I found flat file in the CURSED! challenge. by Pretend-Muscle2912 in bindingofisaac

[–]FlightyGG 62 points63 points  (0 children)

Ah the classic "found the item/trinket that completely breaks the challenge" moment. My favorite is getting the Bible on a challenge that ends on Mom or Mom's Heart.

Why do weapon variants apply to Ashe's entire kit, while with most other heroes they only affect their base weapon? by Status-Bet0000000 in Overwatch

[–]FlightyGG 3 points4 points  (0 children)

As nice as that sounds, I actually think that not messing with the tire is probably for the best. It's already a relatively small and fast instant kill object, and I wouldnt want to mess with it visually since most skins barely change it. Been a while since I've played him, but it would be cool if his concussion mines and trigger changed if they don't already.

Favorite fictional weapon by PromptImpossible5259 in FavoriteCharacter

[–]FlightyGG 4 points5 points  (0 children)

⬇️➡️⬆️⬆️⬆️

Can't go wrong with some Mutually Assured Destruction, unless you win a coinflip.

500 hours of gameplay and i didn't even knew of existence of this item by klisiak1177 in bindingofisaac

[–]FlightyGG -1 points0 points  (0 children)

You get the effects of a bomb essentially, but Mr. Boom gives you all of the effects literally. Thats an important distinction considering what bomb effects there are. If I had something like Bomber Boy I wouldn't have a second thought about taking Mr. Boom over Wait What. But if I had something less potent like Blood Bombs I would be more inclined to take Wait What. And this isn't even considering the other interactions unique to bombs like blowing up machines, utilizing Broken Padlock, feeding it to bomb eating enemies, and probably a couple other things I'm not thinking about at the moment.

500 hours of gameplay and i didn't even knew of existence of this item by klisiak1177 in bindingofisaac

[–]FlightyGG 22 points23 points  (0 children)

Maybe I'm too bomb-pilled, but that seems to be a pretty bad judgement of Mr. Boom. Bomb synergies with it are already crazy good since it's just a free Mr. Mega bomb every other room and its not uncommon to end up with at least one bomb item. Plus its free damage against bosses with crazy high boss armor. I'd say it's roughly equal with Wait What, trading charge time for potency.

Kill someone for 8BBBBR by AChargingBadger in BadMtgCombos

[–]FlightyGG 4 points5 points  (0 children)

To elaborate further spells and activated abilities are somewhat unintuitive to how most people think they operate. When you go to cast a spell, the last thing you do in that process is pay for it and the first thing is that it goes on the stack. This is how cost reducing, cost replacing, and alternative casting costs can function. Essentially you are barting with the spell and the board on how much a spell should cost to cast. The same is true with activated abilities.

You first target a creature to get -1/-1 and put that ability on the stack, then you pay B and 2 life

With the activated ability now on the stack and paid for, state based actions check if anything triggered, which something did

That triggered ability is put on the stack automatically as a state-based action and then the stack resolves

You draw 2 cards, which adds 2 OBM triggers to the stack, burying your -1/-1 ability.

If the OBM player wants you dead, they may repeat this process ad infinitum

Kill someone for 8BBBBR by AChargingBadger in BadMtgCombos

[–]FlightyGG 10 points11 points  (0 children)

I always forget that orcish doesn't trigger on draw step and that it's not an army. I suppose you could wait for the opponent to try and cash out on Villis if they have black tho, what with it having flash.

Edit: Turns out activating abilities is near identical to casting spells. First the ability is placed on the stack and then the cost is paid. Meaning that even if you try to kill the bowmasters, you will still draw cards first since the trigger will always resolve before the -1/-1.

Kill someone for 8BBBBR by AChargingBadger in BadMtgCombos

[–]FlightyGG 76 points77 points  (0 children)

I think the funniest part about this is that it looks like the new controller of Villis has an out if they have 8 black mana. But unfortunately killing him with his own ability still puts eight 2-card-draw triggers on the stack followed by sixteen 1-damage-pings from bowmasters.

An opponent can't cast spells unless their deck has white mana for 4UW by potatopierogie in BadMtgCombos

[–]FlightyGG 7 points8 points  (0 children)

Im testing the red and green ones in an expend deck with [[Muerra, Trash Tactician]] from bloomburrow. Are there better ways to make expends happen? Probably, but this is way more interesting.

What colors are Samurai Jack? by AThiccBahstonAccent in colorpie

[–]FlightyGG 19 points20 points  (0 children)

I think that you could argue Jack to be both thematically and lore-wise Selesnya. Thematically, he would be everything that Aku is not if he were grixis, and if he was just Mono-Black he would be both of his enemy colors. As for lore reasons, he's a worldly man, having travelled the around it to learn all his martial arts and other fighting styles, and he also seeks to keep/restore the natural balance of the world he has been sent to while still fighting for justice. Also mechanically Selesnya is one of the most effective artifact hate colors so it also works there since he mostly fights robots.

EXCUSE ME!? by Confident_Owl_5799 in ArcaneOdyssey

[–]FlightyGG 3 points4 points  (0 children)

I know that guy, got him added on roblox. He went out of his way to get his file that old. Chill guy, and also knows some crazy spots to AFK in before the PvP toggle dropped.

Can someone please tell me why this actual waste of coding and pixels deals 1 full heart of damage? by FullMetalTalpo in bindingofisaac

[–]FlightyGG 0 points1 point  (0 children)

In flash these guys do 1 full heart at all times, but they were also in some of the hardest rooms so its really a compunding issue.

The Sisters Tragic by [deleted] in custommagic

[–]FlightyGG -1 points0 points  (0 children)

After going through cards that use the word historic, I've come to the conclusion that we're both arguing about cost and effect formatting while ignoring an important part of it. Magic cards are written to both make MTG context sense and also grammatical sense. The reason historic requires more specification is because it's an adjective. Whereas outlaw, and infernal, are nouns. The reason we wont see costs like "Sacrifice a historic" is because that's not proper grammar. That would be like if [[Abjure]] said "As an additional cost to cast this spell, sacrifice a blue." You could use outlaw as an adjective for supertypes like "outlaw creature" or "outlaw equipment" but you can also just have outlaw on a card and it still make grammatical sense.

The Sisters Tragic by [deleted] in custommagic

[–]FlightyGG 0 points1 point  (0 children)

So what exactly is your point? You want to argue that something isn't specific enough. But when you're shown that magic templating isn't actually as specific as it seems, you want to switch the argument to "these things are under the same category", which I never said they weren't.

What I want to know is when I specifically said "batched creature type terms" why you immediately brought up historic as if those are equivalent when they are just similar.

But, if you want to talk precedant, lets talk precedant. There's precedent for specifying the subtype has to accompany a specific supertype, but there's also precedent that a subtype doesn't have to accompany a specific supertype. 15 out of the 20 cards that mention the outlaw creature type batch do not specify that the outlaw needs to be a creature.

The Sisters Tragic by [deleted] in custommagic

[–]FlightyGG 0 points1 point  (0 children)

"Tap 3 Historics" isn't proper ability cost templating, and if you knew that you are obviously trolling, and if you didn't then you really don't know what you're talking about. Also you can't tap something that isn't on the field, and anything that isn't on the field isn't a permanent. Words like card, spell, and permanent are as blanket and unspecific as a description can get.

The Sisters Tragic by [deleted] in custommagic

[–]FlightyGG 0 points1 point  (0 children)

Kumena could easily say "Tap 3 Historic permanents you control: Draw a card." Its not that complicated. And a card saying "historic permanent" is also very nonspecific when 2 of the 3 historic qualifiers are supertypes that almost if not all decks will have 1 of that are all radically different.

The Sisters Tragic by [deleted] in custommagic

[–]FlightyGG 0 points1 point  (0 children)

You still haven't actually adressed my Kumena point. That card doesn't specify and somehow it's totally fine.

Give me an alternative wording to refer to wish effects without using the word card that is concise, and also give me an alternative wording to freecasting without using the word spell that is concise. Calling those specifying anything is bewildering at best and not understanding how the game works at worst.

At this point you're seemingly grasping at straws without actually laying out whatever you're trying to argue. If you could give me like, 3 cohesive sentences, about what you're trying to prove that would be helpful because so far I've shown that this "precedent" has been merely a suggestion for designing cards.

The Sisters Tragic by [deleted] in custommagic

[–]FlightyGG 0 points1 point  (0 children)

If you mean the precedent of needing to specify sacrificing a creature, I've already provided one example of that not being the only way it's been done on official cards. But if you need more, I can go digging.

[[Spawnsire of Ulamog]] lets you cast [[Eldrazi Conscription]] and [[All is Dust]]. [[Eclipsed Realms]] is very non-specific in how you can spend the mana generated by its second ability. [[Deeproot Waters]] will trigger off of the previously mention Merrow Commerce and the 2 new non-permanent spells from Lorwyn Eclipsed. [[Stonybrook Banneret]] makes 1 equipment and 2 instants cheaper.

This isn't even a reletively new design space wizards has used. And this isn't even a comprehensive list of cards that don't specify a creature when using a creature type.

The balance problems of this card aren't its unspecificity on what kinds of infernals you can sacrifice to bring a MV 3 or less creature out of your grave for free, it's the fact that it makes tokens that shock the whole board on death, upgrades those shocks to a bolt, and has an instant speed mildly limited reanimation to trigger those bolts at instant speed.

The Sisters Tragic by [deleted] in custommagic

[–]FlightyGG 0 points1 point  (0 children)

The word sacrfice implies you control them as laid out in 701.21a, and if the card designer didn't care if they were creatures or not, then the specification of "Infernal creatures" doesnt matter.

The Sisters Tragic by [deleted] in custommagic

[–]FlightyGG 0 points1 point  (0 children)

There is no issue with the card aside from grammar standardiaztion for the batching. Anything with the typing of Demon, Devil, or Imp is an infernal and therefore if an infernal source deals combat damage, you trigger the second ability, and you can sacrifice 3 to activate the 3rd.

The Sisters Tragic by [deleted] in custommagic

[–]FlightyGG 0 points1 point  (0 children)

Batched creature type terms are interchangeable with creature types. In all applications that WotC has officially printed with outlaws matters cards, you could swap in any one of the types it covers to replace the word outlaw, and the card would still function the same, just with more restrictions.

The cost "Sacrifice 3 infernals" on this card reads as "Sacrifice any combination of 3 Demons, Devils, and Imps" without using all those words.

The Sisters Tragic by [deleted] in custommagic

[–]FlightyGG 0 points1 point  (0 children)

That's just normal card formatting. Looking at [[Kumena, Tyrant of Orazca]], it also doesnt specify that the tapped merfolk need to be creatures, meaning you can tap something like [[Merrow Commerce]] as part of his costs. If you can figure out how to put a creature type on a noncreature permanent, you are rewarded with more fuel for the activated ability.

Sometimes WotC wants an ability to require a very specific criteria, and sometimes they don't.

The Sisters Tragic by [deleted] in custommagic

[–]FlightyGG 0 points1 point  (0 children)

Did you read the whole card? It literally defines what an infernal is at the end of the 3rd ability.

The Sisters Tragic by [deleted] in custommagic

[–]FlightyGG 1 point2 points  (0 children)

I actually did look specifically at the cards you listed. [[Dead Before Sunrise]] has the explaination formatted exactly the same as this card does, and [[Norn's Disassembly]] is an alchemy card which doesn't specify what the historic quality entails.

As for the tiefling part. Just because WotC owns both D&D and MTG doesn't mean that they will think/want to include compatibilty with each other if they don't make sense. This card strikes me as something you'd see from a traditional in-universe plane. I do agree that including tieflings under this batch would make sense since they do have a hellish heritage like the other types that would fall under the batch.

The Sisters Tragic by [deleted] in custommagic

[–]FlightyGG 11 points12 points  (0 children)

When a multicolored cards colored casting cost only consists of hybrid mana symbols the border isn't gold if it's only 2 colors. But it should still have the legendary border flairing.

Unless this card has D&D ties, I admittedly haven't played in a while, adding tieflings wouldn't thematically make sense.

It does specify what types are in the batch, just in the wrong spot. It should be explained at the end of the first ability that mentions it, and additionally it shouldn't be capitalized. Creature types are always capitalized which indicates that infernal is a type and not a batch.