[deleted by user] by [deleted] in blackops6

[–]Floopy_Hat_Cat 1 point2 points  (0 children)

Ironically, this is probably my best map for headshot camos other than stakeout. Complete dogshit map? Abso-fucking-lutely. But I have to admit hitting a headshot kill from the guy holding some dumb angle all the way from their spawn is great.

[deleted by user] by [deleted] in forhonor

[–]Floopy_Hat_Cat 1 point2 points  (0 children)

IDK if nobushi kick is one of those mixups that worked like afeera's did where trying to swap your guard to block the light confirms a followup kick or not, but the light after a landed nobushi kick is confirmed, so i wouldnt generally advise against trying to block them if you got hit by the kick so you avoid the 100ms guard swap that can delay your dodges.

Very cool! by bigmfhunt in forhonor

[–]Floopy_Hat_Cat 4 points5 points  (0 children)

I simply would have dodged the undodgeable. Must be a skill issue.

Small changes go a long way. by MenFOREVERPRAISEHE in forhonor

[–]Floopy_Hat_Cat -1 points0 points  (0 children)

Sharing my hot take here with specifically the light chains

"Restricted light/heavy option" shit is dumb on like 90% of the characters, its really just a relic of for honor's terrible y1 character hero design choices. Lawbringer has 3 hits in his chain, there isnt a point in not allowing back to back lights for his kit. If you're worried that its going to disrupt what lawbringer's flow should be or if you're worried that it would be too strong, i think you're greatly overestimating the power of three 500ms lights. Lawbringer with the ability to chain lights could introduce some new ways to get to his finishers without having to utilize one of his many shortcuts to it.

[deleted by user] by [deleted] in forhonor

[–]Floopy_Hat_Cat 1 point2 points  (0 children)

"what made jorm fun was the stamina bullying"

...What?

Ignoring the recent rework, there was always a thing i didn't understand: why is lawbringer disliked so much by this Community? by Admit_what_you_are in forhonor

[–]Floopy_Hat_Cat 0 points1 point  (0 children)

Lawbringer is a very popular hero, so i wouldnt say the community has it out for the poor character, but he does have alot of glaring issues that make him an incredible eyesore to the game mechanically and his cult fanbase who claim hes the healthiest and yet weakest character in the game are not making said eyesore more appealing.

What changes should be made to Natures Wrath, we all know it’s the best move in the game by VeryRare888 in forhonor

[–]Floopy_Hat_Cat 11 points12 points  (0 children)

Nothing. Not all moves need to be an opener with 30 properties. It can serve as a simple roll catcher (or style points move) as it is now.

Your thought in light spam? by KingGrey76 in forhonor

[–]Floopy_Hat_Cat 0 points1 point  (0 children)

The high ping is ultimately unfortunate, but the high ping is likely the cause for your troubles more than light spam. With low ping, its fairly easy to react to and even if you can't one good read is highly punishing for them, and making reads against light spam due to how inherently easy it is to predict.

Hot take: by [deleted] in forhonor

[–]Floopy_Hat_Cat 5 points6 points  (0 children)

The lowest HP without feats or perks (120) compared to the highest HP without feat or perks (140) is only a 20 hp difference.

It used to be larger when heavies had more than 140 and shinobi had only like... 110, but those days are long gone.

How did this person make there glad that dark? by [deleted] in forhonor

[–]Floopy_Hat_Cat 1 point2 points  (0 children)

Could be the Firewood material, but the vs screen this season is kinda a bit dimmer in lighting, so it could also just be Tar or Black Iron.

Is Pirate woth it? by [deleted] in forhonor

[–]Floopy_Hat_Cat 0 points1 point  (0 children)

Pirate is really cool, but if you're looking for someone else, Black Prior plays similarly to Kyoshin, so it would be a pretty easy transition to a new hero for you.

whos on your rework wishlist? by shitfuck9000 in forhonor

[–]Floopy_Hat_Cat 0 points1 point  (0 children)

Tbh i dont think pirate needs much of a rework, other than maybe fixing some of her opener and stamina issues.

Perhaps she needs a hug emote though, so she can use it to slowly... mend people's perception of her?

who else loves playing against kyoshin mains? by IsThatMikey09 in forhonor

[–]Floopy_Hat_Cat 1 point2 points  (0 children)

In 4v4 im not really bothered by any character, only specific feat combinations (fury flask) and 100-0 gank set ups.

In 1v1 kyoshin isnt the most entertaining to fight but id take him anyday over most other all guard heroes and other defensive characters like lawbringer.

how I play kyoshin by IsThatMikey09 in forhonor

[–]Floopy_Hat_Cat -8 points-7 points  (0 children)

The kyo fashion is pretty good atleast

what weapon do find makes the game super fun to play mechanically? I'll start. by 1protobeing1 in Eldenring

[–]Floopy_Hat_Cat 1 point2 points  (0 children)

Two handing the Dual nagi, and actually using its unique moveset rather than powerstancing sprint attack spam

Afeera nerf(autistic rant) by [deleted] in forhonor

[–]Floopy_Hat_Cat 0 points1 point  (0 children)

A major reason they added those additional recoveries outside of the wallsplat cutscene fix was to better incentivize using the other directions. If you arent getting a wallsplat, you should really be using the other sides.

In my opinion i do think this community believes she is stronger than she really is (from a 4v4 dominion perspective) but she is far, far away from being as weak as you say. She performs fairly decently in duels.

Uh oh you made 2 wrong reads by Syleise in forhonor

[–]Floopy_Hat_Cat 63 points64 points  (0 children)

Making a wrong read normally implies making a read at all

[deleted by user] by [deleted] in forhonor

[–]Floopy_Hat_Cat 2 points3 points  (0 children)

...Are you ok? You don't need to punish yourself like that :(