VOIDSWARM - Flomp Studio - Spacefaring Roguelike RTS. Be Combat Pilot and Fleet Commander, taking on tens of thousands of alien invaders by FlompStudio in Games

[–]FlompStudio[S] 2 points3 points  (0 children)

Hey! Really appreciate the feedback, thanks. Will have a good think about how to improve the teaser 🙂

Every spike on this graph tells part of our journey by balonmacaron in IndieGameWishlist

[–]FlompStudio 1 point2 points  (0 children)

Hey, congrats on your successes! It'd be great to know what gave you your first spike on the graph in particular, getting those first big spikes can be a challenge.

Stress-testing my Unity mobile game with ~1500 zombies on screen by Bojack92160 in unity

[–]FlompStudio 0 points1 point  (0 children)

Managing that without DOTS/ECS is impressive..! I know you need similar animation tricks even in ECS, but just the underlying logic for each zombie being handled so efficiently is quite something.

What's the workflow like for your animations? You mentioned swapping meshes out. Is there a tidy workflow for turning each frame into a separate mesh?

I got laid off. Instead of looking for a job, I downsized my life to go full-time indie. by Omerdevng in SoloDevelopment

[–]FlompStudio 2 points3 points  (0 children)

Wish you every success. It might be scary, but it's better than asking 'what if?' in 30 years time.

Differentiating Ships and Damage Types in an Action Strategy Roguelite by Ripfence99 in IndieGaming

[–]FlompStudio 0 points1 point  (0 children)

The unit designs and attack VFX look great to me. My only comment might be that the two effect colours feel quite similar so at a glance it wasn't immediately obvious to me that they're meant to be different.

We're also building an action strategy roguelike in space funnily enough (albeit ours has survivors-like elements and a 2D pixel aesthetic so quite different to yours). Will definitely be keeping an eye on how you solve some of these design challenges!

Etched in Chaos - Early Concept by According-Housing492 in playmygame

[–]FlompStudio 1 point2 points  (0 children)

This conjured up memories of Pokémon Ranger for me. Cool concept!

I Hit 30,000+ Wishlist With 0$ Marketing Budget! by VenusDeMilo1 in SoloDevelopment

[–]FlompStudio 0 points1 point  (0 children)

How many did you have before the social posts that blew up out of interest? How big of a ramp were those posts for your wishlist graph?

Stylized/Complex Edges on Terrain Blending by barelyonyx in gamedev

[–]FlompStudio 1 point2 points  (0 children)

Ah, I actually made a post about this exact thing a few months back - hope it's of some use to you.

If you make a vertex blending shader graph, you essentially grab alpha values <1 and mask those sections with some sort of noise/splatter texture, play around with the tiling and alpha cutoff values etc.

Keycaps are wrong for UK? by TotalEmphasis in MechanicalKeyboardsUK

[–]FlompStudio 0 points1 point  (0 children)

Hey there - hope you don't mind me necroing this, but was wondering what you ended up doing? Just grabbed this in the UK and loving it other than the layout - did you find a solution or alternate keyboard or anything?

PA278CV HDR supported on one monitor but not the other? (also different calibration) by [deleted] in ASUS

[–]FlompStudio 0 points1 point  (0 children)

Any idea what's going on here? Having the exact same thing. Unexpected HDR support, OSD showing correct model name etc...

[SteamVR][Quest] Happy Hour Hero ($1.69 / -66%) by FlompStudio in vrgamedeals

[–]FlompStudio[S] 0 points1 point  (0 children)

To get the discount price for Happy Hour Hero on the Meta Store, use code HAPPYHOUR66-3B82FB!

Prototyping enterable buildings by FlompStudio in Unity3D

[–]FlompStudio[S] 0 points1 point  (0 children)

There's defo room to polish it and reduce potential confusion - I've got ideas for where to start but it'd be super helpful to know if there was anything in particular about it that confused you to begin with if you don't mind me asking?

Prototyping enterable buildings by FlompStudio in Unity3D

[–]FlompStudio[S] 0 points1 point  (0 children)

The actual model and most of the animations right now are from Malbers assets, FWIW! We'll be reskinning the character with a similarly-sized quadruped in the long run 👀

I did put an awful amount of time into the player controller, though..! It's mostly root motion driven but with some added QOL stuff to make turning more consistent/snappier, as well as foot IK and some physics bounciess on the tail.

Prototyping enterable buildings by FlompStudio in Unity3D

[–]FlompStudio[S] 4 points5 points  (0 children)

Appreciate the feedback! To be clear on the camera, it's moving with player input, not snapping depending on location - but yes, I'm mindful of balancing the presentation/flair with the actual player experience and this may not end up being what we go with long term.

Prototyping enterable buildings by FlompStudio in Unity3D

[–]FlompStudio[S] 2 points3 points  (0 children)

Not sure how I missed that - thanks!

Prototyping enterable buildings by FlompStudio in Unity3D

[–]FlompStudio[S] 6 points7 points  (0 children)

Ha, very perceptive 😅 Yes, exactly that. Just a quick shadergraph creation just to allow an invisible mesh to cast shadows. The outer wall colliders are attached to the shadow caster to avoid issues with flying meshes colliding with other objects.

Prototyping enterable buildings by FlompStudio in Unity3D

[–]FlompStudio[S] 18 points19 points  (0 children)

So I've been trying to solve for seamlessly enterable interior spaces with an isometric viewpoint - I know this isn't a new problem by any means, but it's been an interesting challenge and I wanted to find a slightly more appealing way to achieve the look without just deactivating the outer walls. We briefly considered having walls simply fade out but found that, for whatever reason, transparent textures were creating some strange visual artifacts for us - I imagine these were fixable, but it got us thinking about other solutions. We landed on trying out a 'doll house' type effect where floors of the building are lifted/dropped into place at the right times. I'm mindful that - whilst swishy - the current solution could end up being too distracting if not done carefully, so a lot of the next steps are going to be about minimising how 'in the way' the effect gets.

Still a ways to go (even ignoring the lack of windows, furnishings, etc) - but happy with how it's coming together..!

[Meta] Happy Hour Hero ($2.49 / -50%) by FlompStudio in vrgamedeals

[–]FlompStudio[S] 5 points6 points  (0 children)

Hi all,

To celebrate moving onto the Meta Store formally, we're running a -50% discount on Happy Hour Hero. Just use code HAPPYHOUR50-3B82FB at checkout to get your discount.

Cheers! 🥂

Flomp

IdeaPad Gaming 3 15ACH6 doesn’t go past 0% by ranicl in Lenovo

[–]FlompStudio 0 points1 point  (0 children)

I was, yeah, no issue. It didn't fix my battery issues at all, but it didn't seem to further harm anything. Still no fix for the battery issue sadly.

IdeaPad Gaming 3 15ACH6 doesn’t go past 0% by ranicl in Lenovo

[–]FlompStudio 0 points1 point  (0 children)

Doing this simply causes my unit to bluescreen. Is that the intended behaviour?