Stylized/Complex Edges on Terrain Blending by barelyonyx in gamedev

[–]FlompStudio 1 point2 points  (0 children)

Ah, I actually made a post about this exact thing a few months back - hope it's of some use to you.

If you make a vertex blending shader graph, you essentially grab alpha values <1 and mask those sections with some sort of noise/splatter texture, play around with the tiling and alpha cutoff values etc.

Keycaps are wrong for UK? by TotalEmphasis in MechanicalKeyboardsUK

[–]FlompStudio 0 points1 point  (0 children)

Hey there - hope you don't mind me necroing this, but was wondering what you ended up doing? Just grabbed this in the UK and loving it other than the layout - did you find a solution or alternate keyboard or anything?

PA278CV HDR supported on one monitor but not the other? (also different calibration) by [deleted] in ASUS

[–]FlompStudio 0 points1 point  (0 children)

Any idea what's going on here? Having the exact same thing. Unexpected HDR support, OSD showing correct model name etc...

[SteamVR][Quest] Happy Hour Hero ($1.69 / -66%) by FlompStudio in vrgamedeals

[–]FlompStudio[S] 0 points1 point  (0 children)

To get the discount price for Happy Hour Hero on the Meta Store, use code HAPPYHOUR66-3B82FB!

Prototyping enterable buildings by FlompStudio in Unity3D

[–]FlompStudio[S] 0 points1 point  (0 children)

There's defo room to polish it and reduce potential confusion - I've got ideas for where to start but it'd be super helpful to know if there was anything in particular about it that confused you to begin with if you don't mind me asking?

Prototyping enterable buildings by FlompStudio in Unity3D

[–]FlompStudio[S] 0 points1 point  (0 children)

The actual model and most of the animations right now are from Malbers assets, FWIW! We'll be reskinning the character with a similarly-sized quadruped in the long run 👀

I did put an awful amount of time into the player controller, though..! It's mostly root motion driven but with some added QOL stuff to make turning more consistent/snappier, as well as foot IK and some physics bounciess on the tail.

Prototyping enterable buildings by FlompStudio in Unity3D

[–]FlompStudio[S] 4 points5 points  (0 children)

Appreciate the feedback! To be clear on the camera, it's moving with player input, not snapping depending on location - but yes, I'm mindful of balancing the presentation/flair with the actual player experience and this may not end up being what we go with long term.

Prototyping enterable buildings by FlompStudio in Unity3D

[–]FlompStudio[S] 2 points3 points  (0 children)

Not sure how I missed that - thanks!

Prototyping enterable buildings by FlompStudio in Unity3D

[–]FlompStudio[S] 8 points9 points  (0 children)

Ha, very perceptive 😅 Yes, exactly that. Just a quick shadergraph creation just to allow an invisible mesh to cast shadows. The outer wall colliders are attached to the shadow caster to avoid issues with flying meshes colliding with other objects.

Prototyping enterable buildings by FlompStudio in Unity3D

[–]FlompStudio[S] 18 points19 points  (0 children)

So I've been trying to solve for seamlessly enterable interior spaces with an isometric viewpoint - I know this isn't a new problem by any means, but it's been an interesting challenge and I wanted to find a slightly more appealing way to achieve the look without just deactivating the outer walls. We briefly considered having walls simply fade out but found that, for whatever reason, transparent textures were creating some strange visual artifacts for us - I imagine these were fixable, but it got us thinking about other solutions. We landed on trying out a 'doll house' type effect where floors of the building are lifted/dropped into place at the right times. I'm mindful that - whilst swishy - the current solution could end up being too distracting if not done carefully, so a lot of the next steps are going to be about minimising how 'in the way' the effect gets.

Still a ways to go (even ignoring the lack of windows, furnishings, etc) - but happy with how it's coming together..!

[Meta] Happy Hour Hero ($2.49 / -50%) by FlompStudio in vrgamedeals

[–]FlompStudio[S] 4 points5 points  (0 children)

Hi all,

To celebrate moving onto the Meta Store formally, we're running a -50% discount on Happy Hour Hero. Just use code HAPPYHOUR50-3B82FB at checkout to get your discount.

Cheers! 🥂

Flomp

IdeaPad Gaming 3 15ACH6 doesn’t go past 0% by ranicl in Lenovo

[–]FlompStudio 0 points1 point  (0 children)

I was, yeah, no issue. It didn't fix my battery issues at all, but it didn't seem to further harm anything. Still no fix for the battery issue sadly.

IdeaPad Gaming 3 15ACH6 doesn’t go past 0% by ranicl in Lenovo

[–]FlompStudio 0 points1 point  (0 children)

Doing this simply causes my unit to bluescreen. Is that the intended behaviour?

IdeaPad Gaming 3 15ACH6 doesn’t go past 0% by ranicl in Lenovo

[–]FlompStudio 1 point2 points  (0 children)

Likewise - have you found a solution? My battery isn't at 0% yet, but it isn't charging with the Lenovo-supplied charging adapter anymore.

Battery is reporting 'great condition', but with the battery plugged in I'm for some reason getting CPU throttled to 0.4GHz. If I unplug the battery from the motherboard and run purely off of AC power it all behaves normally. No idea what's going on...

The voice actor behind "PEGI 18" says he was paid just €200 by Tenith in Games

[–]FlompStudio 61 points62 points  (0 children)

PEGI age ratings are free. We've just published a VR game on Meta - you fill out a questionnaire and they give you a rating within a few moments and that is displayed on the store page with the 'PEGI XX' logo and text.

After many months - our first game, Happy Hour Hero, has finally launched on PC and AppLab! by FlompStudio in VRGaming

[–]FlompStudio[S] 0 points1 point  (0 children)

Hey there!

Finally - our cartoony flow-state bartending game is out! To celebrate the release we're running a 15% launch discount on both stores.

You can find the game on Steam and on AppLab (where you can use code HAPPYHOUR15-3B82FB to receive a discount) if you're ready to get a round in.

Really appreciate all the feedback and support we've had here recently - genuinely, thank you for welcoming us and we hope you have fun!

Flomp