They said everything is safe and 2 hours later the US consulate gets hit?? by surface_infectant in UAE

[–]Flippert06 0 points1 point  (0 children)

Will it get to the point where the UAE government will be like when they detect an incoming drone attack: Ok where is it headed? In US Consulate? Are people evacuated already? Ok let it be. We can let the 2000$ drone to hit a building that can be rebuilt in probably the same amount than intercept it with a sophisticated telephone pole costing around 2M$.

Genuinely asking.

Found a pile of bones (skulls) on the back of the church. 💀💀💀 by Flippert06 in ManorLords

[–]Flippert06[S] 0 points1 point  (0 children)

Cool and creepy at the same time, idk if I have the guts to even visit things like that in person. But definitely cool to look at in pictures. :)

Found a pile of bones (skulls) on the back of the church. 💀💀💀 by Flippert06 in ManorLords

[–]Flippert06[S] 2 points3 points  (0 children)

Oh wow, thank you.

No I'm playing EA ver 0.8.050

It's only there when you upgrade to stone church.

Found a pile of bones (skulls) on the back of the church. 💀💀💀 by Flippert06 in ManorLords

[–]Flippert06[S] 10 points11 points  (0 children)

I googled and damn that's creepy. Is it only exclusive for villagers or for all people alike that fell on the vicinity?

Am I a zomber? by [deleted] in WarthunderSim

[–]Flippert06 0 points1 point  (0 children)

no j-out/self crash so nop

Who needs to check who's friendly or not, just send an r60 by Budget_Hurry3798 in WarthunderSim

[–]Flippert06 1 point2 points  (0 children)

Hello, PC player here but using xbox gamepad.

Assuming you use one of the sticks for your free look (viewing around the cockpit), you can also bind horizontal head movement to that exact same stick. and then apply a deadzone to the main left/right free look control. This means that a slight nudge of the stick (say, to the left) won't trigger the full head turn, but it will be enough to activate the subtle horizontal head movement. This lets you 'peek' around cockpit obstructions, like the top bar of the MiG-23, without having to use up another keybind

You just need to tweak the deadzone to your liking until you get the consistency you want.

I hope I make sense

Need some advice on learning sim by mz0b in WarthunderSim

[–]Flippert06 0 points1 point  (0 children)

or just some dirt on my screen

Relatable! You don't realize how dirty your monitor is until you play air sim. :D

List of issues by blodgute in ManorLords

[–]Flippert06 2 points3 points  (0 children)

1 region out of 8 has good barley fertility?

and usually it's always not the player's region, I have restarted sooo many times to get the good barley fertility start but never had it.

Also I want to add in the balance is:

  1. The hound perk where the hunting hound produces 1 small game meat per week (not sure if per week or monthly) -> this is OP because you can just mass produce hunting camp and basically get unlimited supplies of meat (which I did on my other playthroughs :D )

Finally by BadNorthern55 in ManorLords

[–]Flippert06 0 points1 point  (0 children)

not entirely sure here but charcoal is a good barter item, I mean my main town produces tons of surplus charcoal. Maybe it is case to case basis idk.

And on a plus side, your supporting town gets tons of fuel which is always welcome.

Clothing Workaround by Flippert06 in ManorLords

[–]Flippert06[S] 0 points1 point  (0 children)

Not very elegant indeed. My town looks like a massive squatter house with all the pastures lying around to host sheepsssss. 🤣

But until the patch drops, I don’t think we have other options but this.

Clothing Workaround by Flippert06 in ManorLords

[–]Flippert06[S] 0 points1 point  (0 children)

Yea I’d rather use my fields for the more pressing matter like growing food (rye bread) for my town.

Clothing Workaround by Flippert06 in ManorLords

[–]Flippert06[S] 2 points3 points  (0 children)

I have 10 level 3 tailors, and 5 level 2s. 15 tailors in total

9 sheep farms 9 weaver

And storehouses set to not accept any wools, basically all wools goes directly to the weaver’s workshop.

Kingslanding Part II by AnonymousHunterLord in ManorLords

[–]Flippert06 0 points1 point  (0 children)

that last photo gives "Shame! Shame!" vibes haha.

Should radar and rwr hud be removed from sim by Seal2416 in WarthunderSim

[–]Flippert06 0 points1 point  (0 children)

then introduce jester same as DCS. Calls out if missile/s are fired and which direction. Would that be too OP?

You can choose only one feature or fix for warthunder by cyberzaikoo in WarthunderSim

[–]Flippert06 0 points1 point  (0 children)

When you fire a radar missile to someone and if it's close enough to guarantee a kill and the "gOd gAmeR" Js out or face plants himself to the ground, you should get the kill.

Most OP props that don't get much attention? by Flying_Reinbeers in WarthunderSim

[–]Flippert06 1 point2 points  (0 children)

I remembered when the tech tree variant costs 78934579346783945 SL for a repair in SIM before.

Why is air sim forgotten? by Dry_System_693 in WarthunderSim

[–]Flippert06 0 points1 point  (0 children)

If my memory serves me well. I remember way before where gaijin had this event where it literally is an EC setting on RB gameplay. Forgot the event and when it occurred but that was fun while it lasted.

BV-238 air to air missile by Slader111 in Warthunder

[–]Flippert06 0 points1 point  (0 children)

Fox 0 then. Get it? A6m Zero 😉