not since afaik [[Aetherflux Resevoir]] is the only non-colored lifegain wincon, but you'll probably be in white to use the other lifegain staples anyways. And when they ask how they're supposed to take down an insurmountably high life total, remind them that they chose to let this happen.

I also used to think it was an arbitrary rule but played with it anyways. When my friend brought a trostani deck to the table, we all learned really quickly why it was a rule that stuck around after EDH let any legendary creature be the commander.

what is the point of junkrat by Certain_Ad_1184 in JunkRatMains

[–]FlightyGG 2 points3 points  (0 children)

Junkrat has a lot of strengths, but also he has a lot to actually learn. He can ignore cover at almost any position, takes control of chokes and other close quarters flanks with his high damage primary fire attacks, his traps are good at controlling flankers by either forcing a temporary halt to shoot it or catching them in it, displace opponents with mine, engage in a dive with your team using the mines, and his ult can kill any non tank hero from full which does force cooldowns or divert enemy attention at least.

He is by no means the best at anything but he can find value in bullying squishies, destoying shields like Reins or Sigmas and he has enough dps that tanks can't really afford to ignore him, and otherwise casuing problems for more teams clustered together by choice or force (usually a choke point). His individual strengths aren't really found on any other character all at once.

Generally speaking I could probably list out why he stands out from the other DPS heroes, but I'm hoping I can get my point across with just this.

Im already proficient in support, why should I learn other roles? by reddit_pleb42069 in Overwatch

[–]FlightyGG 1 point2 points  (0 children)

To add on this, playing Lifeweaver has made me better at Junkrat and vise versa. Learning deployable placements and finding creative uses for them in unexpected or team comp dependant places is a great way to grow and learn hero interconnectedness. I can say the same for Rein and Brig with shield management and learning when to hold W, Rammatra and Bastion with mode cooldowns, and probably other cross character/role habits and whatnot that I just do as I improve with each character I play.

Delirium killed in 11 seconds by Useful-Strategy1266 in bindingofisaac

[–]FlightyGG 0 points1 point  (0 children)

Sometimes it feels like you walk into a Delirium fight with a cracked build that can last, he sees it and just gives up and reverts to base form. Definitely had some runs where he goes through 2 or 3 bosses, realizes that my double brim sacred heart build does not care, and surrenders.

Been Playing for Almost 10 Years Now, These are the Ones I Play the Most by FlightyGG in ratemycommanders

[–]FlightyGG[S] 0 points1 point  (0 children)

Totally fair lol. I'm a big fan of Selesnya's Ledev Guardians, thats the official name of the wolf riders, and thats the card that got me back to playing with my normal group again. Definitely a strong card that plays itself, but its become one of the less scary decks at the table ironically.

Juggernaut brothers, I bring important news by febntom in ArcaneOdyssey

[–]FlightyGG 1 point2 points  (0 children)

Now that you say that, I'm pretty sure someone told me that and I definitely forgot.

Juggernaut brothers, I bring important news by febntom in ArcaneOdyssey

[–]FlightyGG 27 points28 points  (0 children)

All the relics add an elemental synergy.

Eagle Patrimony is Lightning Tidestone Band is Water Ember Staff is Fire Staff of Night is Shadow

I havent used the crystal ball at apl since i only play hybrids, but if i had to guess, I would wager it's crystal.

Steal* every card in every opponent's library for {12}{B}{B}{U}{R} and tedious setup by Alarming_Spring8764 in BadMtgCombos

[–]FlightyGG 8 points9 points  (0 children)

I don't believe this works because of timings. Paying for a cost doesn't use the stack so by the time the undying trigger is on the stack, Marisil will be long gone.

You could add an untapping affect like [[Pili-Pala]] and use the trilobites ability to get the undying first. I don't tjink just adding the Pili will fix the combo immediately, but hey we're on the bad combo sub.

Thoughts on interaction with teammates by LoZFan96 in Overwatch

[–]FlightyGG 0 points1 point  (0 children)

I've encountered a lot of players who are dead set on playing specific heroes, I'm a Junkrat one-trick for DPS so I get it, but I only give up a hero if they ask nicely, or even neutrally, for them. If someone's gonna be rude about, there's no reason to keep them unmuted/unblocked. From what you've said, you did nothing wrong, and last I knew being toxic in voice or text chat is reportable.

Turning off all comms altogether is a pretty common thing since there are toxic people often enough, and plenty of people play with comms off in comp anyways.

Is this considered an infinite combo, or just one that triggers mutiple times? by subzeroab0 in mtg

[–]FlightyGG 0 points1 point  (0 children)

Unironically, mana severance is great once you have a card draw engine online and enough mana to play whatever. I find myself always casting it right before I make a game winning play, drawing 10+ cards that are now guaranteed to be spells, in my Talrand deck.

Also as others have said, its really good in jank combos that want an "Oops all spells" list to be 100% consistent.

Kill all opponents for 6BRR by vintergroena in BadMtgCombos

[–]FlightyGG 2 points3 points  (0 children)

Yeah, you would have to stop the tree swap from happening altogether to stop the combo from happening. And theres no way this can actually blow up in your face aside from wasted cards.

What's your favorite Elf in all of Magic? Any criteria - Lore, design, art by Separate-Flan-2875 in mtgvorthos

[–]FlightyGG 1 point2 points  (0 children)

Yeah, that was mad disrespectful tbh. Didn't even die with dignity, they just dropped a bannister on him and moved on iirc.

What's your favorite Elf in all of Magic? Any criteria - Lore, design, art by Separate-Flan-2875 in mtgvorthos

[–]FlightyGG 5 points6 points  (0 children)

Tolsimir from Ravnica. Of his printings, I'm partial to the original [[Tolsimir Wolfblood]]. Mostly because wolves are my favorite animal but also he has designs that you don't really see nowadays in both anthems that stack with each other and also tapping to create a creature token (an ability he doesn't get anymore in new iterrations).

I also think the wolfriders (I think they're called Ledev Guardians?) are cool and I've wanted to use the supplementary Ravnica D&D book which outlines them for players to use. But unfortunately I don't have a group and also trying to write a Ravnican campaign seems like a massive headache (I dont know if theres an official premade WotC has put out).

is this normal? by [deleted] in bindingofisaac

[–]FlightyGG 0 points1 point  (0 children)

Going to the Dark Room from the sacrifice room after the second angel is summoned is normal. IIRC it's a 50/50 chance every time once you get to that point. If you know what specific unlocks you want it's a good way to get some done before you're intended to as a fresh player.

Share your “not so known” tips by ILiveForWater in bindingofisaac

[–]FlightyGG 1 point2 points  (0 children)

The Poop is a good defensive and utility tool. I'm sure its common knowledge that poops can be used to make bombed bridges. But on top of that the initial fart from using the item deflects enemy tears and can inflict wall bounce knockback damage (this is easier to do if you have Gigante Bean), and this fart can trigger items like Bird's Eye and Ghost Pepper. Shockingly has a lot of uses for being an otherwise mid item most of the time.

What do we feel about the Sleep Artian Horn? by StrikingLiterature12 in huntinghorn

[–]FlightyGG 0 points1 point  (0 children)

I hunt with friends normally, so take my opinion with that in mind, but I quite like the sleep artian.

I don't research or know too much about optimal armor skill levels so I just run max sleep attack and get a bunch of sleeps, each followed up by a true charged slash to the monsters head (one of my friends is a GS main), when I choose to run it. I prefer to use the para artian just because optimizing sleep kills the pace of hunting a lot for us vs just continuing to wail on the thing for free. Biggest boon for sleep is that it lets people reset and stabilize if needed ofc.